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Deltia is going off on one!

  • Paneross
    Paneross
    ✭✭✭✭✭
    If these nerfs stick especially the templar ones. They are losing 4 ESO+ subs, but I highly doubt they care.

    EWO
    Elder Wardens Online
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bowser wrote: »
    Has anyone actually looked at what's going on in the ESO forums this morning?

    ycnSHoh.png

    You win the internet.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Hutch679
    Hutch679
    ✭✭✭✭✭
    Champion point system is AWFUL. Worst progression of any mmo I've ever played.

    Deltia is soooooo right. Who else is super tired or running the same dungeon for hours and hours and hours... for TRAINING & PROSPEROUS ARMOR? AND CHARGED WEAPONS? Or what about melee weapons for magicka sets? Staves for stamina sets? Like wtf?

    Yet you know if the crown store goes down they are alllll over that to get it up and running again for people to throw money at their tv.... now the warden class being released completely out shining all other classes, huge nerfs to resources, no nerds to proc sets (which are probably the absolute worst addition to the game)..... I just don't get it. One step forward, ten steps backwards...

    Can't even tell you how many times my game has locked up when I get attacked in cyrodiil due to cap servers. Yet instead of bettering gameplay and balance, more crap for the crown store gets added. Champion points need removed. Period. The progression with them is awful.... the set drop system needs changed. Why not reward tokens for killing bosses and use those to purchase gear? Why force players to run the exact same dungeon 40 times, 50 times, 100 times and still not get the gear they want?




    It's all just too much. Dont. Buy. Morrowind.
  • infernomorgothb14_ESO
    I can see where he is coming from the game is too much of a grind, or like an alternate job. It has elements in it that feed into creating an addiction. An example of a game I can play for hours and have fun is Blood Bowl 2 mp. A match lasts an hour minimum, but it doesn't feel like a second job. MMOs have all these darn systems in place to hook you in and keep you playing with this artificial sense of advancing your character, to get that extra couple % dmg or whatever the hell it may be.

    I feel like game design should have moved past where ESO is right now. I had a much more compelling time playing Warhammer Online and SWG. Both of those games had typical MMO elements but neither had anywhere near the grind that ESO has. And WARs pvp was actually stellar, ESO however has some of the most shoddy pvp i've ever played.
  • Pops_ND_Irish
    Pops_ND_Irish
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    Bet there are more flamers threatening to quit than actually quitting.

    I guess i missed the heavenly glow about him
  • akray21
    akray21
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    Hope499 wrote: »
    lol, getting addicted to a game for 3 years is actually a huge compliment.

    Like, just because he enjoyed a game for 3 years and is moving on to better himself, is not really a big deal.....

    Hell, 3 YEARS? That boy got his $$$ worth and then some.

    If you watched his video he said a couple of things that clearly showed it was NOT a compliment... #1 was that an addiction is when you can never get enough of what you don't want. #2 was that he has not had fun for the last year of playing the game...
  • Bouldercleave
    Bouldercleave
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    Comparing streamers to celebrities is a horrible comparison. Celebrities in Hollywood want your money and share no knowledge, do nothing to help others.

    Streamers are encyclopedias of knowledge, learning, and many thousands watch them to learn from

    They both want the exact same thing - Your attention.

    You cannot tell me that the dramatic burial of Deltia's Templar was for any other reason than attention.
  • Bladorthin
    Bladorthin
    ✭✭✭
    Very sorry to see him go. It's going to be a large hit to the community. He generated a lot of content and goodwill for the game game via youtube and social media.
  • Pops_ND_Irish
    Pops_ND_Irish
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    Life goes on, as does ESO !
  • grim_tactics
    grim_tactics
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    Comparing streamers to celebrities is a horrible comparison. Celebrities in Hollywood want your money and share no knowledge, do nothing to help others.

    Streamers are encyclopedias of knowledge, learning, and many thousands watch them to learn from

    Encyclopedias of knowledge? No - so much no.

    They're telling you things about a game you yourself can figure out and do.
  • HeathenDeacon
    HeathenDeacon
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    Gothlander wrote: »
    Destiny 2 a mmorpg?

    lol. that was only thing i remember from the whole video.
  • Gargath
    Gargath
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    Bladorthin wrote: »
    Very sorry to see him go. It's going to be a large hit to the community. He generated a lot of content and goodwill for the game game via youtube and social media.
    Still thousands of players like me don't care if any youtuber quits or not. Their decision and choice, not my business. Going to be large hit to the community? Please... Untill today I didn't even know this guy, before I clicked on the link, I still don't know him and don't want to know.
    Let him leave.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Peekachu99
    Peekachu99
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    ✭✭
    Peekachu99 wrote: »
    Peekachu99 wrote: »
    He's absolutely wrong, about the devs btw. They dont lisen even if you are positive. If they want it to stay in the game, it stays. The only way to make them change their minds now is hurting their bottom line.

    I am not concerned about them not listening to the players enough. I am more concerned about them listening to the players too much. I want them to have a vision, and execute on that vision. I would also like that vision to be the same vision each time they execute on it. If player suggestions align with that vision, I want them to take those suggestions. If the player is suggesting something that they think improves the game, but conflicts with the vision, I want ZOS to ignore it.

