Warden - Free to cast ultimate generation, why?

  • Zvorgin
    Zvorgin
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    Destyran wrote: »
    Can they address why warden is only class with major mending? When their heals are HoTs and temps neef it more?

    Players cannot discuss anything from the Morrowind section. My guess is they cannot easily keep it up full time which makes a difference. Also, I think DKs have access to major mending but again it cannot be reliably kept up full time and during heavy Samage it will certainly not be up full time.

    Templars and DK's both have conditions they have to meet to have major mending, for the Warden it is simply the condition of the object that is receiving the heal that matters (whether their health is below 40% or not). The Warden should either get major mending conditionally by performing an action or the Templar should get it passively in a similar nature.
  • jircris11
    jircris11
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    fear not, the skills do not work in that manner. sadly i can't go in to detail but i did test it with multiple skills and such.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Juhasow
    Juhasow
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    Zvorgin wrote: »
    Juhasow wrote: »
    Zvorgin wrote: »
    Juhasow wrote: »
    Zvorgin wrote: »
    Juhasow wrote: »
    Zvorgin wrote: »
    Juhasow wrote: »
    Zvorgin wrote: »
    Juhasow wrote: »
    OMG holy crap there will be class that can get ultimate by activating class abilities....


    Nightblade:
    Transfer : Activating a Siphoning ability grants 2 ultimate. This effect have cooldown of 4 seconds. (works with Siphoning Strikes and Drain Power even when not dealing dmg)
    Dragonknight:
    Mountain's Blessing: Activating Earthen Heart abilities grant You and Your allies minor berserk for 20 seconds. Also if You're in combat You get 3 ultimates each 6 seconds(works with Molten Weapons and Obsidian Shield and Ash Cloudd even when not dealing dmg)
    Templar:
    Activating Dawn's Wrath abilities grants 3 additional ultimate. This effect can accour once every 6 seconds.(works with Solar Barage even when not dealing dmg)

    You realize that all of those skills cost you magicka or stamina right? Warden skill is free to cast...that's the point. Also, those all require you be in combat, that is not a stated requirement on the warden skill.

    You do realize that's happening once each 8 seconds right ? And basicly most of the time You'll get this by using offensive skills then by using netch ?

    That's better, but that still means free ult every 8 seconds plus all the other benefits of the skill. I didn't see the Warden ESO Live, is the idea of the class that pets and buffs are free and resources are used on spammables?

    There is only 1 free cost ability on warden which is that Netch. it have increadibly long animation of summoning. Fact that warden have this ability not making him OP or p2w it's 4 ulti each 8 seconds anywa and You still need to use the ability.
    With that way of thinking sorc is even more OP because he have passive that lowers ultimate costs by 15% so he dont even need to use anything he can just use ultimates earlier without using any other abilities and wasting time and resources on proccing passive.

    What is the cast time on the summoning? I haven't been able to find that information posted anywhere.

    There is no cast time but animaion is very long and clunky. You can see this on ESO Live. And like I said sorcerer have even higher ulti generation and dont need to use anything. Lets say normally ulti costs 200 so it's 170 for sorcerer. So assuming warden will use his animal companion class ability each 8 seconds (it will be barely possible in real fights to use ability each exact 8 seconds) and will have normal ulti gen 3/sec he'll need atleast 58 seconds where sorcerer without casting anything just with standard 3/sec ulti gen will need 57 seconds but he'll also spare time to cast 7 additional abilities during that time.

    Interesting, with no cast time we'll have to wait and see if it can be animation cancelled. If they tied major buffs to it and a cleanse, it would seem more like that's not a skill that will require multiple seconds to cast despite having a long animation.

    Hopefully they lift the NDA on Warden skills user than later since so much has already been made public but not enough to fill in all the holes.

    What is the skill Sorcs use to generate ultimate outside of combat that is comparable to this? I've never played a Sorc so not familiar.

    I've forgot to mention about other classes

    Nb can get 10 ultimate by killing enemies with soul harvest slotted and 20by drinking potions so it makes him even faster with ulti generation. Assuming he'll drink 1 potion and use siphoning abilities each 4 seconds with ulti gen 3/sec it'll take him 52 seconds to charge that 200 ultimate if he wont kill any enemie in the meantime because this can make that time definietly lower.
    Dk gets all 3 resources back when he's using ultimates so we can say he partialy resrotes back costs of Earthen Heart abilities used to charge ulti faster.
    Does that make more clear for You why Warden isnt that OP with his passive and fact he can charge it with free cost ability?

