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Will Morrowind be a flop?

  • Aquanova
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    I don't think it will flop, too many preorders at this point, but the next dlc, I mean " expansion " might, if they make these kinda hammer fist nerf, balance changes like the current pts patch ;)
    NA/PC
  • Acrolas
    Acrolas
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    Zoner wrote: »
    It seems like a great expansion but it was coupled with terrible balance decisions. Kind of like buying a sundae and having someone take a *** on it as they hand it to you

    I do agree. They're shoving too much change on the table at once, and it's going to take away from what should have been a fun, magical June and July for everyone.

    They either should have rushed all of these changes into Update 13, so they could tweak them slowly until Update 14. Or just let Morrowind be the entirety of Update 14 and then bring about huge changes across both Updates 15 and 16 after people have had a while to go on their Vvardenfell vacation.

    Nobody likes to work during a vacation. Nobody likes a hurricane to rip through during a vacation. And that's what updates are turning into. These huge potential disasters purposely timed to new content. It's time to divorce them so people aren't bogged down in numbers and new learning curves when they should just be having fun.
    signing off
  • Kiralyn2000
    Kiralyn2000
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    There's plenty of players out there who don't read the forums and/or don't study the patch notes. Along with the people who aren't having a problem with the patch notes. So.... just because there's a bunch of people yelling on reddit/forums, doesn't mean there aren't lots of folks out there still buying/planning to buy/looking forward to, Morrowind. I'd be really surprised if it was a "flop".
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    It will only flop if it's released with some real game breaking bugs, main quests not working, etc. Other than that, a few people won't like the balance changes and will quit. Some more people will complain about the balance changes and then learn to adapt. Most will just learn to adapt to the balance changes.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • LadyLavina
    LadyLavina
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    I'm sure it'll sell like hotcakes b/c of the vets who have somehow managed to forgive ZOS as well as new buyers lusting for the experience they got from the game of the same name. They wont get that experience, but they'll buy the dlc looking for it.

    https://www.youtube.com/watch?v=i_243r5ccDA
    Edited by LadyLavina on April 22, 2017 9:20PM
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • Fuxo
    Fuxo
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    No. Morrowind will be just fine. It has a great PR created by the original game. The question is what about the next chapter(s). What can possibly be any better? Skyrim? Perhaps. Then? I am not sure.
  • Jacozilla
    Jacozilla
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    Yes.

    The content may be fine, but the nuke sized holy 'balance' crusade has already stifled it before launch.
  • qsnoopyjr
    qsnoopyjr
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    Yes,

    It will make a lot of money, because the name/brand sells itself.
    Typical with all MMORPGs,
    They don't make expansions good enough, and purposely leave stuff out, for future things to sell
    Morrowind will be a flop because it doesnt have spell crafting, no acrobatics, no levitation, the dunmer doesnt look right (ever since Oblivion, they have been making dark elves differently), there will be no eerie feeling like you experience in the original Morrowind, there is no war with the houses (you join all of them, even if there is a war, it doesnt feel like a war, just like how it is right now with DC, EP, AD... there isnt anything going on, even though developers think something is going on).

    So it will make money, sure, its a big company, they launch anything it makes money.
    Will this expansion be anything spectator?
    Nope, just the same as a World of Warcraft expansion.
    Typical, new zones, new monster, new skills.
    There wont be any Morrowind feeling to it.

    Just look at Thieves Guild as an example.
    Just another average DLC/expansion. 6 out 10 rating... ESO pays critics... it will be 8.8 out of 10. Just like the other companies that pay critics.

    Just so you know ratings.
    6/10 is average for high school passing
    7/10 is average for undergrad
    8/10 is average for grad
    9/10 is average for doctoral
    10/10 that's innovative.
    Edited by qsnoopyjr on April 22, 2017 9:38PM
  • Nyladreas
    Nyladreas
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    1. No.
    2. No and No!
    3. NO NO NO NO NO NO NO!
    4. Maybe...
    5. Actually, no.


    There.