    My interpretation of the most recent class changes is that they have decided that they lost their way and are returning to their vision. Through incremental changes, they have drifted. This is a course correction back to their vision.

    Right now, I do not honestly believe that they are trying to make Warden an OP, must have, class in order to sell copies of Morrowind. I expect that the role of Warden, in terms of sales, rests in the special effects unique to the class, not how the skills perform relative to the other classes. For balance, I would be working really hard to make sure that the Warden was able to compete with the other classes so that people who buy Morrowind do not feel like they got ripped off, while making sure that the new class is not OP. It is a very narrow path, one that is complicated by the whole "pillar" thing that is impacting the other classes on top of the class balancing that is going on.




    Okay.

    If the idea didn't change every two or three months I'd be alot more perceptive, as it stands, their just rocking the boat for no reason. Lets design the game around DPS timers then nerf your ability to DPS.

    What? There are a handful of dps timer mechanics in the PVE side of the game. RoM. Maybe the Swords in a Trial? That's it. VMA can be done with tank in Bahraha's/ Leeching while swinging heavy attacks and popping a shield, so it's not even a necessity there.

    There's also a much more informative post on Reddit, too, where someone has shown that the spread and weighted distribution of the new CP will actually INCREASE base dps, even while factoring in the lower sustain.

    DPS is going to go up, for those folks who can invest all their CP. It takes a few minutes to either read the patch notes, or to investigate baseless presumptions before assuming they're true, and people really need to start doing the latter because so many of you are being ridiculous. It's really embarassing for grown adults (I'm assuming) to be having these kind of tantrums. I've been guilty of this kind of behavior before, and that means that it's time for me to step away from whatever (suposedly fun) activity has subverted my pleasantness and civilty and turned me into a frothing idiot.

    P.S. MMORPGs change the meta constantly. WoW reinvents itself with each expansion, and on a much grander scale than what ZoS is doing. I'm wondering how many MMORPGs many of you have actually played before.

    Wrong. Wrong on almost every account.

    There are multiple DPS timers. Skoria. Both SOTH dungeons, Lord Warden, I could go on and on, even Mobs so innane as the flesh atro's on ICP. Many fights are designed to where the longer you spend, the harder it gets, and that's the crux of the issue. The game was designed, newer content especially, around the sustain we had. And until I see patch notes lowering mob health or resistances, the center cannot hold at it's current form.

    DPS isn't going to go up, and the content hasn't been edited for the current DPS level. So..

    Also, I have played a few. And I've actually played WoW. Wanna know the difference between this game and WoW? Even when it edits how a class plays, how many abilities, you get the idea...you still learn by -playing the game-. You still learn almost everything piecemeal because of how WoW is setup.

    Comparing this game to WoW only highlights how this games disconnect is terribad. You can crush dissent all you like, you can villify people with an opposing opinion, calling them children, crazy, what have you, but it dosent change that this game is eating itself alive.

    Wrong? Hardly. Lord Warden does not have an enrage timer, I'm questioning if you know what that is. The fight can go on indefinitely. As well, the suggestion that Skoria (without the tome, which is an option) has a timer worth mentioning is erroneous. If it takes your group all five platforms and then some to burn the boss, no patch or reversal of nerfs will help you--there's a composition issue. Furthermore, Flesh Atros in ICP can and should be run past outside of the 2nd boss; and, if you have more than one or two that spawn during that fight, you've FAILED MECHANICS NOT A DPS CHECK. (Alternatively with great dps and a solid tank you can actually ignore mechanics and stack and burn whatever spawns).

    Now that we've cleared that up, please cite these multiple dps timers which have, as you've said, been cemented into the foundation of the game.

    Again, dps will be universally HIGHER with CP allocation in Morrowind, not lower--even though sustain will be down. Hop on PTS and see for yourself. I did. And the numbers are great.

    Whether it's a DPS timer, or a fight designed where the more time you spend, the harder it is, my point stands. They are almost the exact same thing for the sake of DPS's effect on the game.

    And DPS will go down, -overall-. Sustain will go down. therefor, your ability to continuously do damage will too.

    Your point is still wrong. All of the examples you cited, I proved to be factually incorrect and as not being "dps checks" by definition of what an MMORPG "dps check" is, wherein an unavoidable mechanic is triggered (usually fatal) if a dps threshold is not passed within a cetain period of time. Something getting "harder" because members of your party have poor skills, reaction times, resource management, whatever, is not a dps check--it's an unfortunate group composition. These people will still be bad next patch. Nothing will change that. There are very few fights in the game with one-shot timed mechanics, or waves of infinitely spawning adds that will certainly wipe the party. Claiming that the game is based around such mechanics, as you did, is just plain wrong. The end. Moving on, you say you've been around the block in MMORPGs, and if you had, you'd be familiar with any number of WoW's bosses, or even FFXIV's, which literally wipe the raid when said check isn't passed.

    And again, average damage will go UP with the new CP distribution. They raised the floor. You can invest half way in most CP to get 75% of the gains, which means you can invest in TWICE AS MANY CP nodes. Someone's already done the calculations on Reddit. Go there, and it's either the top post or the stickied one. There's even a node that increases DIRECT DAMAGE, which you can then pair with all the other damage raising passives. Did you read the patch notes? Did anyone? Or are they just dipping their hands into the cess and spreading around the diarreah that everyone's caught here.

