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The New Befoul CP And People Who Stand Back And Snipe. Bonus: Reverberating Bash Is Now Overpowered.

Own
Own
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I've been on the PTS testing the 55% befoul CP and it's pretty bad. Snipe and Reverberating Bash now have 46% reduced healing. Can you image how META sword and board in duels will be? Or how 0 skill new players will stand back and snipe Xv1'ing people? It's like your own personal Fasallas. If you add in Minor Defile Poisons, which go up to 23% reduced healing with Befoul, what can do you? Can I learn to play against this? Reverb and Snipe spam to win?

Nothing should be passively buffed 55%. The least that needs to be done is reduce this to 35% like all other maxed out CP buffs. I'm happy with almost every change except this. It doesn't make sense. It's too much.
  • Juhasow
    Juhasow
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    So with major and minor defile applied and befoul maxed You'll have 57% healing reduced if I am counting this correctly (healing debuffs are multiplicative). Still doesnt outperforms current meta with fasala where You are able to reduce enemie healing by over 90%.
  • Own
    Own
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    Juhasow wrote: »
    So with major and minor defile applied and befoul maxed You'll have 57% healing reduced if I am counting this correctly (healing debuffs are multiplicative). Still doesnt outperforms current meta with fasala where You are able to reduce enemie healing by over 90%.

    46 + 23 = 69%
  • Lexxypwns
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    You didn't even mention fasalla in here when its already one of the strongest sets in the game on live. Is there a reason?
  • Own
    Own
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    Lexxypwns wrote: »
    You didn't even mention fasalla in here when its already one of the strongest sets in the game on live. Is there a reason?

    It was reduced to 8% on PTS. but we can add 12% to the fun.

    Edit: Fasalla's is minor defile at 15%.
    Edited by Own on April 22, 2017 9:48PM
  • SodanTok
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    So 100CP points to reduce your healing by 16% more if I use Major Defile is somehow end of the world, but 100CP to increase your healing by 22% (50 in blessed and 50 in quick recovery) in all situations even before applying mending and vitality is fine?

    "Nothing should be passively buffed 55%"
    It is buffed by 16%. Every CP buff in the game that has values like +15% +25% +35% is buffing 100% of value. Major Defile is only 30% of value, essentially making the buff 16%.

    To add on top of that. This CP star was in the game for so long, having I think 25% or 35% max value and NOBODY USED it because it was bad. So if 7-10% were bad that nobody even cared about it, why is suddenly 16% such big problem?
    Edited by SodanTok on April 22, 2017 7:27PM
  • NightbladeMechanics
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    l3alls wrote: »
    Lexxypwns wrote: »
    You didn't even mention fasalla in here when its already one of the strongest sets in the game on live. Is there a reason?

    It was reduced to 8% on PTS. but we can add 12% to the fun.

    Minor defile is 15% on PTS.
    Kena
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  • Own
    Own
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    So 100CP points to reduce your healing by 16% more if I use Major Defile is somehow end of the world, but 100CP to increase your healing by 22% (50 in blessed and 50 in quick recovery) in all situations even before applying mending and vitality is fine?

    "Nothing should be passively buffed 55%"
    It is buffed by 16%. Every CP buff in the game that has values like +15% +25% +35% is buffing 100% of value. Major Defile is only 30% of value, essentially making the buff 16%.

    To add on top of that. This CP star was in the game for so long, having I think 25% or 35% max value and NOBODY USED it because it was bad. So if 7-10% were bad that nobody even cared about it, why is suddenly 16% such big problem?

    At 50 into quick recovery you would be losing enough damage mitigation to negate 12% healing. 50 into blessed and damage is decreased by a lot, but I can see doing that. Blessed is 25% live rn.

    I get that it is being buffed 16% total, which is a increase 55% of the flat value. It is passively buffed 55% from CP.

    People do use and have been using Befoul. Especially with Fasalla's. For testing sakes, have someone spam snipe on you with a 46% healing debuff and see how far vigor/rally takes you. Then, use minor defile poisons. Then duel someone using reverberating bash using befoul and poisons. You will lose if they play decently and you don't burst them.
    l3alls wrote: »
    Lexxypwns wrote: »
    You didn't even mention fasalla in here when its already one of the strongest sets in the game on live. Is there a reason?

    It was reduced to 8% on PTS. but we can add 12% to the fun.

    Minor defile is 15% on PTS.

