I started a pros/cons list on why I would ever play a Templar healer over a Sorcerer. Without the removal of many class specifics like Major Mending, Repentance, Shards... I couldn't find many cons. Here's the Pro list.
Pros
1. Lich
2. Necropotence
3. Twilight heal is better than the old 3 target BoL.
5. Massive shields. Massive magicka.
6. Combat Prayer > New BoL (more targets + more utility buff)
7. Healing Springs > New BoL (more targets)
8. Healing Ward >= New BoL (not directional - shield (cannot be defiled) is better than a small 50% directional heal)
9. Mobility (streak)
10. Negate >= Ulti Heal
11. Access to magicka/stamina return with the new Necrotic Orb
12. Still outputs high quality nuisance damage from a safe distance
13. Third bar with Overload (more utility skills)
14. Lightning skills apply concussed.
15. Encase spam.
16. Other high quality utility skills like Mines and Dark Exchange
Cons:
1. Cannot group defile (dark flare)
2. Nova - (trials damage mitigation)
Lightspeedflashb14_ESO wrote: »Any class can heal just fine. Some have more usefull tools aka being more supportive. But everyone can be a great healer, it all depends on the player.
But there is one thing that outperforms them all and that's the Warden.
You are right with this, you can literally heal all content in the game with just healing ward, rapid regen and healing springs but then you go on to say the warden outperforms the rest. I am not sure what you mean by that. From where I am sitting, it looks like pretty much the same, as in they do not bring any specific that makes them better, like shards and repentance used to be for Templar.
Warden OP.
Lightspeedflashb14_ESO wrote: »Any class can heal just fine. Some have more usefull tools aka being more supportive. But everyone can be a great healer, it all depends on the player.
But there is one thing that outperforms them all and that's the Warden.
You are right with this, you can literally heal all content in the game with just healing ward, rapid regen and healing springs but then you go on to say the warden outperforms the rest. I am not sure what you mean by that. From where I am sitting, it looks like pretty much the same, as in they do not bring any specific that makes them better, like shards and repentance used to be for Templar.
Warden OP.
In PvP maybe.
PvE? Almost all the top raid guilds have swapped back to 2 templar healers for trials.
Lightspeedflashb14_ESO wrote: »Any class can heal just fine. Some have more usefull tools aka being more supportive. But everyone can be a great healer, it all depends on the player.
But there is one thing that outperforms them all and that's the Warden.
You are right with this, you can literally heal all content in the game with just healing ward, rapid regen and healing springs but then you go on to say the warden outperforms the rest. I am not sure what you mean by that. From where I am sitting, it looks like pretty much the same, as in they do not bring any specific that makes them better, like shards and repentance used to be for Templar.
Warden OP.
In PvP maybe.
PvE? Almost all the top raid guilds have swapped back to 2 templar healers for trials.
Because it takes time until OP build will start to be really OP in hands of experienced players that get used to old habits. Look at stamsorcs for example. It tooked some time before people started to do really crazy things on him after update that maked stamsorc actually strong.
Lightspeedflashb14_ESO wrote: »Any class can heal just fine. Some have more usefull tools aka being more supportive. But everyone can be a great healer, it all depends on the player.
But there is one thing that outperforms them all and that's the Warden.
You are right with this, you can literally heal all content in the game with just healing ward, rapid regen and healing springs but then you go on to say the warden outperforms the rest. I am not sure what you mean by that. From where I am sitting, it looks like pretty much the same, as in they do not bring any specific that makes them better, like shards and repentance used to be for Templar.
Warden OP.
In PvP maybe.
PvE? Almost all the top raid guilds have swapped back to 2 templar healers for trials.
Because it takes time until OP build will start to be really OP in hands of experienced players that get used to old habits. Look at stamsorcs for example. It tooked some time before people started to do really crazy things on him after update that maked stamsorc actually strong.
Nope. Sorcs/Wardens and Templars have all been tested. Sorcs are useless even though people actually think the pet heal is reliable. Wardens have so many great buffs but their healing still doesn't compare to BoL.
Even with minor mending instead of major templars are out healing Wardens atm. If anything, it'll be 1 warden 1 templar healer (assuming wardens get healing buffs, because atm the healing is too slow). One of the healers in my raid has flat out said he's not healing on warden again unless it gets buffs.