    The only thing people have to do is throw a *** reduction glyph or two on and their damage will still be higher than it was in Homestead. That's why I find this whole circus of outrage hilarious, and sad.
  • grim_tactics
    grim_tactics
    ✭✭✭✭✭
    Peekachu99 wrote: »
    Peekachu99 wrote: »
    Peekachu99 wrote: »
    He's absolutely wrong, about the devs btw. They dont lisen even if you are positive. If they want it to stay in the game, it stays. The only way to make them change their minds now is hurting their bottom line.

    I am not concerned about them not listening to the players enough. I am more concerned about them listening to the players too much. I want them to have a vision, and execute on that vision. I would also like that vision to be the same vision each time they execute on it. If player suggestions align with that vision, I want them to take those suggestions. If the player is suggesting something that they think improves the game, but conflicts with the vision, I want ZOS to ignore it.

    My interpretation of the most recent class changes is that they have decided that they lost their way and are returning to their vision. Through incremental changes, they have drifted. This is a course correction back to their vision.

    Right now, I do not honestly believe that they are trying to make Warden an OP, must have, class in order to sell copies of Morrowind. I expect that the role of Warden, in terms of sales, rests in the special effects unique to the class, not how the skills perform relative to the other classes. For balance, I would be working really hard to make sure that the Warden was able to compete with the other classes so that people who buy Morrowind do not feel like they got ripped off, while making sure that the new class is not OP. It is a very narrow path, one that is complicated by the whole "pillar" thing that is impacting the other classes on top of the class balancing that is going on.




    Okay.

    If the idea didn't change every two or three months I'd be alot more perceptive, as it stands, their just rocking the boat for no reason. Lets design the game around DPS timers then nerf your ability to DPS.

    What? There are a handful of dps timer mechanics in the PVE side of the game. RoM. Maybe the Swords in a Trial? That's it. VMA can be done with tank in Bahraha's/ Leeching while swinging heavy attacks and popping a shield, so it's not even a necessity there.

    There's also a much more informative post on Reddit, too, where someone has shown that the spread and weighted distribution of the new CP will actually INCREASE base dps, even while factoring in the lower sustain.

    DPS is going to go up, for those folks who can invest all their CP. It takes a few minutes to either read the patch notes, or to investigate baseless presumptions before assuming they're true, and people really need to start doing the latter because so many of you are being ridiculous. It's really embarassing for grown adults (I'm assuming) to be having these kind of tantrums. I've been guilty of this kind of behavior before, and that means that it's time for me to step away from whatever (suposedly fun) activity has subverted my pleasantness and civilty and turned me into a frothing idiot.

    P.S. MMORPGs change the meta constantly. WoW reinvents itself with each expansion, and on a much grander scale than what ZoS is doing. I'm wondering how many MMORPGs many of you have actually played before.

    Wrong. Wrong on almost every account.

    There are multiple DPS timers. Skoria. Both SOTH dungeons, Lord Warden, I could go on and on, even Mobs so innane as the flesh atro's on ICP. Many fights are designed to where the longer you spend, the harder it gets, and that's the crux of the issue. The game was designed, newer content especially, around the sustain we had. And until I see patch notes lowering mob health or resistances, the center cannot hold at it's current form.

    DPS isn't going to go up, and the content hasn't been edited for the current DPS level. So..

    Also, I have played a few. And I've actually played WoW. Wanna know the difference between this game and WoW? Even when it edits how a class plays, how many abilities, you get the idea...you still learn by -playing the game-. You still learn almost everything piecemeal because of how WoW is setup.

    Comparing this game to WoW only highlights how this games disconnect is terribad. You can crush dissent all you like, you can villify people with an opposing opinion, calling them children, crazy, what have you, but it dosent change that this game is eating itself alive.

    Wrong? Hardly. Lord Warden does not have an enrage timer, I'm questioning if you know what that is. The fight can go on indefinitely. As well, the suggestion that Skoria (without the tome, which is an option) has a timer worth mentioning is erroneous. If it takes your group all five platforms and then some to burn the boss, no patch or reversal of nerfs will help you--there's a composition issue. Furthermore, Flesh Atros in ICP can and should be run past outside of the 2nd boss; and, if you have more than one or two that spawn during that fight, you've FAILED MECHANICS NOT A DPS CHECK. (Alternatively with great dps and a solid tank you can actually ignore mechanics and stack and burn whatever spawns).

    Now that we've cleared that up, please cite these multiple dps timers which have, as you've said, been cemented into the foundation of the game.

    Again, dps will be universally HIGHER with CP allocation in Morrowind, not lower--even though sustain will be down. Hop on PTS and see for yourself. I did. And the numbers are great.

    Whether it's a DPS timer, or a fight designed where the more time you spend, the harder it is, my point stands. They are almost the exact same thing for the sake of DPS's effect on the game.

    And DPS will go down, -overall-. Sustain will go down. therefor, your ability to continuously do damage will too.