    I somehow read the Fasalla's change wrong. Thanks for the correction.
  • Jsmalls
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    I'll personally be running a health build Warden in fasalas, with 100 points into befoul and using the AoE defile. Cuz using Zos's mechanics to abuse the game is always fun.
  • NightbladeMechanics
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    Jsmalls wrote: »
    I'll personally be running a health build Warden in fasalas, with 100 points into befoul and using the AoE defile. Cuz using Zos's mechanics to abuse the game is always fun.

    I cringe at the thought of this.

    But please do it. I've lost patience with broken mechanics, and that aoe major defile was a bad idea.
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  • Own
    Own
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    Jsmalls wrote: »
    I'll personally be running a health build Warden in fasalas, with 100 points into befoul and using the AoE defile. Cuz using Zos's mechanics to abuse the game is always fun.
    Jsmalls wrote: »
    I'll personally be running a health build Warden in fasalas, with 100 points into befoul and using the AoE defile. Cuz using Zos's mechanics to abuse the game is always fun.

    I cringe at the thought of this.

    But please do it. I've lost patience with broken mechanics, and that aoe major defile was a bad idea.

    If enough people do it, does it expose how broken it is.. or make it normal?
  • Marto
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    Keep befoul mostly as it is, but nerf minor and major defile to be weaker by default.

    I do believe that people that slot points into befoul should be rewarded considerably more than those that use defile abilities without Champion Points, That way, we encourage build diversity.
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • Duukar
    Duukar
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    Its 46% with max points on defile.

    DO NOT CHANGE THIS!!!

    This is CRITICAL for the new meta of this game where oh let me see... TEMPLARS ARE ACTUALLY KILLABLE!!

    Sorcs too and DKs..

    Im sick of skill less players with decent builds just surviving everything. Bad choices, bad play, bad set up, YOU DIE!!
  • Strider_Roshin
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    Death Stroke should keep Major Defile since it's an ultimate. Spammable abilities like Reverb, Lethal Arrow, and new Warden AoE heal/major defile should be changed to minor.
  • Blackfyre20
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    Death Stroke should keep Major Defile since it's an ultimate. Spammable abilities like Reverb, Lethal Arrow, and new Warden AoE heal/major defile should be changed to minor.

    Could definitely get behind this, especially with the major mending changes.
    Buff Soft Caps
  • Own
    Own
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    Death Stroke should keep Major Defile since it's an ultimate. Spammable abilities like Reverb, Lethal Arrow, and new Warden AoE heal/major defile should be changed to minor.

    You're the second person to tell me this, and I agree!
  • t3hdubzy
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    I dont mind this change
  • Xsorus
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    You realize you'll have less healing debuffs in morrowwind then live right now? I run a fasalla, major defile build with a charged disease proc right now and against good healers it still isn't enough

    Not to mention healing debuffs use to be a standard 50% reduction
  • SodanTok
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    l3alls wrote: »
    So 100CP points to reduce your healing by 16% more if I use Major Defile is somehow end of the world, but 100CP to increase your healing by 22% (50 in blessed and 50 in quick recovery) in all situations even before applying mending and vitality is fine?

    "Nothing should be passively buffed 55%"
    It is buffed by 16%. Every CP buff in the game that has values like +15% +25% +35% is buffing 100% of value. Major Defile is only 30% of value, essentially making the buff 16%.

    To add on top of that. This CP star was in the game for so long, having I think 25% or 35% max value and NOBODY USED it because it was bad. So if 7-10% were bad that nobody even cared about it, why is suddenly 16% such big problem?

    At 50 into quick recovery you would be losing enough damage mitigation to negate 12% healing. 50 into blessed and damage is decreased by a lot, but I can see doing that. Blessed is 25% live rn.

    I get that it is being buffed 16% total, which is a increase 55% of the flat value. It is passively buffed 55% from CP.

    People do use and have been using Befoul. Especially with Fasalla's. For testing sakes, have someone spam snipe on you with a 46% healing debuff and see how far vigor/rally takes you. Then, use minor defile poisons. Then duel someone using reverberating bash using befoul and poisons. You will lose if they play decently and you don't burst them.
    l3alls wrote: »
    Lexxypwns wrote: »
    You didn't even mention fasalla in here when its already one of the strongest sets in the game on live. Is there a reason?

    It was reduced to 8% on PTS. but we can add 12% to the fun.

    Minor defile is 15% on PTS.

    I somehow read the Fasalla's change wrong. Thanks for the correction.

