Giles.floydub17_ESO wrote: »Can they address why warden is only class with major mending? When their heals are HoTs and temps neef it more?
Players cannot discuss anything from the Morrowind section. My guess is they cannot easily keep it up full time which makes a difference. Also, I think DKs have access to major mending but again it cannot be reliably kept up full time and during heavy Samage it will certainly not be up full time.
OMG holy crap there will be class that can get ultimate by activating class abilities....
Nightblade:
Transfer : Activating a Siphoning ability grants 2 ultimate. This effect have cooldown of 4 seconds. (works with Siphoning Strikes and Drain Power even when not dealing dmg)
Dragonknight:
Mountain's Blessing: Activating Earthen Heart abilities grant You and Your allies minor berserk for 20 seconds. Also if You're in combat You get 3 ultimates each 6 seconds(works with Molten Weapons and Obsidian Shield and Ash Cloudd even when not dealing dmg)
Templar:
Activating Dawn's Wrath abilities grants 3 additional ultimate. This effect can accour once every 6 seconds.(works with Solar Barage even when not dealing dmg)
You realize that all of those skills cost you magicka or stamina right? Warden skill is free to cast...that's the point. Also, those all require you be in combat, that is not a stated requirement on the warden skill.
You do realize that's happening once each 8 seconds right ? And basicly most of the time You'll get this by using offensive skills then by using netch ?
That's better, but that still means free ult every 8 seconds plus all the other benefits of the skill. I didn't see the Warden ESO Live, is the idea of the class that pets and buffs are free and resources are used on spammables?
There is only 1 free cost ability on warden which is that Netch. it have increadibly long animation of summoning. Fact that warden have this ability not making him OP or p2w it's 4 ulti each 8 seconds anywa and You still need to use the ability.
With that way of thinking sorc is even more OP because he have passive that lowers ultimate costs by 15% so he dont even need to use anything he can just use ultimates earlier without using any other abilities and wasting time and resources on proccing passive.
What is the cast time on the summoning? I haven't been able to find that information posted anywhere.
There is no cast time but animaion is very long and clunky. You can see this on ESO Live. And like I said sorcerer have even higher ulti generation and dont need to use anything. Lets say normally ulti costs 200 so it's 170 for sorcerer. So assuming warden will use his animal companion class ability each 8 seconds (it will be barely possible in real fights to use ability each exact 8 seconds) and will have normal ulti gen 3/sec he'll need atleast 58 seconds where sorcerer without casting anything just with standard 3/sec ulti gen will need 57 seconds but he'll also spare time to cast 7 additional abilities during that time.
Interesting, with no cast time we'll have to wait and see if it can be animation cancelled. If they tied major buffs to it and a cleanse, it would seem more like that's not a skill that will require multiple seconds to cast despite having a long animation.
Hopefully they lift the NDA on Warden skills user than later since so much has already been made public but not enough to fill in all the holes.
What is the skill Sorcs use to generate ultimate outside of combat that is comparable to this? I've never played a Sorc so not familiar.
I've forgot to mention about other classes
Nb can get 10 ultimate by killing enemies with soul harvest slotted and 20by drinking potions so it makes him even faster with ulti generation. Assuming he'll drink 1 potion and use siphoning abilities each 4 seconds with ulti gen 3/sec it'll take him 52 seconds to charge that 200 ultimate if he wont kill any enemie in the meantime because this can make that time definietly lower.
Dk gets all 3 resources back when he's using ultimates so we can say he partialy resrotes back costs of Earthen Heart abilities used to charge ulti faster.
Does that make more clear for You why Warden isnt that OP with his passive and fact he can charge it with free cost ability?
Seems like a whole lot of apples to oranges comparisons other than the nightblade catalyst passive (does this require you to be in combat? If so, this one doesn't compare well either). I also don't see how a DK getting resources back from an ultimate compares to getting free ultimate from a non-combat cast? I'm not aware of the DK having any free to cast abilities. Only one that is close is the Templar and it is for group utility, while this Warden skill is solely beneficial to the caster.
