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VMA token system with Morrowind update. It should be added ? Yes or No ?

  • theamazingx
    theamazingx
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    Yes
    Artis wrote: »
    Subversus wrote: »
    Artis wrote: »
    The overwhelming majority of people i've ever played with and/or discussed this idea with agree with one thing.

    VMA drop rates are HORRIBLE!

    Token system or not... something needs to change. I don't care how or what gets changed... but it needs to get better.

    i'm about 100 runs in... still looking for sharpened inferno and sharpened 2hander (like 95% of vma runners) and a sharpened 1h axe.

    Bottom line
    implement a token system OR change the traits that drop OR make more traits viable OR allow us to choose the weapon type with random trait OR etc. etc.....

    The overwhelming majority of people don't know the second Newton's Law. Your point is?


    That's just one more whining thread. Come on guys, why is your generation so entitled? Just play. You don't have to have every single item in the game. Some items are rare and it's ok.

    No, some items aren't rare. vMA items aren't rare, they are behind an RNG wall. My buddy won a sharp mace in his 5th run and 2 runs afterwards a sharpened inferno. That's not a rare item, he just won the RNG loot wheel. Just because you got them early doesn't mean we have to spend countless hours and hundreds of runs trying to get it. What an arrogant point of view.

    Yes they are. Not everyone has them duh. vMA items are rare. Your buddy got them in a few runs and some people will not get them any time soon.

    Please, look up a definition of a word rare and maybe read the first chapter of a probability theory textbook.

    Besides, you're saying a player got 600k score without a sharpened inferno? Great. Then no one needs those weapons to perform. So now I see 0 reasons why those weapons should be handed to everyone who wants them.

    You realize that winning an rng roll isn't actually "earning" anything, right? No one wants it handed to them, they WANT a path to put forth defined effort and earn it.
    Edited by theamazingx on April 22, 2017 7:03PM
  • Juhasow
    Juhasow
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    Yes
    Artis wrote: »
    Subversus wrote: »
    Artis wrote: »
    The overwhelming majority of people i've ever played with and/or discussed this idea with agree with one thing.

    VMA drop rates are HORRIBLE!

    Token system or not... something needs to change. I don't care how or what gets changed... but it needs to get better.

    i'm about 100 runs in... still looking for sharpened inferno and sharpened 2hander (like 95% of vma runners) and a sharpened 1h axe.

    Bottom line
    implement a token system OR change the traits that drop OR make more traits viable OR allow us to choose the weapon type with random trait OR etc. etc.....

    The overwhelming majority of people don't know the second Newton's Law. Your point is?


    That's just one more whining thread. Come on guys, why is your generation so entitled? Just play. You don't have to have every single item in the game. Some items are rare and it's ok.

    No, some items aren't rare. vMA items aren't rare, they are behind an RNG wall. My buddy won a sharp mace in his 5th run and 2 runs afterwards a sharpened inferno. That's not a rare item, he just won the RNG loot wheel. Just because you got them early doesn't mean we have to spend countless hours and hundreds of runs trying to get it. What an arrogant point of view.

    Yes they are. Not everyone has them duh. vMA items are rare. Your buddy got them in a few runs and some people will not get them any time soon.

    Please, look up a definition of a word rare and maybe read the first chapter of a probability theory textbook.

    Besides, you're saying a player got 600k score without a sharpened inferno? Great. Then no one needs those weapons to perform. So now I see 0 reasons why those weapons should be handed to everyone who wants them.

    Ok so if someone perfected vMA , went there hundreds of times and still dont get the only thing he's going there for what is the point of vMA existing ?

    Fact those weapons are rare is in the 1st place result that only less then 1% of playerbase finished vMA and less then half of that 1% doing this regularly.

    Weapons are the only reason people going there so doing this content many times and not getting weapons You're go there for makes this content basicly pointless and just time waster.

    Token system would not make those weapons less rare at any point because still very low playerbase would finish this content and it would require many runs to get weapons You want in exchange for tokens. Especially with morrowind where finishing this content would require more skill and time token system would not make those weapons common.

