lol, getting addicted to a game for 3 years is actually a huge compliment.
Like, just because he enjoyed a game for 3 years and is moving on to better himself, is not really a big deal.....
Hell, 3 YEARS? That boy got his $$$ worth and then some.
austinwalter87ub17_ESO wrote: »Comparing streamers to celebrities is a horrible comparison. Celebrities in Hollywood want your money and share no knowledge, do nothing to help others.
Streamers are encyclopedias of knowledge, learning, and many thousands watch them to learn from
austinwalter87ub17_ESO wrote: »Comparing streamers to celebrities is a horrible comparison. Celebrities in Hollywood want your money and share no knowledge, do nothing to help others.
Streamers are encyclopedias of knowledge, learning, and many thousands watch them to learn from
Gothlander wrote: »Destiny 2 a mmorpg?
Still thousands of players like me don't care if any youtuber quits or not. Their decision and choice, not my business. Going to be large hit to the community? Please... Untill today I didn't even know this guy, before I clicked on the link, I still don't know him and don't want to know.Bladorthin wrote: »Very sorry to see him go. It's going to be a large hit to the community. He generated a lot of content and goodwill for the game game via youtube and social media.
Doctordarkspawn wrote: »Peekachu99 wrote: »Doctordarkspawn wrote: »Peekachu99 wrote: »Doctordarkspawn wrote: »lordrichter wrote: »Doctordarkspawn wrote: »He's absolutely wrong, about the devs btw. They dont lisen even if you are positive. If they want it to stay in the game, it stays. The only way to make them change their minds now is hurting their bottom line.
I am not concerned about them not listening to the players enough. I am more concerned about them listening to the players too much. I want them to have a vision, and execute on that vision. I would also like that vision to be the same vision each time they execute on it. If player suggestions align with that vision, I want them to take those suggestions. If the player is suggesting something that they think improves the game, but conflicts with the vision, I want ZOS to ignore it.
My interpretation of the most recent class changes is that they have decided that they lost their way and are returning to their vision. Through incremental changes, they have drifted. This is a course correction back to their vision.
Right now, I do not honestly believe that they are trying to make Warden an OP, must have, class in order to sell copies of Morrowind. I expect that the role of Warden, in terms of sales, rests in the special effects unique to the class, not how the skills perform relative to the other classes. For balance, I would be working really hard to make sure that the Warden was able to compete with the other classes so that people who buy Morrowind do not feel like they got ripped off, while making sure that the new class is not OP. It is a very narrow path, one that is complicated by the whole "pillar" thing that is impacting the other classes on top of the class balancing that is going on.
Okay.
If the idea didn't change every two or three months I'd be alot more perceptive, as it stands, their just rocking the boat for no reason. Lets design the game around DPS timers then nerf your ability to DPS.
What? There are a handful of dps timer mechanics in the PVE side of the game. RoM. Maybe the Swords in a Trial? That's it. VMA can be done with tank in Bahraha's/ Leeching while swinging heavy attacks and popping a shield, so it's not even a necessity there.
There's also a much more informative post on Reddit, too, where someone has shown that the spread and weighted distribution of the new CP will actually INCREASE base dps, even while factoring in the lower sustain.
DPS is going to go up, for those folks who can invest all their CP. It takes a few minutes to either read the patch notes, or to investigate baseless presumptions before assuming they're true, and people really need to start doing the latter because so many of you are being ridiculous. It's really embarassing for grown adults (I'm assuming) to be having these kind of tantrums. I've been guilty of this kind of behavior before, and that means that it's time for me to step away from whatever (suposedly fun) activity has subverted my pleasantness and civilty and turned me into a frothing idiot.
P.S. MMORPGs change the meta constantly. WoW reinvents itself with each expansion, and on a much grander scale than what ZoS is doing. I'm wondering how many MMORPGs many of you have actually played before.
Wrong. Wrong on almost every account.
There are multiple DPS timers. Skoria. Both SOTH dungeons, Lord Warden, I could go on and on, even Mobs so innane as the flesh atro's on ICP. Many fights are designed to where the longer you spend, the harder it gets, and that's the crux of the issue. The game was designed, newer content especially, around the sustain we had. And until I see patch notes lowering mob health or resistances, the center cannot hold at it's current form.
