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What are people dreading so much about morrowind patch?

hassubhai
hassubhai
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So far the main changes i see are the coming of warden and the reduced sustian, which as a pvp player im ecstatic about. I completely agree with zos that sustain is stupidly easy conpared to earlier eso. I dont really care about much else of the changes because they dont seem all bad, maybe im missing something.

What is so bad about morrowind?

Best Answer

  • Vulture051
    Vulture051
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    Resource issues. The "infinite" resources they talk about come from animation cancelling. Instead of preventing that they're nerfing us across the board and people that aren't gaming the system to weave in light attacks are the ones that are going to really feel it.
    Answer ✓
  • Tasear
    Tasear
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    People hate change.
  • zaria
    zaria
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    Well hope you are not an redguard nightblade
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • hassubhai
    hassubhai
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    zaria wrote: »
    Well hope you are not an redguard nightblade

    Buffs and nerfs happen all the time, nothing wrong with trying a different class or race for one patch
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    hassubhai wrote: »
    So far the main changes i see are the coming of warden and the reduced sustian, which as a pvp player im ecstatic about. I completely agree with zos that sustain is stupidly easy conpared to earlier eso. I dont really care about much else of the changes because they dont seem all bad, maybe im missing something.

    What is so bad about morrowind?

    Yeah you're missing the bit where not everyone, in fact not even the majority, give a damn about PvP.

    You're missing the bit where PvE players - who are the significant majority - are sick and tired of seeing their play style, their class, their builds nerfed through the floor just because a vocal minority of PvPers whine when someone beats them.

    Don't like getting beat in PvP you have two choices - 1) Git Gud 2) Stop Playing PvP.

    I knew I was never going to get good enough at PvP to enjoy it as much as I would want, so I stopped playing PvP.
    Not once, not ever, did I throw dolly out the pram and rant that X needs to be nerfed, because I knew those nerfs would have far more impact on PvE than they do on PvP because far fewer players regularly PvP.

    All The Best

    Edited by Gandrhulf_Harbard on April 23, 2017 10:56AM
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Ch4mpTW
    Ch4mpTW
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    hassubhai wrote: »
    So far the main changes i see are the coming of warden and the reduced sustian, which as a pvp player im ecstatic about. I completely agree with zos that sustain is stupidly easy conpared to earlier eso. I dont really care about much else of the changes because they dont seem all bad, maybe im missing something.

    What is so bad about morrowind?

    Yeah you're missing the bit where not everyone, in fact not even the majority, give a damn about PvP.

    You're missing the bit where PvE players - who are the significant majority - are sick and tired of seeing their play style, their class, their builds nerfed through the floor just because a vocal minority of PvPers whine when someone beats them.

    Don't like getting beat in PvP you have two choices - 1) Git Gud 2) Stop Playing PvP.

    I knew I was never going to get good enough at PvP to enjoy it as much as I would want, so I stopped playing PvP.
    Not once, not ever, did I throw dolly out the pram and rant that X needs to be nerfed, because I knew those nerfs would have far more impact on PvE than they do on PvP because far fewer players regularly PvP.

    All The Best

    I agree with. To be honest, I'm still waiting for ZOS to announce that they've decided to remove PvP entirely, in order to increase overall performance and stability of the game. This would not only provide an ease of strain on ZOS' servers, but would make balancing things so much more easier. You wouldn't have to balance things around their performance in a player against player atmosphere. Thus resulting in probably shields having their duration increased once more, and things like dynamic ultimate returning.
  • hassubhai
    hassubhai
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    hassubhai wrote: »
    So far the main changes i see are the coming of warden and the reduced sustian, which as a pvp player im ecstatic about. I completely agree with zos that sustain is stupidly easy conpared to earlier eso. I dont really care about much else of the changes because they dont seem all bad, maybe im missing something.

    What is so bad about morrowind?

    Yeah you're missing the bit where not everyone, in fact not even the majority, give a damn about PvP.

    You're missing the bit where PvE players - who are the significant majority - are sick and tired of seeing their play style, their class, their builds nerfed through the floor just because a vocal minority of PvPers whine when someone beats them.

    Don't like getting beat in PvP you have two choices - 1) Git Gud 2) Stop Playing PvP.

    I knew I was never going to get good enough at PvP to enjoy it as much as I would want, so I stopped playing PvP.
    Not once, not ever, did I throw dolly out the pram and rant that X needs to be nerfed, because I knew those nerfs would have far more impact on PvE than they do on PvP because far fewer players regularly PvP.