    Seems like a whole lot of apples to oranges comparisons other than the nightblade catalyst passive (does this require you to be in combat? If so, this one doesn't compare well either). I also don't see how a DK getting resources back from an ultimate compares to getting free ultimate from a non-combat cast? I'm not aware of the DK having any free to cast abilities. Only one that is close is the Templar and it is for group utility, while this Warden skill is solely beneficial to the caster.

    If the passive on the warden is only applicable for summons of pets while in combat, that seems like a more broken skill than the ultimate on cast given you say it's so impractical to cast the summoning skill while fighting.

    The Warden will literally be able start every boss fight off with an ult cast if they can generate ultimate while not in combat.

    Yeah like now everyone starting boss fight with 0 ultimate. Every DD with brain saves ultimate for boss fights. Also if You'll look at rest of Wardens passives You may start to understand why this one is not overperforming in terms of DPS. Warden lacks of offensive passives. Even if he would start fight with ultimate and rest of group DD wouldnt they'll still catch up. If he would have some more offensuve passives like additional wep/spell dmg or crit chance or crit dmg then we can talk but for now his offensive passives are weak.

    Also what's most important You may not know but there are ways to charge ultimates out of fight already.
    Edited by Juhasow on April 25, 2017 7:01PM
  • Sakiri
    Sakiri
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    I'd like to know why people want to homogenize classes.

    "X has Y, Z needs it!"

    That's how WoW lost class identity. Everyone brought the same buffs. Need heroism/bloodlust? Bring a mage, shaman or Hunter. Or a slightly lesser form in a leather working made drum anyone can use.

    It's boring as hell from a diversity standpoint.
  • idk
    idk
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    Zvorgin wrote: »
    Destyran wrote: »
    Can they address why warden is only class with major mending? When their heals are HoTs and temps neef it more?

    Players cannot discuss anything from the Morrowind section. My guess is they cannot easily keep it up full time which makes a difference. Also, I think DKs have access to major mending but again it cannot be reliably kept up full time and during heavy Samage it will certainly not be up full time.

    Templars and DK's both have conditions they have to meet to have major mending, for the Warden it is simply the condition of the object that is receiving the heal that matters (whether their health is below 40% or not). The Warden should either get major mending conditionally by performing an action or the Templar should get it passively in a similar nature.

    @Zvorgin you've essentially saying she he access to major mending for the warden is exactly how you've said it is. It comes conditionally and do you know if it will proc for the warden if the heal comes from an restro skill? Humm. I guess we will know soon enough.
  • Zvorgin
    Zvorgin
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    Juhasow wrote: »
    Zvorgin wrote: »
    Juhasow wrote: »
    Zvorgin wrote: »
    Juhasow wrote: »
    Zvorgin wrote: »
    Juhasow wrote: »
    Zvorgin wrote: »
    Juhasow wrote: »
    Zvorgin wrote: »
    Juhasow wrote: »
    OMG holy crap there will be class that can get ultimate by activating class abilities....


    Nightblade:
    Transfer : Activating a Siphoning ability grants 2 ultimate. This effect have cooldown of 4 seconds. (works with Siphoning Strikes and Drain Power even when not dealing dmg)
    Dragonknight:
    Mountain's Blessing: Activating Earthen Heart abilities grant You and Your allies minor berserk for 20 seconds. Also if You're in combat You get 3 ultimates each 6 seconds(works with Molten Weapons and Obsidian Shield and Ash Cloudd even when not dealing dmg)
    Templar:
    Activating Dawn's Wrath abilities grants 3 additional ultimate. This effect can accour once every 6 seconds.(works with Solar Barage even when not dealing dmg)

    You realize that all of those skills cost you magicka or stamina right? Warden skill is free to cast...that's the point. Also, those all require you be in combat, that is not a stated requirement on the warden skill.

    You do realize that's happening once each 8 seconds right ? And basicly most of the time You'll get this by using offensive skills then by using netch ?

    That's better, but that still means free ult every 8 seconds plus all the other benefits of the skill. I didn't see the Warden ESO Live, is the idea of the class that pets and buffs are free and resources are used on spammables?

