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What are people dreading so much about morrowind patch?

hassubhai
hassubhai
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So far the main changes i see are the coming of warden and the reduced sustian, which as a pvp player im ecstatic about. I completely agree with zos that sustain is stupidly easy conpared to earlier eso. I dont really care about much else of the changes because they dont seem all bad, maybe im missing something.

What is so bad about morrowind?

Best Answer

  • hassubhai
    hassubhai
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    zaria wrote: »
    Well hope you are not an redguard nightblade

    Buffs and nerfs happen all the time, nothing wrong with trying a different class or race for one patch
  • hassubhai
    hassubhai
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    hassubhai wrote: »
    So far the main changes i see are the coming of warden and the reduced sustian, which as a pvp player im ecstatic about. I completely agree with zos that sustain is stupidly easy conpared to earlier eso. I dont really care about much else of the changes because they dont seem all bad, maybe im missing something.

    What is so bad about morrowind?

    Yeah you're missing the bit where not everyone, in fact not even the majority, give a damn about PvP.

    You're missing the bit where PvE players - who are the significant majority - are sick and tired of seeing their play style, their class, their builds nerfed through the floor just because a vocal minority of PvPers whine when someone beats them.

    Don't like getting beat in PvP you have two choices - 1) Git Gud 2) Stop Playing PvP.

    I knew I was never going to get good enough at PvP to enjoy it as much as I would want, so I stopped playing PvP.
    Not once, not ever, did I throw dolly out the pram and rant that X needs to be nerfed, because I knew those nerfs would have far more impact on PvE than they do on PvP because far fewer players regularly PvP.

    All The Best

    How does one nerf pve, if anything the content becomes more difficult for every player equally. The content is still very much doable, afaic the pve content in eso is too easy as it is. I dont see why theres an issue with content becoming all around harder for every player meaning the rewards from that content will be more rare and difficult to achieve which in turn makes pve feel alot more rewarding
  • hassubhai
    hassubhai
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    hassubhai wrote: »
    hassubhai wrote: »
    So far the main changes i see are the coming of warden and the reduced sustian, which as a pvp player im ecstatic about. I completely agree with zos that sustain is stupidly easy conpared to earlier eso. I dont really care about much else of the changes because they dont seem all bad, maybe im missing something.

    What is so bad about morrowind?

    Yeah you're missing the bit where not everyone, in fact not even the majority, give a damn about PvP.

    You're missing the bit where PvE players - who are the significant majority - are sick and tired of seeing their play style, their class, their builds nerfed through the floor just because a vocal minority of PvPers whine when someone beats them.

    Don't like getting beat in PvP you have two choices - 1) Git Gud 2) Stop Playing PvP.

    I knew I was never going to get good enough at PvP to enjoy it as much as I would want, so I stopped playing PvP.
    Not once, not ever, did I throw dolly out the pram and rant that X needs to be nerfed, because I knew those nerfs would have far more impact on PvE than they do on PvP because far fewer players regularly PvP.

    All The Best

    How does one nerf pve, if anything the content becomes more difficult for every player equally. The content is still very much doable, afaic the pve content in eso is too easy as it is. I dont see why theres an issue with content becoming all around harder for every player meaning the rewards from that content will be more rare and difficult to achieve which in turn makes pve feel alot more rewarding

    I have no problem with content getting harder.

    I have an issue when the very specific build I have spent over a year skilling and gearing up no longer works AT ALL because someone got it handed to them in Cyrodiil and whined.

    All The Best

    Oh that issue then lies with Zos not balancing pvp and pve seperately meaning certain skills have different effects in pvp as opposed to pve and different numbers
  • Shad0wfire99
    Shad0wfire99
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    hassubhai wrote: »
    hassubhai wrote: »
    hassubhai wrote: »
    So far the main changes i see are the coming of warden and the reduced sustian, which as a pvp player im ecstatic about. I completely agree with zos that sustain is stupidly easy conpared to earlier eso. I dont really care about much else of the changes because they dont seem all bad, maybe im missing something.

    What is so bad about morrowind?

    Yeah you're missing the bit where not everyone, in fact not even the majority, give a damn about PvP.

    You're missing the bit where PvE players - who are the significant majority - are sick and tired of seeing their play style, their class, their builds nerfed through the floor just because a vocal minority of PvPers whine when someone beats them.

    Don't like getting beat in PvP you have two choices - 1) Git Gud 2) Stop Playing PvP.

    I knew I was never going to get good enough at PvP to enjoy it as much as I would want, so I stopped playing PvP.
    Not once, not ever, did I throw dolly out the pram and rant that X needs to be nerfed, because I knew those nerfs would have far more impact on PvE than they do on PvP because far fewer players regularly PvP.

