Why not settle for the middle ground:BUT
- Allow drop sets to be better
AND
- Allow crafters to be able to adjust style (Maybe require 2 style mats instead of one for crafting new item)
This way those who want to grind for sets/items aren't forced to craft and crafters can still get items they want without being forced to run content they don't want...And with the ability to move items from "Bind on Pickup" to "Bind on Equip" even PVP players should be happy.
- Allow (8/9/set dependant number) crafters to be able to change trait in similar way that tempers work - and make the result Bind on Pickup (Or add additional crafting option (with suitably high cost inc. 9 trait requirement) to make item Bind on Equip, or remove binding from themselves but Bind on Pickup activates for new owner)
What? this is not a middle ground.
its a complete surrender.
style is the only unique thing brought right now by crafted set (comparing to mael/master wpns, jewels, monster sets and wpn/jewel sets for drops)- you give that up when you let drops style be altered.
trait and grind time is the most significant non-unique deficit for drops now, specifically for weapons and again you give that possibility to drops.
if this went thru, also change blacksmithing, clothing and woodworking into one skill line called alterations" with six passives - one for traits/looks and one for quiality for each former"craft" and get rid of actually making gear beyond consumables.
Not worth 60+sp and tons of time to just alter other folks drops in an "only BoP drops matter" world by whatever mechanism they put in.
How is it a surrender?
You still need to know the style on the crafter, still need to have researched the trait (and potentially need to be 9-trait craft on item), and finally crafting time will have a reward where you can use it. It would also mean that finally training/prosperous items have value outside of published vendor values...
Another (very messy) alternative could involve being able to research sets in the same way as traits...But only after hitting 9-trait on the item you are researching the set for, or tuneable workstations which can be tuned from drops and need 9-trait crafting.
OutLaw_Nynx wrote: »nimander99 wrote: »It took over a year to learn all traits, not to mention the massive amount of time and effort in earning every motif in game.
GTHO with your drops should be better than crafted gear.
You run a dungeon. get you key, get your drop. maybe you run it a bunch of times, but you still get it in less than the 3 years its taken me to learn every trait and earn every motif.
And never mind the time crafters spend hunting materials.
Thank you!
i think anyone that thinks like that just didn't take the time to research traits
Why not settle for the middle ground:BUT
- Allow drop sets to be better
AND
- Allow crafters to be able to adjust style (Maybe require 2 style mats instead of one for crafting new item)
This way those who want to grind for sets/items aren't forced to craft and crafters can still get items they want without being forced to run content they don't want...And with the ability to move items from "Bind on Pickup" to "Bind on Equip" even PVP players should be happy.
- Allow (8/9/set dependant number) crafters to be able to change trait in similar way that tempers work - and make the result Bind on Pickup (Or add additional crafting option (with suitably high cost inc. 9 trait requirement) to make item Bind on Equip, or remove binding from themselves but Bind on Pickup activates for new owner)
What? this is not a middle ground.
its a complete surrender.
style is the only unique thing brought right now by crafted set (comparing to mael/master wpns, jewels, monster sets and wpn/jewel sets for drops)- you give that up when you let drops style be altered.
trait and grind time is the most significant non-unique deficit for drops now, specifically for weapons and again you give that possibility to drops.
if this went thru, also change blacksmithing, clothing and woodworking into one skill line called alterations" with six passives - one for traits/looks and one for quiality for each former"craft" and get rid of actually making gear beyond consumables.
Not worth 60+sp and tons of time to just alter other folks drops in an "only BoP drops matter" world by whatever mechanism they put in.
How is it a surrender?
You still need to know the style on the crafter, still need to have researched the trait (and potentially need to be 9-trait craft on item), and finally crafting time will have a reward where you can use it. It would also mean that finally training/prosperous items have value outside of published vendor values...
Another (very messy) alternative could involve being able to research sets in the same way as traits...But only after hitting 9-trait on the item you are researching the set for, or tuneable workstations which can be tuned from drops and need 9-trait crafting.
Because you are giving up the ONLY unique advantage crafteds have (style) and mitigating the disad drops have (traitvgrind cost) and all crafting gets in return is more busy work supporting drop sets.