I started a pros/cons list on why I would ever play a Templar healer over a Sorcerer. Without the removal of many class specifics like Major Mending, Repentance, Shards... I couldn't find many cons. Here's the Pro list.
Pros
1. Lich
2. Necropotence
3. Twilight heal is better than the old 3 target BoL.
5. Massive shields. Massive magicka.
6. Combat Prayer > New BoL (more targets + more utility buff)
7. Healing Springs > New BoL (more targets)
8. Healing Ward >= New BoL (not directional - shield (cannot be defiled) is better than a small 50% directional heal)
9. Mobility (streak)
10. Negate >= Ulti Heal
11. Access to magicka/stamina return with the new Necrotic Orb
12. Still outputs high quality nuisance damage from a safe distance
13. Third bar with Overload (more utility skills)
14. Lightning skills apply concussed.
15. Encase spam.
16. Other high quality utility skills like Mines and Dark Exchange
Cons:
1. Cannot group defile (dark flare)
2. Nova - (trials damage mitigation)
1. Tempar can also wear lich.
2. Why You would wear set that buff You as a healer instead of wearing set that buffs You and the group (SPC for example)
3. No. Nothing can beat old 3 target BoL in terms of healing. Dont forgot templar have pssives that increased BoL heals on allies with lower hp.
4. You missed number 4
5. Who needs massives shields anyway? In PvE Harness magika absorbs enogh dmg increasing shield value just end up having stronger shields then it's needed.
6. No. BoL even with cone healing wstill have 180 degree 28 meters radius. That allows You to reach allies from much farther distance if it's needed and combat prayer was used by healers anyway so it'll not replace itself.
7. Same like above BoL still wins with distance and it does not require targeting ground where Your ally is You just make sure he is in front on You and click 1 button
8. Unless for example in PvP enemie wearing shieldbreaker on knight slayer or it' PvE boss that deals dmg under shields (CoS last boss)
9. Here I agree
10. Nova > Negate in PvE.
11. Shard will still be better then orbs in certain situations for example Your ally needs resources back instantly and orb will be there few seconds later because it's slowly moving forward and shard can be throw there in a sec not mentioning one shard morph also restores resources to healer and burning light passive also deals dmg.
12. Nice fact about templar healer is that he can deal dmg while healing ,protecting and supporting allies (puryfying light , ritual of retribution , nova, shards)
13. Yes if You have a time to swap between 3 bars and keep good uptime of skills like combat prayer etc.
14. Still You'll use Elemental blockade to do this job because it applies also off ballance on concussed targets.
15. Most of the time it's tank job to keep enemeis in taloons because he also applies minor maim.
16. Yeah partialy can agree on this dak deal is nice but good healer always have his resources and I dont see the point why healer would need mines except for maybe walking into middle of enemies group and placing them there but templar can spam shards to also deal AoE dmg.
Dont get me wrong I am not saying sorc will be weak healer but dont fool Yourself that he'll be able to beat templar at this role.
paulsimonps wrote: »Templars>Sorcs/DK/NB, for both 4-man, Overworld, and PvP as well as Trials even though OP didn't wish to discuss that. I would talk about the warden more but this is not posted in the right section for that sadly. All I can say is that I will be running them in trials for sure, no question.
JamieAubrey wrote: »15. Encase spam.
Doesn't encase drain your magicka ? Or at least it does when I spam it on an enemy
I started a pros/cons list on why I would ever play a Templar healer over a Sorcerer. Without the removal of many class specifics like Major Mending, Repentance, Shards... I couldn't find many cons. Here's the Pro list.
Pros
1. Lich
2. Necropotence
3. Twilight heal is better than the old 3 target BoL.
5. Massive shields. Massive magicka.
6. Combat Prayer > New BoL (more targets + more utility buff)
7. Healing Springs > New BoL (more targets)
8. Healing Ward >= New BoL (not directional - shield (cannot be defiled) is better than a small 50% directional heal)
9. Mobility (streak)
10. Negate >= Ulti Heal
11. Access to magicka/stamina return with the new Necrotic Orb
12. Still outputs high quality nuisance damage from a safe distance
13. Third bar with Overload (more utility skills)
14. Lightning skills apply concussed.
15. Encase spam.
16. Other high quality utility skills like Mines and Dark Exchange
Cons:
1. Cannot group defile (dark flare)
2. Nova - (trials damage mitigation)
1. Tempar can also wear lich.
2. Why You would wear set that buff You as a healer instead of wearing set that buffs You and the group (SPC for example)
3. No. Nothing can beat old 3 target BoL in terms of healing. Dont forgot templar have pssives that increased BoL heals on allies with lower hp.