    All The Best

    How does one nerf pve, if anything the content becomes more difficult for every player equally. The content is still very much doable, afaic the pve content in eso is too easy as it is. I dont see why theres an issue with content becoming all around harder for every player meaning the rewards from that content will be more rare and difficult to achieve which in turn makes pve feel alot more rewarding
  • Gandrhulf_Harbard
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    hassubhai wrote: »
    hassubhai wrote: »
    So far the main changes i see are the coming of warden and the reduced sustian, which as a pvp player im ecstatic about. I completely agree with zos that sustain is stupidly easy conpared to earlier eso. I dont really care about much else of the changes because they dont seem all bad, maybe im missing something.

    What is so bad about morrowind?

    Yeah you're missing the bit where not everyone, in fact not even the majority, give a damn about PvP.

    You're missing the bit where PvE players - who are the significant majority - are sick and tired of seeing their play style, their class, their builds nerfed through the floor just because a vocal minority of PvPers whine when someone beats them.

    Don't like getting beat in PvP you have two choices - 1) Git Gud 2) Stop Playing PvP.

    I knew I was never going to get good enough at PvP to enjoy it as much as I would want, so I stopped playing PvP.
    Not once, not ever, did I throw dolly out the pram and rant that X needs to be nerfed, because I knew those nerfs would have far more impact on PvE than they do on PvP because far fewer players regularly PvP.

    All The Best

    How does one nerf pve, if anything the content becomes more difficult for every player equally. The content is still very much doable, afaic the pve content in eso is too easy as it is. I dont see why theres an issue with content becoming all around harder for every player meaning the rewards from that content will be more rare and difficult to achieve which in turn makes pve feel alot more rewarding

    I have no problem with content getting harder.

    I have an issue when the very specific build I have spent over a year skilling and gearing up no longer works AT ALL because someone got it handed to them in Cyrodiil and whined.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • hassubhai
    hassubhai
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    hassubhai wrote: »
    hassubhai wrote: »
    So far the main changes i see are the coming of warden and the reduced sustian, which as a pvp player im ecstatic about. I completely agree with zos that sustain is stupidly easy conpared to earlier eso. I dont really care about much else of the changes because they dont seem all bad, maybe im missing something.

    What is so bad about morrowind?

    Yeah you're missing the bit where not everyone, in fact not even the majority, give a damn about PvP.

    You're missing the bit where PvE players - who are the significant majority - are sick and tired of seeing their play style, their class, their builds nerfed through the floor just because a vocal minority of PvPers whine when someone beats them.

    Don't like getting beat in PvP you have two choices - 1) Git Gud 2) Stop Playing PvP.

    I knew I was never going to get good enough at PvP to enjoy it as much as I would want, so I stopped playing PvP.
    Not once, not ever, did I throw dolly out the pram and rant that X needs to be nerfed, because I knew those nerfs would have far more impact on PvE than they do on PvP because far fewer players regularly PvP.

    All The Best

    How does one nerf pve, if anything the content becomes more difficult for every player equally. The content is still very much doable, afaic the pve content in eso is too easy as it is. I dont see why theres an issue with content becoming all around harder for every player meaning the rewards from that content will be more rare and difficult to achieve which in turn makes pve feel alot more rewarding

    I have no problem with content getting harder.

    I have an issue when the very specific build I have spent over a year skilling and gearing up no longer works AT ALL because someone got it handed to them in Cyrodiil and whined.

    All The Best

    Oh that issue then lies with Zos not balancing pvp and pve seperately meaning certain skills have different effects in pvp as opposed to pve and different numbers
  • raglau
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    hassubhai wrote: »
    hassubhai wrote: »
    So far the main changes i see are the coming of warden and the reduced sustian, which as a pvp player im ecstatic about. I completely agree with zos that sustain is stupidly easy conpared to earlier eso. I dont really care about much else of the changes because they dont seem all bad, maybe im missing something.

    What is so bad about morrowind?

    Yeah you're missing the bit where not everyone, in fact not even the majority, give a damn about PvP.

    You're missing the bit where PvE players - who are the significant majority - are sick and tired of seeing their play style, their class, their builds nerfed through the floor just because a vocal minority of PvPers whine when someone beats them.

    Don't like getting beat in PvP you have two choices - 1) Git Gud 2) Stop Playing PvP.