DPS isn't going to go up, and the content hasn't been edited for the current DPS level. So..
Also, I have played a few. And I've actually played WoW. Wanna know the difference between this game and WoW? Even when it edits how a class plays, how many abilities, you get the idea...you still learn by -playing the game-. You still learn almost everything piecemeal because of how WoW is setup.
Comparing this game to WoW only highlights how this games disconnect is terribad. You can crush dissent all you like, you can villify people with an opposing opinion, calling them children, crazy, what have you, but it dosent change that this game is eating itself alive.
Wrong? Hardly. Lord Warden does not have an enrage timer, I'm questioning if you know what that is. The fight can go on indefinitely. As well, the suggestion that Skoria (without the tome, which is an option) has a timer worth mentioning is erroneous. If it takes your group all five platforms and then some to burn the boss, no patch or reversal of nerfs will help you--there's a composition issue. Furthermore, Flesh Atros in ICP can and should be run past outside of the 2nd boss; and, if you have more than one or two that spawn during that fight, you've FAILED MECHANICS NOT A DPS CHECK. (Alternatively with great dps and a solid tank you can actually ignore mechanics and stack and burn whatever spawns).
Now that we've cleared that up, please cite these multiple dps timers which have, as you've said, been cemented into the foundation of the game.
Again, dps will be universally HIGHER with CP allocation in Morrowind, not lower--even though sustain will be down. Hop on PTS and see for yourself. I did. And the numbers are great.
Whether it's a DPS timer, or a fight designed where the more time you spend, the harder it is, my point stands. They are almost the exact same thing for the sake of DPS's effect on the game.
And DPS will go down, -overall-. Sustain will go down. therefor, your ability to continuously do damage will too.
Peekachu99 wrote: »Doctordarkspawn wrote: »Peekachu99 wrote: »Doctordarkspawn wrote: »Peekachu99 wrote: »Doctordarkspawn wrote: »lordrichter wrote: »Doctordarkspawn wrote: »He's absolutely wrong, about the devs btw. They dont lisen even if you are positive. If they want it to stay in the game, it stays. The only way to make them change their minds now is hurting their bottom line.
I am not concerned about them not listening to the players enough. I am more concerned about them listening to the players too much. I want them to have a vision, and execute on that vision. I would also like that vision to be the same vision each time they execute on it. If player suggestions align with that vision, I want them to take those suggestions. If the player is suggesting something that they think improves the game, but conflicts with the vision, I want ZOS to ignore it.
My interpretation of the most recent class changes is that they have decided that they lost their way and are returning to their vision. Through incremental changes, they have drifted. This is a course correction back to their vision.
Right now, I do not honestly believe that they are trying to make Warden an OP, must have, class in order to sell copies of Morrowind. I expect that the role of Warden, in terms of sales, rests in the special effects unique to the class, not how the skills perform relative to the other classes. For balance, I would be working really hard to make sure that the Warden was able to compete with the other classes so that people who buy Morrowind do not feel like they got ripped off, while making sure that the new class is not OP. It is a very narrow path, one that is complicated by the whole "pillar" thing that is impacting the other classes on top of the class balancing that is going on.
Okay.
If the idea didn't change every two or three months I'd be alot more perceptive, as it stands, their just rocking the boat for no reason. Lets design the game around DPS timers then nerf your ability to DPS.
What? There are a handful of dps timer mechanics in the PVE side of the game. RoM. Maybe the Swords in a Trial? That's it. VMA can be done with tank in Bahraha's/ Leeching while swinging heavy attacks and popping a shield, so it's not even a necessity there.
There's also a much more informative post on Reddit, too, where someone has shown that the spread and weighted distribution of the new CP will actually INCREASE base dps, even while factoring in the lower sustain.