4. You missed number 4
5. Who needs massives shields anyway? In PvE Harness magika absorbs enogh dmg increasing shield value just end up having stronger shields then it's needed.
6. No. BoL even with cone healing wstill have 180 degree 28 meters radius. That allows You to reach allies from much farther distance if it's needed and combat prayer was used by healers anyway so it'll not replace itself.
7. Same like above BoL still wins with distance and it does not require targeting ground where Your ally is You just make sure he is in front on You and click 1 button
8. Unless for example in PvP enemie wearing shieldbreaker on knight slayer or it' PvE boss that deals dmg under shields (CoS last boss)
9. Here I agree
10. Nova > Negate in PvE.
11. Shard will still be better then orbs in certain situations for example Your ally needs resources back instantly and orb will be there few seconds later because it's slowly moving forward and shard can be throw there in a sec not mentioning one shard morph also restores resources to healer and burning light passive also deals dmg.
12. Nice fact about templar healer is that he can deal dmg while healing ,protecting and supporting allies (puryfying light , ritual of retribution , nova, shards)
13. Yes if You have a time to swap between 3 bars and keep good uptime of skills like combat prayer etc.
14. Still You'll use Elemental blockade to do this job because it applies also off ballance on concussed targets.
15. Most of the time it's tank job to keep enemeis in taloons because he also applies minor maim.
16. Yeah partialy can agree on this dak deal is nice but good healer always have his resources and I dont see the point why healer would need mines except for maybe walking into middle of enemies group and placing them there but templar can spam shards to also deal AoE dmg.
Dont get me wrong I am not saying sorc will be weak healer but dont fool Yourself that he'll be able to beat templar at this role.
I feel like all of your comments are addressed specifically to trials healing, which wasn't the focus of this conversation. In PvE open world, 4-man content, and PvP - i find your comments to not be accurate.
I agree for trials healing I have no idea as to the viability of the sorc healer. I've never tested that.
Lightspeedflashb14_ESO wrote: »Any class can heal just fine. Some have more usefull tools aka being more supportive. But everyone can be a great healer, it all depends on the player.
But there is one thing that outperforms them all and that's the Warden.
You are right with this, you can literally heal all content in the game with just healing ward, rapid regen and healing springs but then you go on to say the warden outperforms the rest. I am not sure what you mean by that. From where I am sitting, it looks like pretty much the same, as in they do not bring any specific that makes them better, like shards and repentance used to be for Templar.
Warden OP.
In PvP maybe.
PvE? Almost all the top raid guilds have swapped back to 2 templar healers for trials.
Because it takes time until OP build will start to be really OP in hands of experienced players that get used to old habits. Look at stamsorcs for example. It tooked some time before people started to do really crazy things on him after update that maked stamsorc actually strong.
Nope. Sorcs/Wardens and Templars have all been tested. Sorcs are useless even though people actually think the pet heal is reliable. Wardens have so many great buffs but their healing still doesn't compare to BoL.
Even with minor mending instead of major templars are out healing Wardens atm. If anything, it'll be 1 warden 1 templar healer (assuming wardens get healing buffs, because atm the healing is too slow). One of the healers in my raid has flat out said he's not healing on warden again unless it gets buffs.
Lightspeedflashb14_ESO wrote: »Any class can heal just fine. Some have more usefull tools aka being more supportive. But everyone can be a great healer, it all depends on the player.
But there is one thing that outperforms them all and that's the Warden.
You are right with this, you can literally heal all content in the game with just healing ward, rapid regen and healing springs but then you go on to say the warden outperforms the rest. I am not sure what you mean by that. From where I am sitting, it looks like pretty much the same, as in they do not bring any specific that makes them better, like shards and repentance used to be for Templar.
Warden OP.
In PvP maybe.
PvE? Almost all the top raid guilds have swapped back to 2 templar healers for trials.