    Fasalla with 100CP in Befoul is 66% healing reduction on live. Major Defile with 100CP is 39% on live and will get buffed to 46% with Morrowind.
    The way I see it, people werent crying that fasalla is OP, people definitely werent using 100CP with Major Defile and Major Defile definitely did not have high impact on anyone that was healed by more than vigor. So 7% more is the breaking time for spammable that wasnt breaking time for fasalla yet?

    The way I see you thread. You are complaining about mechanic that finally gets to work. Past 2 years you probably got used to Major Defile never be a thing you should care about, but now you fill have to. Someone with Major Defile and enough CP will now counter your build the same way you can make builds that counter others.

    The only thing I get behind as being possible cancer in relation to Befoul and Major Defile is the AoE one from Warden.

    //EDIT:
    Not to mention we are still comparing CP buffed MAJOR DEBUFF Defile with CP buffed standard healing and not cp buffed MAJOR BUFF.
    Guess what happens when you put Minor/Major Mending and Minor/Major Vitality to the equation? You wont even notice Defile.
    Not to mention another thing... HEALING BUFFS from class passives, racial, sets, powered weapons.

    The way your math currently works is that you take WORST healing output possible and QQ about BEST healing reduction possible
    Edited by SodanTok on April 23, 2017 9:24AM
  • Juhasow
    Juhasow
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    l3alls wrote: »
    Juhasow wrote: »
    So with major and minor defile applied and befoul maxed You'll have 57% healing reduced if I am counting this correctly (healing debuffs are multiplicative). Still doesnt outperforms current meta with fasala where You are able to reduce enemie healing by over 90%.

    46 + 23 = 69%

    You do realize those debuffs are multiplicative not additive and You count them much different then just by simple adding one to another ?

    Formula is X*0,46+0,46*0,23= ~0,57X so Your heal will be cut by 57%

    Current state of the game where Fasala have 50% assuming You have 100 CP in befoul (33% increasing healing debuffs values) and also applying major defile on target will be X*0,66+0,66*0,4=~0,92X so fasala and reverb lowers healing by 92% and will lower healing by 57% after update with Befoul increased to 55%.

    Do You see the difference and do You know now why They're increasing Befoul value in next update ?
    Edited by Juhasow on April 23, 2017 12:40PM
  • Jawasa
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    How many people here are snipe monkeys that xv1 or Mag sorcs that dont shield stack?

    As a templar you can just purge it. I think mostly it will effect players that get zerged when running solo or in a small group 2-4 players.
  • Own
    Own
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    Xsorus wrote: »
    You realize you'll have less healing debuffs in morrowwind then live right now? I run a fasalla, major defile build with a charged disease proc right now and against good healers it still isn't enough

    Not to mention healing debuffs use to be a standard 50% reduction

    you do realize disease glyph is major defile right? Fasalla's alone was too much... I don't see how it's not. 46% for whoever runs major defile is too much.
    l3alls wrote: »
    So 100CP points to reduce your healing by 16% more if I use Major Defile is somehow end of the world, but 100CP to increase your healing by 22% (50 in blessed and 50 in quick recovery) in all situations even before applying mending and vitality is fine?

    "Nothing should be passively buffed 55%"
    It is buffed by 16%. Every CP buff in the game that has values like +15% +25% +35% is buffing 100% of value. Major Defile is only 30% of value, essentially making the buff 16%.

    To add on top of that. This CP star was in the game for so long, having I think 25% or 35% max value and NOBODY USED it because it was bad. So if 7-10% were bad that nobody even cared about it, why is suddenly 16% such big problem?

    At 50 into quick recovery you would be losing enough damage mitigation to negate 12% healing. 50 into blessed and damage is decreased by a lot, but I can see doing that. Blessed is 25% live rn.

    I get that it is being buffed 16% total, which is a increase 55% of the flat value. It is passively buffed 55% from CP.

    People do use and have been using Befoul. Especially with Fasalla's. For testing sakes, have someone spam snipe on you with a 46% healing debuff and see how far vigor/rally takes you. Then, use minor defile poisons. Then duel someone using reverberating bash using befoul and poisons. You will lose if they play decently and you don't burst them.
    l3alls wrote: »
    Lexxypwns wrote: »
    You didn't even mention fasalla in here when its already one of the strongest sets in the game on live. Is there a reason?

    It was reduced to 8% on PTS. but we can add 12% to the fun.

    Minor defile is 15% on PTS.

    I somehow read the Fasalla's change wrong. Thanks for the correction.

