sodantokb16_ESO wrote: »So 100CP points to reduce your healing by 16% more if I use Major Defile is somehow end of the world, but 100CP to increase your healing by 22% (50 in blessed and 50 in quick recovery) in all situations even before applying mending and vitality is fine?
"Nothing should be passively buffed 55%"
It is buffed by 16%. Every CP buff in the game that has values like +15% +25% +35% is buffing 100% of value. Major Defile is only 30% of value, essentially making the buff 16%.
To add on top of that. This CP star was in the game for so long, having I think 25% or 35% max value and NOBODY USED it because it was bad. So if 7-10% were bad that nobody even cared about it, why is suddenly 16% such big problem?
NightbladeMechanics wrote: »
I'll personally be running a health build Warden in fasalas, with 100 points into befoul and using the AoE defile. Cuz using Zos's mechanics to abuse the game is always fun.
I'll personally be running a health build Warden in fasalas, with 100 points into befoul and using the AoE defile. Cuz using Zos's mechanics to abuse the game is always fun.
NightbladeMechanics wrote: »I'll personally be running a health build Warden in fasalas, with 100 points into befoul and using the AoE defile. Cuz using Zos's mechanics to abuse the game is always fun.
I cringe at the thought of this.
But please do it. I've lost patience with broken mechanics, and that aoe major defile was a bad idea.
Strider_Roshin wrote: »Death Stroke should keep Major Defile since it's an ultimate. Spammable abilities like Reverb, Lethal Arrow, and new Warden AoE heal/major defile should be changed to minor.
Strider_Roshin wrote: »Death Stroke should keep Major Defile since it's an ultimate. Spammable abilities like Reverb, Lethal Arrow, and new Warden AoE heal/major defile should be changed to minor.
sodantokb16_ESO wrote: »So 100CP points to reduce your healing by 16% more if I use Major Defile is somehow end of the world, but 100CP to increase your healing by 22% (50 in blessed and 50 in quick recovery) in all situations even before applying mending and vitality is fine?
"Nothing should be passively buffed 55%"
It is buffed by 16%. Every CP buff in the game that has values like +15% +25% +35% is buffing 100% of value. Major Defile is only 30% of value, essentially making the buff 16%.
To add on top of that. This CP star was in the game for so long, having I think 25% or 35% max value and NOBODY USED it because it was bad. So if 7-10% were bad that nobody even cared about it, why is suddenly 16% such big problem?
At 50 into quick recovery you would be losing enough damage mitigation to negate 12% healing. 50 into blessed and damage is decreased by a lot, but I can see doing that. Blessed is 25% live rn.
I get that it is being buffed 16% total, which is a increase 55% of the flat value. It is passively buffed 55% from CP.
People do use and have been using Befoul. Especially with Fasalla's. For testing sakes, have someone spam snipe on you with a 46% healing debuff and see how far vigor/rally takes you. Then, use minor defile poisons. Then duel someone using reverberating bash using befoul and poisons. You will lose if they play decently and you don't burst them.NightbladeMechanics wrote: »
I somehow read the Fasalla's change wrong. Thanks for the correction.
You realize you'll have less healing debuffs in morrowwind then live right now? I run a fasalla, major defile build with a charged disease proc right now and against good healers it still isn't enough
Not to mention healing debuffs use to be a standard 50% reduction
sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »So 100CP points to reduce your healing by 16% more if I use Major Defile is somehow end of the world, but 100CP to increase your healing by 22% (50 in blessed and 50 in quick recovery) in all situations even before applying mending and vitality is fine?
"Nothing should be passively buffed 55%"
It is buffed by 16%. Every CP buff in the game that has values like +15% +25% +35% is buffing 100% of value. Major Defile is only 30% of value, essentially making the buff 16%.
To add on top of that. This CP star was in the game for so long, having I think 25% or 35% max value and NOBODY USED it because it was bad. So if 7-10% were bad that nobody even cared about it, why is suddenly 16% such big problem?
At 50 into quick recovery you would be losing enough damage mitigation to negate 12% healing. 50 into blessed and damage is decreased by a lot, but I can see doing that. Blessed is 25% live rn.
I get that it is being buffed 16% total, which is a increase 55% of the flat value. It is passively buffed 55% from CP.
People do use and have been using Befoul. Especially with Fasalla's. For testing sakes, have someone spam snipe on you with a 46% healing debuff and see how far vigor/rally takes you. Then, use minor defile poisons. Then duel someone using reverberating bash using befoul and poisons. You will lose if they play decently and you don't burst them.NightbladeMechanics wrote: »
I somehow read the Fasalla's change wrong. Thanks for the correction.
Fasalla with 100CP in Befoul is 66% healing reduction on live. Major Defile with 100CP is 39% on live and will get buffed to 46% with Morrowind.
The way I see it, people werent crying that fasalla is OP, people definitely werent using 100CP with Major Defile and Major Defile definitely did not have high impact on anyone that was healed by more than vigor. So 7% more is the breaking time for spammable that wasnt breaking time for fasalla yet?
The way I see you thread. You are complaining about mechanic that finally gets to work. Past 2 years you probably got used to Major Defile never be a thing you should care about, but now you fill have to. Someone with Major Defile and enough CP will now counter your build the same way you can make builds that counter others.
The only thing I get behind as being possible cancer in relation to Befoul and Major Defile is the AoE one from Warden.
//EDIT:
Not to mention we are still comparing CP buffed MAJOR DEBUFF Defile with CP buffed standard healing and not cp buffed MAJOR BUFF.
Guess what happens when you put Minor/Major Mending and Minor/Major Vitality to the equation? You wont even notice Defile.
Not to mention another thing... HEALING BUFFS from class passives, racial, sets, powered weapons.
The way your math currently works is that you take WORST healing output possible and QQ about BEST healing reduction possible
You do realize those debuffs are multiplicative not additive and You count them much different then just by simple adding one to another ?
Formula is X*0,46+0,46*0,23= ~0,57X so Your heal will be cut by 57%
Current state of the game where Fasala have 50% assuming You have 100 CP in befoul (33% increasing healing debuffs values) and also applying major defile on target will be X*0,66+0,66*0,4=~0,92X so fasala and reverb lowers healing by 92% and will lower healing by 57% after update with Befoul increased to 55%.
Do You see the difference and do You know now why They're increasing Befoul value in next update ?
How many people here are snipe monkeys that xv1 or Mag sorcs that dont shield stack?
As a templar you can just purge it. I think mostly it will effect players that get zerged when running solo or in a small group 2-4 players.