DPS is going to go up, for those folks who can invest all their CP. It takes a few minutes to either read the patch notes, or to investigate baseless presumptions before assuming they're true, and people really need to start doing the latter because so many of you are being ridiculous. It's really embarassing for grown adults (I'm assuming) to be having these kind of tantrums. I've been guilty of this kind of behavior before, and that means that it's time for me to step away from whatever (suposedly fun) activity has subverted my pleasantness and civilty and turned me into a frothing idiot.
P.S. MMORPGs change the meta constantly. WoW reinvents itself with each expansion, and on a much grander scale than what ZoS is doing. I'm wondering how many MMORPGs many of you have actually played before.
Wrong. Wrong on almost every account.
There are multiple DPS timers. Skoria. Both SOTH dungeons, Lord Warden, I could go on and on, even Mobs so innane as the flesh atro's on ICP. Many fights are designed to where the longer you spend, the harder it gets, and that's the crux of the issue. The game was designed, newer content especially, around the sustain we had. And until I see patch notes lowering mob health or resistances, the center cannot hold at it's current form.
DPS isn't going to go up, and the content hasn't been edited for the current DPS level. So..
Also, I have played a few. And I've actually played WoW. Wanna know the difference between this game and WoW? Even when it edits how a class plays, how many abilities, you get the idea...you still learn by -playing the game-. You still learn almost everything piecemeal because of how WoW is setup.
Comparing this game to WoW only highlights how this games disconnect is terribad. You can crush dissent all you like, you can villify people with an opposing opinion, calling them children, crazy, what have you, but it dosent change that this game is eating itself alive.
Wrong? Hardly. Lord Warden does not have an enrage timer, I'm questioning if you know what that is. The fight can go on indefinitely. As well, the suggestion that Skoria (without the tome, which is an option) has a timer worth mentioning is erroneous. If it takes your group all five platforms and then some to burn the boss, no patch or reversal of nerfs will help you--there's a composition issue. Furthermore, Flesh Atros in ICP can and should be run past outside of the 2nd boss; and, if you have more than one or two that spawn during that fight, you've FAILED MECHANICS NOT A DPS CHECK. (Alternatively with great dps and a solid tank you can actually ignore mechanics and stack and burn whatever spawns).
Now that we've cleared that up, please cite these multiple dps timers which have, as you've said, been cemented into the foundation of the game.
Again, dps will be universally HIGHER with CP allocation in Morrowind, not lower--even though sustain will be down. Hop on PTS and see for yourself. I did. And the numbers are great.
Whether it's a DPS timer, or a fight designed where the more time you spend, the harder it is, my point stands. They are almost the exact same thing for the sake of DPS's effect on the game.
And DPS will go down, -overall-. Sustain will go down. therefor, your ability to continuously do damage will too.
Your point is still wrong. All of the examples you cited, I proved to be factually incorrect and as not being "dps checks" by definition of what an MMORPG "dps check" is, wherein an unavoidable mechanic is triggered (usually fatal) if a dps threshold is not passed within a cetain period of time. Something getting "harder" because members of your party have poor skills, reaction times, resource management, whatever, is not a dps check--it's an unfortunate group composition. These people will still be bad next patch. Nothing will change that. There are very few fights in the game with one-shot timed mechanics, or waves of infinitely spawning adds that will certainly wipe the party. Claiming that the game is based around such mechanics, as you did, is just plain wrong. The end. Moving on, you say you've been around the block in MMORPGs, and if you had, you'd be familiar with any number of WoW's bosses, or even FFXIV's, which literally wipe the raid when said check isn't passed.
And again, average damage will go UP with the new CP distribution. They raised the floor. You can invest half way in most CP to get 75% of the gains, which means you can invest in TWICE AS MANY CP nodes. Someone's already done the calculations on Reddit. Go there, and it's either the top post or the stickied one. There's even a node that increases DIRECT DAMAGE, which you can then pair with all the other damage raising passives. Did you read the patch notes? Did anyone? Or are they just dipping their hands into the cess and spreading around the diarreah that everyone's caught here.
