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What are people dreading so much about morrowind patch?

  • Nifty2g
    Nifty2g
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    Elsterchen wrote: »
    Roovin wrote: »
    1)There are classes and builds out there that can solo any dungeon in like 10-15 minutes.
    2) There are classes and builds out there that can tank and heal at the same time negating the need for a healer.
    3)There are classes and builds out there that can solo world bosses.

    And people are complaining about getting nerfed? Pfff

    All of that is fun and everything but if people cannot see why that is completely unbalanced then...

    Change happens in every MMO out there.

    Please inform yourself:

    1) PVE in ESO is meant to be played by a solo player. This does make sense as the vestige is one person ... and the story played is that of the vestige and not the vestige and his guild/friends/random ppl passing by/etc.
    With 5 trials (Atherian Archive, Hel Ra Citadel, Sanctum Ophidia, Maw of Lorkhaj and Halls of Fabrication, 1 4 Person Arena (Dragonstar Arena) and over 20 group dungeons. Clearly ESO endgame PvE is not meant to be played by the solo player.

    Do you know how the ESO combat system is built upon, ESO is heavily based upon synergies (the interaction or cooperation of two or more organizations, substances, or other agents to produce a combined effect greater than the sum of their separate effects.)

    Every class has Passives and skills that form a synergy when playing with multiple players, you have an immense amount of support skills that are purely meant for group play.

    Where on earth did you draw the idea that PvE in ESO was meant to be played by the solo player? You should read into some of the passives of other classes, look at some skills.
    #MOREORBS
  • hassubhai
    hassubhai
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    Goshua wrote: »
    So far? pvp wise.. No noticable change to burst, big changes to sustain
    i.e Burst is still the best thing to build for, so nothing much will change at all

    So they countered the issue with everyone being unkillable?
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    You onow they wanted these changes in PvE too right? If they really wanted to balance something only for pvp they would

    They CAN'T balance PvP without changing PvE.

    Because they insist on using the same skills, gear sets, and champion trees in BOTH PvP and PvE.

    If they separated them they could balance one without impacting the other - as you claim they would do if they wanted - but until they do that they can't.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Amadis001
    Amadis001
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    (#1) Nerfing of class-defining passives like Battle Roar sucks. I want to play a Dragonknight, not a bland neutral character.

    (#2) Changes to how CP passives increase with each skill point so that min/max-ing is discouraged sucks. Now everyone will just put 40-50 CP points into every node, and we'll all be playing the same character. See #1.

    (#3) Removal of Major Mending and elimination of sustain help sucks. End-game content is already hard enough. I fear that I will NEVER beat vMA now. It especially SUCKS because this change appears to be largely in order to sell Morrowwind; they've nerfed all the other classes in order to make Warden the one everyone needs to pay for in order to be competitive.

    // Amadis of Gaul -- DK Nord (Lvl 50 CP 1000)
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