    There is only 1 free cost ability on warden which is that Netch. it have increadibly long animation of summoning. Fact that warden have this ability not making him OP or p2w it's 4 ulti each 8 seconds anywa and You still need to use the ability.
    With that way of thinking sorc is even more OP because he have passive that lowers ultimate costs by 15% so he dont even need to use anything he can just use ultimates earlier without using any other abilities and wasting time and resources on proccing passive.

    What is the cast time on the summoning? I haven't been able to find that information posted anywhere.

    There is no cast time but animaion is very long and clunky. You can see this on ESO Live. And like I said sorcerer have even higher ulti generation and dont need to use anything. Lets say normally ulti costs 200 so it's 170 for sorcerer. So assuming warden will use his animal companion class ability each 8 seconds (it will be barely possible in real fights to use ability each exact 8 seconds) and will have normal ulti gen 3/sec he'll need atleast 58 seconds where sorcerer without casting anything just with standard 3/sec ulti gen will need 57 seconds but he'll also spare time to cast 7 additional abilities during that time.

    Interesting, with no cast time we'll have to wait and see if it can be animation cancelled. If they tied major buffs to it and a cleanse, it would seem more like that's not a skill that will require multiple seconds to cast despite having a long animation.

    Hopefully they lift the NDA on Warden skills user than later since so much has already been made public but not enough to fill in all the holes.

    What is the skill Sorcs use to generate ultimate outside of combat that is comparable to this? I've never played a Sorc so not familiar.

    I've forgot to mention about other classes

    Nb can get 10 ultimate by killing enemies with soul harvest slotted and 20by drinking potions so it makes him even faster with ulti generation. Assuming he'll drink 1 potion and use siphoning abilities each 4 seconds with ulti gen 3/sec it'll take him 52 seconds to charge that 200 ultimate if he wont kill any enemie in the meantime because this can make that time definietly lower.
    Dk gets all 3 resources back when he's using ultimates so we can say he partialy resrotes back costs of Earthen Heart abilities used to charge ulti faster.
    Does that make more clear for You why Warden isnt that OP with his passive and fact he can charge it with free cost ability?

    Seems like a whole lot of apples to oranges comparisons other than the nightblade catalyst passive (does this require you to be in combat? If so, this one doesn't compare well either). I also don't see how a DK getting resources back from an ultimate compares to getting free ultimate from a non-combat cast? I'm not aware of the DK having any free to cast abilities. Only one that is close is the Templar and it is for group utility, while this Warden skill is solely beneficial to the caster.

    If the passive on the warden is only applicable for summons of pets while in combat, that seems like a more broken skill than the ultimate on cast given you say it's so impractical to cast the summoning skill while fighting.

    The Warden will literally be able start every boss fight off with an ult cast if they can generate ultimate while not in combat.

    Also what's most important You may not know but there are ways to charge ultimates out of fight already.

    I don't know, how is ultimate charged outside of combat?
  • mook-eb16_ESO
    mook-eb16_ESO
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    so we are back to the old style buffing like with healing springs pre fight gg. when all other classes had this ability removed .
    Edited by mook-eb16_ESO on April 25, 2017 7:09PM
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Kay1 wrote: »
    It cost 40$.

    Here you have your answer.

    LMAO

    /Thread

    Look at this gem for the reasoning behind the betty netch free cost for ESO live (source here)

    ESO dev: "We removed the cost (of betty netch) because players commonly wanted to activate the restore ability but they were at too low of either magicka or stamina to even cast the ability.
    Wrobel "So they didn't have enough magicka to get their magicka back, so it was kind of a catch 22 there"

    So using a resource to cast an ability that gives back you that same resource back is a catch 22? Hmm where have I seen that before....

    Oh Hai Patch notes v3.0.0
    Nightblade
    Siphoning
    Leeching Strikes (Siphoning Strikes morph): This morph now converts the ability into a Stamina ability and causes your Light and Heavy Attacks to restore Stamina based on your character level.

    @Wrobel That looks like a catch 22. This ability was a very useful magicka dump for Stamblades. Also helped you not go boom when fighting the serpent. Can classes that we don't have to pay an extra $40 to play also be protected from catch 22s?
    Edited by Yolokin_Swagonborn on April 25, 2017 7:32PM
  • Sigma957
    Sigma957
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    so we are back to the old style buffing like with healing springs pre fight gg. when all other classes had this ability removed .