    I knew I was never going to get good enough at PvP to enjoy it as much as I would want, so I stopped playing PvP.
    Not once, not ever, did I throw dolly out the pram and rant that X needs to be nerfed, because I knew those nerfs would have far more impact on PvE than they do on PvP because far fewer players regularly PvP.

    All The Best

    How does one nerf pve, if anything the content becomes more difficult for every player equally. The content is still very much doable, afaic the pve content in eso is too easy as it is. I dont see why theres an issue with content becoming all around harder for every player meaning the rewards from that content will be more rare and difficult to achieve which in turn makes pve feel alot more rewarding

    Problem is that PvE content becomes harder in a 'slog fest' kind of way, the mechanics do not improve. Mechanically speaking, ESO has the dumbest mechanics of any MMO I have played to date. So reducing sustain will indeed make a fight last LONGER, but it will not be harder as such, because the same dumb mechanics remain. I don't need to use my brain any harder, but I will need to click longer, because boss fights will simply become a heavy attack slog. I guess my index finger may get some exercise, so I must be thankful for the small mercies ZOS are showing us.
    Edited by raglau on April 23, 2017 11:36AM
  • Tommy_The_Gun
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    There is a simple reason for that.
    "Class Balance"

    Just read the patch notes. People hate that ZOS is favouring one particular class... and it is not the first time they do so. It happens pretty much every time there are new patch notes. Most of the hassle is about this:
    All classes got nerfed insanely except for already super OP sorcerer:

    "Dark Exchange: This ability and its morphs now have 0.2 seconds of animation blending time at the end of their cast."


    Lets compare now it to for example NB:

    Sneak attacks no longer grant a bonus to Critical Damage when used against other players. Sneak attacks will continue to guarantee a Critical Strike and stun the target, and will also still grant a bonus to Critical Damage when used against monsters.

    Developer Comments:

    Even though Sneak attacks currently have a lower Critical Damage bonus against players than against monsters, they still allow you to burst another player down in a matter of seconds without granting them enough time to react. Removing the Critical Damage bonus against players grants victims of sneak attacks more counterplay.


    So They completely destroyed stealth dmg in cyrodill PvP while leaving sorcerer Streak, Haunting Curse and Conjured Ward shield stacking unchanged ? ? ? How on earth did ZOS designed NB to be a glass cannon stealth based dmg class. That is the whole point of assassin class. To deal a lot of dmg in short time so your enemy won't have a chance to react. And if you did not succeeded and your target had a chance to react - then you are dead... and now it is just like saying:
    You invested your time & money to create and level up an assassin NB. F**K YOU. You can no longer use this play style ! :o

    Although dragonknight & Templar (both magicka & stamina builds) are in much better situation than NB - they also got nerfed pretty badly. But Sorcerer ? Nope ! Sorcerer is still uber OP - And if those PTS changes will be introduced - it will be... super - uber - hiper OP.... :/
    35320519.jpg
  • Jacozilla
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    Gilliamtherogue posted a comprehensive, fantastically well articulated and must see review of the non-NDA changes - https://www.youtube.com/watch?v=fK5D32QGsy0

    The TLDR summary I take away, and answer to the OP re: what I dread the most? (that Gilliamtherogue explains and articulates so well....)

    Answer: the sheer insanity of ZOS to change SO MANY variables and expect to get any meaningful good, bad, what needs further changes conclusions from.

    It is not just CP changes, but skill cost increases, skill revamps in small, moderate, and some cases huge ways, plus of course the class rebalancing.

    Change CP only first, see what effect it has and what the community thinks AFTER it all goes live. Let some time go by for it to sink it, have people adapt, then give feedback based on actual adaptation to that ONE VARIABLE or class of variable changed.

    Then if needed add or reduce skill costs. Then if needed tweak some class changes. Doing all three of these major areas at once is utter insanity if one expects reasonably conclusions to be drawn with positive answers to 'ok - this X was the problem. We over tweaked it, so will adjust it to'.

    I am on PTS. I have tested my builds and various classes. It is hysterical over reaction to say the CP sustain changes are not adaptable nor survivable. But when you add ALL the mass changes lumped together, it sure as hell feels a LOT less FUN.

    Remember that other game metric ZOS? You know, besides the holy game balance, "vision of our game play", etc? After I got done tweaking and adapting to mitigate as much of the sustain nerfs as possible, it was entirely possible to keep playing many aspects of the game as before - but it sure as hell felt lot, lot less fun. Good job.