Because it takes time until OP build will start to be really OP in hands of experienced players that get used to old habits. Look at stamsorcs for example. It tooked some time before people started to do really crazy things on him after update that maked stamsorc actually strong.
Nope. Sorcs/Wardens and Templars have all been tested. Sorcs are useless even though people actually think the pet heal is reliable. Wardens have so many great buffs but their healing still doesn't compare to BoL.
Even with minor mending instead of major templars are out healing Wardens atm. If anything, it'll be 1 warden 1 templar healer (assuming wardens get healing buffs, because atm the healing is too slow). One of the healers in my raid has flat out said he's not healing on warden again unless it gets buffs.
Hah "tested". In 1 week of PTS without proper gears , people that get used to new changes etc You can just scratch real testing. Also final changes hasnt been maded. And tbh how the highest heal from BoL can decide that templar will be best healer ? Most of the time it's overhealing anyway same like springs. Once more i repeat we have only 1 week of testing behind us so none real opinions could been maded. i remember when stam sorc get buffed people still was complaining that it lacks few things or people was complaining that destro ulti is underwhelming.
I started a pros/cons list on why I would ever play a Templar healer over a Sorcerer. Without the removal of many class specifics like Major Mending, Repentance, Shards... I couldn't find many cons. Here's the Pro list.
Pros
1. Lich
2. Necropotence
3. Twilight heal is better than the old 3 target BoL.
5. Massive shields. Massive magicka.
6. Combat Prayer > New BoL (more targets + more utility buff)
7. Healing Springs > New BoL (more targets)
8. Healing Ward >= New BoL (not directional - shield (cannot be defiled) is better than a small 50% directional heal)
9. Mobility (streak)
10. Negate >= Ulti Heal
11. Access to magicka/stamina return with the new Necrotic Orb
12. Still outputs high quality nuisance damage from a safe distance
13. Third bar with Overload (more utility skills)
14. Lightning skills apply concussed.
15. Encase spam.
16. Other high quality utility skills like Mines and Dark Exchange
Cons:
1. Cannot group defile (dark flare)
2. Nova - (trials damage mitigation)
This whole Sorcerer "healer" fanatism is reaching vegan level lately.DisgracefulMind wrote: »You can dream, but Templar is still Queen Bee. o:
paulsimonps wrote: »I started a pros/cons list on why I would ever play a Templar healer over a Sorcerer. Without the removal of many class specifics like Major Mending, Repentance, Shards... I couldn't find many cons. Here's the Pro list.
Pros
1. Lich
2. Necropotence
3. Twilight heal is better than the old 3 target BoL.
5. Massive shields. Massive magicka.
6. Combat Prayer > New BoL (more targets + more utility buff)
7. Healing Springs > New BoL (more targets)
8. Healing Ward >= New BoL (not directional - shield (cannot be defiled) is better than a small 50% directional heal)
9. Mobility (streak)
10. Negate >= Ulti Heal
11. Access to magicka/stamina return with the new Necrotic Orb
12. Still outputs high quality nuisance damage from a safe distance
13. Third bar with Overload (more utility skills)
14. Lightning skills apply concussed.
15. Encase spam.
16. Other high quality utility skills like Mines and Dark Exchange
Cons:
1. Cannot group defile (dark flare)
2. Nova - (trials damage mitigation)
1. Lich is not Sorc specific.
It is light armor, however. Sorcerer survives in light armor with shields in PvP. Templars don't. I kill templars in light armor.
4. Necropotence is not a good healer set
Its an excellent healer set in PvP, since is serves multiple roles. Bigger resource pool, Bigger heals with more max, and bigger wards with a higher pool. Which again is survivability. Trials healing does not work in PvP.
6. BoL can't die or bug out
I've addressed that in previous comments.
8. You missed one
9. Any magicka class can use Harness Magicka and shields are not that important in 4 man which is what you seem to be discussing
I'm discussing a broad range of content. For Battlegrounds and Cyrodil, both which are large parts of the game, shields are incredibly important.
11. All classes can use combat prayer............
13. All classes cna use Healing Springs.............
14. All classes can use Healing Ward........... HOW ARE THESE PROS FOR SORCS?????
My point exactly. The major skills that actually matter aren't templar specific.Thats why I compared it to the new BoL.