    Simple prove for this is fact that at the beggining when vMA was released there was only 3 traits in loot table : sharpened , preise and defending. Does that maked vMA weapons common ? No , because still people needed to finish this content and like i said before only veeeery small part of playerbase is able to do this which makes weapons rare and this small part should not struggling with broken RNG that makes vMA completly pointless for some of the people.

    Yes I know there can be argument that vMA weapons are not needed You can still live without them , but if those weapons are not needed then why vMA is existing ?
    Edited by Juhasow on April 23, 2017 7:52AM
  • Steel_M
    Steel_M
    Soul Shriven
    Yes
    I got lucky with vMA and within six completions had gotten two sharpened axes, a precise axe and a sharpened bow, however i've completed it dozens of times since then and have only gotten a few BiS weapons. I also know people who have run it plenty more than I have who haven't gotten anything they want on any of their characters.

    I think the token system would be a good idea, but if implemented ZOS would need to find the balance between making it too easy to get the weapons you want with the tokens, and making it too difficult. vMA still needs to require a grind because of how valuable the loot it drops is, but nobody wants to go through hundreds of completions knowing that it's entirely possible that they won't get a single thing they want.

    I also think it would be nice if in the future ZOS were to implement this feature in trials and dungeons, simply because grinding for monster sets and trial jewelry can be just as frustrating and time consuming as doing it for vMA because of how RNG functions in ESO.
  • Lord_Eomer
    Lord_Eomer
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    No
    Just buff other traits including nirnhooned and precise

    It will be a disregard to those who spent too much time in arena farming weapons

    ZOS, if you make too easy to get VMA weapons then there will be again a power creep and noone really will care for these weapons (if, will become too common)
    Edited by Lord_Eomer on April 23, 2017 8:37AM
  • Juhasow
    Juhasow
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    Yes
    Just buff other traits including nirnhooned and precise

    It will be a disregard to those who spent too much time in arena farming weapons

    ZOS, if you make too easy to get VMA weapons then there will be again a power creep and noone really will care for these weapons (if, will become too common)

    Even with 3 or 4 traits that are equall still it will be chance that some people who will complete vMA hundreds of times will not get any usefull weapon with one of those traits. Ballanced traits does not remove problem just slightly sotfening it.
  • Subversus
    Subversus
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    Yes
    Artis wrote: »
    Subversus wrote: »
    Artis wrote: »
    The overwhelming majority of people i've ever played with and/or discussed this idea with agree with one thing.

    VMA drop rates are HORRIBLE!

    Token system or not... something needs to change. I don't care how or what gets changed... but it needs to get better.

    i'm about 100 runs in... still looking for sharpened inferno and sharpened 2hander (like 95% of vma runners) and a sharpened 1h axe.

    Bottom line
    implement a token system OR change the traits that drop OR make more traits viable OR allow us to choose the weapon type with random trait OR etc. etc.....

    The overwhelming majority of people don't know the second Newton's Law. Your point is?


    That's just one more whining thread. Come on guys, why is your generation so entitled? Just play. You don't have to have every single item in the game. Some items are rare and it's ok.

    No, some items aren't rare. vMA items aren't rare, they are behind an RNG wall. My buddy won a sharp mace in his 5th run and 2 runs afterwards a sharpened inferno. That's not a rare item, he just won the RNG loot wheel. Just because you got them early doesn't mean we have to spend countless hours and hundreds of runs trying to get it. What an arrogant point of view.

    Yes they are. Not everyone has them duh. vMA items are rare. Your buddy got them in a few runs and some people will not get them any time soon.

    Please, look up a definition of a word rare and maybe read the first chapter of a probability theory textbook.

    Besides, you're saying a player got 600k score without a sharpened inferno? Great. Then no one needs those weapons to perform. So now I see 0 reasons why those weapons should be handed to everyone who wants them.

    He got the 600k on a stamina character :)

    The point isn't that it can't be completed without, the point is that people don't get them after thousands of runs. Thy advertise the drops as being a 2.5% chance iirc and that totally doesn't look like a 2.5% chance. We aren't talking about making the items less rare, we are talking about fixing an ABSURD drop chance (probably broken too) that shouldn't be there to begin with. Just because YOU got it doesn't mean people should spend hundreds of 40 minute runs trying to get it.