    Change things ONE at a TIME.

    Remember that no matter how your math adds up, or doesn't - if it doesn't feel fun anymore, what the heck is the point of the game anymore?
  • Shad0wfire99
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    hassubhai wrote: »
    hassubhai wrote: »
    hassubhai wrote: »
    So far the main changes i see are the coming of warden and the reduced sustian, which as a pvp player im ecstatic about. I completely agree with zos that sustain is stupidly easy conpared to earlier eso. I dont really care about much else of the changes because they dont seem all bad, maybe im missing something.

    What is so bad about morrowind?

    Yeah you're missing the bit where not everyone, in fact not even the majority, give a damn about PvP.

    You're missing the bit where PvE players - who are the significant majority - are sick and tired of seeing their play style, their class, their builds nerfed through the floor just because a vocal minority of PvPers whine when someone beats them.

    Don't like getting beat in PvP you have two choices - 1) Git Gud 2) Stop Playing PvP.

    I knew I was never going to get good enough at PvP to enjoy it as much as I would want, so I stopped playing PvP.
    Not once, not ever, did I throw dolly out the pram and rant that X needs to be nerfed, because I knew those nerfs would have far more impact on PvE than they do on PvP because far fewer players regularly PvP.

    All The Best

    How does one nerf pve, if anything the content becomes more difficult for every player equally. The content is still very much doable, afaic the pve content in eso is too easy as it is. I dont see why theres an issue with content becoming all around harder for every player meaning the rewards from that content will be more rare and difficult to achieve which in turn makes pve feel alot more rewarding

    I have no problem with content getting harder.

    I have an issue when the very specific build I have spent over a year skilling and gearing up no longer works AT ALL because someone got it handed to them in Cyrodiil and whined.

    All The Best

    Oh that issue then lies with Zos not balancing pvp and pve seperately meaning certain skills have different effects in pvp as opposed to pve and different numbers

    That, indeed, is the problem here. For some reason the devs seem to have no interest in balancing PvE and PvP separately, even though that would probably make their jobs much easier in the long run.


    XBox NA
  • hassubhai
    hassubhai
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    praglaud wrote: »
    hassubhai wrote: »
    hassubhai wrote: »
    So far the main changes i see are the coming of warden and the reduced sustian, which as a pvp player im ecstatic about. I completely agree with zos that sustain is stupidly easy conpared to earlier eso. I dont really care about much else of the changes because they dont seem all bad, maybe im missing something.

    What is so bad about morrowind?

    Yeah you're missing the bit where not everyone, in fact not even the majority, give a damn about PvP.

    You're missing the bit where PvE players - who are the significant majority - are sick and tired of seeing their play style, their class, their builds nerfed through the floor just because a vocal minority of PvPers whine when someone beats them.

    Don't like getting beat in PvP you have two choices - 1) Git Gud 2) Stop Playing PvP.

    I knew I was never going to get good enough at PvP to enjoy it as much as I would want, so I stopped playing PvP.
    Not once, not ever, did I throw dolly out the pram and rant that X needs to be nerfed, because I knew those nerfs would have far more impact on PvE than they do on PvP because far fewer players regularly PvP.

    All The Best

    How does one nerf pve, if anything the content becomes more difficult for every player equally. The content is still very much doable, afaic the pve content in eso is too easy as it is. I dont see why theres an issue with content becoming all around harder for every player meaning the rewards from that content will be more rare and difficult to achieve which in turn makes pve feel alot more rewarding

    Problem is that PvE content becomes harder in a 'slog fest' kind of way, the mechanics do not improve. Mechanically speaking, ESO has the dumbest mechanics of any MMO I have played to date. So reducing sustain will indeed make a fight last LONGER, but it will not be harder as such, because the same dumb mechanics remain. I don't need to use my brain any harder, but I will need to click longer, because boss fights will simply become a heavy attack slog. I guess my index finger may get some exercise, so I must be thankful for the small mercies ZOS are showing us.

    Tbh in pvp lower sustain will mean that super tanky builds that rely on outlasting the opponent will die much easier which would result in a faster fight, this will mean alot of players will opt for less tanky builds to be able to sustain better and actually deal damage. Because of this i think pvp will be abit better.
  • kevlarto_ESO
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    hassubhai wrote: »
    So far the main changes i see are the coming of warden and the reduced sustian, which as a pvp player im ecstatic about. I completely agree with zos that sustain is stupidly easy conpared to earlier eso. I dont really care about much else of the changes because they dont seem all bad, maybe im missing something.