16. Mobility in 4 man content for Healers? Who cares?
PvP content. Templars are slow. They also have horrible CC. Streak does both.
18. Nova>Negate
I agree in PvE. Already listed that as a con to the sorc. No nova. In PvP Negate is superior or a wash. But my original comparison was to Ulti heal. Not sure how you substituted in Nova here.
20. Shards has better pin point accuracy and easier to pick up. Don't have to run for it and gives the templar resources back too if morphed to that.
Point of this comment is that necrotic orb is a new addition that closes the gap between something sorc had 0 access to before, to something that's marginally worse than templar.
22. Radiant Oppression. Until the change it it can ignore certain bosses mechanics and can beam down some bosses really fast, see Darkshade 2 and ICP.
Not sure why we're talking about radiant oppression under a Pro sorc healer list. That's a very situational comment anyways.
24. If you have enough time for it you won't need to do it cause you might as well attack at that point.
In PvP overload third bar is amazing. I use it all the time effectively. Most quality sorcs do. In PvE you can slot skills that don't require constant access like Purge.
26. All you need is a lightning back bar on your templar with charged trait and shock glyph with Blockade of Storm and you are golden, this is something a lot of templars already do.
Point is this is something inherent to the sorc. Not something he has to do special with his items.
28. Since Meta is DK Tanks, and even in next update with Wardens we got Tanks using AoE immobility skills, encase from healers is not needed.
That's fine if you're running a tank. The goal of small group content is the maximize the use of each individual role. Adding more players isn't always feasible (battlegrounds).
30. Templars also have skill for sustain, and mines is the same as Encase in terms of immobility so again, TANKS.
Or i could have my healer do it, maximize his utility to the group, and add another more useful role than a tank. Not all content requires a tank.
Now here is something that you should have put as a pro for sorc healers, Empowering ward gives Minor intellect in an AoE around the sorc and considering Mag is still meta and probably will be after the update it will be really helpful. But other than that non of the Sorc skills really compare to the templars. They also have lower ultimate cost and other resource management passives that you missed to address. They also have high health if using the Matriarch.
Templars have:
1. Radiant Aura, a AoE minor magikasteal
This is one of the major ones I missed.
3. Extended Ritual, AoE HoT with a synergy and a purge
The Hot isn't that strong, and in mobile fights requires a lot of recasting. It is an amazing self-cleanse. Templar are still required to run purge regardless. Syngery isn't really used.
5. Channeled Focus, Major Ward and Resolve skill that also gives back magicka overtime
Its a nice skill. What does this have to do with healing, again? Are you listing out all the templar skills? If so, Crystal fragments is pretty awesome. Lightning form is also actively on the sorc. Doesnt require him to stand in a stationary circle. Same buff.
8. Sacred Ground, even with the nerf it will be 100% uptime on Minor Mending, something a sorc would have to use a full 5p set to get. And both only have access to Major Mending with Restoration staff heavy attack
Most healing is overhealing. This is a nice buff, but inconsequential for the most part.
9. Master Ritualist, resurrects allies faster than any class and resurrects them with more health
This is true, good point. Definite con.
11. Nova, AoE Major Maim, reducing enemy damage by 30%
Why are we talking about Nova again. Its above.
13. Stronger Quick Siphon, because of their Minor Mending they get a stronger Minor Lifesteal than Sorcs, giving out a stronger HoT.
Why are we talking about minor mending again. Its above.
15. Illuminate, Minor Sorcery>Minor Prophecy.
This is nit picking at this point. That's a wash.
17. Dark Flare, Class Major Defile skill
Already listed.
19. Purifying Light: Large amount of Damage and another class HoT.
22. Power of the Light, Minor Fracture and Minor Breach, strong debuffs that increases teams DPS
These are good skills, but not deal breakers. I didn't list every sorc ability available. Just hitting the highlights.
24. Balanced Warrior, Spell resistance increasing survivabilty.
Sorc gets ultimate cost reduction...? I dont know why we're listing every skill and passive available to each class. You're missing the point.
26. With their large selection of HoT's they can keep up SPC without having to spam abilities like a mad man.
Have you ever used SPC? It's like 1 healing springs.
28. Radiant Oppression, strong Execute that goes through certain bosses damage shields until it gets fixed as mentioned above.