    Your point is still wrong. All of the examples you cited, I proved to be factually incorrect and as not being "dps checks" by definition of what an MMORPG "dps check" is, wherein an unavoidable mechanic is triggered (usually fatal) if a dps threshold is not passed within a cetain period of time. Something getting "harder" because members of your party have poor skills, reaction times, resource management, whatever, is not a dps check--it's an unfortunate group composition. These people will still be bad next patch. Nothing will change that. There are very few fights in the game with one-shot timed mechanics, or waves of infinitely spawning adds that will certainly wipe the party. Claiming that the game is based around such mechanics, as you did, is just plain wrong. The end. Moving on, you say you've been around the block in MMORPGs, and if you had, you'd be familiar with any number of WoW's bosses, or even FFXIV's, which literally wipe the raid when said check isn't passed.

    And again, average damage will go UP with the new CP distribution. They raised the floor. You can invest half way in most CP to get 75% of the gains, which means you can invest in TWICE AS MANY CP nodes. Someone's already done the calculations on Reddit. Go there, and it's either the top post or the stickied one. There's even a node that increases DIRECT DAMAGE, which you can then pair with all the other damage raising passives. Did you read the patch notes? Did anyone? Or are they just dipping their hands into the cess and spreading around the diarreah that everyone's caught here.

    The only thing people have to do is throw a *** reduction glyph or two on and their damage will still be higher than it was in Homestead. That's why I find this whole circus of outrage hilarious, and sad.

    Common sense doesn't ever win on the internet.
  • Peekachu99
    Peekachu99
    ✭✭✭✭✭
    ✭✭
    Peekachu99 wrote: »
    Peekachu99 wrote: »
    Peekachu99 wrote: »
    He's absolutely wrong, about the devs btw. They dont lisen even if you are positive. If they want it to stay in the game, it stays. The only way to make them change their minds now is hurting their bottom line.

    I am not concerned about them not listening to the players enough. I am more concerned about them listening to the players too much. I want them to have a vision, and execute on that vision. I would also like that vision to be the same vision each time they execute on it. If player suggestions align with that vision, I want them to take those suggestions. If the player is suggesting something that they think improves the game, but conflicts with the vision, I want ZOS to ignore it.

    My interpretation of the most recent class changes is that they have decided that they lost their way and are returning to their vision. Through incremental changes, they have drifted. This is a course correction back to their vision.

    Right now, I do not honestly believe that they are trying to make Warden an OP, must have, class in order to sell copies of Morrowind. I expect that the role of Warden, in terms of sales, rests in the special effects unique to the class, not how the skills perform relative to the other classes. For balance, I would be working really hard to make sure that the Warden was able to compete with the other classes so that people who buy Morrowind do not feel like they got ripped off, while making sure that the new class is not OP. It is a very narrow path, one that is complicated by the whole "pillar" thing that is impacting the other classes on top of the class balancing that is going on.




    Okay.

    If the idea didn't change every two or three months I'd be alot more perceptive, as it stands, their just rocking the boat for no reason. Lets design the game around DPS timers then nerf your ability to DPS.

    What? There are a handful of dps timer mechanics in the PVE side of the game. RoM. Maybe the Swords in a Trial? That's it. VMA can be done with tank in Bahraha's/ Leeching while swinging heavy attacks and popping a shield, so it's not even a necessity there.

    There's also a much more informative post on Reddit, too, where someone has shown that the spread and weighted distribution of the new CP will actually INCREASE base dps, even while factoring in the lower sustain.

    DPS is going to go up, for those folks who can invest all their CP. It takes a few minutes to either read the patch notes, or to investigate baseless presumptions before assuming they're true, and people really need to start doing the latter because so many of you are being ridiculous. It's really embarassing for grown adults (I'm assuming) to be having these kind of tantrums. I've been guilty of this kind of behavior before, and that means that it's time for me to step away from whatever (suposedly fun) activity has subverted my pleasantness and civilty and turned me into a frothing idiot.

    P.S. MMORPGs change the meta constantly. WoW reinvents itself with each expansion, and on a much grander scale than what ZoS is doing. I'm wondering how many MMORPGs many of you have actually played before.

    Wrong. Wrong on almost every account.

    There are multiple DPS timers. Skoria. Both SOTH dungeons, Lord Warden, I could go on and on, even Mobs so innane as the flesh atro's on ICP. Many fights are designed to where the longer you spend, the harder it gets, and that's the crux of the issue. The game was designed, newer content especially, around the sustain we had. And until I see patch notes lowering mob health or resistances, the center cannot hold at it's current form.

    DPS isn't going to go up, and the content hasn't been edited for the current DPS level. So..

    Also, I have played a few. And I've actually played WoW. Wanna know the difference between this game and WoW? Even when it edits how a class plays, how many abilities, you get the idea...you still learn by -playing the game-. You still learn almost everything piecemeal because of how WoW is setup.

    Comparing this game to WoW only highlights how this games disconnect is terribad. You can crush dissent all you like, you can villify people with an opposing opinion, calling them children, crazy, what have you, but it dosent change that this game is eating itself alive.