    What is so bad about morrowind?

    I agree, always a lot of knee jerk reaction to big changes, some of these changes are long overdue, and should be healthy for the long run, and one thing as a veteran of many mmo's over many years, mmo's always change and you always have some adapting to do, and when something gets changed that some people don't want to adapt to then it is time to move on, the update is not even out yet, I think we need to see what the final product is before we all go wonky :)
  • raglau
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    hassubhai wrote: »
    praglaud wrote: »
    hassubhai wrote: »
    hassubhai wrote: »
    So far the main changes i see are the coming of warden and the reduced sustian, which as a pvp player im ecstatic about. I completely agree with zos that sustain is stupidly easy conpared to earlier eso. I dont really care about much else of the changes because they dont seem all bad, maybe im missing something.

    What is so bad about morrowind?

    Yeah you're missing the bit where not everyone, in fact not even the majority, give a damn about PvP.

    You're missing the bit where PvE players - who are the significant majority - are sick and tired of seeing their play style, their class, their builds nerfed through the floor just because a vocal minority of PvPers whine when someone beats them.

    Don't like getting beat in PvP you have two choices - 1) Git Gud 2) Stop Playing PvP.

    I knew I was never going to get good enough at PvP to enjoy it as much as I would want, so I stopped playing PvP.
    Not once, not ever, did I throw dolly out the pram and rant that X needs to be nerfed, because I knew those nerfs would have far more impact on PvE than they do on PvP because far fewer players regularly PvP.

    All The Best

    How does one nerf pve, if anything the content becomes more difficult for every player equally. The content is still very much doable, afaic the pve content in eso is too easy as it is. I dont see why theres an issue with content becoming all around harder for every player meaning the rewards from that content will be more rare and difficult to achieve which in turn makes pve feel alot more rewarding

    Problem is that PvE content becomes harder in a 'slog fest' kind of way, the mechanics do not improve. Mechanically speaking, ESO has the dumbest mechanics of any MMO I have played to date. So reducing sustain will indeed make a fight last LONGER, but it will not be harder as such, because the same dumb mechanics remain. I don't need to use my brain any harder, but I will need to click longer, because boss fights will simply become a heavy attack slog. I guess my index finger may get some exercise, so I must be thankful for the small mercies ZOS are showing us.

    Tbh in pvp lower sustain will mean that super tanky builds that rely on outlasting the opponent will die much easier which would result in a faster fight, this will mean alot of players will opt for less tanky builds to be able to sustain better and actually deal damage. Because of this i think pvp will be abit better.

    Very likely true, but my point was purely about PvE. And PvE is the vast majority of the player base. It's odd how ZOS keep focusing on PvP but the reality is that's a tiny sliver of the playerbase and those players must bring in negligable revenue.
  • Mastery404
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    I have an issue when the very specific build I have spent over a year skilling and gearing up no longer works AT ALL because someone got it handed to them in Cyrodiil and whined.
    All The Best

    if your build consists on being an all around damage-dealer tank who can eventually heal and negates your party from having a fun and engaging group-content experience by rendering it dull, it certainly needs a nerf.
  • AcadianPaladin
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    I play a magplar healer. It is a role and character that I love. And she is not overpowered at all. When I read the patch notes, there is no doubt she is losing quite a bit of capability. Why would I like a patch that degrades my character?

    After my own depressing assessment of the patch notes as it relates to my character, I reviewed Deltia's assessment and was even more disheartened to learn that he completely agrees with my assessment.
    PC NA(no Steam), PvE, mostly solo
  • colig
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    Popular retorts against the 'pvp caused this patch' view, as observed by me:

    - no proof pvp is any more at fault for this patch than pve
    - it mostly affects those at the top end of gameplay which the majority is not
    - pve people can adapt more easily because they are fighting the computer; pvp is not because they are fighting players which are less predictable
    - pve people are just casuals that whine a lot about any change they must endure

    Etc, etc, etc. Pve and pvp are like oil and water to each other, despite ZOS' best attempt to make an emulsion. The apologetics for unified pve/pvp are also a lie, despite what ZOS says, because battle spirit.
  • Kay1
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    You are probably a zerg player, of course everything is fine for you if you were a small-scale or a solo player you won't be fine.

