So far the main changes i see are the coming of warden and the reduced sustian, which as a pvp player im ecstatic about. I completely agree with zos that sustain is stupidly easy conpared to earlier eso. I dont really care about much else of the changes because they dont seem all bad, maybe im missing something.
What is so bad about morrowind?
@subtlezeroub17_ESO absolutely, you are right. In group of few hundred thousand or even millions of people you will always find those that cry wolf.
But then again i witnessed SWG and other MMOs downfall caused by one unfortunate patch. They didn't die immediately, this true, but the fact is, this happens too.
Dont get me wrong, im not saying thats the case with Morrowind. In fact i would be surprised if it was, but it might be because there are many people, that for TES lore, or because this is their first MMO and they fell in love will tolerate much more than in other non TES MMO titles.
Doctordarkspawn wrote: »People hate change.
Incorrect.
Morrowind is changing one of the fundemental pillars of the game, resource management. The game is practically built off continuous damage. Now that we're not going to do that, people are not only worried about the usual build editing (Which has become a chore) and their also worried about the fact we might not actually be mathematically able to do many of the mechanics, thus widening the gap between the majority of the playerbase, and the few elite, who are themselves dwindling.
Compound it by the fact at least one major streamer is leaving after being directly invited to ZOS and -asked- his opinion on where to take the direction of the game, and either being ignored or taken far too litterally, and people are panicing because none of this screams 'good update'.
Sneaky-Snurr wrote: »Because...
Ugh nvm too sick and tired to list down what's wrong with the lates notes.
So far? pvp wise.. No noticable change to burst, big changes to sustain
i.e Burst is still the best thing to build for, so nothing much will change at all
ScooberSteve wrote: »You people seriously dont get it do you. They drastically changed the game mechanics. I think i speak for everyone when i say im over grinding for gear. The effort it would take to regrind gear rebalance my build. Test how viable it is tweek it.
Whats wrong with wanting to pvp and not grind forever for gear sets. Elder foreveringrindinggearsets Online
@subtlezeroub17_ESO absolutely, you are right. In group of few hundred thousand or even millions of people you will always find those that cry wolf.
But then again i witnessed SWG and other MMOs downfall caused by one unfortunate patch. They didn't die immediately, this true, but the fact is, this happens too.
Dont get me wrong, im not saying thats the case with Morrowind. In fact i would be surprised if it was, but it might be because there are many people, that for TES lore, or because this is their first MMO and they fell in love will tolerate much more than in other non TES MMO titles.
Don't see how animation cancel give resources at all outside of ultimate from light attacks.Vulture051 wrote: »Resource issues. The "infinite" resources they talk about come from animation cancelling. Instead of preventing that they're nerfing us across the board and people that aren't gaming the system to weave in light attacks are the ones that are going to really feel it.
Elsterchen wrote: »1)There are classes and builds out there that can solo any dungeon in like 10-15 minutes.
2) There are classes and builds out there that can tank and heal at the same time negating the need for a healer.
3)There are classes and builds out there that can solo world bosses.
And people are complaining about getting nerfed? Pfff
All of that is fun and everything but if people cannot see why that is completely unbalanced then...
Change happens in every MMO out there.
Please inform yourself:
1) PVE in ESO is meant to be played by a solo player. This does make sense as the vestige is one person ... and the story played is that of the vestige and not the vestige and his guild/friends/random ppl passing by/etc.
Nothing in the PTS patch notes aims to change that. Dungeons are part of this story, to solo them is perfectly normal.
To make this clear, even after the patch every player should be able to solo dungeons in PVE, the class that can sprint through a dungeon naked and blindfolded and still kill all mobs atm will not loose any of the abilities to do what they do with the next patch. For the rest it will take a little more time (then it already does compared to sorcs). And THIS is why ppl fail to see the fun in this nerfs.
2) Please inform yourself about the class skills. You will find that each class can heal and tank at the same time - and no, ppl do not complain about this getting nerfed. Simply because this isn't what this patch is going to be about. To be able to tank and heal and even do damage on top of it with any class is intended by design and no one playing ESO for longer then a handfull of weeks will think this is going to change.