    All The Best

    How does one nerf pve, if anything the content becomes more difficult for every player equally. The content is still very much doable, afaic the pve content in eso is too easy as it is. I dont see why theres an issue with content becoming all around harder for every player meaning the rewards from that content will be more rare and difficult to achieve which in turn makes pve feel alot more rewarding

    I have no problem with content getting harder.

    I have an issue when the very specific build I have spent over a year skilling and gearing up no longer works AT ALL because someone got it handed to them in Cyrodiil and whined.

    All The Best

    Oh that issue then lies with Zos not balancing pvp and pve seperately meaning certain skills have different effects in pvp as opposed to pve and different numbers

    That, indeed, is the problem here. For some reason the devs seem to have no interest in balancing PvE and PvP separately, even though that would probably make their jobs much easier in the long run.
    Dro-M'athra Destroyer
    Voice of Reason
    Bringer of Light (XBox First)

    XBox NA
  • hassubhai
    hassubhai
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    praglaud wrote: »
    hassubhai wrote: »
    hassubhai wrote: »
    So far the main changes i see are the coming of warden and the reduced sustian, which as a pvp player im ecstatic about. I completely agree with zos that sustain is stupidly easy conpared to earlier eso. I dont really care about much else of the changes because they dont seem all bad, maybe im missing something.

    What is so bad about morrowind?

    Yeah you're missing the bit where not everyone, in fact not even the majority, give a damn about PvP.

    You're missing the bit where PvE players - who are the significant majority - are sick and tired of seeing their play style, their class, their builds nerfed through the floor just because a vocal minority of PvPers whine when someone beats them.

    Don't like getting beat in PvP you have two choices - 1) Git Gud 2) Stop Playing PvP.

    I knew I was never going to get good enough at PvP to enjoy it as much as I would want, so I stopped playing PvP.
    Not once, not ever, did I throw dolly out the pram and rant that X needs to be nerfed, because I knew those nerfs would have far more impact on PvE than they do on PvP because far fewer players regularly PvP.

    All The Best

    How does one nerf pve, if anything the content becomes more difficult for every player equally. The content is still very much doable, afaic the pve content in eso is too easy as it is. I dont see why theres an issue with content becoming all around harder for every player meaning the rewards from that content will be more rare and difficult to achieve which in turn makes pve feel alot more rewarding

    Problem is that PvE content becomes harder in a 'slog fest' kind of way, the mechanics do not improve. Mechanically speaking, ESO has the dumbest mechanics of any MMO I have played to date. So reducing sustain will indeed make a fight last LONGER, but it will not be harder as such, because the same dumb mechanics remain. I don't need to use my brain any harder, but I will need to click longer, because boss fights will simply become a heavy attack slog. I guess my index finger may get some exercise, so I must be thankful for the small mercies ZOS are showing us.

    Tbh in pvp lower sustain will mean that super tanky builds that rely on outlasting the opponent will die much easier which would result in a faster fight, this will mean alot of players will opt for less tanky builds to be able to sustain better and actually deal damage. Because of this i think pvp will be abit better.
  • raglau
    raglau
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    hassubhai wrote: »
    praglaud wrote: »
    hassubhai wrote: »
    hassubhai wrote: »
    So far the main changes i see are the coming of warden and the reduced sustian, which as a pvp player im ecstatic about. I completely agree with zos that sustain is stupidly easy conpared to earlier eso. I dont really care about much else of the changes because they dont seem all bad, maybe im missing something.

    What is so bad about morrowind?

    Yeah you're missing the bit where not everyone, in fact not even the majority, give a damn about PvP.

    You're missing the bit where PvE players - who are the significant majority - are sick and tired of seeing their play style, their class, their builds nerfed through the floor just because a vocal minority of PvPers whine when someone beats them.

    Don't like getting beat in PvP you have two choices - 1) Git Gud 2) Stop Playing PvP.

    I knew I was never going to get good enough at PvP to enjoy it as much as I would want, so I stopped playing PvP.
    Not once, not ever, did I throw dolly out the pram and rant that X needs to be nerfed, because I knew those nerfs would have far more impact on PvE than they do on PvP because far fewer players regularly PvP.

    All The Best

    How does one nerf pve, if anything the content becomes more difficult for every player equally. The content is still very much doable, afaic the pve content in eso is too easy as it is. I dont see why theres an issue with content becoming all around harder for every player meaning the rewards from that content will be more rare and difficult to achieve which in turn makes pve feel alot more rewarding

    Problem is that PvE content becomes harder in a 'slog fest' kind of way, the mechanics do not improve. Mechanically speaking, ESO has the dumbest mechanics of any MMO I have played to date. So reducing sustain will indeed make a fight last LONGER, but it will not be harder as such, because the same dumb mechanics remain. I don't need to use my brain any harder, but I will need to click longer, because boss fights will simply become a heavy attack slog. I guess my index finger may get some exercise, so I must be thankful for the small mercies ZOS are showing us.