If the passive on the warden is only applicable for summons of pets while in combat, that seems like a more broken skill than the ultimate on cast given you say it's so impractical to cast the summoning skill while fighting.
The Warden will literally be able start every boss fight off with an ult cast if they can generate ultimate while not in combat.
Giles.floydub17_ESO wrote: »Can they address why warden is only class with major mending? When their heals are HoTs and temps neef it more?
Players cannot discuss anything from the Morrowind section. My guess is they cannot easily keep it up full time which makes a difference. Also, I think DKs have access to major mending but again it cannot be reliably kept up full time and during heavy Samage it will certainly not be up full time.
Templars and DK's both have conditions they have to meet to have major mending, for the Warden it is simply the condition of the object that is receiving the heal that matters (whether their health is below 40% or not). The Warden should either get major mending conditionally by performing an action or the Templar should get it passively in a similar nature.
OMG holy crap there will be class that can get ultimate by activating class abilities....
Nightblade:
Transfer : Activating a Siphoning ability grants 2 ultimate. This effect have cooldown of 4 seconds. (works with Siphoning Strikes and Drain Power even when not dealing dmg)
Dragonknight:
Mountain's Blessing: Activating Earthen Heart abilities grant You and Your allies minor berserk for 20 seconds. Also if You're in combat You get 3 ultimates each 6 seconds(works with Molten Weapons and Obsidian Shield and Ash Cloudd even when not dealing dmg)
Templar:
Activating Dawn's Wrath abilities grants 3 additional ultimate. This effect can accour once every 6 seconds.(works with Solar Barage even when not dealing dmg)
You realize that all of those skills cost you magicka or stamina right? Warden skill is free to cast...that's the point. Also, those all require you be in combat, that is not a stated requirement on the warden skill.
You do realize that's happening once each 8 seconds right ? And basicly most of the time You'll get this by using offensive skills then by using netch ?
That's better, but that still means free ult every 8 seconds plus all the other benefits of the skill. I didn't see the Warden ESO Live, is the idea of the class that pets and buffs are free and resources are used on spammables?
There is only 1 free cost ability on warden which is that Netch. it have increadibly long animation of summoning. Fact that warden have this ability not making him OP or p2w it's 4 ulti each 8 seconds anywa and You still need to use the ability.
With that way of thinking sorc is even more OP because he have passive that lowers ultimate costs by 15% so he dont even need to use anything he can just use ultimates earlier without using any other abilities and wasting time and resources on proccing passive.
What is the cast time on the summoning? I haven't been able to find that information posted anywhere.
There is no cast time but animaion is very long and clunky. You can see this on ESO Live. And like I said sorcerer have even higher ulti generation and dont need to use anything. Lets say normally ulti costs 200 so it's 170 for sorcerer. So assuming warden will use his animal companion class ability each 8 seconds (it will be barely possible in real fights to use ability each exact 8 seconds) and will have normal ulti gen 3/sec he'll need atleast 58 seconds where sorcerer without casting anything just with standard 3/sec ulti gen will need 57 seconds but he'll also spare time to cast 7 additional abilities during that time.
Interesting, with no cast time we'll have to wait and see if it can be animation cancelled. If they tied major buffs to it and a cleanse, it would seem more like that's not a skill that will require multiple seconds to cast despite having a long animation.
Hopefully they lift the NDA on Warden skills user than later since so much has already been made public but not enough to fill in all the holes.
What is the skill Sorcs use to generate ultimate outside of combat that is comparable to this? I've never played a Sorc so not familiar.
I've forgot to mention about other classes
Nb can get 10 ultimate by killing enemies with soul harvest slotted and 20by drinking potions so it makes him even faster with ulti generation. Assuming he'll drink 1 potion and use siphoning abilities each 4 seconds with ulti gen 3/sec it'll take him 52 seconds to charge that 200 ultimate if he wont kill any enemie in the meantime because this can make that time definietly lower.
