jakeedmundson wrote: »The overwhelming majority of people i've ever played with and/or discussed this idea with agree with one thing.
VMA drop rates are HORRIBLE!
Token system or not... something needs to change. I don't care how or what gets changed... but it needs to get better.
i'm about 100 runs in... still looking for sharpened inferno and sharpened 2hander (like 95% of vma runners) and a sharpened 1h axe.
Bottom line
implement a token system OR change the traits that drop OR make more traits viable OR allow us to choose the weapon type with random trait OR etc. etc.....
The overwhelming majority of people don't know the second Newton's Law. Your point is?
That's just one more whining thread. Come on guys, why is your generation so entitled? Just play. You don't have to have every single item in the game. Some items are rare and it's ok.
No, some items aren't rare. vMA items aren't rare, they are behind an RNG wall. My buddy won a sharp mace in his 5th run and 2 runs afterwards a sharpened inferno. That's not a rare item, he just won the RNG loot wheel. Just because you got them early doesn't mean we have to spend countless hours and hundreds of runs trying to get it. What an arrogant point of view.
Yes they are. Not everyone has them duh. vMA items are rare. Your buddy got them in a few runs and some people will not get them any time soon.
Please, look up a definition of a word rare and maybe read the first chapter of a probability theory textbook.
Besides, you're saying a player got 600k score without a sharpened inferno? Great. Then no one needs those weapons to perform. So now I see 0 reasons why those weapons should be handed to everyone who wants them.
jakeedmundson wrote: »The overwhelming majority of people i've ever played with and/or discussed this idea with agree with one thing.
VMA drop rates are HORRIBLE!
Token system or not... something needs to change. I don't care how or what gets changed... but it needs to get better.
i'm about 100 runs in... still looking for sharpened inferno and sharpened 2hander (like 95% of vma runners) and a sharpened 1h axe.
Bottom line
implement a token system OR change the traits that drop OR make more traits viable OR allow us to choose the weapon type with random trait OR etc. etc.....
The overwhelming majority of people don't know the second Newton's Law. Your point is?
That's just one more whining thread. Come on guys, why is your generation so entitled? Just play. You don't have to have every single item in the game. Some items are rare and it's ok.
No, some items aren't rare. vMA items aren't rare, they are behind an RNG wall. My buddy won a sharp mace in his 5th run and 2 runs afterwards a sharpened inferno. That's not a rare item, he just won the RNG loot wheel. Just because you got them early doesn't mean we have to spend countless hours and hundreds of runs trying to get it. What an arrogant point of view.
Yes they are. Not everyone has them duh. vMA items are rare. Your buddy got them in a few runs and some people will not get them any time soon.
Please, look up a definition of a word rare and maybe read the first chapter of a probability theory textbook.
Besides, you're saying a player got 600k score without a sharpened inferno? Great. Then no one needs those weapons to perform. So now I see 0 reasons why those weapons should be handed to everyone who wants them.
Lord_Dexter wrote: »Just buff other traits including nirnhooned and precise
It will be a disregard to those who spent too much time in arena farming weapons
ZOS, if you make too easy to get VMA weapons then there will be again a power creep and noone really will care for these weapons (if, will become too common)
jakeedmundson wrote: »The overwhelming majority of people i've ever played with and/or discussed this idea with agree with one thing.
VMA drop rates are HORRIBLE!
Token system or not... something needs to change. I don't care how or what gets changed... but it needs to get better.
i'm about 100 runs in... still looking for sharpened inferno and sharpened 2hander (like 95% of vma runners) and a sharpened 1h axe.
Bottom line
implement a token system OR change the traits that drop OR make more traits viable OR allow us to choose the weapon type with random trait OR etc. etc.....
The overwhelming majority of people don't know the second Newton's Law. Your point is?
That's just one more whining thread. Come on guys, why is your generation so entitled? Just play. You don't have to have every single item in the game. Some items are rare and it's ok.
No, some items aren't rare. vMA items aren't rare, they are behind an RNG wall. My buddy won a sharp mace in his 5th run and 2 runs afterwards a sharpened inferno. That's not a rare item, he just won the RNG loot wheel. Just because you got them early doesn't mean we have to spend countless hours and hundreds of runs trying to get it. What an arrogant point of view.
Yes they are. Not everyone has them duh. vMA items are rare. Your buddy got them in a few runs and some people will not get them any time soon.
Please, look up a definition of a word rare and maybe read the first chapter of a probability theory textbook.
Besides, you're saying a player got 600k score without a sharpened inferno? Great. Then no one needs those weapons to perform. So now I see 0 reasons why those weapons should be handed to everyone who wants them.
They also need to slightly reduce the difficulty of VMA on consoles because it's harder to bar-swap on controllers than it is on a keyboard. Many console players have struggled much harder to beat it than pc players have had to.
LiquidPony wrote: »I never bought the "token system" idea, TBH.
I would prefer better trait balance and a smarter loot table.