The only thing people have to do is throw a *** reduction glyph or two on and their damage will still be higher than it was in Homestead. That's why I find this whole circus of outrage hilarious, and sad.
grim_tactics wrote: »Peekachu99 wrote: »Doctordarkspawn wrote: »Peekachu99 wrote: »Doctordarkspawn wrote: »Peekachu99 wrote: »Doctordarkspawn wrote: »lordrichter wrote: »Doctordarkspawn wrote: »He's absolutely wrong, about the devs btw. They dont lisen even if you are positive. If they want it to stay in the game, it stays. The only way to make them change their minds now is hurting their bottom line.
I am not concerned about them not listening to the players enough. I am more concerned about them listening to the players too much. I want them to have a vision, and execute on that vision. I would also like that vision to be the same vision each time they execute on it. If player suggestions align with that vision, I want them to take those suggestions. If the player is suggesting something that they think improves the game, but conflicts with the vision, I want ZOS to ignore it.
My interpretation of the most recent class changes is that they have decided that they lost their way and are returning to their vision. Through incremental changes, they have drifted. This is a course correction back to their vision.
Right now, I do not honestly believe that they are trying to make Warden an OP, must have, class in order to sell copies of Morrowind. I expect that the role of Warden, in terms of sales, rests in the special effects unique to the class, not how the skills perform relative to the other classes. For balance, I would be working really hard to make sure that the Warden was able to compete with the other classes so that people who buy Morrowind do not feel like they got ripped off, while making sure that the new class is not OP. It is a very narrow path, one that is complicated by the whole "pillar" thing that is impacting the other classes on top of the class balancing that is going on.
Okay.
If the idea didn't change every two or three months I'd be alot more perceptive, as it stands, their just rocking the boat for no reason. Lets design the game around DPS timers then nerf your ability to DPS.
What? There are a handful of dps timer mechanics in the PVE side of the game. RoM. Maybe the Swords in a Trial? That's it. VMA can be done with tank in Bahraha's/ Leeching while swinging heavy attacks and popping a shield, so it's not even a necessity there.
There's also a much more informative post on Reddit, too, where someone has shown that the spread and weighted distribution of the new CP will actually INCREASE base dps, even while factoring in the lower sustain.
DPS is going to go up, for those folks who can invest all their CP. It takes a few minutes to either read the patch notes, or to investigate baseless presumptions before assuming they're true, and people really need to start doing the latter because so many of you are being ridiculous. It's really embarassing for grown adults (I'm assuming) to be having these kind of tantrums. I've been guilty of this kind of behavior before, and that means that it's time for me to step away from whatever (suposedly fun) activity has subverted my pleasantness and civilty and turned me into a frothing idiot.
P.S. MMORPGs change the meta constantly. WoW reinvents itself with each expansion, and on a much grander scale than what ZoS is doing. I'm wondering how many MMORPGs many of you have actually played before.
Wrong. Wrong on almost every account.
There are multiple DPS timers. Skoria. Both SOTH dungeons, Lord Warden, I could go on and on, even Mobs so innane as the flesh atro's on ICP. Many fights are designed to where the longer you spend, the harder it gets, and that's the crux of the issue. The game was designed, newer content especially, around the sustain we had. And until I see patch notes lowering mob health or resistances, the center cannot hold at it's current form.
DPS isn't going to go up, and the content hasn't been edited for the current DPS level. So..
Also, I have played a few. And I've actually played WoW. Wanna know the difference between this game and WoW? Even when it edits how a class plays, how many abilities, you get the idea...you still learn by -playing the game-. You still learn almost everything piecemeal because of how WoW is setup.
Comparing this game to WoW only highlights how this games disconnect is terribad. You can crush dissent all you like, you can villify people with an opposing opinion, calling them children, crazy, what have you, but it dosent change that this game is eating itself alive.
Wrong? Hardly. Lord Warden does not have an enrage timer, I'm questioning if you know what that is. The fight can go on indefinitely. As well, the suggestion that Skoria (without the tome, which is an option) has a timer worth mentioning is erroneous. If it takes your group all five platforms and then some to burn the boss, no patch or reversal of nerfs will help you--there's a composition issue. Furthermore, Flesh Atros in ICP can and should be run past outside of the 2nd boss; and, if you have more than one or two that spawn during that fight, you've FAILED MECHANICS NOT A DPS CHECK. (Alternatively with great dps and a solid tank you can actually ignore mechanics and stack and burn whatever spawns).