    Wrong? Hardly. Lord Warden does not have an enrage timer, I'm questioning if you know what that is. The fight can go on indefinitely. As well, the suggestion that Skoria (without the tome, which is an option) has a timer worth mentioning is erroneous. If it takes your group all five platforms and then some to burn the boss, no patch or reversal of nerfs will help you--there's a composition issue. Furthermore, Flesh Atros in ICP can and should be run past outside of the 2nd boss; and, if you have more than one or two that spawn during that fight, you've FAILED MECHANICS NOT A DPS CHECK. (Alternatively with great dps and a solid tank you can actually ignore mechanics and stack and burn whatever spawns).

    Now that we've cleared that up, please cite these multiple dps timers which have, as you've said, been cemented into the foundation of the game.

    Again, dps will be universally HIGHER with CP allocation in Morrowind, not lower--even though sustain will be down. Hop on PTS and see for yourself. I did. And the numbers are great.

    Whether it's a DPS timer, or a fight designed where the more time you spend, the harder it is, my point stands. They are almost the exact same thing for the sake of DPS's effect on the game.

    And DPS will go down, -overall-. Sustain will go down. therefor, your ability to continuously do damage will too.

    Your point is still wrong. All of the examples you cited, I proved to be factually incorrect and as not being "dps checks" by definition of what an MMORPG "dps check" is, wherein an unavoidable mechanic is triggered (usually fatal) if a dps threshold is not passed within a cetain period of time. Something getting "harder" because members of your party have poor skills, reaction times, resource management, whatever, is not a dps check--it's an unfortunate group composition. These people will still be bad next patch. Nothing will change that. There are very few fights in the game with one-shot timed mechanics, or waves of infinitely spawning adds that will certainly wipe the party. Claiming that the game is based around such mechanics, as you did, is just plain wrong. The end. Moving on, you say you've been around the block in MMORPGs, and if you had, you'd be familiar with any number of WoW's bosses, or even FFXIV's, which literally wipe the raid when said check isn't passed.

    And again, average damage will go UP with the new CP distribution. They raised the floor. You can invest half way in most CP to get 75% of the gains, which means you can invest in TWICE AS MANY CP nodes. Someone's already done the calculations on Reddit. Go there, and it's either the top post or the stickied one. There's even a node that increases DIRECT DAMAGE, which you can then pair with all the other damage raising passives. Did you read the patch notes? Did anyone? Or are they just dipping their hands into the cess and spreading around the diarreah that everyone's caught here.

    The only thing people have to do is throw a *** reduction glyph or two on and their damage will still be higher than it was in Homestead. That's why I find this whole circus of outrage hilarious, and sad.

    Common sense doesn't ever win on the internet.

    Worth a try. It's my philanthropy for the year! I'm all good now :)
  • Bladorthin
    Bladorthin
    ✭✭✭
    Gargath wrote: »
    Bladorthin wrote: »
    Very sorry to see him go. It's going to be a large hit to the community. He generated a lot of content and goodwill for the game game via youtube and social media.
    Still thousands of players like me don't care if any youtuber quits or not. Their decision and choice, not my business. Going to be large hit to the community? Please... Untill today I didn't even know this guy, before I clicked on the link, I still don't know him and don't want to know.
    Let him leave.

    My reference was more of one going forward. Three people from one of my guilds came to the game via his stream/youtube guides. Having a person create content for your game is free advertising. It brings people in, as well as back. When you loose someone who videos average 20-50k views, it is a hit to the game as a whole. That's fewer people that will find the game via his content, regardless of whether you were personally aware of him or not.
  • Arthg
    Arthg
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    Crikey, seems to me Deltia ain't the only one going off on one.
    PC/EU. NoCP PvP. sDK Orc IRL. Flawless tamperor. Pro scrub.
  • Doctordarkspawn
    Doctordarkspawn
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    Peekachu99 wrote: »
    Peekachu99 wrote: »
    Peekachu99 wrote: »
    He's absolutely wrong, about the devs btw. They dont lisen even if you are positive. If they want it to stay in the game, it stays. The only way to make them change their minds now is hurting their bottom line.

    I am not concerned about them not listening to the players enough. I am more concerned about them listening to the players too much. I want them to have a vision, and execute on that vision. I would also like that vision to be the same vision each time they execute on it. If player suggestions align with that vision, I want them to take those suggestions. If the player is suggesting something that they think improves the game, but conflicts with the vision, I want ZOS to ignore it.

    My interpretation of the most recent class changes is that they have decided that they lost their way and are returning to their vision. Through incremental changes, they have drifted. This is a course correction back to their vision.

    Right now, I do not honestly believe that they are trying to make Warden an OP, must have, class in order to sell copies of Morrowind. I expect that the role of Warden, in terms of sales, rests in the special effects unique to the class, not how the skills perform relative to the other classes. For balance, I would be working really hard to make sure that the Warden was able to compete with the other classes so that people who buy Morrowind do not feel like they got ripped off, while making sure that the new class is not OP. It is a very narrow path, one that is complicated by the whole "pillar" thing that is impacting the other classes on top of the class balancing that is going on.




    Okay.

    If the idea didn't change every two or three months I'd be alot more perceptive, as it stands, their just rocking the boat for no reason. Lets design the game around DPS timers then nerf your ability to DPS.

    What? There are a handful of dps timer mechanics in the PVE side of the game. RoM. Maybe the Swords in a Trial? That's it. VMA can be done with tank in Bahraha's/ Leeching while swinging heavy attacks and popping a shield, so it's not even a necessity there.