    Now gief Sujama plez!
  • dimensional
    dimensional
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    No, it won't. Everyone is overreacting, I guarantee Morrowind is a huge success.
  • dimensional
    dimensional
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    praglaud wrote: »
    Sakiri wrote: »
    I think it'll be fine.

    People have too high of expectations.

    I think it's just the opposite.

    Yes it will be just fine, but it'll be because people's expectations are so LOW that when they play and find out it's not bad at all they will be overjoyed.

    There's quite a lot of truth in that. Because ZOS are generally so appalling at releasing anything, whether it be a simple weekly patch that itself needs a patch to patch, or the actual ESO retail release itself - which was clearly 1 year too early - anything from ZOS getting over 50% positivity will probably cause a universal sigh of relief.

    Crazy as that sounds, that's literally how it is with these guys. They've taken the American philosophy of only ever promise to under-deliver, to heart in a way few other companies have.

    You're full of it and just posting baseless BS.
  • Tommy_The_Gun
    Tommy_The_Gun
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    DaveMoeDee wrote: »
    4. I don't like homogenization of classes. Unfortunately, there are quite a few people who want their favorite class to be the best at things other classes were designed for.
    Sorcerer-ninja-tank-assassin-warrior-mage-healer OP nerf please xD
  • raglau
    raglau
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    praglaud wrote: »
    Sakiri wrote: »
    I think it'll be fine.

    People have too high of expectations.

    I think it's just the opposite.

    Yes it will be just fine, but it'll be because people's expectations are so LOW that when they play and find out it's not bad at all they will be overjoyed.

    There's quite a lot of truth in that. Because ZOS are generally so appalling at releasing anything, whether it be a simple weekly patch that itself needs a patch to patch, or the actual ESO retail release itself - which was clearly 1 year too early - anything from ZOS getting over 50% positivity will probably cause a universal sigh of relief.

    Crazy as that sounds, that's literally how it is with these guys. They've taken the American philosophy of only ever promise to under-deliver, to heart in a way few other companies have.

    You're full of it and just posting baseless BS.

    It's really not baseless BS. ZOS have always strugged with release, anyone who has played this game for any length of time knows and accepts this, even if they like the game (as I do). The retail release was a total botch and it took ZOS a long time to recover from that, well over a year.

    I like the game, but I am not blind to the fact the developers are less than capable in many areas. And I see no reason why they will suddenly become capable just for Morrowind's release.
  • Bouldercleave
    Bouldercleave
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    People aren't really upset with the expansion - they are more upset with the balancing patch that comes with it. They are mutually exclusive.

    No, Morrowind will not fail on it's own.

    Balance patches will happen and will continue to happen - both good and bad.

    Content is content. We all hunger for new content.

    They are 2 completely separate things and I think people are losing sight of that fact.
  • raglau
    raglau
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    People aren't really upset with the expansion - they are more upset with the balancing patch that comes with it. They are mutually exclusive.

    They are in some ways tied however. The balancing that is coming with it, can be viewed as a series of wide scale nerfs to extant classes but which leave the Warden above the parapet. In that way, these nerfs to existing classes can be seen as an incentive to buy Morrowind to obtain a class seemingly more powerful than the existing classes. Therefore, the 'balancing' may have been better received if the timing were not so inauspicious, and that is tied to the release of Morrowind.
  • ParaNostram
    ParaNostram
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    It's going to be great if people will just let the beta testers do their job and ZOS do their stuff. We're hamstringing ourselves with all of this burning everything down when we're in the FIRST WAVE OF BETA TESTS
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • IcyDeadPeople
    IcyDeadPeople
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  • Vosital
    Vosital
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    It'll be fine but I am worried about what will happen after. How long after Morrowind will it take for every person to realize Mag Sorcs are super broken and BGs will just be 12 Mag Sorcs? We're going to have to deal with that *** for 3 more months afterward.. probably more considering ZoS refuses to nerf that class.
  • Shardaxx
    Shardaxx
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    I'm going to try pvp after the patch before I buy morrowind. I'd like to check my character isn't completely broken before I stump up any more cash.
    Edited by Shardaxx on April 23, 2017 7:20PM
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • Jacozilla
    Jacozilla
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    Vosital wrote: »
    It'll be fine but I am worried about what will happen after. How long after Morrowind will it take for every person to realize Mag Sorcs are super broken and BGs will just be 12 Mag Sorcs? We're going to have to deal with that *** for 3 more months afterward.. probably more considering ZoS refuses to nerf that class.