Now that we've cleared that up, please cite these multiple dps timers which have, as you've said, been cemented into the foundation of the game.
Again, dps will be universally HIGHER with CP allocation in Morrowind, not lower--even though sustain will be down. Hop on PTS and see for yourself. I did. And the numbers are great.
Whether it's a DPS timer, or a fight designed where the more time you spend, the harder it is, my point stands. They are almost the exact same thing for the sake of DPS's effect on the game.
And DPS will go down, -overall-. Sustain will go down. therefor, your ability to continuously do damage will too.
Your point is still wrong. All of the examples you cited, I proved to be factually incorrect and as not being "dps checks" by definition of what an MMORPG "dps check" is, wherein an unavoidable mechanic is triggered (usually fatal) if a dps threshold is not passed within a cetain period of time. Something getting "harder" because members of your party have poor skills, reaction times, resource management, whatever, is not a dps check--it's an unfortunate group composition. These people will still be bad next patch. Nothing will change that. There are very few fights in the game with one-shot timed mechanics, or waves of infinitely spawning adds that will certainly wipe the party. Claiming that the game is based around such mechanics, as you did, is just plain wrong. The end. Moving on, you say you've been around the block in MMORPGs, and if you had, you'd be familiar with any number of WoW's bosses, or even FFXIV's, which literally wipe the raid when said check isn't passed.
And again, average damage will go UP with the new CP distribution. They raised the floor. You can invest half way in most CP to get 75% of the gains, which means you can invest in TWICE AS MANY CP nodes. Someone's already done the calculations on Reddit. Go there, and it's either the top post or the stickied one. There's even a node that increases DIRECT DAMAGE, which you can then pair with all the other damage raising passives. Did you read the patch notes? Did anyone? Or are they just dipping their hands into the cess and spreading around the diarreah that everyone's caught here.
The only thing people have to do is throw a *** reduction glyph or two on and their damage will still be higher than it was in Homestead. That's why I find this whole circus of outrage hilarious, and sad.
Common sense doesn't ever win on the internet.
Still thousands of players like me don't care if any youtuber quits or not. Their decision and choice, not my business. Going to be large hit to the community? Please... Untill today I didn't even know this guy, before I clicked on the link, I still don't know him and don't want to know.Bladorthin wrote: »Very sorry to see him go. It's going to be a large hit to the community. He generated a lot of content and goodwill for the game game via youtube and social media.
Let him leave.
Peekachu99 wrote: »Doctordarkspawn wrote: »Peekachu99 wrote: »Doctordarkspawn wrote: »Peekachu99 wrote: »Doctordarkspawn wrote: »lordrichter wrote: »Doctordarkspawn wrote: »He's absolutely wrong, about the devs btw. They dont lisen even if you are positive. If they want it to stay in the game, it stays. The only way to make them change their minds now is hurting their bottom line.
I am not concerned about them not listening to the players enough. I am more concerned about them listening to the players too much. I want them to have a vision, and execute on that vision. I would also like that vision to be the same vision each time they execute on it. If player suggestions align with that vision, I want them to take those suggestions. If the player is suggesting something that they think improves the game, but conflicts with the vision, I want ZOS to ignore it.
My interpretation of the most recent class changes is that they have decided that they lost their way and are returning to their vision. Through incremental changes, they have drifted. This is a course correction back to their vision.
Right now, I do not honestly believe that they are trying to make Warden an OP, must have, class in order to sell copies of Morrowind. I expect that the role of Warden, in terms of sales, rests in the special effects unique to the class, not how the skills perform relative to the other classes. For balance, I would be working really hard to make sure that the Warden was able to compete with the other classes so that people who buy Morrowind do not feel like they got ripped off, while making sure that the new class is not OP. It is a very narrow path, one that is complicated by the whole "pillar" thing that is impacting the other classes on top of the class balancing that is going on.
Okay.
If the idea didn't change every two or three months I'd be alot more perceptive, as it stands, their just rocking the boat for no reason. Lets design the game around DPS timers then nerf your ability to DPS.