    I can confirm that NB get 20 ult from drinking a potion outside of combat.
  • Zvorgin
    Zvorgin
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    Kay1 wrote: »
    It cost 40$.

    Here you have your answer.

    LMAO

    /Thread

    Look at this gem for the reasoning behind the betty netch free cost for ESO live (source here)

    ESO dev: "We removed the cost (of betty netch) because players commonly wanted to activate the restore ability but they were at too low of either magicka or stamina to even cast the ability.
    Wrobel "So they didn't have enough magicka to get their magicka back, so it was kind of a catch 22 there"

    So using a resource to cast an ability that gives back you that same resource back is a catch 22? Hmm where have I seen that before....

    Oh Hai Patch notes v3.0.0
    Nightblade
    Siphoning
    Leeching Strikes (Siphoning Strikes morph): This morph now converts the ability into a Stamina ability and causes your Light and Heavy Attacks to restore Stamina based on your character level.

    @Wrobel That looks like a catch 22. This ability was a very useful magicka dump for Stamblades. Also helped you not go boom when fighting the serpent. Can classes that we don't have to pay an extra $40 to play also be protected from catch 22s?

    That's just fantastic reasoning and design.
  • Tryxus
    Tryxus
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    Zvorgin wrote: »
    Juhasow wrote: »
    Zvorgin wrote: »
    Juhasow wrote: »
    Zvorgin wrote: »
    Juhasow wrote: »
    Zvorgin wrote: »
    Juhasow wrote: »
    Zvorgin wrote: »
    Juhasow wrote: »
    Zvorgin wrote: »
    Juhasow wrote: »
    OMG holy crap there will be class that can get ultimate by activating class abilities....


    Nightblade:
    Transfer : Activating a Siphoning ability grants 2 ultimate. This effect have cooldown of 4 seconds. (works with Siphoning Strikes and Drain Power even when not dealing dmg)
    Dragonknight:
    Mountain's Blessing: Activating Earthen Heart abilities grant You and Your allies minor berserk for 20 seconds. Also if You're in combat You get 3 ultimates each 6 seconds(works with Molten Weapons and Obsidian Shield and Ash Cloudd even when not dealing dmg)
    Templar:
    Activating Dawn's Wrath abilities grants 3 additional ultimate. This effect can accour once every 6 seconds.(works with Solar Barage even when not dealing dmg)

    You realize that all of those skills cost you magicka or stamina right? Warden skill is free to cast...that's the point. Also, those all require you be in combat, that is not a stated requirement on the warden skill.

    You do realize that's happening once each 8 seconds right ? And basicly most of the time You'll get this by using offensive skills then by using netch ?

    That's better, but that still means free ult every 8 seconds plus all the other benefits of the skill. I didn't see the Warden ESO Live, is the idea of the class that pets and buffs are free and resources are used on spammables?

    There is only 1 free cost ability on warden which is that Netch. it have increadibly long animation of summoning. Fact that warden have this ability not making him OP or p2w it's 4 ulti each 8 seconds anywa and You still need to use the ability.
    With that way of thinking sorc is even more OP because he have passive that lowers ultimate costs by 15% so he dont even need to use anything he can just use ultimates earlier without using any other abilities and wasting time and resources on proccing passive.

    What is the cast time on the summoning? I haven't been able to find that information posted anywhere.

    There is no cast time but animaion is very long and clunky. You can see this on ESO Live. And like I said sorcerer have even higher ulti generation and dont need to use anything. Lets say normally ulti costs 200 so it's 170 for sorcerer. So assuming warden will use his animal companion class ability each 8 seconds (it will be barely possible in real fights to use ability each exact 8 seconds) and will have normal ulti gen 3/sec he'll need atleast 58 seconds where sorcerer without casting anything just with standard 3/sec ulti gen will need 57 seconds but he'll also spare time to cast 7 additional abilities during that time.

    Interesting, with no cast time we'll have to wait and see if it can be animation cancelled. If they tied major buffs to it and a cleanse, it would seem more like that's not a skill that will require multiple seconds to cast despite having a long animation.

    Hopefully they lift the NDA on Warden skills user than later since so much has already been made public but not enough to fill in all the holes.