If you see the reason for being of crafting skills as keep busy supporting other folks stuff for gold then that idea does the trick but imo the skills cost needs to go way way down.
I see crafting as being about what you can create and want crafted gear to be a part of the whole game...
Basically 60sp to play alterations for gold where effectively you are a glorified hireling passive... way over priced.
nimander99 wrote: »OutLaw_Nynx wrote: »nimander99 wrote: »It took over a year to learn all traits, not to mention the massive amount of time and effort in earning every motif in game.
GTHO with your drops should be better than crafted gear.
You run a dungeon. get you key, get your drop. maybe you run it a bunch of times, but you still get it in less than the 3 years its taken me to learn every trait and earn every motif.
And never mind the time crafters spend hunting materials.
Thank you!
i think anyone that thinks like that just didn't take the time to research traits
@OutLaw_Nynx I'm not sure if I'm understanding you correctly, so much gets lost in text, are you making fun of me or agreeing with me, id just appreciate a little clarity.
Cause it reads like you are saying I didn't take the time to research all the traits... And I'm not sure if that's what you meant.
IcyDeadPeople wrote: »It's already cheaper, faster and easier to purchase some of the popular and much stronger sets like spinners, spriggan, elegance, agility, etc from any guild trader.
Coming up with build ideas is not any more fun if it takes months of PVE grinding to get the set. It's more fun when there are a lot of different viable sets with different effects that make choices interesting. Currently the only popular crafted sets are Clever Alchemist, Hunding's Rage, Julianos, Seducer, Twice Born Star. Certainly wouldn't hurt to buff a few more of these sets, some of which are completely useless.
And crafted sets don't include jewelry, so they will always need to be combined with a dropped set.
OutLaw_Nynx wrote: »nimander99 wrote: »OutLaw_Nynx wrote: »nimander99 wrote: »It took over a year to learn all traits, not to mention the massive amount of time and effort in earning every motif in game.
GTHO with your drops should be better than crafted gear.
You run a dungeon. get you key, get your drop. maybe you run it a bunch of times, but you still get it in less than the 3 years its taken me to learn every trait and earn every motif.
And never mind the time crafters spend hunting materials.
Thank you!
i think anyone that thinks like that just didn't take the time to research traits
@OutLaw_Nynx I'm not sure if I'm understanding you correctly, so much gets lost in text, are you making fun of me or agreeing with me, id just appreciate a little clarity.
Cause it reads like you are saying I didn't take the time to research all the traits... And I'm not sure if that's what you meant.
@nimander99
Ah no, I was agreeing with you!
flguy147ub17_ESO wrote: »Phatmattfu wrote: »What would be the point of playing if crafted sets were the best?
I play video games for one reason and one reason only. And that is to have fun. Grinding the same dungeon over and over and over is not fun for many players.
THEDKEXPERIENCE wrote: »This should be easy for anyone to understand. I mean a crafted set you can make the perfect trait 100% of the time get all the pieces you need and not to mention in your favorite style.
Dropped sets take time, hours, weeks, hell sometimes even months to get the prefect traits.
That being said crafting shouldnt be useless. I dont think it is. Sure compared to some dropped sets crafted sets seem week but thats how it should be.
I took a year and a half leveling every crafting trait. Don't talk to me about time.
...and some of us pve non advanced players appreciate these crafters that can offer us gear that's potent enough to enjoy and not have to go braindead playing end game arenas etc... I paid a lot of gold to a crafter for my gear and every bit of it was worth it
Part of the reason I bought ESO in the first place is because I love crafting, and I loved the idea that ZOS promoted early on that crafted armor would always be stronger than dropped gear. And then they took that out. And then they kept introducing dropped sets that changed the game, and reduced the utility of crafted gear. Player made sets never improved. Some even got nerfed. And then they kept introducing crafted sets that really had no real utility in most gameplay, and never went back to update existing sets to give them any sort of functionality to keep them current.This should be easy for anyone to understand. I mean a crafted set you can make the perfect trait 100% of the time get all the pieces you need and not to mention in your favorite style.