    There's also a much more informative post on Reddit, too, where someone has shown that the spread and weighted distribution of the new CP will actually INCREASE base dps, even while factoring in the lower sustain.

    DPS is going to go up, for those folks who can invest all their CP. It takes a few minutes to either read the patch notes, or to investigate baseless presumptions before assuming they're true, and people really need to start doing the latter because so many of you are being ridiculous. It's really embarassing for grown adults (I'm assuming) to be having these kind of tantrums. I've been guilty of this kind of behavior before, and that means that it's time for me to step away from whatever (suposedly fun) activity has subverted my pleasantness and civilty and turned me into a frothing idiot.

    P.S. MMORPGs change the meta constantly. WoW reinvents itself with each expansion, and on a much grander scale than what ZoS is doing. I'm wondering how many MMORPGs many of you have actually played before.

    Wrong. Wrong on almost every account.

    There are multiple DPS timers. Skoria. Both SOTH dungeons, Lord Warden, I could go on and on, even Mobs so innane as the flesh atro's on ICP. Many fights are designed to where the longer you spend, the harder it gets, and that's the crux of the issue. The game was designed, newer content especially, around the sustain we had. And until I see patch notes lowering mob health or resistances, the center cannot hold at it's current form.

    DPS isn't going to go up, and the content hasn't been edited for the current DPS level. So..

    Also, I have played a few. And I've actually played WoW. Wanna know the difference between this game and WoW? Even when it edits how a class plays, how many abilities, you get the idea...you still learn by -playing the game-. You still learn almost everything piecemeal because of how WoW is setup.

    Comparing this game to WoW only highlights how this games disconnect is terribad. You can crush dissent all you like, you can villify people with an opposing opinion, calling them children, crazy, what have you, but it dosent change that this game is eating itself alive.

    Wrong? Hardly. Lord Warden does not have an enrage timer, I'm questioning if you know what that is. The fight can go on indefinitely. As well, the suggestion that Skoria (without the tome, which is an option) has a timer worth mentioning is erroneous. If it takes your group all five platforms and then some to burn the boss, no patch or reversal of nerfs will help you--there's a composition issue. Furthermore, Flesh Atros in ICP can and should be run past outside of the 2nd boss; and, if you have more than one or two that spawn during that fight, you've FAILED MECHANICS NOT A DPS CHECK. (Alternatively with great dps and a solid tank you can actually ignore mechanics and stack and burn whatever spawns).

    Now that we've cleared that up, please cite these multiple dps timers which have, as you've said, been cemented into the foundation of the game.

    Again, dps will be universally HIGHER with CP allocation in Morrowind, not lower--even though sustain will be down. Hop on PTS and see for yourself. I did. And the numbers are great.

    Whether it's a DPS timer, or a fight designed where the more time you spend, the harder it is, my point stands. They are almost the exact same thing for the sake of DPS's effect on the game.

    And DPS will go down, -overall-. Sustain will go down. therefor, your ability to continuously do damage will too.

    Your point is still wrong. All of the examples you cited, I proved to be factually incorrect and as not being "dps checks" by definition of what an MMORPG "dps check" is, wherein an unavoidable mechanic is triggered (usually fatal) if a dps threshold is not passed within a cetain period of time. Something getting "harder" because members of your party have poor skills, reaction times, resource management, whatever, is not a dps check--it's an unfortunate group composition. These people will still be bad next patch. Nothing will change that. There are very few fights in the game with one-shot timed mechanics, or waves of infinitely spawning adds that will certainly wipe the party. Claiming that the game is based around such mechanics, as you did, is just plain wrong. The end. Moving on, you say you've been around the block in MMORPGs, and if you had, you'd be familiar with any number of WoW's bosses, or even FFXIV's, which literally wipe the raid when said check isn't passed.

    And again, average damage will go UP with the new CP distribution. They raised the floor. You can invest half way in most CP to get 75% of the gains, which means you can invest in TWICE AS MANY CP nodes. Someone's already done the calculations on Reddit. Go there, and it's either the top post or the stickied one. There's even a node that increases DIRECT DAMAGE, which you can then pair with all the other damage raising passives. Did you read the patch notes? Did anyone? Or are they just dipping their hands into the cess and spreading around the diarreah that everyone's caught here.

    The only thing people have to do is throw a *** reduction glyph or two on and their damage will still be higher than it was in Homestead. That's why I find this whole circus of outrage hilarious, and sad.

    So essentially what your telling me, is that people will just run sustain sets until their blue in the face and the damage will be the same.

    ...Soooo, if that's true, my question changes. The question is now, WHAT WAS THE POINT!?
  • MissBizz
    MissBizz
    ✭✭✭✭✭
    ✭✭✭✭✭
    Comparing streamers to celebrities is a horrible comparison. Celebrities in Hollywood want your money and share no knowledge, do nothing to help others.

    Streamers are encyclopedias of knowledge, learning, and many thousands watch them to learn from

    They both want the exact same thing - Your attention.

    You cannot tell me that the dramatic burial of Deltia's Templar was for any other reason than attention.