You really like radiant oppression.
30. Luminous shards, better accuracy than a Necrotic orb, but with down side that you have to wait with throwing a 2nd one until first is picked up, it however makes that up by giving the Templar the same resources that the synergy user gets back to the caster, 20s cooldown though on that effect.
We already talked about this.
32. Puncturing sweeps, with their large HoT potential they can focus more on damage and a skill like this can deal a lot of damage while also healing the caster.
Again you're just aimlessly listing every skill the class has available. Its like if I said sorcerer has Velacious Curse and templar does not.
I'm sure I missed a few but there is still a lot in the Templars corner in terms of healing. I would go into how much the Warden have over a sorc but this is not on the right section of the forums for that.
Lightspeedflashb14_ESO wrote: »Any class can heal just fine. Some have more usefull tools aka being more supportive. But everyone can be a great healer, it all depends on the player.
But there is one thing that outperforms them all and that's the Warden.
You are right with this, you can literally heal all content in the game with just healing ward, rapid regen and healing springs but then you go on to say the warden outperforms the rest. I am not sure what you mean by that. From where I am sitting, it looks like pretty much the same, as in they do not bring any specific that makes them better, like shards and repentance used to be for Templar.
Warden OP.
In PvP maybe.
PvE? Almost all the top raid guilds have swapped back to 2 templar healers for trials.
Because it takes time until OP build will start to be really OP in hands of experienced players that get used to old habits. Look at stamsorcs for example. It tooked some time before people started to do really crazy things on him after update that maked stamsorc actually strong.
Nope. Sorcs/Wardens and Templars have all been tested. Sorcs are useless even though people actually think the pet heal is reliable. Wardens have so many great buffs but their healing still doesn't compare to BoL.
Even with minor mending instead of major templars are out healing Wardens atm. If anything, it'll be 1 warden 1 templar healer (assuming wardens get healing buffs, because atm the healing is too slow). One of the healers in my raid has flat out said he's not healing on warden again unless it gets buffs.
Hah "tested". In 1 week of PTS without proper gears , people that get used to new changes etc You can just scratch real testing. Also final changes hasnt been maded. And tbh how the highest heal from BoL can decide that templar will be best healer ? Most of the time it's overhealing anyway same like springs. Once more i repeat we have only 1 week of testing behind us so none real opinions could been maded. i remember when stam sorc get buffed people still was complaining that it lacks few things or people was complaining that destro ulti is underwhelming.
Anyone claiming the pet heal is not reliable makes no sense to me. In vMA there are 2 specific moment you lose it. In DSA there are 2 specific moments throughout the entire arena you lose it. In small group PvP its hard to kill unless intentionally focused. I cannot speak for battlegrounds but I know small group PvP its not an issue. In 4-man vet HM dungeon content, I never lose it. In fact, I can tank, heal, and DPS nearly all content with it. Not switch roles. Do all roles simultaneously.
The only instance the Twilight seems problematic are large (AoE) damage situations like trials and if you get ran over by a zerg train in PvP.
Even if it dies, the recast is not even that long.
Maybe I'm just way better at using the twilight than everyone else on this game. I doubt that.
This whole Sorcerer "healer" fanatism is reaching vegan level lately.DisgracefulMind wrote: »You can dream, but Templar is still Queen Bee. o:
You do realize we was talking here about Warden not Sorcerer ?
Sorcs are useless even though people actually think the pet heal is reliable.
wimhwimladimf wrote: »Twilight Matriarch can heal up to 2 targets, but it's not reliable and can be killed, summoning takes some time. Sorc even with Resto staff will never heal as much as real healer, but it can fulfil some supportive role. In PvP you can just kill the pet and ignore the Sorc until he's last one standing.
lunalitetempler wrote: »That pet is a pain to keep by your side all the time and alive.
paulsimonps wrote: »I started a pros/cons list on why I would ever play a Templar healer over a Sorcerer. Without the removal of many class specifics like Major Mending, Repentance, Shards... I couldn't find many cons. Here's the Pro list.