Dk gets all 3 resources back when he's using ultimates so we can say he partialy resrotes back costs of Earthen Heart abilities used to charge ulti faster.
Does that make more clear for You why Warden isnt that OP with his passive and fact he can charge it with free cost ability?
Seems like a whole lot of apples to oranges comparisons other than the nightblade catalyst passive (does this require you to be in combat? If so, this one doesn't compare well either). I also don't see how a DK getting resources back from an ultimate compares to getting free ultimate from a non-combat cast? I'm not aware of the DK having any free to cast abilities. Only one that is close is the Templar and it is for group utility, while this Warden skill is solely beneficial to the caster.
If the passive on the warden is only applicable for summons of pets while in combat, that seems like a more broken skill than the ultimate on cast given you say it's so impractical to cast the summoning skill while fighting.
The Warden will literally be able start every boss fight off with an ult cast if they can generate ultimate while not in combat.
Also what's most important You may not know but there are ways to charge ultimates out of fight already.
It cost 40$.
Here you have your answer.
Nightblade
Siphoning
Leeching Strikes (Siphoning Strikes morph): This morph now converts the ability into a Stamina ability and causes your Light and Heavy Attacks to restore Stamina based on your character level.
mook-eb16_ESO wrote: »so we are back to the old style buffing like with healing springs pre fight gg. when all other classes had this ability removed .
Yolokin_Swagonborn wrote: »It cost 40$.
Here you have your answer.
LMAO
/Thread
Look at this gem for the reasoning behind the betty netch free cost for ESO live (source here)
ESO dev: "We removed the cost (of betty netch) because players commonly wanted to activate the restore ability but they were at too low of either magicka or stamina to even cast the ability.
Wrobel "So they didn't have enough magicka to get their magicka back, so it was kind of a catch 22 there"
So using a resource to cast an ability that gives back you that same resource back is a catch 22? Hmm where have I seen that before....
Oh Hai Patch notes v3.0.0Nightblade
Siphoning
Leeching Strikes (Siphoning Strikes morph): This morph now converts the ability into a Stamina ability and causes your Light and Heavy Attacks to restore Stamina based on your character level.
@Wrobel That looks like a catch 22. This ability was a very useful magicka dump for Stamblades. Also helped you not go boom when fighting the serpent. Can classes that we don't have to pay an extra $40 to play also be protected from catch 22s?
OMG holy crap there will be class that can get ultimate by activating class abilities....
Nightblade:
Transfer : Activating a Siphoning ability grants 2 ultimate. This effect have cooldown of 4 seconds. (works with Siphoning Strikes and Drain Power even when not dealing dmg)
Dragonknight:
Mountain's Blessing: Activating Earthen Heart abilities grant You and Your allies minor berserk for 20 seconds. Also if You're in combat You get 3 ultimates each 6 seconds(works with Molten Weapons and Obsidian Shield and Ash Cloudd even when not dealing dmg)
Templar:
Activating Dawn's Wrath abilities grants 3 additional ultimate. This effect can accour once every 6 seconds.(works with Solar Barage even when not dealing dmg)
You realize that all of those skills cost you magicka or stamina right? Warden skill is free to cast...that's the point. Also, those all require you be in combat, that is not a stated requirement on the warden skill.
You do realize that's happening once each 8 seconds right ? And basicly most of the time You'll get this by using offensive skills then by using netch ?
That's better, but that still means free ult every 8 seconds plus all the other benefits of the skill. I didn't see the Warden ESO Live, is the idea of the class that pets and buffs are free and resources are used on spammables?
There is only 1 free cost ability on warden which is that Netch. it have increadibly long animation of summoning. Fact that warden have this ability not making him OP or p2w it's 4 ulti each 8 seconds anywa and You still need to use the ability.
With that way of thinking sorc is even more OP because he have passive that lowers ultimate costs by 15% so he dont even need to use anything he can just use ultimates earlier without using any other abilities and wasting time and resources on proccing passive.
