VMA is actually going to be harder with the sustain nerfs which is good cause most people need the challenge as its a bit to easy now. It is supposed to be the some of the hardest content in the game but most veterans players clear it in less then an hour and half with few or no deaths.
As long as it´s still makes you "grind" the instance (not grind in doing 200 runs and not getting what you want but I think you get my point). As long as it´s implemented the right way )
Before this nerf patch made everyone start quiting this was our biggest problem.
Not sure anyone will be able to complete vMA after patch anyway, so not as big a deal I guess.
You know the casuals that are staying will never go in there.
VMA is actually going to be harder with the sustain nerfs which is good cause most people need the challenge as its a bit to easy now. It is supposed to be the some of the hardest content in the game but most veterans players clear it in less then an hour and half with few or no deaths.
LiquidPony wrote: »I never bought the "token system" idea, TBH.
I would prefer better trait balance and a smarter loot table.
theamazingx wrote: »I was lucky. Sat down and did 50 runs over 2 weeks and got my sharpened inferno. But the sheer fact that I know people who have run 300+ without that luck is absurd. Make it a 100-1, or 150-1 exchange rate. Even 200-1, just put a ceiling on the rng.
Token system is a terrible idea. Maybe for some catch-up gear? But in this game you can already craft/buy the decent gear. The token system is not needed.
LiquidPony wrote: »I never bought the "token system" idea, TBH.
I would prefer better trait balance and a smarter loot table.
LiquidPony wrote: »I never bought the "token system" idea, TBH.
I would prefer better trait balance and a smarter loot table.