Simply spoken: all classes have skills to provide a toolset for each role: healer, DD, tank. These roles are not important for PVE, they are important for endcontend namely PVP, trials, pledges. Atm classes greatly differ in their abilty to fill these roles hence take part in endcontent. The new patch is not aiming to change this basic concept and in no way it has been a question of one class only fills one role in ESO. The complains in the forum are not about this core - approach but about the removal of many to all skills to certain classes that actually made it possible for each class to fill all roles AND be somewhat viable in endcontent. If the patch goes live as it is, some classes will loose the ability or the opportunity to perform in any 1 or even 2 of these roles in endcontend situations. If we look at PVP this means some classes loose the ability to perfom in PVP at a level that is higher than just beeing the punching ball for any other class. In trails and pledges some classes will not loose their ability but most likely their oportunity to take part. Since trials etc are centered around good group play its natural that ppl will check if their teammates are able to provide a noteable contribution. We (the players) know that especially for this endcontend some classes are already having trouble meeting the standards even PUG groups are expecting - funny enough with the patch the class that is regarded the worst class for PVE endcontend already will see the nerf hammer heavily hitting them. Again, this is most probably the reason why ppl fail to see the fun... especially NBs.
3) Yes ... and dolmen too if they get a chance to do so, maybe i am spoiling some fun for you, but during your quests you repeatedly defeat bosses and in one quest: solo a dolmen. Its not harder to do this with worldbosses once you know what you are doing and use the abilities you got wisely. i am pretty sure the patch notes do not aim at changing this, nor is any player (exept you it seems) complaining about the abilty to solo at least some world bosses.
You see, nothing you mentioned is actually in any way a topic in the changes to come... and please take the time to read everything up -- even if its just to prove me wrong. I urge you, as the changes that are going to hit us will be hard, but not in a way you currently imagine.
Lastly, I like to add... ESO is not "any mmo" it specifically doesn't want to be like "any mmo". Nor do many, I even imagine it to be a majority, players want ESO to be like "any mmo". Sure, changes are met with alot of drama here in the forums, but least assured this time every player i know first fell into shock after reading the patch notes. You surely have not noted that there are no: "Yeah class/playstile/race XY got nerfed and i like it!" - threads, which is very unusal. As far as I know both sides: support and drama are vocal and provide valid arguments as well drama and outcry. I see very little on the support side ... and honestly, even drama and outcry is LOW. People try to argue on a basis that allows discussions, even notorious baiters are quiet to an unusual extend. But, hey, you know it all, right?
Sneaky-Snurr wrote: »Because...
Ugh nvm too sick and tired to list down what's wrong with the lates notes.
FireCowCommando wrote: »ESO already lost most of its hardcore player base, and PvP player base. I dont understand why ZoS doesn't just leave these infinite resource/high damage builds alone, they are not going to draw in a significant amount of players who left.
Everyone i know who played ESO for its PvP for 1-2 years will never touch this game no matter how its changed. ZoS has been moving away from its original combat system for such a long time. Even if resources were difficult to manage like they used to be so many nerfs to abilities have happened from then to now its silly to just try to press reset with resource management.
Gandrhulf_Harbard wrote: »So far the main changes i see are the coming of warden and the reduced sustian, which as a pvp player im ecstatic about. I completely agree with zos that sustain is stupidly easy conpared to earlier eso. I dont really care about much else of the changes because they dont seem all bad, maybe im missing something.
What is so bad about morrowind?
Yeah you're missing the bit where not everyone, in fact not even the majority, give a damn about PvP.
You're missing the bit where PvE players - who are the significant majority - are sick and tired of seeing their play style, their class, their builds nerfed through the floor just because a vocal minority of PvPers whine when someone beats them.
Don't like getting beat in PvP you have two choices - 1) Git Gud 2) Stop Playing PvP.
I knew I was never going to get good enough at PvP to enjoy it as much as I would want, so I stopped playing PvP.
Not once, not ever, did I throw dolly out the pram and rant that X needs to be nerfed, because I knew those nerfs would have far more impact on PvE than they do on PvP because far fewer players regularly PvP.
All The Best
So far the main changes i see are the coming of warden and the reduced sustian, which as a pvp player im ecstatic about. I completely agree with zos that sustain is stupidly easy conpared to earlier eso. I dont really care about much else of the changes because they dont seem all bad, maybe im missing something.
What is so bad about morrowind?
I have yet to play an MMO where they don't completely rework entire systems and mechanics every expansion.
You get used to it, and learn to adapt.
Get used to it, they're likely doing the same thing in the next expansion.
Tavore1138 wrote: »So far the main changes i see are the coming of warden and the reduced sustian, which as a pvp player im ecstatic about. I completely agree with zos that sustain is stupidly easy conpared to earlier eso. I dont really care about much else of the changes because they dont seem all bad, maybe im missing something.
What is so bad about morrowind?
The short answer is that the sweeping changes to resource management make combat feel static and boring and thus makes combat in the game feel like a chore instead of fun - basically doing the same content is not harder or more skilled it just takes longer and you have less fun doing it...