    Oh silly @Bouldercleave . It wasn't for attention. Drama = views, and views = money.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • sticx45_ESO
    sticx45_ESO
    ✭✭✭
    One youtuber quits, there's 100's more just waiting to take his place. I'm not worried, upset, or even phased. To be honest, just looking over his video playlist now, it looks like he's been off the rails for a while now, and becoming more and more disenfranchised with the game.

    This PTR cycle was just the straw that broke the back as it were, but the writing was all over the wall that he was on the way out, if you just knew to look. If you look at the frequency of his video's from a year or two ago, to the frequency in the last 2 months. That's telling enough. Then there's this whole gym rat thing he's doing.

    He's just causing a lot of drama over what was already happening anyways.
  • Peekachu99
    Peekachu99
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    ✭✭
    Peekachu99 wrote: »
    Peekachu99 wrote: »
    Peekachu99 wrote: »
    He's absolutely wrong, about the devs btw. They dont lisen even if you are positive. If they want it to stay in the game, it stays. The only way to make them change their minds now is hurting their bottom line.

    I am not concerned about them not listening to the players enough. I am more concerned about them listening to the players too much. I want them to have a vision, and execute on that vision. I would also like that vision to be the same vision each time they execute on it. If player suggestions align with that vision, I want them to take those suggestions. If the player is suggesting something that they think improves the game, but conflicts with the vision, I want ZOS to ignore it.

    My interpretation of the most recent class changes is that they have decided that they lost their way and are returning to their vision. Through incremental changes, they have drifted. This is a course correction back to their vision.

    Right now, I do not honestly believe that they are trying to make Warden an OP, must have, class in order to sell copies of Morrowind. I expect that the role of Warden, in terms of sales, rests in the special effects unique to the class, not how the skills perform relative to the other classes. For balance, I would be working really hard to make sure that the Warden was able to compete with the other classes so that people who buy Morrowind do not feel like they got ripped off, while making sure that the new class is not OP. It is a very narrow path, one that is complicated by the whole "pillar" thing that is impacting the other classes on top of the class balancing that is going on.




    Okay.

    If the idea didn't change every two or three months I'd be alot more perceptive, as it stands, their just rocking the boat for no reason. Lets design the game around DPS timers then nerf your ability to DPS.

    What? There are a handful of dps timer mechanics in the PVE side of the game. RoM. Maybe the Swords in a Trial? That's it. VMA can be done with tank in Bahraha's/ Leeching while swinging heavy attacks and popping a shield, so it's not even a necessity there.

    There's also a much more informative post on Reddit, too, where someone has shown that the spread and weighted distribution of the new CP will actually INCREASE base dps, even while factoring in the lower sustain.

    DPS is going to go up, for those folks who can invest all their CP. It takes a few minutes to either read the patch notes, or to investigate baseless presumptions before assuming they're true, and people really need to start doing the latter because so many of you are being ridiculous. It's really embarassing for grown adults (I'm assuming) to be having these kind of tantrums. I've been guilty of this kind of behavior before, and that means that it's time for me to step away from whatever (suposedly fun) activity has subverted my pleasantness and civilty and turned me into a frothing idiot.

    P.S. MMORPGs change the meta constantly. WoW reinvents itself with each expansion, and on a much grander scale than what ZoS is doing. I'm wondering how many MMORPGs many of you have actually played before.

    Wrong. Wrong on almost every account.

    There are multiple DPS timers. Skoria. Both SOTH dungeons, Lord Warden, I could go on and on, even Mobs so innane as the flesh atro's on ICP. Many fights are designed to where the longer you spend, the harder it gets, and that's the crux of the issue. The game was designed, newer content especially, around the sustain we had. And until I see patch notes lowering mob health or resistances, the center cannot hold at it's current form.

    DPS isn't going to go up, and the content hasn't been edited for the current DPS level. So..

    Also, I have played a few. And I've actually played WoW. Wanna know the difference between this game and WoW? Even when it edits how a class plays, how many abilities, you get the idea...you still learn by -playing the game-. You still learn almost everything piecemeal because of how WoW is setup.

    Comparing this game to WoW only highlights how this games disconnect is terribad. You can crush dissent all you like, you can villify people with an opposing opinion, calling them children, crazy, what have you, but it dosent change that this game is eating itself alive.

    Wrong? Hardly. Lord Warden does not have an enrage timer, I'm questioning if you know what that is. The fight can go on indefinitely. As well, the suggestion that Skoria (without the tome, which is an option) has a timer worth mentioning is erroneous. If it takes your group all five platforms and then some to burn the boss, no patch or reversal of nerfs will help you--there's a composition issue. Furthermore, Flesh Atros in ICP can and should be run past outside of the 2nd boss; and, if you have more than one or two that spawn during that fight, you've FAILED MECHANICS NOT A DPS CHECK. (Alternatively with great dps and a solid tank you can actually ignore mechanics and stack and burn whatever spawns).

    Now that we've cleared that up, please cite these multiple dps timers which have, as you've said, been cemented into the foundation of the game.

    Again, dps will be universally HIGHER with CP allocation in Morrowind, not lower--even though sustain will be down. Hop on PTS and see for yourself. I did. And the numbers are great.

    Whether it's a DPS timer, or a fight designed where the more time you spend, the harder it is, my point stands. They are almost the exact same thing for the sake of DPS's effect on the game.