What? There are a handful of dps timer mechanics in the PVE side of the game. RoM. Maybe the Swords in a Trial? That's it. VMA can be done with tank in Bahraha's/ Leeching while swinging heavy attacks and popping a shield, so it's not even a necessity there.
There's also a much more informative post on Reddit, too, where someone has shown that the spread and weighted distribution of the new CP will actually INCREASE base dps, even while factoring in the lower sustain.
DPS is going to go up, for those folks who can invest all their CP. It takes a few minutes to either read the patch notes, or to investigate baseless presumptions before assuming they're true, and people really need to start doing the latter because so many of you are being ridiculous. It's really embarassing for grown adults (I'm assuming) to be having these kind of tantrums. I've been guilty of this kind of behavior before, and that means that it's time for me to step away from whatever (suposedly fun) activity has subverted my pleasantness and civilty and turned me into a frothing idiot.
P.S. MMORPGs change the meta constantly. WoW reinvents itself with each expansion, and on a much grander scale than what ZoS is doing. I'm wondering how many MMORPGs many of you have actually played before.
Wrong. Wrong on almost every account.
There are multiple DPS timers. Skoria. Both SOTH dungeons, Lord Warden, I could go on and on, even Mobs so innane as the flesh atro's on ICP. Many fights are designed to where the longer you spend, the harder it gets, and that's the crux of the issue. The game was designed, newer content especially, around the sustain we had. And until I see patch notes lowering mob health or resistances, the center cannot hold at it's current form.
DPS isn't going to go up, and the content hasn't been edited for the current DPS level. So..
Also, I have played a few. And I've actually played WoW. Wanna know the difference between this game and WoW? Even when it edits how a class plays, how many abilities, you get the idea...you still learn by -playing the game-. You still learn almost everything piecemeal because of how WoW is setup.
Comparing this game to WoW only highlights how this games disconnect is terribad. You can crush dissent all you like, you can villify people with an opposing opinion, calling them children, crazy, what have you, but it dosent change that this game is eating itself alive.
Wrong? Hardly. Lord Warden does not have an enrage timer, I'm questioning if you know what that is. The fight can go on indefinitely. As well, the suggestion that Skoria (without the tome, which is an option) has a timer worth mentioning is erroneous. If it takes your group all five platforms and then some to burn the boss, no patch or reversal of nerfs will help you--there's a composition issue. Furthermore, Flesh Atros in ICP can and should be run past outside of the 2nd boss; and, if you have more than one or two that spawn during that fight, you've FAILED MECHANICS NOT A DPS CHECK. (Alternatively with great dps and a solid tank you can actually ignore mechanics and stack and burn whatever spawns).
Now that we've cleared that up, please cite these multiple dps timers which have, as you've said, been cemented into the foundation of the game.
Again, dps will be universally HIGHER with CP allocation in Morrowind, not lower--even though sustain will be down. Hop on PTS and see for yourself. I did. And the numbers are great.
Whether it's a DPS timer, or a fight designed where the more time you spend, the harder it is, my point stands. They are almost the exact same thing for the sake of DPS's effect on the game.
And DPS will go down, -overall-. Sustain will go down. therefor, your ability to continuously do damage will too.
Your point is still wrong. All of the examples you cited, I proved to be factually incorrect and as not being "dps checks" by definition of what an MMORPG "dps check" is, wherein an unavoidable mechanic is triggered (usually fatal) if a dps threshold is not passed within a cetain period of time. Something getting "harder" because members of your party have poor skills, reaction times, resource management, whatever, is not a dps check--it's an unfortunate group composition. These people will still be bad next patch. Nothing will change that. There are very few fights in the game with one-shot timed mechanics, or waves of infinitely spawning adds that will certainly wipe the party. Claiming that the game is based around such mechanics, as you did, is just plain wrong. The end. Moving on, you say you've been around the block in MMORPGs, and if you had, you'd be familiar with any number of WoW's bosses, or even FFXIV's, which literally wipe the raid when said check isn't passed.