What is the cast time on the summoning? I haven't been able to find that information posted anywhere.
There is no cast time but animaion is very long and clunky. You can see this on ESO Live. And like I said sorcerer have even higher ulti generation and dont need to use anything. Lets say normally ulti costs 200 so it's 170 for sorcerer. So assuming warden will use his animal companion class ability each 8 seconds (it will be barely possible in real fights to use ability each exact 8 seconds) and will have normal ulti gen 3/sec he'll need atleast 58 seconds where sorcerer without casting anything just with standard 3/sec ulti gen will need 57 seconds but he'll also spare time to cast 7 additional abilities during that time.
Interesting, with no cast time we'll have to wait and see if it can be animation cancelled. If they tied major buffs to it and a cleanse, it would seem more like that's not a skill that will require multiple seconds to cast despite having a long animation.
Hopefully they lift the NDA on Warden skills user than later since so much has already been made public but not enough to fill in all the holes.
What is the skill Sorcs use to generate ultimate outside of combat that is comparable to this? I've never played a Sorc so not familiar.
I've forgot to mention about other classes
Nb can get 10 ultimate by killing enemies with soul harvest slotted and 20by drinking potions so it makes him even faster with ulti generation. Assuming he'll drink 1 potion and use siphoning abilities each 4 seconds with ulti gen 3/sec it'll take him 52 seconds to charge that 200 ultimate if he wont kill any enemie in the meantime because this can make that time definietly lower.
Dk gets all 3 resources back when he's using ultimates so we can say he partialy resrotes back costs of Earthen Heart abilities used to charge ulti faster.
Does that make more clear for You why Warden isnt that OP with his passive and fact he can charge it with free cost ability?
Seems like a whole lot of apples to oranges comparisons other than the nightblade catalyst passive (does this require you to be in combat? If so, this one doesn't compare well either). I also don't see how a DK getting resources back from an ultimate compares to getting free ultimate from a non-combat cast? I'm not aware of the DK having any free to cast abilities. Only one that is close is the Templar and it is for group utility, while this Warden skill is solely beneficial to the caster.
If the passive on the warden is only applicable for summons of pets while in combat, that seems like a more broken skill than the ultimate on cast given you say it's so impractical to cast the summoning skill while fighting.
The Warden will literally be able start every boss fight off with an ult cast if they can generate ultimate while not in combat.
Also what's most important You may not know but there are ways to charge ultimates out of fight already.
I don't know, how is ultimate charged outside of combat?
Can they address why warden is only class with major mending? When their heals are HoTs and temps neef it more?
And what about NB's who get ult on kills OP? Nobody is making an uproar about that...

S1ipperyJim wrote: »Immersion-wise it makes no sense for a character to have a magic spell they can cast without using magicka
OMG holy crap there will be class that can get ultimate by activating class abilities....
Nightblade:
Transfer : Activating a Siphoning ability grants 2 ultimate. This effect have cooldown of 4 seconds. (works with Siphoning Strikes and Drain Power even when not dealing dmg)
Dragonknight:
Mountain's Blessing: Activating Earthen Heart abilities grant You and Your allies minor berserk for 20 seconds. Also if You're in combat You get 3 ultimates each 6 seconds(works with Molten Weapons and Obsidian Shield and Ash Cloudd even when not dealing dmg)
Templar:
Activating Dawn's Wrath abilities grants 3 additional ultimate. This effect can accour once every 6 seconds.(works with Solar Barage even when not dealing dmg)
You realize that all of those skills cost you magicka or stamina right? Warden skill is free to cast...that's the point. Also, those all require you be in combat, that is not a stated requirement on the warden skill.
You do realize that's happening once each 8 seconds right ? And basicly most of the time You'll get this by using offensive skills then by using netch ?
That's better, but that still means free ult every 8 seconds plus all the other benefits of the skill. I didn't see the Warden ESO Live, is the idea of the class that pets and buffs are free and resources are used on spammables?