    Tbh in pvp lower sustain will mean that super tanky builds that rely on outlasting the opponent will die much easier which would result in a faster fight, this will mean alot of players will opt for less tanky builds to be able to sustain better and actually deal damage. Because of this i think pvp will be abit better.

    Very likely true, but my point was purely about PvE. And PvE is the vast majority of the player base. It's odd how ZOS keep focusing on PvP but the reality is that's a tiny sliver of the playerbase and those players must bring in negligable revenue.
  • Mastery404
    Mastery404
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    I have an issue when the very specific build I have spent over a year skilling and gearing up no longer works AT ALL because someone got it handed to them in Cyrodiil and whined.
    All The Best

    if your build consists on being an all around damage-dealer tank who can eventually heal and negates your party from having a fun and engaging group-content experience by rendering it dull, it certainly needs a nerf.
  • AcadianPaladin
    AcadianPaladin
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    I play a magplar healer. It is a role and character that I love. And she is not overpowered at all. When I read the patch notes, there is no doubt she is losing quite a bit of capability. Why would I like a patch that degrades my character?

    After my own depressing assessment of the patch notes as it relates to my character, I reviewed Deltia's assessment and was even more disheartened to learn that he completely agrees with my assessment.
    PC NA (PvE)
  • colig
    colig
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    Popular retorts against the 'pvp caused this patch' view, as observed by me:

    - no proof pvp is any more at fault for this patch than pve
    - it mostly affects those at the top end of gameplay which the majority is not
    - pve people can adapt more easily because they are fighting the computer; pvp is not because they are fighting players which are less predictable
    - pve people are just casuals that whine a lot about any change they must endure

    Etc, etc, etc. Pve and pvp are like oil and water to each other, despite ZOS' best attempt to make an emulsion. The apologetics for unified pve/pvp are also a lie, despite what ZOS says, because battle spirit.
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    Mastery404 wrote: »
    I have an issue when the very specific build I have spent over a year skilling and gearing up no longer works AT ALL because someone got it handed to them in Cyrodiil and whined.
    All The Best

    if your build consists on being an all around damage-dealer tank who can eventually heal and negates your party from having a fun and engaging group-content experience by rendering it dull, it certainly needs a nerf.

    Luckily my build wasn't any such thing, but unluckily it still got a nerf.

    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • teladoy
    teladoy
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    Every patch is the Armageddon, that is.
  • jircris11
    jircris11
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    hassubhai wrote: »
    So far the main changes i see are the coming of warden and the reduced sustian, which as a pvp player im ecstatic about. I completely agree with zos that sustain is stupidly easy conpared to earlier eso. I dont really care about much else of the changes because they dont seem all bad, maybe im missing something.

    What is so bad about morrowind?

    Yeah you're missing the bit where not everyone, in fact not even the majority, give a damn about PvP.

    You're missing the bit where PvE players - who are the significant majority - are sick and tired of seeing their play style, their class, their builds nerfed through the floor just because a vocal minority of PvPers whine when someone beats them.

    Don't like getting beat in PvP you have two choices - 1) Git Gud 2) Stop Playing PvP.

    I knew I was never going to get good enough at PvP to enjoy it as much as I would want, so I stopped playing PvP.
    Not once, not ever, did I throw dolly out the pram and rant that X needs to be nerfed, because I knew those nerfs would have far more impact on PvE than they do on PvP because far fewer players regularly PvP.

    All The Best

    Sadly that is the way of mmos in general, can't tell you how many times i have had to redo my builds on eq/eq2/wow and many others. From what i have been reading people are concerned about not being able to have a high sustain of stamina or mana. When in fact it is not as bad as the patch notes make it to be. As for racial changes, i honestly prefer the new layout of them. In the end people will complain about things that remain un-tesed to the fullest extent, and people will complain about things that are not even released.
    Edited by jircris11 on April 23, 2017 1:45PM
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Tandor
    Tandor
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    Tasear wrote: »
    People hate change.

    Incorrect.

    Morrowind is changing one of the fundemental pillars of the game, resource management. The game is practically built off continuous damage. Now that we're not going to do that, people are not only worried about the usual build editing (Which has become a chore) and their also worried about the fact we might not actually be mathematically able to do many of the mechanics, thus widening the gap between the majority of the playerbase, and the few elite, who are themselves dwindling.

    Compound it by the fact at least one major streamer is leaving after being directly invited to ZOS and -asked- his opinion on where to take the direction of the game, and either being ignored or taken far too litterally, and people are panicing because none of this screams 'good update'.