Pros
1. Lich
2. Necropotence
3. Twilight heal is better than the old 3 target BoL.
5. Massive shields. Massive magicka.
6. Combat Prayer > New BoL (more targets + more utility buff)
7. Healing Springs > New BoL (more targets)
8. Healing Ward >= New BoL (not directional - shield (cannot be defiled) is better than a small 50% directional heal)
9. Mobility (streak)
10. Negate >= Ulti Heal
11. Access to magicka/stamina return with the new Necrotic Orb
12. Still outputs high quality nuisance damage from a safe distance
13. Third bar with Overload (more utility skills)
14. Lightning skills apply concussed.
15. Encase spam.
16. Other high quality utility skills like Mines and Dark Exchange
Cons:
1. Cannot group defile (dark flare)
2. Nova - (trials damage mitigation)
1. Lich is not Sorc specific.
It is light armor, however. Sorcerer survives in light armor with shields in PvP. Templars don't. I kill templars in light armor.
4. Necropotence is not a good healer set
Its an excellent healer set in PvP, since is serves multiple roles. Bigger resource pool, Bigger heals with more max, and bigger wards with a higher pool. Which again is survivability. Trials healing does not work in PvP.
6. BoL can't die or bug out
I've addressed that in previous comments.
8. You missed one
9. Any magicka class can use Harness Magicka and shields are not that important in 4 man which is what you seem to be discussing
I'm discussing a broad range of content. For Battlegrounds and Cyrodil, both which are large parts of the game, shields are incredibly important.
11. All classes can use combat prayer............
13. All classes cna use Healing Springs.............
14. All classes can use Healing Ward........... HOW ARE THESE PROS FOR SORCS?????
My point exactly. The major skills that actually matter aren't templar specific.Thats why I compared it to the new BoL.
16. Mobility in 4 man content for Healers? Who cares?
PvP content. Templars are slow. They also have horrible CC. Streak does both.
18. Nova>Negate
I agree in PvE. Already listed that as a con to the sorc. No nova. In PvP Negate is superior or a wash. But my original comparison was to Ulti heal. Not sure how you substituted in Nova here.
20. Shards has better pin point accuracy and easier to pick up. Don't have to run for it and gives the templar resources back too if morphed to that.
Point of this comment is that necrotic orb is a new addition that closes the gap between something sorc had 0 access to before, to something that's marginally worse than templar.
22. Radiant Oppression. Until the change it it can ignore certain bosses mechanics and can beam down some bosses really fast, see Darkshade 2 and ICP.
Not sure why we're talking about radiant oppression under a Pro sorc healer list. That's a very situational comment anyways.
24. If you have enough time for it you won't need to do it cause you might as well attack at that point.
In PvP overload third bar is amazing. I use it all the time effectively. Most quality sorcs do. In PvE you can slot skills that don't require constant access like Purge.
26. All you need is a lightning back bar on your templar with charged trait and shock glyph with Blockade of Storm and you are golden, this is something a lot of templars already do.
Point is this is something inherent to the sorc. Not something he has to do special with his items.
28. Since Meta is DK Tanks, and even in next update with Wardens we got Tanks using AoE immobility skills, encase from healers is not needed.
That's fine if you're running a tank. The goal of small group content is the maximize the use of each individual role. Adding more players isn't always feasible (battlegrounds).
30. Templars also have skill for sustain, and mines is the same as Encase in terms of immobility so again, TANKS.
Or i could have my healer do it, maximize his utility to the group, and add another more useful role than a tank. Not all content requires a tank.
Now here is something that you should have put as a pro for sorc healers, Empowering ward gives Minor intellect in an AoE around the sorc and considering Mag is still meta and probably will be after the update it will be really helpful. But other than that non of the Sorc skills really compare to the templars. They also have lower ultimate cost and other resource management passives that you missed to address. They also have high health if using the Matriarch.
Templars have:
1. Radiant Aura, a AoE minor magikasteal
This is one of the major ones I missed.
3. Extended Ritual, AoE HoT with a synergy and a purge
The Hot isn't that strong, and in mobile fights requires a lot of recasting. It is an amazing self-cleanse. Templar are still required to run purge regardless. Syngery isn't really used.
5. Channeled Focus, Major Ward and Resolve skill that also gives back magicka overtime
Its a nice skill. What does this have to do with healing, again? Are you listing out all the templar skills? If so, Crystal fragments is pretty awesome. Lightning form is also actively on the sorc. Doesnt require him to stand in a stationary circle. Same buff.
