joaaocaampos wrote: »I agree with the Champion Points changes. It makes perfect sense. The biggest problem is in classes.
Aerius_Sygale wrote: »joaaocaampos wrote: »I agree with the Champion Points changes. It makes perfect sense. The biggest problem is in classes.
This. Screwed everything in the game Class-wise that has already been in existence, so the only truly very GOOD Class will be the Pay-walled one. Not acceptable. 90-some-odd-percent of existing characters will become sh!t because the Warden Class hasn't BEEN around on live stealing everything good from the other classes, like Major Mending! Ugh...
Changes will happen to this situation. Positively. Or else the game WILL die a painful death, -playing- it won't be -fun- anymore. It will just boil down to a primitive, basic hack and slash because ability cost is out of control, with no meaningful amount of means to reduce that now, it will bore the Hell out of everyone, and they will drop the game like the bad habit this patch would make it if this doesn't see some serious revisions before live release.
Meet. Part. Way. Even if resources get a little more of an unpleasant nuisance to try maintain, just not near this extreme. This is just nuts. I could have reluctantly lived with the Champion System nerfs because -that- isn't all bad, but the non-Warden classes...it is too much...
DaveMoeDee wrote: »Aerius_Sygale wrote: »joaaocaampos wrote: »I agree with the Champion Points changes. It makes perfect sense. The biggest problem is in classes.
This. Screwed everything in the game Class-wise that has already been in existence, so the only truly very GOOD Class will be the Pay-walled one. Not acceptable. 90-some-odd-percent of existing characters will become sh!t because the Warden Class hasn't BEEN around on live stealing everything good from the other classes, like Major Mending! Ugh...
Changes will happen to this situation. Positively. Or else the game WILL die a painful death, -playing- it won't be -fun- anymore. It will just boil down to a primitive, basic hack and slash because ability cost is out of control, with no meaningful amount of means to reduce that now, it will bore the Hell out of everyone, and they will drop the game like the bad habit this patch would make it if this doesn't see some serious revisions before live release.
Meet. Part. Way. Even if resources get a little more of an unpleasant nuisance to try maintain, just not near this extreme. This is just nuts. I could have reluctantly lived with the Champion System nerfs because -that- isn't all bad, but the non-Warden classes...it is too much...
I feel like people have lost their minds over major mending. As if just that change makes warden op and everyone else obsolete at everything.
I just want to say how I am surpised and impressed by CP changes. When I read about lowering strong passives and improving weaker passives I can't imagine how cool it would be.
For example, now on live I put 100 in mighty and get 25% damage increase. On PTS I get 15% if I put 100 points and around 13,8% if I put 60. So if I'll lose 1,2% damage increase I can put 40 points in another passive. In this way I can have it all! New direct damage passive looks very strong. Hardy and elemental defender nerfed - hello, thick skinned, light armour expert, bastion and quick recovery! First time you will get more that 10 points.
I really like how siphoner and mooncalf/arcanist balance each other. In current system recovery passives don't have any conterplay. But its important that siphoner from different players shouldn't stack, otherwise it will be nightmare.
I want to say more about how cool it is and what opportunity I see in it, but my english is not good enough, sorry :-D
Overall changes seem sooo good, so may be max cp players will benefit from it more than players who have less than 630.
So, people, did you already try to redistribute cp? What do you think?
Aerius_Sygale wrote: »DaveMoeDee wrote: »Aerius_Sygale wrote: »joaaocaampos wrote: »I agree with the Champion Points changes. It makes perfect sense. The biggest problem is in classes.
This. Screwed everything in the game Class-wise that has already been in existence, so the only truly very GOOD Class will be the Pay-walled one. Not acceptable. 90-some-odd-percent of existing characters will become sh!t because the Warden Class hasn't BEEN around on live stealing everything good from the other classes, like Major Mending! Ugh...