    What is the skill Sorcs use to generate ultimate outside of combat that is comparable to this? I've never played a Sorc so not familiar.

    I've forgot to mention about other classes

    Nb can get 10 ultimate by killing enemies with soul harvest slotted and 20by drinking potions so it makes him even faster with ulti generation. Assuming he'll drink 1 potion and use siphoning abilities each 4 seconds with ulti gen 3/sec it'll take him 52 seconds to charge that 200 ultimate if he wont kill any enemie in the meantime because this can make that time definietly lower.
    Dk gets all 3 resources back when he's using ultimates so we can say he partialy resrotes back costs of Earthen Heart abilities used to charge ulti faster.
    Does that make more clear for You why Warden isnt that OP with his passive and fact he can charge it with free cost ability?

    Seems like a whole lot of apples to oranges comparisons other than the nightblade catalyst passive (does this require you to be in combat? If so, this one doesn't compare well either). I also don't see how a DK getting resources back from an ultimate compares to getting free ultimate from a non-combat cast? I'm not aware of the DK having any free to cast abilities. Only one that is close is the Templar and it is for group utility, while this Warden skill is solely beneficial to the caster.

    If the passive on the warden is only applicable for summons of pets while in combat, that seems like a more broken skill than the ultimate on cast given you say it's so impractical to cast the summoning skill while fighting.

    The Warden will literally be able start every boss fight off with an ult cast if they can generate ultimate while not in combat.

    Also what's most important You may not know but there are ways to charge ultimates out of fight already.

    I don't know, how is ultimate charged outside of combat?

    Mudballs
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • STEVIL
    STEVIL
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    Destyran wrote: »
    Can they address why warden is only class with major mending? When their heals are HoTs and temps neef it more?

    Dk have major mending on a shield...
    everyone has it thru resto staff.
    Edited by STEVIL on April 25, 2017 9:03PM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • max_only
    max_only
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    Duiwel wrote: »
    And what about NB's who get ult on kills OP? Nobody is making an uproar about that...

    The whole game gets ult on kills with a destro staff.

    videos.gif?w=347&h=311


    Nobody is making an uproar about this nightblade ability because that would be like peeing on a bum.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Domander
    Domander
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    I'm sure you need to be in combat for it to give ultimate, just like the other classes.
  • KochDerDamonen
    KochDerDamonen
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    You cannot generate ultimate out of combat. Try spamming earthen heart spells on your dragonknight.
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • S1ipperyJim
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    Immersion-wise it makes no sense for a character to have a magic spell they can cast without using magicka
  • Juhasow
    Juhasow
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    Immersion-wise it makes no sense for a character to have a magic spell they can cast without using magicka

    Eeeemm....Repentence ?
  • Juhasow
    Juhasow
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    Zvorgin wrote: »
    Juhasow wrote: »
    Zvorgin wrote: »
    Juhasow wrote: »
    Zvorgin wrote: »
    Juhasow wrote: »
    Zvorgin wrote: »
    Juhasow wrote: »
    Zvorgin wrote: »
    Juhasow wrote: »
    Zvorgin wrote: »
    Juhasow wrote: »
    OMG holy crap there will be class that can get ultimate by activating class abilities....


    Nightblade:
    Transfer : Activating a Siphoning ability grants 2 ultimate. This effect have cooldown of 4 seconds. (works with Siphoning Strikes and Drain Power even when not dealing dmg)
    Dragonknight:
    Mountain's Blessing: Activating Earthen Heart abilities grant You and Your allies minor berserk for 20 seconds. Also if You're in combat You get 3 ultimates each 6 seconds(works with Molten Weapons and Obsidian Shield and Ash Cloudd even when not dealing dmg)
    Templar:
    Activating Dawn's Wrath abilities grants 3 additional ultimate. This effect can accour once every 6 seconds.(works with Solar Barage even when not dealing dmg)

    You realize that all of those skills cost you magicka or stamina right? Warden skill is free to cast...that's the point. Also, those all require you be in combat, that is not a stated requirement on the warden skill.

    You do realize that's happening once each 8 seconds right ? And basicly most of the time You'll get this by using offensive skills then by using netch ?

    That's better, but that still means free ult every 8 seconds plus all the other benefits of the skill. I didn't see the Warden ESO Live, is the idea of the class that pets and buffs are free and resources are used on spammables?