8. Sacred Ground, even with the nerf it will be 100% uptime on Minor Mending, something a sorc would have to use a full 5p set to get. And both only have access to Major Mending with Restoration staff heavy attack
Most healing is overhealing. This is a nice buff, but inconsequential for the most part.
9. Master Ritualist, resurrects allies faster than any class and resurrects them with more health
This is true, good point. Definite con.
11. Nova, AoE Major Maim, reducing enemy damage by 30%
Why are we talking about Nova again. Its above.
13. Stronger Quick Siphon, because of their Minor Mending they get a stronger Minor Lifesteal than Sorcs, giving out a stronger HoT.
Why are we talking about minor mending again. Its above.
15. Illuminate, Minor Sorcery>Minor Prophecy.
This is nit picking at this point. That's a wash.
17. Dark Flare, Class Major Defile skill
Already listed.
19. Purifying Light: Large amount of Damage and another class HoT.
22. Power of the Light, Minor Fracture and Minor Breach, strong debuffs that increases teams DPS
These are good skills, but not deal breakers. I didn't list every sorc ability available. Just hitting the highlights.
24. Balanced Warrior, Spell resistance increasing survivabilty.
Sorc gets ultimate cost reduction...? I dont know why we're listing every skill and passive available to each class. You're missing the point.
26. With their large selection of HoT's they can keep up SPC without having to spam abilities like a mad man.
Have you ever used SPC? It's like 1 healing springs.
28. Radiant Oppression, strong Execute that goes through certain bosses damage shields until it gets fixed as mentioned above.
You really like radiant oppression.
30. Luminous shards, better accuracy than a Necrotic orb, but with down side that you have to wait with throwing a 2nd one until first is picked up, it however makes that up by giving the Templar the same resources that the synergy user gets back to the caster, 20s cooldown though on that effect.
We already talked about this.
32. Puncturing sweeps, with their large HoT potential they can focus more on damage and a skill like this can deal a lot of damage while also healing the caster.
Again you're just aimlessly listing every skill the class has available. Its like if I said sorcerer has Velacious Curse and templar does not.
I'm sure I missed a few but there is still a lot in the Templars corner in terms of healing. I would go into how much the Warden have over a sorc but this is not on the right section of the forums for that.
In total i have two good points here. Group Minor magickasteal, and increased resurrection speed. Definite class defining benefits.
You do realize we was talking here about Warden not Sorcerer ?
Below for your convenience.Sorcs are useless even though people actually think the pet heal is reliable.wimhwimladimf wrote: »Twilight Matriarch can heal up to 2 targets, but it's not reliable and can be killed, summoning takes some time. Sorc even with Resto staff will never heal as much as real healer, but it can fulfil some supportive role. In PvP you can just kill the pet and ignore the Sorc until he's last one standing.lunalitetempler wrote: »That pet is a pain to keep by your side all the time and alive.
paulsimonps wrote: »Templars>Sorcs/DK/NB, for both 4-man, Overworld, and PvP as well as Trials even though OP didn't wish to discuss that. I would talk about the warden more but this is not posted in the right section for that sadly. All I can say is that I will be running them in trials for sure, no question.
paulsimonps wrote: »Oh sweet jesus respond to comments like a normal person. This is such a mess to read, dear god! Also yes I was focusing heavily on PvE, cause that is what I know, a healer in PvP can be whatever really. Also you missed my point, which was for PvE sorcs will currently never out do a Templar, too many thing in pros for them. Sure you can run whatever niche build you want in PvP, but 4 man PvE content and overland is not for sorc healers if you want to min max. Also you if you think Extended Ritual is a meh heal then just... Stacking HoT is one of the main things a Templar healer has, I can put 3-4 HoT down and then DPS and give a lot more in 4 man content than a sorc can. And since PvE Tanking Meta includes Alkosh the synergy has huge importance. And in PvP, damn when I see that synergy its like a angel from above, its been such a life saver in so many situations. But since out of all my points you only cared about 2...
It seems you are way more concerned about PvP, which well, knock yourself out, just when discussing class/role usage you should be more specific in what you are discussing. Yes the sorcs can be good in PvP, but can't come close to Templars in PvE. And again since its the wrong part of the forums we can't discuss Warden which would add a much needed layer to this discussion, but yea...