    Yes they are, but only the 1% of the players who have actually heard of that streamer, are aware of his thoughts on the subject, and feel that he reflects their own playstyle.
  • sadownik
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    @kevlarto_ESO as a veteran MMO player you surely remember many examples when patches like that (drastically "fixing" the game) literally killed the game.

    Many of us, who lived through are very wary of the above.
  • greylox
    greylox
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    Some changes I like, some are insane but I'll carry on playing all my toons anyway. Things will definitely be tougher, just not in the way I was hoping.

    PC EU

    House of the Black Lotus
    *{Smokes-in-the-Shade }* (Mag pet Sorc Argonian, prolific thief, willing participant of the dark arts, gardener of exotic...herbs)
    {Lugdum The Mechanist} (Hybrid Orc Templar, collector of ancient Ayleid smoking pipes)
    {Rantoul} (Dark Elf Magknight, likes an ale between boss fights, has been known to offer daedric princes out in a fist fight)
    {Red, The Wanderer} (Bosmer stam sorc and hunter extraordinaire)
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    {Geraldine Stone-Heart} (High Elf MagSorc Ice Tank, Mystic, practitioner of the ancient arts)
    *{Anawinn}* (Stam pet Ward Redguard, Mother to a bear and an unruly Hunger,Librarian, field medic and natures fist)
    {*}Mains
    { CP 900+ }

    Caretaker of Battle Island (Grand Topal), the holiday destination for the discerning warrior
    Residing in Stay-Moist Mansion-Shadowfen - The Smoking Den (as of 6th feb 2017)

  • Wolfenbelle
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    hassubhai wrote: »
    How does one nerf pve, if anything the content becomes more difficult for every player equally.

    (1) If you need to ask that question, you don't know squat about the game.

    (2) And if you think content becomes more difficult for every player equally, you haven't read the patch notes thoroughly.

  • Cêltic421
    Cêltic421
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    I dread the templar nerfs and changes. Nothing unique with them any longer. Now DK healers may be the best healers.
    Also letting the game decide what resources my tank or DPS gets from shards/orbs. Mag player needs a shard for magicka but had to roll dodge but now he gets stamina from shards orbs. More RNG smh.
  • hassubhai
    hassubhai
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    hassubhai wrote: »
    How does one nerf pve, if anything the content becomes more difficult for every player equally.

    (1) If you need to ask that question, you don't know squat about the game.

    (2) And if you think content becomes more difficult for every player equally, you haven't read the patch notes thoroughly.

    I may have missed something or the other in the patch notes yes, as to pve i can still do all the content in the game just the same as before except it may be a bit more difficult and i may need to use a different build. However the game is still balanced and pve content is still very much doable so whats the issue?
  • Brrrofski
    Brrrofski
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    hassubhai wrote: »
    So far the main changes i see are the coming of warden and the reduced sustian, which as a pvp player im ecstatic about. I completely agree with zos that sustain is stupidly easy conpared to earlier eso. I dont really care about much else of the changes because they dont seem all bad, maybe im missing something.

    What is so bad about morrowind?

    Yeah you're missing the bit where not everyone, in fact not even the majority, give a damn about PvP.

    You're missing the bit where PvE players - who are the significant majority - are sick and tired of seeing their play style, their class, their builds nerfed through the floor just because a vocal minority of PvPers whine when someone beats them.

    Don't like getting beat in PvP you have two choices - 1) Git Gud 2) Stop Playing PvP.

    I knew I was never going to get good enough at PvP to enjoy it as much as I would want, so I stopped playing PvP.
    Not once, not ever, did I throw dolly out the pram and rant that X needs to be nerfed, because I knew those nerfs would have far more impact on PvE than they do on PvP because far fewer players regularly PvP.

    All The Best

    In all honesty though, Pve outside of vet trials is way way too easy. You can solo normal dungeons, 2 or 3 man most vet dungeons, normal trials always have half the people in heavy or spamming wrecking blow, most the world bosses are soloable, VMA is pretty easy to finish now, 4 dps can do just about any pledge - no need for tanks or healers...

    I both PvP and Pve. More Pve than PvP in all honesty. Done VMA on 3 characters, done vet trials etc. So I'm not just a pvper making out Pve is easy. It is too easy in all honesty.

    Anyway...

    I'm fine with most things except:
    Repentance change
    Shards change
    Igenous change (it means no major mending in PvP ever, wrong solution)
    Battle roar changes
    Siphoning changes

    Everything else I'm ok with in all honesty. CP changes are brilliant imo.
    Edited by Brrrofski on April 23, 2017 2:28PM
    Xbox One EU
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