    There is only 1 free cost ability on warden which is that Netch. it have increadibly long animation of summoning. Fact that warden have this ability not making him OP or p2w it's 4 ulti each 8 seconds anywa and You still need to use the ability.
    With that way of thinking sorc is even more OP because he have passive that lowers ultimate costs by 15% so he dont even need to use anything he can just use ultimates earlier without using any other abilities and wasting time and resources on proccing passive.

    What is the cast time on the summoning? I haven't been able to find that information posted anywhere.

    There is no cast time but animaion is very long and clunky. You can see this on ESO Live. And like I said sorcerer have even higher ulti generation and dont need to use anything. Lets say normally ulti costs 200 so it's 170 for sorcerer. So assuming warden will use his animal companion class ability each 8 seconds (it will be barely possible in real fights to use ability each exact 8 seconds) and will have normal ulti gen 3/sec he'll need atleast 58 seconds where sorcerer without casting anything just with standard 3/sec ulti gen will need 57 seconds but he'll also spare time to cast 7 additional abilities during that time.

    Interesting, with no cast time we'll have to wait and see if it can be animation cancelled. If they tied major buffs to it and a cleanse, it would seem more like that's not a skill that will require multiple seconds to cast despite having a long animation.

    Hopefully they lift the NDA on Warden skills user than later since so much has already been made public but not enough to fill in all the holes.

    What is the skill Sorcs use to generate ultimate outside of combat that is comparable to this? I've never played a Sorc so not familiar.

    I've forgot to mention about other classes

    Nb can get 10 ultimate by killing enemies with soul harvest slotted and 20by drinking potions so it makes him even faster with ulti generation. Assuming he'll drink 1 potion and use siphoning abilities each 4 seconds with ulti gen 3/sec it'll take him 52 seconds to charge that 200 ultimate if he wont kill any enemie in the meantime because this can make that time definietly lower.
    Dk gets all 3 resources back when he's using ultimates so we can say he partialy resrotes back costs of Earthen Heart abilities used to charge ulti faster.
    Does that make more clear for You why Warden isnt that OP with his passive and fact he can charge it with free cost ability?

    Seems like a whole lot of apples to oranges comparisons other than the nightblade catalyst passive (does this require you to be in combat? If so, this one doesn't compare well either). I also don't see how a DK getting resources back from an ultimate compares to getting free ultimate from a non-combat cast? I'm not aware of the DK having any free to cast abilities. Only one that is close is the Templar and it is for group utility, while this Warden skill is solely beneficial to the caster.

    If the passive on the warden is only applicable for summons of pets while in combat, that seems like a more broken skill than the ultimate on cast given you say it's so impractical to cast the summoning skill while fighting.

    The Warden will literally be able start every boss fight off with an ult cast if they can generate ultimate while not in combat.

    Also what's most important You may not know but there are ways to charge ultimates out of fight already.

    I don't know, how is ultimate charged outside of combat?

    Drinking trash pots on nb outside of combat.
    Mudballs :wink:

    Also like I said in full comment Warden lacks of offensive passives so his DPs potential is lowered by that. If You want to compare Warden to current classes then do this with full glance not just by selecting one thing and critizising it for beeing OP without looking on it in wider format. There is basicly atleast 1 thing on every class that looked that way can be called OP. But classes are not based just on 1 passive.
    PvE wise every DD is saving ultimate for boss fights anyway especially in morrowind where it'll be more profitable to start with ultimate thx for new trial sets.
    Edited by Juhasow on April 26, 2017 1:46AM
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    STEVIL wrote: »
    Destyran wrote: »
    Can they address why warden is only class with major mending? When their heals are HoTs and temps neef it more?

    Dk have major mending on a shield...
    everyone has it thru resto staff.
    That's probably one of the most useless passives. Usually you want to have major mending in situations where your whole group takes constant high damage, so your hots have to be strong enough to heal everyone from <30% to full hp every second. Good luck doing a full heavy attack during fights like mage execute phase.
  • STEVIL
    STEVIL
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    STEVIL wrote: »
    Destyran wrote: »
    Can they address why warden is only class with major mending? When their heals are HoTs and temps neef it more?

    Dk have major mending on a shield...
    everyone has it thru resto staff.
    That's probably one of the most useless passives. Usually you want to have major mending in situations where your whole group takes constant high damage, so your hots have to be strong enough to heal everyone from <30% to full hp every second. Good luck doing a full heavy attack during fights like mage execute phase.