And again, average damage will go UP with the new CP distribution. They raised the floor. You can invest half way in most CP to get 75% of the gains, which means you can invest in TWICE AS MANY CP nodes. Someone's already done the calculations on Reddit. Go there, and it's either the top post or the stickied one. There's even a node that increases DIRECT DAMAGE, which you can then pair with all the other damage raising passives. Did you read the patch notes? Did anyone? Or are they just dipping their hands into the cess and spreading around the diarreah that everyone's caught here.
The only thing people have to do is throw a *** reduction glyph or two on and their damage will still be higher than it was in Homestead. That's why I find this whole circus of outrage hilarious, and sad.
Bouldercleave wrote: »austinwalter87ub17_ESO wrote: »Comparing streamers to celebrities is a horrible comparison. Celebrities in Hollywood want your money and share no knowledge, do nothing to help others.
Streamers are encyclopedias of knowledge, learning, and many thousands watch them to learn from
They both want the exact same thing - Your attention.
You cannot tell me that the dramatic burial of Deltia's Templar was for any other reason than attention.
Doctordarkspawn wrote: »Peekachu99 wrote: »Doctordarkspawn wrote: »Peekachu99 wrote: »Doctordarkspawn wrote: »Peekachu99 wrote: »Doctordarkspawn wrote: »lordrichter wrote: »Doctordarkspawn wrote: »He's absolutely wrong, about the devs btw. They dont lisen even if you are positive. If they want it to stay in the game, it stays. The only way to make them change their minds now is hurting their bottom line.
I am not concerned about them not listening to the players enough. I am more concerned about them listening to the players too much. I want them to have a vision, and execute on that vision. I would also like that vision to be the same vision each time they execute on it. If player suggestions align with that vision, I want them to take those suggestions. If the player is suggesting something that they think improves the game, but conflicts with the vision, I want ZOS to ignore it.
My interpretation of the most recent class changes is that they have decided that they lost their way and are returning to their vision. Through incremental changes, they have drifted. This is a course correction back to their vision.
Right now, I do not honestly believe that they are trying to make Warden an OP, must have, class in order to sell copies of Morrowind. I expect that the role of Warden, in terms of sales, rests in the special effects unique to the class, not how the skills perform relative to the other classes. For balance, I would be working really hard to make sure that the Warden was able to compete with the other classes so that people who buy Morrowind do not feel like they got ripped off, while making sure that the new class is not OP. It is a very narrow path, one that is complicated by the whole "pillar" thing that is impacting the other classes on top of the class balancing that is going on.
Okay.
If the idea didn't change every two or three months I'd be alot more perceptive, as it stands, their just rocking the boat for no reason. Lets design the game around DPS timers then nerf your ability to DPS.
What? There are a handful of dps timer mechanics in the PVE side of the game. RoM. Maybe the Swords in a Trial? That's it. VMA can be done with tank in Bahraha's/ Leeching while swinging heavy attacks and popping a shield, so it's not even a necessity there.
There's also a much more informative post on Reddit, too, where someone has shown that the spread and weighted distribution of the new CP will actually INCREASE base dps, even while factoring in the lower sustain.
DPS is going to go up, for those folks who can invest all their CP. It takes a few minutes to either read the patch notes, or to investigate baseless presumptions before assuming they're true, and people really need to start doing the latter because so many of you are being ridiculous. It's really embarassing for grown adults (I'm assuming) to be having these kind of tantrums. I've been guilty of this kind of behavior before, and that means that it's time for me to step away from whatever (suposedly fun) activity has subverted my pleasantness and civilty and turned me into a frothing idiot.
P.S. MMORPGs change the meta constantly. WoW reinvents itself with each expansion, and on a much grander scale than what ZoS is doing. I'm wondering how many MMORPGs many of you have actually played before.
Wrong. Wrong on almost every account.
There are multiple DPS timers. Skoria. Both SOTH dungeons, Lord Warden, I could go on and on, even Mobs so innane as the flesh atro's on ICP. Many fights are designed to where the longer you spend, the harder it gets, and that's the crux of the issue. The game was designed, newer content especially, around the sustain we had. And until I see patch notes lowering mob health or resistances, the center cannot hold at it's current form.