    2014 - sorc nerf
    2015 - sorc nerf
    2916 - sorc nerf

    For asserting ZOS refuses to nerf sorcs, you're either clueless to actual game history or so blinded by anti sorc rage you conveniently ignore it.

    And not saying sorcs are unique, all other classes have had their nerfs as well. But OP is pretending and being disengenous like ZOS would never dare nerf sorcs. Sorry, been there done that. Every year since launch.

    Class problems aren't so much 'balance' related but the constant see saw of ZOS dramatically altering how a class plays once or twice a year.
  • Maff
    Maff
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    I don't think it will be a flop in terms of sales simply because most people are not aware of the nerfs that will come with Morrowind. I wouldn't be surprised to see an exodus of players leaving the game shortly after its release unless Zos decides to take a big step back from what they are proposing with class and skill nerfs.
  • DaveMoeDee
    DaveMoeDee
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    qsnoopyjr wrote: »
    Yes,

    It will make a lot of money, because the name/brand sells itself.
    Typical with all MMORPGs,
    They don't make expansions good enough, and purposely leave stuff out, for future things to sell
    Morrowind will be a flop because it doesnt have spell crafting, no acrobatics, no levitation, the dunmer doesnt look right (ever since Oblivion, they have been making dark elves differently), there will be no eerie feeling like you experience in the original Morrowind, there is no war with the houses (you join all of them, even if there is a war, it doesnt feel like a war, just like how it is right now with DC, EP, AD... there isnt anything going on, even though developers think something is going on).

    So it will make money, sure, its a big company, they launch anything it makes money.
    Will this expansion be anything spectator?
    Nope, just the same as a World of Warcraft expansion.
    Typical, new zones, new monster, new skills.
    There wont be any Morrowind feeling to it.

    Just look at Thieves Guild as an example.
    Just another average DLC/expansion. 6 out 10 rating... ESO pays critics... it will be 8.8 out of 10. Just like the other companies that pay critics.

    Just so you know ratings.
    6/10 is average for high school passing
    7/10 is average for undergrad
    8/10 is average for grad
    9/10 is average for doctoral
    10/10 that's innovative.

    A review for a game you haven't played is complete nonsense. And considering ESO has a score of 71 on metacritic from launch, your are just spouting ideological propaganda.

    Thieves Guild was quite comparable to TG in single player games. And the zone was definitely not typical. It was an expansive city in 3 dimensions with all the catwalks.

    I would guess that Morrowind won't be spectacular because DLC is almost never spectacular. It is just more content for a game you already know. Sometimes you hit a home run with the story like Lair of the Shadowbroker. It was also great fun to have TES introduce its first companion with depth in Dawnguard. Sometimes you can fix a broken game as with Diablo 3. Strategy games like Civ 5 can make an excellent game an all-time great game. But almost always, the big impact is from initially playing the game and DLC is just new stories and a few new mechanics. There won't be a fundamental change in Morrowind. CP already exists. One Tamriel was already released. Morrowind is just more of the same, but hopefully with a great narrative.
  • DaveMoeDee
    DaveMoeDee
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    praglaud wrote: »
    People aren't really upset with the expansion - they are more upset with the balancing patch that comes with it. They are mutually exclusive.

    They are in some ways tied however. The balancing that is coming with it, can be viewed as a series of wide scale nerfs to extant classes but which leave the Warden above the parapet. In that way, these nerfs to existing classes can be seen as an incentive to buy Morrowind to obtain a class seemingly more powerful than the existing classes. Therefore, the 'balancing' may have been better received if the timing were not so inauspicious, and that is tied to the release of Morrowind.