    Fasalla with 100CP in Befoul is 66% healing reduction on live. Major Defile with 100CP is 39% on live and will get buffed to 46% with Morrowind.
    The way I see it, people werent crying that fasalla is OP, people definitely werent using 100CP with Major Defile and Major Defile definitely did not have high impact on anyone that was healed by more than vigor. So 7% more is the breaking time for spammable that wasnt breaking time for fasalla yet?

    The way I see you thread. You are complaining about mechanic that finally gets to work. Past 2 years you probably got used to Major Defile never be a thing you should care about, but now you fill have to. Someone with Major Defile and enough CP will now counter your build the same way you can make builds that counter others.

    The only thing I get behind as being possible cancer in relation to Befoul and Major Defile is the AoE one from Warden.

    //EDIT:
    Not to mention we are still comparing CP buffed MAJOR DEBUFF Defile with CP buffed standard healing and not cp buffed MAJOR BUFF.
    Guess what happens when you put Minor/Major Mending and Minor/Major Vitality to the equation? You wont even notice Defile.
    Not to mention another thing... HEALING BUFFS from class passives, racial, sets, powered weapons.

    The way your math currently works is that you take WORST healing output possible and QQ about BEST healing reduction possible

    It was broken AF and many people did complain about it.. Decide to run a DoT build, hurricane, a Battle Axe and you're done for. I don't think you understand. Yeah Fasalla's noobs running around was workable by avoiding them, and the fact that they did less damage for running the set. Now full DPS can apply 46% and destroy you. And it will be everywhere. If you think sustain changes are going to stop full DPS setups, you are wrong. People were definitely NOT putting 100 pts into before for major defile alone. Fasallas noobs were. When my vigor ticks go from over 2k to 400 just by someone showing up, that is wrong. And that was what is happening to me constantly. Maybe you run in large groups and it doesn't bother you?

    How is the AoE Major Defile from Warden possibly broken and the current 50% from fasallas just for showing up ok?

    Yeah sure, Mending and Vitality will negate it.. but where am I getting that from? Igneous shield that goes away in 1 hit? Warden? Minor from Templar now? Malubeth? a Sorc does what to get this?

    Sure.. I'll swap to an argonian and use powered weapons.
    Juhasow wrote: »
    l3alls wrote: »
    Juhasow wrote: »
    So with major and minor defile applied and befoul maxed You'll have 57% healing reduced if I am counting this correctly (healing debuffs are multiplicative). Still doesnt outperforms current meta with fasala where You are able to reduce enemie healing by over 90%.

    46 + 23 = 69%

    You do realize those debuffs are multiplicative not additive and You count them much different then just by simple adding one to another ?

    Formula is X*0,46+0,46*0,23= ~0,57X so Your heal will be cut by 57%

    Current state of the game where Fasala have 50% assuming You have 100 CP in befoul (33% increasing healing debuffs values) and also applying major defile on target will be X*0,66+0,66*0,4=~0,92X so fasala and reverb lowers healing by 92% and will lower healing by 57% after update with Befoul increased to 55%.

    Do You see the difference and do You know now why They're increasing Befoul value in next update ?

    Thanks for this. Please get on and see if this is actually applying this way.
    Jawasa wrote: »
    How many people here are snipe monkeys that xv1 or Mag sorcs that dont shield stack?

    As a templar you can just purge it. I think mostly it will effect players that get zerged when running solo or in a small group 2-4 players.

    Small scale gets screwed. But balling up and stacking heals on each other might workout fine. sounds fun.
  • Ladislao
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    l3alls wrote: »
    you do realize disease glyph is major defile right?
    Was it in patch notes? Or are you new to status effects?
    Everything is viable
  • runa_gate
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    Ladislao wrote: »
    l3alls wrote: »
    you do realize disease glyph is major defile right?
    Was it in patch notes? Or are you new to status effects?

    In fairness only the people who have played ESO the longest seem to know all the status effects. It's not like there's someplace in-game that they're explained (which drives me nuts, so I explain them to anyone who'll listen). Whereas nowadays there's so many newbies vs. veterans that they all seem to pass around these myths rather than have someone teach them accurate information. Certainly these forums exacerbate this problem since mysteriously you can post idiotic and untrue things all day long but for some reason not call people on their misinformation and pointless spamming.
  • Own
    Own
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    Ladislao wrote: »
    l3alls wrote: »
    you do realize disease glyph is major defile right?
    Was it in patch notes? Or are you new to status effects?

    It was changed from minor. Go try it.
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