Dropped sets take time, hours, weeks, hell sometimes even months to get the prefect traits.
That being said crafting shouldnt be useless. I dont think it is. Sure compared to some dropped sets crafted sets seem week but thats how it should be.
In my view, crafted sets should be all around great choices for *general* sets. They're not entirely specialized, but they are really strong at doing basic tasks. Hunding's Rage and Julianos are good examples of that. They're not BIS, but they're great basic sets that "stack some damage" sets. Not all sets are like this.MehrunesFlagon wrote: »There is absolutely no reason any crafted set should be even close to equal to drop gear. That is like saying to every single scrub in the game here is a free sharpened vMA staff,moondancer and bsw in perfect traits.No way,The you spent researching is long,but is it time logged in? Hell no.And on the cost thing. People have told me they would pay me real money for some bis slot drops before. Can't say that's the case with crafted gear.
Malamar1229 wrote: »@STEVIL did you play SWG? before all hell went loose at Sony, there was a "dungeon" that contained a timed crafting station. A guild would bring their crafter and have like 5 minutes to craft Mandalorian armor.
Likewise, Ive suggested before that Zos can get dungeon replay by adding special drops to bosses to fuel the crafting economy. Like components used in the crafting process.
also, if style motifs were consumed upon use (meaning 1 use motif per item crafted) it would stimumate crafting enconomy, keep style rare, and increase demand on a somewhat stagnant market. of course, motif drop rates would need to be increased a bit.
Malamar1229 wrote: »@STEVIL did you play SWG? before all hell went loose at Sony, there was a "dungeon" that contained a timed crafting station. A guild would bring their crafter and have like 5 minutes to craft Mandalorian armor.
Likewise, Ive suggested before that Zos can get dungeon replay by adding special drops to bosses to fuel the crafting economy. Like components used in the crafting process.
also, if style motifs were consumed upon use (meaning 1 use motif per item crafted) it would stimumate crafting enconomy, keep style rare, and increase demand on a somewhat stagnant market. of course, motif drop rates would need to be increased a bit.
Jollygoodusername wrote: »"Dungeons should be where we take our best gear. Not where we get it." x Infinite THIS.
Think about it in terms of a film or Novel, even a history book. When seeking a relic, artifact of legend or just gold, the party always brings it's best equipment, especially so in the Greek mythos!
If it could be done all over:
2d) Gold tempers drop in vet trials at a % chance, 100% from vet trial bosses.
2e) Tempers of all kinds are also rewarded in PvP at whatever levels are commiserate with PvE diffculty.
2f) Possibly tempers as quest rewards.
There ya go. All gear is crafted by crafters with the best sets still requiring a certain number of researched traits. Thus crafters supply the best sets and all are on equal footing except with regards to time spent researching.
Daemons_Bane wrote: »If it could be done all over:
2d) Gold tempers drop in vet trials at a % chance, 100% from vet trial bosses.
2e) Tempers of all kinds are also rewarded in PvP at whatever levels are commiserate with PvE diffculty.
2f) Possibly tempers as quest rewards.
There ya go. All gear is crafted by crafters with the best sets still requiring a certain number of researched traits. Thus crafters supply the best sets and all are on equal footing except with regards to time spent researching.
I would be strongly against that.. Why would I, as a crafter, have to be forced into trials/PvP to get a better chance for my gold tempers?
Daemons_Bane wrote: »If it could be done all over:
2d) Gold tempers drop in vet trials at a % chance, 100% from vet trial bosses.
2e) Tempers of all kinds are also rewarded in PvP at whatever levels are commiserate with PvE diffculty.
2f) Possibly tempers as quest rewards.
There ya go. All gear is crafted by crafters with the best sets still requiring a certain number of researched traits. Thus crafters supply the best sets and all are on equal footing except with regards to time spent researching.
I would be strongly against that.. Why would I, as a crafter, have to be forced into trials/PvP to get a better chance for my gold tempers?
If you are going to quote me, why don't you quote the whole thing?
4) Tempers are NOT BoP and can be sold.
If crafters can sell to trial runners/PvP, why can't they turn around and sell to crafters?