Stormwitch2025 wrote: »You ask people opinions and so you're going get mine...LOL!! Please be gentle I am going shoot straight from the hip.
** The current state of the MMO genre is one of instant gratification rather then, work hard and learning to be the best. It is log on and instantly be the bad arse you have always dreamed to be. This mentality has created mostly inadequate damage dealers as you put it or as we always called it ' DPS ". The holy trinity of the genre has also come under attack by the creators of the newer titles trying to blur the lines between roles under the guise of creating more diversity when in fact it is only creating less stability. I for one will not start going to normal dungeons until I am a Level 50 / 160 champion point character and veterans only once I have maxed out the gear to all legendary set( yellow ) and know my rotations and how to put out the most damage I can squeeze out for my team.
** All that being said players these days are really cruel and unkind to people that are just learning the games. They call them names that are really hurtful and kick them from groups without trying to work with them to help the person become a better player. Tanking and Healing takes practice and long long hours of messing up to learn how to correct your play-style. The only place to really learn this is in dungeons or at the least in groups for world boss runs and delve diving.
**** Players have grown accustomed to the intolerance and ignorance of the community of new players in the genre and join the dungeons regardless of their ability knowing that even being the best at their role will not insure they will not be the victim of the immature ass hats that seem to dominate the genre these days.
ragingphoinix wrote: »It's my preferred play style. I also play ranged exclusively because I like being able to see the fight. If I wanted to be 'the hero', I'd tank. I have no interest in healing.
Can agree completely. I've found a few great DPS through group finder or zone pug and have been asked to friends-list. Once a few do this there's no need for heal or tanks to deal with PUGs any more, thus exacerbating the wait time issue.Dragonking06 wrote: »This, lol. I sometimes do PUG dungeons (to put myself to the test, albeit sometimes leading to my frustration) and over the last couple of days I've had people wanting to add me to their friends list, asking if they can do pledges with me in future.
Incidentally, I'm pretty sure that puts you better than at least half the group-finder DD role.I like to heal and tank more than DD because with a DD, it's just running the same rotation over and over and over, ok step out of red, and over and over, etc.
I've loved playing DW from about the time of Neverwinter Nights, IIRC. Since then I've simply played DW whenever I can, including now in ESO. I can switch gear to tank most (if not all) nDungeons (haven't really tried vet), and most World Bosses, so I often do that. But my favourite remains DD - I simply enjoy it more.
As for glory - that goes to whoever performs. I'm a mediocre player at best, so I can't claim any for myself. Last night in an nSO run, my health was stuck at about 65% from someplace before the last boss, up to the end. Somehow the healers kept me alive despite me having only about 10k health. They were the heroes there, and I acknowledged them as such.
I think I'd make a better tank than a DD - the pace is normally a bit slower, and there's less things that can kill you. But with a Stamblade there's just something really fun about standing under the boss' feet, jabbing jabbing jabbing. Any mistake can kill me, and I have to focus 100% of the time in order to survive.
Tanking feels more forgiving. DD feels like being on the cutting edge the whole time. I know that tanking might be harder (I'm not close to brave enough to tank HRC's Warrior!), but the above is just how I perceive it.
Sabbathius wrote: »The answer is very simple, and tons of people in this thread missed it completely.
The game has a lot of content, most of it in fact, that HAS to be done as DD. You can't heal vMA to death. Yeah, you can do it as tank or heals, but how's your score? Want to kill world bosses? Sure you can do them (many of them anyway, some you can't because they self-heal and your DPS is ***) as tank or heals. But they're meant to be done as DPS. Want to solo a vet dungeon? It'll take you considerably longer as healer/tank. Want to farm some gold off of Imperial mobs, while wearing Prosperous set? If you do it as tank/heals, you'll be stupidly inefficient. And so on, and so forth.
What I'm getting at is, the game is centered around KILLING. Tanking and healing are just the means to an end. DD does the actual work. It is also more applicable to all facets of the game. For example, if you want to run a really, really fast dungeon normal mode? You don't need a tank or heals at all, a full team of self-sustaining DD builds will do it far faster. Even leveling and CP farming, try to do it as a tank, and you'll be pulling your hair out.
In short, it's got nothing to do with fun, or what people prefer. It's a factor, yes. But ultimately it's just the way they designed the game. As long as only killing matters for 95% of the game's content, there will be more DD.
AcadianPaladin wrote: »@faerigirl As I healer, my elf would also follow a good tank into the burning fires of hell.
Not long ago, she and a tank she did not know cleared a wb. He aggro'd the boss, turned it away from my elf, kept the boss in one spot and withstood the full wrath of the boss. As a result, my healer could keep the tank under shards, two HoTs and the boss under both purify and eledrain the entire fight. She even could get close enough to work sweeps into her rotation. The fight took awhile but neither of us ever went below 95% health. Simply the most elegant wb takedown she has had the priviledge to help with. Yeah, she adores tanks and they will always be her primary focus during a fight.
I can't speak for anyone else, but my answer: because I don't know how to play them.So why so few Tanks and Healers?
Well we do have the heal skill line with a few passives on it. The BoL burst heal potential is nice although no healer would (or rather, should) use it as the primary heal. I did do a test vCOS the other night with no BoL slotted though and we did fairly well but our group was fairly high DPS and was disciplined enough to not run too far from me.I also find it extremely problematic most healers are Templars.
Because tanks and healers become USELESS in this game in all content but in veteran Trials + vCoS + vRoM + vDSA. All other content can be completed with 3 or 4 DPS.
Now, I know that several group content mechanics can be bypassed with high enough DPS and that other mechanics include a DPS check. However, Damage Dealers rely more heavily on proper Tanking than most of them would like to admit, to lead the enemies into their AoE's, to turn them away from their position to save them dodge time, etc. They also rely on competent Healers to keep them buffed and with enough HOT's for them to focus on one task. So why so few Tanks and Healers?
My assertion about the numbers comes from Vet Group Finder queues, where with a Tank or a Healer I immediately pick up a group, while it takes ages with a DD.
My opinion is that "everyone" wants to be the hero that slays the "dragon", to be in the spotlight - probably a reflection of the times - and so it may be in fashion to build for DPS (even if not competently) instead of opting for one of the support roles of Tank or Healer.
I would like to hear other opinions on the matter.
- One of first dungeons I tanked, and my first monster head ever was from Bogdan; while other group members rushed to use their keys, I took time to pose with my fresh trophy, removing disguise (I don't like how Ebony style looks) and looking like I imagine a classic hero, warrior in heavy armor who defeated the dragon"everyone" wants to be the hero that slays the "dragon", to be in the spotlight

Now, I know that several group content mechanics can be bypassed with high enough DPS and that other mechanics include a DPS check. However, Damage Dealers rely more heavily on proper Tanking than most of them would like to admit, to lead the enemies into their AoE's, to turn them away from their position to save them dodge time, etc. They also rely on competent Healers to keep them buffed and with enough HOT's for them to focus on one task. So why so few Tanks and Healers?
My assertion about the numbers comes from Vet Group Finder queues, where with a Tank or a Healer I immediately pick up a group, while it takes ages with a DD.
My opinion is that "everyone" wants to be the hero that slays the "dragon", to be in the spotlight - probably a reflection of the times - and so it may be in fashion to build for DPS (even if not competently) instead of opting for one of the support roles of Tank or Healer.
I would like to hear other opinions on the matter.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I've always been healer in mmos, sometimes tank.
In this game I find those roles boring compared to DPS. Seems more challenging and fun to me. Maybe I've matured into the role :-P
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***