    Also these changes are pretty much ruining non elite players life, elite PvE players will struggle but they will adapt while casuals and average players won't even be able to complete some normal dungeons.

    It also closes 30% of the PvE content to non elite players and that's why most people are pissed off, also because this game will go from fast paced game to a heavy attack game like Skyrim for some classes.
    K1 The Big Monkey
  • Gandrhulf_Harbard
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    Mastery404 wrote: »
    I have an issue when the very specific build I have spent over a year skilling and gearing up no longer works AT ALL because someone got it handed to them in Cyrodiil and whined.
    All The Best

    if your build consists on being an all around damage-dealer tank who can eventually heal and negates your party from having a fun and engaging group-content experience by rendering it dull, it certainly needs a nerf.

    Luckily my build wasn't any such thing, but unluckily it still got a nerf.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • teladoy
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    Every patch is the Armageddon, that is.
  • Doctordarkspawn
    Doctordarkspawn
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    Tasear wrote: »
    People hate change.

    Incorrect.

    Morrowind is changing one of the fundemental pillars of the game, resource management. The game is practically built off continuous damage. Now that we're not going to do that, people are not only worried about the usual build editing (Which has become a chore) and their also worried about the fact we might not actually be mathematically able to do many of the mechanics, thus widening the gap between the majority of the playerbase, and the few elite, who are themselves dwindling.

    Compound it by the fact at least one major streamer is leaving after being directly invited to ZOS and -asked- his opinion on where to take the direction of the game, and either being ignored or taken far too litterally, and people are panicing because none of this screams 'good update'.
  • jircris11
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    hassubhai wrote: »
    So far the main changes i see are the coming of warden and the reduced sustian, which as a pvp player im ecstatic about. I completely agree with zos that sustain is stupidly easy conpared to earlier eso. I dont really care about much else of the changes because they dont seem all bad, maybe im missing something.

    What is so bad about morrowind?

    Yeah you're missing the bit where not everyone, in fact not even the majority, give a damn about PvP.

    You're missing the bit where PvE players - who are the significant majority - are sick and tired of seeing their play style, their class, their builds nerfed through the floor just because a vocal minority of PvPers whine when someone beats them.

    Don't like getting beat in PvP you have two choices - 1) Git Gud 2) Stop Playing PvP.

    I knew I was never going to get good enough at PvP to enjoy it as much as I would want, so I stopped playing PvP.
    Not once, not ever, did I throw dolly out the pram and rant that X needs to be nerfed, because I knew those nerfs would have far more impact on PvE than they do on PvP because far fewer players regularly PvP.

    All The Best

    Sadly that is the way of mmos in general, can't tell you how many times i have had to redo my builds on eq/eq2/wow and many others. From what i have been reading people are concerned about not being able to have a high sustain of stamina or mana. When in fact it is not as bad as the patch notes make it to be. As for racial changes, i honestly prefer the new layout of them. In the end people will complain about things that remain un-tesed to the fullest extent, and people will complain about things that are not even released.
    Edited by jircris11 on April 23, 2017 1:45PM
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Tandor
    Tandor
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    Tasear wrote: »
    People hate change.

    Incorrect.

    Morrowind is changing one of the fundemental pillars of the game, resource management. The game is practically built off continuous damage. Now that we're not going to do that, people are not only worried about the usual build editing (Which has become a chore) and their also worried about the fact we might not actually be mathematically able to do many of the mechanics, thus widening the gap between the majority of the playerbase, and the few elite, who are themselves dwindling.

    Compound it by the fact at least one major streamer is leaving after being directly invited to ZOS and -asked- his opinion on where to take the direction of the game, and either being ignored or taken far too litterally, and people are panicing because none of this screams 'good update'.

    Yes they are, but only the 1% of the players who have actually heard of that streamer, are aware of his thoughts on the subject, and feel that he reflects their own playstyle.
  • sadownik
    sadownik
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    @kevlarto_ESO as a veteran MMO player you surely remember many examples when patches like that (drastically "fixing" the game) literally killed the game.

    Many of us, who lived through are very wary of the above.
  • greylox
    greylox
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    Some changes I like, some are insane but I'll carry on playing all my toons anyway. Things will definitely be tougher, just not in the way I was hoping.

