DragonBound wrote: »DragonBound wrote: »Rohamad_Ali wrote: »Absolutely . I was just saying in the other thread . He hit every issue I've ran into and addressed every concern in a positive way . Keep it focused for ZoS .
If you watch to the end of the video he explains he still disagrees with the changes and the communication as the changes are indeed negative.
I watched the video many tines. He told the truth... that is never negative. You cannot polish a t@@d.
Ummm clearly you did not he clearly expresses how the allot of the changes are bad stop lying through your teeth.[/quot
You didn't like what he said or you didn't like what I said or both but confusing facts with lying... ok. You are most certainly getting dunked on in pvp and will continue to do so. The changes are bad he showed you the sustain with the very best gear in the game so you are either.... nah you know what it doesn't matter I will just thank you for AP in advance.
wimhwimladimf wrote: »He's right in most points, except pvp. If you can burn someone down within 10-15sec, even new mp/stamina cost wont change anything. It will affect only big fights and fights against classes with lot's of phys/spell resist or good heals.
2h stam users still drop people in 2-3 hits on the pts.
sustain is not something that affects pvp except for the ability for a single templar to keep two people alive forever against a zerg. that had to be addressed. THAT was poor pvp design in DAOC and it's poor pvp design here.
Jeremiah87 wrote: »It's pretty much exactly 6 weeks until Morrowind drops. I hope ZOS has given themselves enough time to come up with a good solution and that they won't to force bad changes in because DEADLINES.
This was a great video.
The key thing for me was cause and effect. The way they are changing so much is irresponsible. If players like us, (who on the forum, I always assume are pretty invested in the game so therefore above average at the game) may struggle, how will the below arevage player cope? How will a new player that Morrowind bring in cope?
Siphoning looks so broken. The fact Gilliam ran out of Stam QUICKER when using leeching strikes shows you how little ZOS know about this game.
The most salient point @Gilliamtherogue makes is to control your variables. Any good scientist makes gradual changes by manipulating one variable to compare against a control and/or hypothetical end state. There are so many complex interactions between game systems, this quantity of change will result in data that is difficult to accurately interpret.