    If you disagree that after say 100 runs (that's about 5000 minutes spent just in vMA for a casual player) a person shouldn't have the item he aims for then you are either a troll or too stuck up and selfish to think from the other guy's perspective.

    Like Jesus how can you even say that the drop chances are fine when people spend upwards of hundreds of hours without getting an item that theoretically has a 2% drop chance. I believe you should be the one who should read up on probability a bit. :)
    Edited by Subversus on April 23, 2017 9:13AM
  • Kay1
    Kay1
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    Yes
    argouru wrote: »
    They also need to slightly reduce the difficulty of VMA on consoles because it's harder to bar-swap on controllers than it is on a keyboard. Many console players have struggled much harder to beat it than pc players have had to.

    Talk for yourself please.

    If you use the regular bar swap button it will definitely be harder.
    K1 The Big Monkey
  • MrGorv
    MrGorv
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    Yes
    Problem is that stamina characters without vMA weapons are just restricted from raids, so these things are mandatory if you want to play stamina. So people need those weapons, they do hundreds of runs and still get terrible stuff because of game RNG.
    I think that token system will be a great thing to implement not only in vMA but all the competitive content. Let's imagine that 1k score = 1 token, and sharpened weapons cost 5000 tokens. So if you can hardly beat vMA with like 50k score - you'll need 100 runs to get your BiS weapon. And if you are a skillful player you need to do it 10 times and you're good to go.
    If developers want to leave some randomness there then some system like Imperial City can be implemented. For each 1k score you get a Key Fragment. The more score you have - the more times you can open the chest to get your gear.
    Gorven Savius | Stamina DK | Tamriel Hero | Covenant Lieutenant
    Gorvam Sathri | Magicka DK | Sun's Dusk Reaper
    Gorvand-al-Savia | Stamina Templar | Covenant Veteran
    Gorvean Saniar | Magicka Templar | Magnanimous
  • Armitas
    Armitas
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    Yes
    Yes and not just for VMA.

    Give me a way to get Amberplasm s/b without sacrificing my life to the Ruins of Mazzatun for the next half of a year.
    Edited by Armitas on April 23, 2017 3:33PM
    Retired.
    Nord mDK
  • Lord_Eomer
    Lord_Eomer
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    No
    A broken implemented token system can create power creep!

    If ZOS is implementing then should do vey carefully
  • Hamburglarjones
    Hamburglarjones
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    Yes
    It won't happen until there's more content to grind. Zos know as soon as you get your vMA item you want, you would never go back in there again. Less time grinding for the gear you want means less playtime.
    Boone
    Dunmer Magicka DragonKnight
    MagDK raid build guide
    Guild: Dragon's Crest - retired
    World's 3rd vHoF clear & 3rd vHoF HM clear
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    Yes
    LiquidPony wrote: »
    I never bought the "token system" idea, TBH.

    I would prefer better trait balance and a smarter loot table.

    I think the sustain changes gives you that to a certain extent more HP and less damage makes other traits more appealing than only sharpened and precise.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Juhasow
    Juhasow
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    Yes
    Ehh I think we wont get any official answer about that topic any time soon. Little dissapointing.
  • silky_soft
    silky_soft
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    Yes
    @ZOS_GinaBruno 91% for token system vma. Thoughts?
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • Drishtan
    Drishtan
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    No
    No they have way to many other things that need to be fixed and adjusted first.!!!!!
  • MCBIZZLE300
    MCBIZZLE300
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    Yes
    The results of this poll is staggering, Everybody agrees! I have no problem with dungeons and trials being RNG but seeing as VMA is going to be harder to complete this really needs to happen.
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    Yes
    Reward should be tied to effort, accomplishment, achievement. NOT luck.

    Following that simple logic, you should be rewarded better and faster for being able to complete the content and performing better, which means: getting all the achievements and achieving higher scores.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
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