DPS isn't going to go up, and the content hasn't been edited for the current DPS level. So..
Also, I have played a few. And I've actually played WoW. Wanna know the difference between this game and WoW? Even when it edits how a class plays, how many abilities, you get the idea...you still learn by -playing the game-. You still learn almost everything piecemeal because of how WoW is setup.
Comparing this game to WoW only highlights how this games disconnect is terribad. You can crush dissent all you like, you can villify people with an opposing opinion, calling them children, crazy, what have you, but it dosent change that this game is eating itself alive.
Wrong? Hardly. Lord Warden does not have an enrage timer, I'm questioning if you know what that is. The fight can go on indefinitely. As well, the suggestion that Skoria (without the tome, which is an option) has a timer worth mentioning is erroneous. If it takes your group all five platforms and then some to burn the boss, no patch or reversal of nerfs will help you--there's a composition issue. Furthermore, Flesh Atros in ICP can and should be run past outside of the 2nd boss; and, if you have more than one or two that spawn during that fight, you've FAILED MECHANICS NOT A DPS CHECK. (Alternatively with great dps and a solid tank you can actually ignore mechanics and stack and burn whatever spawns).
Now that we've cleared that up, please cite these multiple dps timers which have, as you've said, been cemented into the foundation of the game.
Again, dps will be universally HIGHER with CP allocation in Morrowind, not lower--even though sustain will be down. Hop on PTS and see for yourself. I did. And the numbers are great.
Whether it's a DPS timer, or a fight designed where the more time you spend, the harder it is, my point stands. They are almost the exact same thing for the sake of DPS's effect on the game.
And DPS will go down, -overall-. Sustain will go down. therefor, your ability to continuously do damage will too.
Your point is still wrong. All of the examples you cited, I proved to be factually incorrect and as not being "dps checks" by definition of what an MMORPG "dps check" is, wherein an unavoidable mechanic is triggered (usually fatal) if a dps threshold is not passed within a cetain period of time. Something getting "harder" because members of your party have poor skills, reaction times, resource management, whatever, is not a dps check--it's an unfortunate group composition. These people will still be bad next patch. Nothing will change that. There are very few fights in the game with one-shot timed mechanics, or waves of infinitely spawning adds that will certainly wipe the party. Claiming that the game is based around such mechanics, as you did, is just plain wrong. The end. Moving on, you say you've been around the block in MMORPGs, and if you had, you'd be familiar with any number of WoW's bosses, or even FFXIV's, which literally wipe the raid when said check isn't passed.
And again, average damage will go UP with the new CP distribution. They raised the floor. You can invest half way in most CP to get 75% of the gains, which means you can invest in TWICE AS MANY CP nodes. Someone's already done the calculations on Reddit. Go there, and it's either the top post or the stickied one. There's even a node that increases DIRECT DAMAGE, which you can then pair with all the other damage raising passives. Did you read the patch notes? Did anyone? Or are they just dipping their hands into the cess and spreading around the diarreah that everyone's caught here.
The only thing people have to do is throw a *** reduction glyph or two on and their damage will still be higher than it was in Homestead. That's why I find this whole circus of outrage hilarious, and sad.
So essentially what your telling me, is that people will just run sustain sets until their blue in the face and the damage will be the same.
...Soooo, if that's true, my question changes. The question is now, WHAT WAS THE POINT!?
grim_tactics wrote: »austinwalter87ub17_ESO wrote: »Comparing streamers to celebrities is a horrible comparison. Celebrities in Hollywood want your money and share no knowledge, do nothing to help others.
Streamers are encyclopedias of knowledge, learning, and many thousands watch them to learn from
Encyclopedias of knowledge? No - so much no.
They're telling you things about a game you yourself can figure out and do.
Kharnamatic wrote: »"ESO is like washing stinky laundry" - Deltia
Kharnamatic wrote: »"ESO is like washing stinky laundry" - Deltia
I made an analogy a while back about someone sitting in a Restaurant shoving food in his mouth while screaming it sucks and the Chief is a crook. That really applies here.