ObsidianMichi wrote: »Honestly, with all these threads, it's starting to feel like subsets of this community want it to fail.
.
I am confused and have a dumb question having not followed too much of the details for Morrowind. Is it a DLC addition on ESO or a stand alone game? From what little I have read it seems to be stand alone. If it is stand alone, then I definitely will not participate. Not sure what I will do if it is actually a DLC addition to the main game.
DaveMoeDee wrote: »Bouldercleave wrote: »People aren't really upset with the expansion - they are more upset with the balancing patch that comes with it. They are mutually exclusive.
They are in some ways tied however. The balancing that is coming with it, can be viewed as a series of wide scale nerfs to extant classes but which leave the Warden above the parapet. In that way, these nerfs to existing classes can be seen as an incentive to buy Morrowind to obtain a class seemingly more powerful than the existing classes. Therefore, the 'balancing' may have been better received if the timing were not so inauspicious, and that is tied to the release of Morrowind.
There is no reason to believe that Wardens are OP compared to other classes. That is like saying I earn more than you when I get a raise even though I have no idea what you salary was in the first place.
Classes have skills nerfed all the time. The constant rebalancing is the one thing I despise about ESO.
They probably realize it, but don't know how to do it. I don't know how it would be possible for them to balance them differently, when many people play both PvP and PvE on the same character. They'd have to program it so that there are changes to the character's stats whenever you entered Cyrodiil, I suppose. I'm not a programmer, though, so don't know how it could be done.... How long will it take for them to realize that pvp and pve must be separated and handled differently?
DaveMoeDee wrote: »1. Yes, it is a cash grab.
2. You sub for crafting bags. If that isn't why you sub, you shouldn't be subbing.
3. PTS notes are fine. I doubt the changes now will have as much impact as adding CP had. For some reason people freak out over "nerfs" when nerfs and buffs are the same thing so long as you keep overall power equal. Crappy parts of update still have plenty of time to be rebalanced.
4. I don't like homogenization of classes. Unfortunately, there are quite a few people who want their favorite class to be the best at things other classes were designed for.
All the drama really doesn't matter to me. I will play the story at some point because it is more TES content..
DaveMoeDee wrote: »2. You sub for crafting bags. If that isn't why you sub, you shouldn't be subbing.
nimander99 wrote: »No, it will be total fan service, anyone who played Morrowind back in the day is going to love this.

DaveMoeDee wrote: »Yes,
It will make a lot of money, because the name/brand sells itself.
Typical with all MMORPGs,
They don't make expansions good enough, and purposely leave stuff out, for future things to sell
Morrowind will be a flop because it doesnt have spell crafting, no acrobatics, no levitation, the dunmer doesnt look right (ever since Oblivion, they have been making dark elves differently), there will be no eerie feeling like you experience in the original Morrowind, there is no war with the houses (you join all of them, even if there is a war, it doesnt feel like a war, just like how it is right now with DC, EP, AD... there isnt anything going on, even though developers think something is going on).
So it will make money, sure, its a big company, they launch anything it makes money.
Will this expansion be anything spectator?
Nope, just the same as a World of Warcraft expansion.
Typical, new zones, new monster, new skills.
There wont be any Morrowind feeling to it.
Just look at Thieves Guild as an example.
Just another average DLC/expansion. 6 out 10 rating... ESO pays critics... it will be 8.8 out of 10. Just like the other companies that pay critics.
Just so you know ratings.
6/10 is average for high school passing
7/10 is average for undergrad
8/10 is average for grad
9/10 is average for doctoral
10/10 that's innovative.
A review for a game you haven't played is complete nonsense. And considering ESO has a score of 71 on metacritic from launch, your are just spouting ideological propaganda.
Thieves Guild was quite comparable to TG in single player games. And the zone was definitely not typical. It was an expansive city in 3 dimensions with all the catwalks.