    PC EU

    House of the Black Lotus
    *{Smokes-in-the-Shade }* (Mag pet Sorc Argonian, prolific thief, willing participant of the dark arts, gardener of exotic...herbs)
    {Lugdum The Mechanist} (Hybrid Orc Templar, collector of ancient Ayleid smoking pipes)
    {Rantoul} (Dark Elf Magknight, likes an ale between boss fights, has been known to offer daedric princes out in a fist fight)
    {Red, The Wanderer} (Bosmer stam sorc and hunter extraordinaire)
    {Shoots-For-Stars} (Argonian Mag pet Sorc Ice mage Healer)
    *{Jinny the spark }* (Sassy Imperial Stamplar)
    {Crezzi the Drifter} (Magblade khajiit burglar, available for questionable operations)
    {Grif the Despised} (StamKnight Tank Nord, Eastmarch Master Drinker and spinner of tall yarns)
    {Geraldine Stone-Heart} (High Elf MagSorc Ice Tank, Mystic, practitioner of the ancient arts)
    *{Anawinn}* (Stam pet Ward Redguard, Mother to a bear and an unruly Hunger,Librarian, field medic and natures fist)

    {*}Mains
    { CP 900+ }

    Caretaker of Battle Island (Grand Topal), the holiday destination for the discerning warrior
    Residing in Stay-Moist Mansion-Shadowfen - The Smoking Den (as of 6th feb 2017)

  • Wolfenbelle
    Wolfenbelle
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    hassubhai wrote: »
    How does one nerf pve, if anything the content becomes more difficult for every player equally.

    (1) If you need to ask that question, you don't know squat about the game.

    (2) And if you think content becomes more difficult for every player equally, you haven't read the patch notes thoroughly.

  • Cêltic421
    Cêltic421
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    I dread the templar nerfs and changes. Nothing unique with them any longer. Now DK healers may be the best healers.
    Also letting the game decide what resources my tank or DPS gets from shards/orbs. Mag player needs a shard for magicka but had to roll dodge but now he gets stamina from shards orbs. More RNG smh.
  • hassubhai
    hassubhai
    ✭✭✭
    hassubhai wrote: »
    How does one nerf pve, if anything the content becomes more difficult for every player equally.

    (1) If you need to ask that question, you don't know squat about the game.

    (2) And if you think content becomes more difficult for every player equally, you haven't read the patch notes thoroughly.

    I may have missed something or the other in the patch notes yes, as to pve i can still do all the content in the game just the same as before except it may be a bit more difficult and i may need to use a different build. However the game is still balanced and pve content is still very much doable so whats the issue?
  • Brrrofski
    Brrrofski
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    hassubhai wrote: »
    So far the main changes i see are the coming of warden and the reduced sustian, which as a pvp player im ecstatic about. I completely agree with zos that sustain is stupidly easy conpared to earlier eso. I dont really care about much else of the changes because they dont seem all bad, maybe im missing something.

    What is so bad about morrowind?

    Yeah you're missing the bit where not everyone, in fact not even the majority, give a damn about PvP.

    You're missing the bit where PvE players - who are the significant majority - are sick and tired of seeing their play style, their class, their builds nerfed through the floor just because a vocal minority of PvPers whine when someone beats them.

    Don't like getting beat in PvP you have two choices - 1) Git Gud 2) Stop Playing PvP.

    I knew I was never going to get good enough at PvP to enjoy it as much as I would want, so I stopped playing PvP.
    Not once, not ever, did I throw dolly out the pram and rant that X needs to be nerfed, because I knew those nerfs would have far more impact on PvE than they do on PvP because far fewer players regularly PvP.

    All The Best

    In all honesty though, Pve outside of vet trials is way way too easy. You can solo normal dungeons, 2 or 3 man most vet dungeons, normal trials always have half the people in heavy or spamming wrecking blow, most the world bosses are soloable, VMA is pretty easy to finish now, 4 dps can do just about any pledge - no need for tanks or healers...

    I both PvP and Pve. More Pve than PvP in all honesty. Done VMA on 3 characters, done vet trials etc. So I'm not just a pvper making out Pve is easy. It is too easy in all honesty.

    Anyway...

    I'm fine with most things except:
    Repentance change
    Shards change
    Igenous change (it means no major mending in PvP ever, wrong solution)
    Battle roar changes
    Siphoning changes

    Everything else I'm ok with in all honesty. CP changes are brilliant imo.
    Edited by Brrrofski on April 23, 2017 2:28PM
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