Changes will happen to this situation. Positively. Or else the game WILL die a painful death, -playing- it won't be -fun- anymore. It will just boil down to a primitive, basic hack and slash because ability cost is out of control, with no meaningful amount of means to reduce that now, it will bore the Hell out of everyone, and they will drop the game like the bad habit this patch would make it if this doesn't see some serious revisions before live release.
Meet. Part. Way. Even if resources get a little more of an unpleasant nuisance to try maintain, just not near this extreme. This is just nuts. I could have reluctantly lived with the Champion System nerfs because -that- isn't all bad, but the non-Warden classes...it is too much...
I feel like people have lost their minds over major mending. As if just that change makes warden op and everyone else obsolete at everything.
...That was just an example, you are not supposed to bog down on that... This is why things do not get fixed, only made worse! I better start making gaming back-up plans, this is doomed. Several thousand hours of my life down the drain.
lucky_Sage wrote: »the cp system still sucks
disable cp for atleast a month and balance everything in game with out cp and then re-add them and see what they do. then come up with a brand new version that is 100% different from current one
Quests and any overland content do not need to be changed, nor do normal dungeons - these are already balanced around leveling players with no CP (and crap gear).FearlessOne_2014 wrote: »lucky_Sage wrote: »the cp system still sucks
disable cp for atleast a month and balance everything in game with out cp and then re-add them and see what they do. then come up with a brand new version that is 100% different from current one
I agree with you.
However this might be too much work for ZOS. ZOS would have to rebalance the whole game if their completely took the CP system away for one month. From every NPC, Quest, Dungeon, Trial... well you get the point.
Aerius_Sygale wrote: »joaaocaampos wrote: »I agree with the Champion Points changes. It makes perfect sense. The biggest problem is in classes.
This. Screwed everything in the game Class-wise that has already been in existence, so the only truly very GOOD Class will be the Pay-walled one. Not acceptable. 90-some-odd-percent of existing characters will become sh!t because the Warden Class hasn't BEEN around on live stealing everything good from the other classes, like Major Mending! Ugh...
Changes will happen to this situation. Positively. Or else the game WILL die a painful death, -playing- it won't be -fun- anymore. It will just boil down to a primitive, basic hack and slash because ability cost is out of control, with no meaningful amount of means to reduce that now, it will bore the Hell out of everyone, and they will drop the game like the bad habit this patch would make it if this doesn't see some serious revisions before live release.
Meet. Part. Way. Even if resources get a little more of an unpleasant nuisance to try maintain, just not near this extreme. This is just nuts. I could have reluctantly lived with the Champion System nerfs because -that- isn't all bad, but the non-Warden classes...it is too much...
Mettaricana wrote: »Aerius_Sygale wrote: »joaaocaampos wrote: »I agree with the Champion Points changes. It makes perfect sense. The biggest problem is in classes.
This. Screwed everything in the game Class-wise that has already been in existence, so the only truly very GOOD Class will be the Pay-walled one. Not acceptable. 90-some-odd-percent of existing characters will become sh!t because the Warden Class hasn't BEEN around on live stealing everything good from the other classes, like Major Mending! Ugh...
Changes will happen to this situation. Positively. Or else the game WILL die a painful death, -playing- it won't be -fun- anymore. It will just boil down to a primitive, basic hack and slash because ability cost is out of control, with no meaningful amount of means to reduce that now, it will bore the Hell out of everyone, and they will drop the game like the bad habit this patch would make it if this doesn't see some serious revisions before live release.
Meet. Part. Way. Even if resources get a little more of an unpleasant nuisance to try maintain, just not near this extreme. This is just nuts. I could have reluctantly lived with the Champion System nerfs because -that- isn't all bad, but the non-Warden classes...it is too much...
I get the feeling your gonna be one of those guys who kicks a player from a group or trial for playing a warden
I just want to say how I am surpised and impressed by CP changes. When I read about lowering strong passives and improving weaker passives I can't imagine how cool it would be.