    There is no reason to believe that Wardens are OP compared to other classes. That is like saying I earn more than you when I get a raise even though I have no idea what you salary was in the first place.

    Classes have skills nerfed all the time. The constant rebalancing is the one thing I despise about ESO.
  • Egonieser
    Egonieser
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    On the bright side, Azura's on PC EU had a queue of 120 tonight, 3 times that of Trueflame. Everybody is practicing playing without CP for upcoming CP nerfs and noCP battlegrounds.
    What happened to my beloved mid-pop campaign?! :( It's not nice and lagless anymore..
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
  • Goshua
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    I think it will be worth it's price.

    I need to and will perhaps have no choice but to play less, which is probably going to influence my decision to buy more than anything.
  • JinMori
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    DaveMoeDee wrote: »
    1. Yes, it is a cash grab.
    2. You sub for crafting bags. If that isn't why you sub, you shouldn't be subbing.
    3. PTS notes are fine. I doubt the changes now will have as much impact as adding CP had. For some reason people freak out over "nerfs" when nerfs and buffs are the same thing so long as you keep overall power equal. Crappy parts of update still have plenty of time to be rebalanced.
    4. I don't like homogenization of classes. Unfortunately, there are quite a few people who want their favorite class to be the best at things other classes were designed for.

    All the drama really doesn't matter to me. I will play the story at some point because it is more TES content..

    I disagree 100 % with the statement nerfs and buffs are the same thing as long as they keep the power balanced between the classes.

    Let's put it this way, we have a strong character like the ones we have now, that with the correct group setup you can sustain and do good damage at the same time, rotations are fun, figuring out which group setups and gear setups work better is fun, and you feel powerful, as you should because this is a game, why would you immerse yourself in a game if your character looks, and is weak as ***?

    Then there are nerfs, so let's say that you nerf every single aspect of the game, damage goes through the drain, sustain also, and the fun of the game goes through the drain as well, because now you are forced to run regen setups, and use heavy attack builds to do some decent damage* before you weren't forced to do this, this update won't solve the diversity problem we have in this game, to do that they would have to make new sets, and buff abilities accordingly so they deal about the same damage.

    So even though it's true that nerfs and buffs can archive the same result (balance) for me it's pretty clear which one is the winner, and if all those buffs are leading to power creep? Just buff the bosses accordingly, or even better create a new dungeon mode for very experienced players.

    Of course if something is completely and utterly op then it should be nerfed, but i personally don't think that sustain was op, you couldn't sustain for more then 1 min if you didn't have any sort of buff, and even if you used ele drain, you would get at max 1 and a half min of sustain.

    *(now of course this is an opinion, but i challenge you to find anyone who would prefer to spam heavy attack all day long then having an actual rotation).

    And lastly, an mmo should have some kind of progression, you and your character should never become weaker as time passes (you might adjust some aspects, but in the end your overall damage output shouldn't be less then before).

    The only time i would allow for a reduction in numbers would be in a situation like what happened after wow mists of pandaria, when characters would have started to hit for billions of damage in a single hit, but let's be real, eso is far from that, and probably never will hit those numbers. an even then i still don;t think that it was such an important matter. Just reduce the font size, or just squish the number a bit, so instead of covering you screen with an enormous number, like 1000000000 just reduce it to 1000 mil or 1 bil, or even better, let player customize that aspect, if they wanna see the full number, let them see the full number, an so on.
    Edited by JinMori on April 23, 2017 1:53AM
  • colig
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    It won't be a flop. However, I predict it will fall far short of the rosy reputation the original Morrowind cultivated. It's just another DLC as opposed to the ambitious project in open world gameplay its predecessor pursued.
  • ArchMikem
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    If it is, it won't be because of me. I preordered it immediately after it was announced.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Balamoor
    Balamoor
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    So can I come back on the forums and laugh my ass off when it wins even more awards?
  • Velvelya
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    no, because "muh nostalgia." That being said I'm not adverse to the actual expansion, just the nerfs that as of now are coming with it--thankfully I'm not in a rush to pre-order or even buy it.
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