    Not arguing the utility just the overblowing.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Juhasow wrote: »
    Immersion-wise it makes no sense for a character to have a magic spell they can cast without using magicka

    Eeeemm....Repentence ?

    Things have to be dead, how do things die? repentance is not a free skill to get the effects yu want from it.
  • Juhasow
    Juhasow
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    Juhasow wrote: »
    Immersion-wise it makes no sense for a character to have a magic spell they can cast without using magicka

    Eeeemm....Repentence ?

    Things have to be dead, how do things die? repentance is not a free skill to get the effects yu want from it.

    Ahh so now we're starting to create special additional rules which free skill is good and which isnt ? :smile:
    Still in AoE repentence restores more stamina then it was needed to kill enemies and also passivly increasing Your regens by 10% just by having it on bar. Sounds pretty decent for a non cost ability. At the end of the day You can kill enemie with heavy attack so no cost kill and free restored stamina not even mentioning heal. :wink:
  • Zvorgin
    Zvorgin
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    Juhasow wrote: »
    Juhasow wrote: »
    Immersion-wise it makes no sense for a character to have a magic spell they can cast without using magicka

    Eeeemm....Repentence ?

    Things have to be dead, how do things die? repentance is not a free skill to get the effects yu want from it.

    Ahh so now we're starting to create special additional rules which free skill is good and which isnt ? :smile:
    Still in AoE repentence restores more stamina then it was needed to kill enemies and also passivly increasing Your regens by 10% just by having it on bar. Sounds pretty decent for a non cost ability. At the end of the day You can kill enemie with heavy attack so no cost kill and free restored stamina not even mentioning heal. :wink:

    With repentance it at least benefits the group and encourages group play, a noncost skill that encourages group play and has utility for multiple members of the group is a lot better than a free to cast that only benefits the caster. The sustain changes all directly take blows at group utility which seems like they are going in the opposite direction.

    It does seem like they are encouraging us all to go the heavy attack route (definitely will have to be weaving) so killing without resource needs may be the way of the future.
  • Zvorgin
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    Sakiri wrote: »
    I'd like to know why people want to homogenize classes.

    "X has Y, Z needs it!"

    That's how WoW lost class identity. Everyone brought the same buffs. Need heroism/bloodlust? Bring a mage, shaman or Hunter. Or a slightly lesser form in a leather working made drum anyone can use.

    It's boring as hell from a diversity standpoint.

    I like class diversity, that's why I don't understand Zos trying to weaken the DK and Templar to make room for the Warden when they could have used the Wardem to bring a whole new element to group utility and composition. The Warden could have served the role of making all the classes better at what they already could do, instead Zos took the approach of having the Warden be a fill in replacement for those classes it seems.
  • Nelson_Rebel
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    Zvorgin wrote: »
    Sakiri wrote: »
    I'd like to know why people want to homogenize classes.

    "X has Y, Z needs it!"

    That's how WoW lost class identity. Everyone brought the same buffs. Need heroism/bloodlust? Bring a mage, shaman or Hunter. Or a slightly lesser form in a leather working made drum anyone can use.

    It's boring as hell from a diversity standpoint.

    I like class diversity, that's why I don't understand Zos trying to weaken the DK and Templar to make room for the Warden when they could have used the Wardem to bring a whole new element to group utility and composition. The Warden could have served the role of making all the classes better at what they already could do, instead Zos took the approach of having the Warden be a fill in replacement for those classes it seems.

    This is exactly what they did.


    Warden had way more potential to bring MORE uniqueness to the class system

    Instead they just took better aspects from existing classes and moved it to the warden then nerfed the other classes to make the warden more powerful. Hardly unique or exciting. They could have implemented so much more.


    Now we have less utility, less uniqueness, and incredibly more difficult sustain for endgame activities that can now no longer be optimal.
  • Juhasow
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    Zvorgin wrote: »
    Juhasow wrote: »
    Juhasow wrote: »
    Immersion-wise it makes no sense for a character to have a magic spell they can cast without using magicka

    Eeeemm....Repentence ?

    Things have to be dead, how do things die? repentance is not a free skill to get the effects yu want from it.