For example, now on live I put 100 in mighty and get 25% damage increase. On PTS I get 15% if I put 100 points and around 12.57% if I put 60. So if I'll lose 2.43% damage increase I can put 40 points in another passive. In this way I can have it all! New direct damage passive looks very strong. Hardy and elemental defender nerfed - hello, thick skinned, light armour expert, bastion and quick recovery! First time you will get more that 10 points.
I really like how siphoner and mooncalf/arcanist balance each other. In current system recovery passives don't have any conterplay. But its important that siphoner from different players shouldn't stack, otherwise it will be nightmare.
I want to say more about how cool it is and what opportunity I see in it, but my english is not good enough, sorry :-D
Overall changes seem sooo good, so may be max cp players will benefit from it more than players who have less than 630.
So, people, did you already try to redistribute cp? What do you think?
Edit: just checked PTS and set correct % number.
https://www.youtube.com/watch?v=fK5D32QGsy0&t=2928s ashenb14_ESO wrote: »
watch this example of what the changes do, they are not good for pve, just pvp, but since thats all zos give a crap about...that and selling warden..thus all the patches to nerf ***, to make pvp more balanced, that also nerf us pve players to crap....
@Gilliamtherogue did a good video showing the effects of this patch on pts, i have tested it, as have several of my friends, we all found that it CRIPPLES sustain such that, you cant even last thru many of the *** dungeon mini-bosses without resorting to heavy attacks constantly between skills....
MehrunesFlagon wrote: »Get rid of siphoner, and bring back magician.
Rohamad_Ali wrote: »MehrunesFlagon wrote: »Get rid of siphoner, and bring back magician.
Do you think it was a bit much to remove a magica recovery pool and add in a debuff pool to other players ?
Aerius_Sygale wrote: »joaaocaampos wrote: »I agree with the Champion Points changes. It makes perfect sense. The biggest problem is in classes.
This. Screwed everything in the game Class-wise that has already been in existence, so the only truly very GOOD Class will be the Pay-walled one. Not acceptable. 90-some-odd-percent of existing characters will become sh!t because the Warden Class hasn't BEEN around on live stealing everything good from the other classes, like Major Mending! Ugh...
Changes will happen to this situation. Positively. Or else the game WILL die a painful death, -playing- it won't be -fun- anymore. It will just boil down to a primitive, basic hack and slash because ability cost is out of control, with no meaningful amount of means to reduce that now, it will bore the Hell out of everyone, and they will drop the game like the bad habit this patch would make it if this doesn't see some serious revisions before live release.
Meet. Part. Way. Even if resources get a little more of an unpleasant nuisance to try maintain, just not near this extreme. This is just nuts. I could have reluctantly lived with the Champion System nerfs because -that- isn't all bad, but the non-Warden classes...it is too much...
Ep1kMalware wrote: »Aerius_Sygale wrote: »joaaocaampos wrote: »I agree with the Champion Points changes. It makes perfect sense. The biggest problem is in classes.
This. Screwed everything in the game Class-wise that has already been in existence, so the only truly very GOOD Class will be the Pay-walled one. Not acceptable. 90-some-odd-percent of existing characters will become sh!t because the Warden Class hasn't BEEN around on live stealing everything good from the other classes, like Major Mending! Ugh...
Changes will happen to this situation. Positively. Or else the game WILL die a painful death, -playing- it won't be -fun- anymore. It will just boil down to a primitive, basic hack and slash because ability cost is out of control, with no meaningful amount of means to reduce that now, it will bore the Hell out of everyone, and they will drop the game like the bad habit this patch would make it if this doesn't see some serious revisions before live release.
Meet. Part. Way. Even if resources get a little more of an unpleasant nuisance to try maintain, just not near this extreme. This is just nuts. I could have reluctantly lived with the Champion System nerfs because -that- isn't all bad, but the non-Warden classes...it is too much...
This game goes through too many players as is because they have no incentive to stay. This will hurt their rep/playerbase just to turn a buck. I doubt it'll 'kill' the game but it's a big step roward accomplishing that very thing.