There is only 1 free cost ability on warden which is that Netch. it have increadibly long animation of summoning. Fact that warden have this ability not making him OP or p2w it's 4 ulti each 8 seconds anywa and You still need to use the ability.
With that way of thinking sorc is even more OP because he have passive that lowers ultimate costs by 15% so he dont even need to use anything he can just use ultimates earlier without using any other abilities and wasting time and resources on proccing passive.
What is the cast time on the summoning? I haven't been able to find that information posted anywhere.
There is no cast time but animaion is very long and clunky. You can see this on ESO Live. And like I said sorcerer have even higher ulti generation and dont need to use anything. Lets say normally ulti costs 200 so it's 170 for sorcerer. So assuming warden will use his animal companion class ability each 8 seconds (it will be barely possible in real fights to use ability each exact 8 seconds) and will have normal ulti gen 3/sec he'll need atleast 58 seconds where sorcerer without casting anything just with standard 3/sec ulti gen will need 57 seconds but he'll also spare time to cast 7 additional abilities during that time.
Interesting, with no cast time we'll have to wait and see if it can be animation cancelled. If they tied major buffs to it and a cleanse, it would seem more like that's not a skill that will require multiple seconds to cast despite having a long animation.
Hopefully they lift the NDA on Warden skills user than later since so much has already been made public but not enough to fill in all the holes.
What is the skill Sorcs use to generate ultimate outside of combat that is comparable to this? I've never played a Sorc so not familiar.
I've forgot to mention about other classes
Nb can get 10 ultimate by killing enemies with soul harvest slotted and 20by drinking potions so it makes him even faster with ulti generation. Assuming he'll drink 1 potion and use siphoning abilities each 4 seconds with ulti gen 3/sec it'll take him 52 seconds to charge that 200 ultimate if he wont kill any enemie in the meantime because this can make that time definietly lower.
Dk gets all 3 resources back when he's using ultimates so we can say he partialy resrotes back costs of Earthen Heart abilities used to charge ulti faster.
Does that make more clear for You why Warden isnt that OP with his passive and fact he can charge it with free cost ability?
Seems like a whole lot of apples to oranges comparisons other than the nightblade catalyst passive (does this require you to be in combat? If so, this one doesn't compare well either). I also don't see how a DK getting resources back from an ultimate compares to getting free ultimate from a non-combat cast? I'm not aware of the DK having any free to cast abilities. Only one that is close is the Templar and it is for group utility, while this Warden skill is solely beneficial to the caster.
If the passive on the warden is only applicable for summons of pets while in combat, that seems like a more broken skill than the ultimate on cast given you say it's so impractical to cast the summoning skill while fighting.
The Warden will literally be able start every boss fight off with an ult cast if they can generate ultimate while not in combat.
Also what's most important You may not know but there are ways to charge ultimates out of fight already.
I don't know, how is ultimate charged outside of combat?
That's probably one of the most useless passives. Usually you want to have major mending in situations where your whole group takes constant high damage, so your hots have to be strong enough to heal everyone from <30% to full hp every second. Good luck doing a full heavy attack during fights like mage execute phase.
lolo_01b16_ESO wrote: »That's probably one of the most useless passives. Usually you want to have major mending in situations where your whole group takes constant high damage, so your hots have to be strong enough to heal everyone from <30% to full hp every second. Good luck doing a full heavy attack during fights like mage execute phase.
S1ipperyJim wrote: »Immersion-wise it makes no sense for a character to have a magic spell they can cast without using magicka
Eeeemm....Repentence ?
Lightspeedflashb14_ESO wrote: »S1ipperyJim wrote: »Immersion-wise it makes no sense for a character to have a magic spell they can cast without using magicka
Eeeemm....Repentence ?
Things have to be dead, how do things die? repentance is not a free skill to get the effects yu want from it.
Lightspeedflashb14_ESO wrote: »S1ipperyJim wrote: »Immersion-wise it makes no sense for a character to have a magic spell they can cast without using magicka
Eeeemm....Repentence ?