    Ahh so now we're starting to create special additional rules which free skill is good and which isnt ? :smile:
    Still in AoE repentence restores more stamina then it was needed to kill enemies and also passivly increasing Your regens by 10% just by having it on bar. Sounds pretty decent for a non cost ability. At the end of the day You can kill enemie with heavy attack so no cost kill and free restored stamina not even mentioning heal. :wink:

    With repentance it at least benefits the group and encourages group play, a noncost skill that encourages group play and has utility for multiple members of the group is a lot better than a free to cast that only benefits the caster. The sustain changes all directly take blows at group utility which seems like they are going in the opposite direction.

    It does seem like they are encouraging us all to go the heavy attack route (definitely will have to be weaving) so killing without resource needs may be the way of the future.

    So Warden is even weaker with his free cost ability because he dont help the group with it am I right ? :smile:
  • Juhasow
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    Longer I read this thread more i realize why PTS have closed beta. Some people just dont get ideas of changes and just horribly want to se P2W in new class to compensate pain of loss some things on current classes.
    Warden have benefits and weaknesses like EVERY other class. Get real people.
  • Zvorgin
    Zvorgin
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    Juhasow wrote: »
    Zvorgin wrote: »
    Juhasow wrote: »
    Juhasow wrote: »
    Immersion-wise it makes no sense for a character to have a magic spell they can cast without using magicka

    Eeeemm....Repentence ?

    Things have to be dead, how do things die? repentance is not a free skill to get the effects yu want from it.

    Ahh so now we're starting to create special additional rules which free skill is good and which isnt ? :smile:
    Still in AoE repentence restores more stamina then it was needed to kill enemies and also passivly increasing Your regens by 10% just by having it on bar. Sounds pretty decent for a non cost ability. At the end of the day You can kill enemie with heavy attack so no cost kill and free restored stamina not even mentioning heal. :wink:

    With repentance it at least benefits the group and encourages group play, a noncost skill that encourages group play and has utility for multiple members of the group is a lot better than a free to cast that only benefits the caster. The sustain changes all directly take blows at group utility which seems like they are going in the opposite direction.

    It does seem like they are encouraging us all to go the heavy attack route (definitely will have to be weaving) so killing without resource needs may be the way of the future.

    So Warden is even weaker with his free cost ability because he dont help the group with it am I right ? :smile:

    He is stronger, the group is weaker. Warden can walk down easy street casting this free ability while everyone else struggles with resource management.
  • FearlessOne_2014
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    Zvorgin wrote: »
    Kay1 wrote: »
    It cost 40$.

    Here you have your answer.

    I really hope that isn't the reason, but doesn't seem like it would be that far outside the approach Zos has been taking lately.

    As a 17 year MMO veteran. And as a ESO fanboy. Yes that is pretty much most of the reason. People got to eat, servers needs to be serviced, and ego's need to be fed. What better way to do all three then release broken class from X-Pack.

    Come on guys are yall really that new to the MMO scene. Or are yall just that dense. Triple A titles MMOs have been doing this for a very long time now. Why should ESO be any different?
  • Zvorgin
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    Zvorgin wrote: »
    Kay1 wrote: »
    It cost 40$.

    Here you have your answer.

    I really hope that isn't the reason, but doesn't seem like it would be that far outside the approach Zos has been taking lately.

    As a 17 year MMO veteran. And as a ESO fanboy. Yes that is pretty much most of the reason. People got to eat, servers needs to be serviced, and ego's need to be fed. What better way to do all three then release broken class from X-Pack.

    Come on guys are yall really that new to the MMO scene. Or are yall just that dense. Triple A titles MMOs have been doing this for a very long time now. Why should ESO be any different?

    Studios should make money by adding new content and utility, not stripping it out of the live game and repackaging it into an expansion and re-releasing it. That's lazy and mirrors what a despised EA Sports does with their franchises by adding a feature one year, removing it the next and adding it back the third as "new" which is just lazy.

    We're getting utility of character classes stripped out and re-allocated to the Warden when the Warden could have brought a whole new dynamic to the game.

    The argument that it's just standard for the industry doesn't seem that great, the community went up in arms over crown crates which is also standard in the industry and there are also a lot of MMO's that are P2W so you could argue that is also standard for big MMO's which I would prefer not to see in ESO because it is a really great game but seems to be heading in an unsavory direction due to certain development and design decisions by Zos.
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