I would guess that Morrowind won't be spectacular because DLC is almost never spectacular. It is just more content for a game you already know. Sometimes you hit a home run with the story like Lair of the Shadowbroker. It was also great fun to have TES introduce its first companion with depth in Dawnguard. Sometimes you can fix a broken game as with Diablo 3. Strategy games like Civ 5 can make an excellent game an all-time great game. But almost always, the big impact is from initially playing the game and DLC is just new stories and a few new mechanics. There won't be a fundamental change in Morrowind. CP already exists. One Tamriel was already released. Morrowind is just more of the same, but hopefully with a great narrative.
DaveMoeDee wrote: »Yes,
It will make a lot of money, because the name/brand sells itself.
Typical with all MMORPGs,
They don't make expansions good enough, and purposely leave stuff out, for future things to sell
Morrowind will be a flop because it doesnt have spell crafting, no acrobatics, no levitation, the dunmer doesnt look right (ever since Oblivion, they have been making dark elves differently), there will be no eerie feeling like you experience in the original Morrowind, there is no war with the houses (you join all of them, even if there is a war, it doesnt feel like a war, just like how it is right now with DC, EP, AD... there isnt anything going on, even though developers think something is going on).
So it will make money, sure, its a big company, they launch anything it makes money.
Will this expansion be anything spectator?
Nope, just the same as a World of Warcraft expansion.
Typical, new zones, new monster, new skills.
There wont be any Morrowind feeling to it.
Just look at Thieves Guild as an example.
Just another average DLC/expansion. 6 out 10 rating... ESO pays critics... it will be 8.8 out of 10. Just like the other companies that pay critics.
Just so you know ratings.
6/10 is average for high school passing
7/10 is average for undergrad
8/10 is average for grad
9/10 is average for doctoral
10/10 that's innovative.
A review for a game you haven't played is complete nonsense. And considering ESO has a score of 71 on metacritic from launch, your are just spouting ideological propaganda.
Thieves Guild was quite comparable to TG in single player games. And the zone was definitely not typical. It was an expansive city in 3 dimensions with all the catwalks.
I would guess that Morrowind won't be spectacular because DLC is almost never spectacular. It is just more content for a game you already know. Sometimes you hit a home run with the story like Lair of the Shadowbroker. It was also great fun to have TES introduce its first companion with depth in Dawnguard. Sometimes you can fix a broken game as with Diablo 3. Strategy games like Civ 5 can make an excellent game an all-time great game. But almost always, the big impact is from initially playing the game and DLC is just new stories and a few new mechanics. There won't be a fundamental change in Morrowind. CP already exists. One Tamriel was already released. Morrowind is just more of the same, but hopefully with a great narrative.
After you seen content the developer puts out... Its the same kind of quality again and again.
You don't have to play the actual new content to know what... The developer is going to put in an expansion.
You want to mention games?
Look at WWE11, WWE12, WWE 13, WWE14, WWE.... All them games a JOKE. You dont even need to play ANY of the new ones. WWE been slacking since 2007. Which reinforces my point. Its predictable to tell what the quality of new content is going to be.
ESO has already forced exlcusions on itself, which pretty much makes it even more predictable how the new content is going to be. You cannot be innovative with restrictions on yourself. 1. cannot fly (levitate) 2. cannot make multiple npcs AND pcs attack each other (fury) 2. cannot make spells (spellcrafting) 3. cannot jump super high (acrobatics) 4. cannot run the speed of lightning (boots of blinding speed/ athletics) 5. 6. 7. 8. 9. 10....
Restriction after restriction after restriction
Great Countries are those that are free of restrictions
Great Games are those that are free of restrictions
ESO??? Full of restrictions... Cannot kill that NPC, too important. Cannot get launched into enemy AvA keep.
Ladders into keeps??? RESTRITCTED 100% RESTRICTION labeled.
Restriction Restriction Restriction.
Can it be done??? YES! But we restrict that. Thats ESO policy, to restrict your fun.