    And DPS will go down, -overall-. Sustain will go down. therefor, your ability to continuously do damage will too.

    Your point is still wrong. All of the examples you cited, I proved to be factually incorrect and as not being "dps checks" by definition of what an MMORPG "dps check" is, wherein an unavoidable mechanic is triggered (usually fatal) if a dps threshold is not passed within a cetain period of time. Something getting "harder" because members of your party have poor skills, reaction times, resource management, whatever, is not a dps check--it's an unfortunate group composition. These people will still be bad next patch. Nothing will change that. There are very few fights in the game with one-shot timed mechanics, or waves of infinitely spawning adds that will certainly wipe the party. Claiming that the game is based around such mechanics, as you did, is just plain wrong. The end. Moving on, you say you've been around the block in MMORPGs, and if you had, you'd be familiar with any number of WoW's bosses, or even FFXIV's, which literally wipe the raid when said check isn't passed.

    And again, average damage will go UP with the new CP distribution. They raised the floor. You can invest half way in most CP to get 75% of the gains, which means you can invest in TWICE AS MANY CP nodes. Someone's already done the calculations on Reddit. Go there, and it's either the top post or the stickied one. There's even a node that increases DIRECT DAMAGE, which you can then pair with all the other damage raising passives. Did you read the patch notes? Did anyone? Or are they just dipping their hands into the cess and spreading around the diarreah that everyone's caught here.

    The only thing people have to do is throw a *** reduction glyph or two on and their damage will still be higher than it was in Homestead. That's why I find this whole circus of outrage hilarious, and sad.

    So essentially what your telling me, is that people will just run sustain sets until their blue in the face and the damage will be the same.

    ...Soooo, if that's true, my question changes. The question is now, WHAT WAS THE POINT!?

    To raise the floor and make people make smarter gear choices. I've explained that numerous times now.

    Or the point of why everyone's losing their ***? Because it's the internet?
  • Rex-Umbra
    Rex-Umbra
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    ✭✭
    It sounds like Deltia has shifted his life priorities. Good for him but he is leaving is such a dramatic fashion it really puts a bummer funk on eso for me. Thanks Deltia, I got ESO because of you and will probably quit because of you. The glass has shattered the illusion has faded:'(
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • austinwalter87ub17_ESO
    austinwalter87ub17_ESO
    ✭✭✭✭✭
    Comparing streamers to celebrities is a horrible comparison. Celebrities in Hollywood want your money and share no knowledge, do nothing to help others.

    Streamers are encyclopedias of knowledge, learning, and many thousands watch them to learn from

    Encyclopedias of knowledge? No - so much no.

    They're telling you things about a game you yourself can figure out and do.

    Lol. People can figure out anything in life on their own. Just like encyclopedias, streamers provide a source of information for people who desire to learn more quickly regarding that which interests them. People seek them out because they wish to know about something more extensively beforehand.

    Your crusade against streamers isn't going to work.
    PC and PS4 (bring back character transfers please?)
    Templar Extraordinaire
  • sickboy2808
    sickboy2808
    ✭✭✭
    FS i was expecting a major explosive rant from him, instead we got a guy pretty much summing this game up.Grind Grind Grind and still get junk most of the time
    ZOS takes cheating very Lightly. You have been warned, and any cheaters found out will get the Least punishment possible...
  • FENGRUSH
    FENGRUSH
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    Deltia wont simply be 'replaced'. He was a hard worker on his content and a great member of the community. Ill continue to follow and support him - because he puts out quality content into whatever he does. I will miss his presence in the community as well.
  • Faulgor
    Faulgor
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    "I haven't enjoyed the game in over a year"

    Damn, that hurt lol. Closest thing to "I never really loved you" a game developer can hear :'(

    Sad to see him leave, because of course I do want to see other people enjoy the game. But I understand his reasoning, hell all MMOs get boring to me after a while, which is why I play/sub only occasionally.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Kharnamatic
    Kharnamatic
    ✭✭✭
    "ESO is like washing stinky laundry" - Deltia
  • Balamoor
    Balamoor
    ✭✭✭✭✭
    "ESO is like washing stinky laundry" - Deltia

    If you agree with that and you feel that way, then isn't it a bit insane to waste your time even posting?

    Unless your'e just doing the Trolo.......


    I made an analogy a while back about someone sitting in a Restaurant shoving food in his mouth while screaming it sucks and the Chief is a crook. That really applies here.
  • Kharnamatic
    Kharnamatic
    ✭✭✭
    Balamoor wrote: »
    "ESO is like washing stinky laundry" - Deltia

    I made an analogy a while back about someone sitting in a Restaurant shoving food in his mouth while screaming it sucks and the Chief is a crook. That really applies here.

    "The food here is terrible - and such small portions too!"
  • MakoFore
    MakoFore
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    any guy his age with kids who wants to make a living playing games is going to have those days- surprised he lasted this long. i wanted to stream once and my girlfriend laughed at me openly for about a minute. hard to get respect at those barbecues when you tell people what you do. the whole approach of "its a game for you-but its my job" is going to break people down.

    i just play it for fun - always have- always will- and when morrowind comes- i ll have more fun.
This discussion has been closed.