Things have to be dead, how do things die? repentance is not a free skill to get the effects yu want from it.
Ahh so now we're starting to create special additional rules which free skill is good and which isnt ?
Still in AoE repentence restores more stamina then it was needed to kill enemies and also passivly increasing Your regens by 10% just by having it on bar. Sounds pretty decent for a non cost ability. At the end of the day You can kill enemie with heavy attack so no cost kill and free restored stamina not even mentioning heal.
I'd like to know why people want to homogenize classes.
"X has Y, Z needs it!"
That's how WoW lost class identity. Everyone brought the same buffs. Need heroism/bloodlust? Bring a mage, shaman or Hunter. Or a slightly lesser form in a leather working made drum anyone can use.
It's boring as hell from a diversity standpoint.
I'd like to know why people want to homogenize classes.
"X has Y, Z needs it!"
That's how WoW lost class identity. Everyone brought the same buffs. Need heroism/bloodlust? Bring a mage, shaman or Hunter. Or a slightly lesser form in a leather working made drum anyone can use.
It's boring as hell from a diversity standpoint.
I like class diversity, that's why I don't understand Zos trying to weaken the DK and Templar to make room for the Warden when they could have used the Wardem to bring a whole new element to group utility and composition. The Warden could have served the role of making all the classes better at what they already could do, instead Zos took the approach of having the Warden be a fill in replacement for those classes it seems.
Lightspeedflashb14_ESO wrote: »S1ipperyJim wrote: »Immersion-wise it makes no sense for a character to have a magic spell they can cast without using magicka
Eeeemm....Repentence ?
Things have to be dead, how do things die? repentance is not a free skill to get the effects yu want from it.
Ahh so now we're starting to create special additional rules which free skill is good and which isnt ?
Still in AoE repentence restores more stamina then it was needed to kill enemies and also passivly increasing Your regens by 10% just by having it on bar. Sounds pretty decent for a non cost ability. At the end of the day You can kill enemie with heavy attack so no cost kill and free restored stamina not even mentioning heal.
With repentance it at least benefits the group and encourages group play, a noncost skill that encourages group play and has utility for multiple members of the group is a lot better than a free to cast that only benefits the caster. The sustain changes all directly take blows at group utility which seems like they are going in the opposite direction.
It does seem like they are encouraging us all to go the heavy attack route (definitely will have to be weaving) so killing without resource needs may be the way of the future.
Lightspeedflashb14_ESO wrote: »S1ipperyJim wrote: »Immersion-wise it makes no sense for a character to have a magic spell they can cast without using magicka
Eeeemm....Repentence ?
Things have to be dead, how do things die? repentance is not a free skill to get the effects yu want from it.
Ahh so now we're starting to create special additional rules which free skill is good and which isnt ?
Still in AoE repentence restores more stamina then it was needed to kill enemies and also passivly increasing Your regens by 10% just by having it on bar. Sounds pretty decent for a non cost ability. At the end of the day You can kill enemie with heavy attack so no cost kill and free restored stamina not even mentioning heal.
With repentance it at least benefits the group and encourages group play, a noncost skill that encourages group play and has utility for multiple members of the group is a lot better than a free to cast that only benefits the caster. The sustain changes all directly take blows at group utility which seems like they are going in the opposite direction.
It does seem like they are encouraging us all to go the heavy attack route (definitely will have to be weaving) so killing without resource needs may be the way of the future.
So Warden is even weaker with his free cost ability because he dont help the group with it am I right ?
FearlessOne_2014 wrote: »
As a 17 year MMO veteran. And as a ESO fanboy. Yes that is pretty much most of the reason. People got to eat, servers needs to be serviced, and ego's need to be fed. What better way to do all three then release broken class from X-Pack.
Come on guys are yall really that new to the MMO scene. Or are yall just that dense. Triple A titles MMOs have been doing this for a very long time now. Why should ESO be any different?