No idea why you´d force anyone to play nonCP just because as a dev.
But whatever. We´ll stomp the competition and when the randoms stop queueing because someone at zos thinks no mmr and rgn vs premade queue is a smart move - we´ll go back to cprodiil.
Its not 'just because'... Should wait to play them before you pass judgement.
The main issue i have with nonCP is absolutely onedimensional gearchoice for a light armor magica sorc.
So unless something major changes about gear (2h weapons = 2 setslots for example) - i will pass judgement. Simply because nonCP destroys one aspect of the game i enjoy tremendously. Itemisation and customizing a build to my personal needs.
It has nothing to do with the potential gameplay.
If it was directed at my critique on the queue/no mmr system. I´ve seen that happen in swtor, rift and in aoc aswell as the early days of warhammer.
Enemies seeing your names instantly leaving the bg. Not leaving spawn etc pp.
I don't get this? If anything, i feel like non CP opens up a huuuge array of itemization options. You dont have to stay within the framework of Physical/Magical damage, because you dont loose the buff from CP. For me, that single thing opens up for alot of theorycrafting.
Do you know that resource pools also affect your abilities?
Do you know that magica sorc in light armor has it´s main defense exclusively scaling of a resource?
If you look into creating non competetive fun builds - yeah it´s true they´re a little less bad on nonCP.
But going hybrid for light armor is not even close to bying an option if you want to becompetetive.
No idea why you´d force anyone to play nonCP just because as a dev.
But whatever. We´ll stomp the competition and when the randoms stop queueing because someone at zos thinks no mmr and rgn vs premade queue is a smart move - we´ll go back to cprodiil.
Its not 'just because'... Should wait to play them before you pass judgement.
The main issue i have with nonCP is absolutely onedimensional gearchoice for a light armor magica sorc.
So unless something major changes about gear (2h weapons = 2 setslots for example) - i will pass judgement. Simply because nonCP destroys one aspect of the game i enjoy tremendously. Itemisation and customizing a build to my personal needs.
It has nothing to do with the potential gameplay.
If it was directed at my critique on the queue/no mmr system. I´ve seen that happen in swtor, rift and in aoc aswell as the early days of warhammer.
Enemies seeing your names instantly leaving the bg. Not leaving spawn etc pp.
I don't get this? If anything, i feel like non CP opens up a huuuge array of itemization options. You dont have to stay within the framework of Physical/Magical damage, because you dont loose the buff from CP. For me, that single thing opens up for alot of theorycrafting.
Do you know that resource pools also affect your abilities?
Do you know that magica sorc in light armor has it´s main defense exclusively scaling of a resource?
If you look into creating non competetive fun builds - yeah it´s true they´re a little less bad on nonCP.
But going hybrid for light armor is not even close to bying an option if you want to becompetetive.
You get ultimates and some proc sets of a magic dmg type as stam build and vice versa. Though you still don't have the penetration, it's much more feasible to use them on no CP. And you can get a little penetration for it with the major fracture/major breach double debuffs (mark target and puncture).
At least I think that's what he meant.
Proc sets and poisons going to ruin BG for me after a while. Already hate that crap in PvP now if Zos dont remove or banned them in BG I won't be playing.
No idea why you´d force anyone to play nonCP just because as a dev.
But whatever. We´ll stomp the competition and when the randoms stop queueing because someone at zos thinks no mmr and rgn vs premade queue is a smart move - we´ll go back to cprodiil.
Its not 'just because'... Should wait to play them before you pass judgement.
The main issue i have with nonCP is absolutely onedimensional gearchoice for a light armor magica sorc.
So unless something major changes about gear (2h weapons = 2 setslots for example) - i will pass judgement. Simply because nonCP destroys one aspect of the game i enjoy tremendously. Itemisation and customizing a build to my personal needs.
It has nothing to do with the potential gameplay.
If it was directed at my critique on the queue/no mmr system. I´ve seen that happen in swtor, rift and in aoc aswell as the early days of warhammer.
Enemies seeing your names instantly leaving the bg. Not leaving spawn etc pp.
I don't get this? If anything, i feel like non CP opens up a huuuge array of itemization options. You dont have to stay within the framework of Physical/Magical damage, because you dont loose the buff from CP. For me, that single thing opens up for alot of theorycrafting.
Do you know that resource pools also affect your abilities?
Do you know that magica sorc in light armor has it´s main defense exclusively scaling of a resource?
If you look into creating non competetive fun builds - yeah it´s true they´re a little less bad on nonCP.
But going hybrid for light armor is not even close to bying an option if you want to becompetetive.
Your problem here is you are locked in on light armour. I have a very competitive MagSorc in 7 heavy, and not using any shields... But it only works in No CP. But yes, if you are determined to make a MagSorc in light armor, sure - you are limited. But your smaller magpool has nothing to do with itemization and build choices? You specifically say that No CP gives less choices. A smaller magpool is not an argument for that.No idea why you´d force anyone to play nonCP just because as a dev.
But whatever. We´ll stomp the competition and when the randoms stop queueing because someone at zos thinks no mmr and rgn vs premade queue is a smart move - we´ll go back to cprodiil.
Its not 'just because'... Should wait to play them before you pass judgement.
The main issue i have with nonCP is absolutely onedimensional gearchoice for a light armor magica sorc.
So unless something major changes about gear (2h weapons = 2 setslots for example) - i will pass judgement. Simply because nonCP destroys one aspect of the game i enjoy tremendously. Itemisation and customizing a build to my personal needs.
It has nothing to do with the potential gameplay.
If it was directed at my critique on the queue/no mmr system. I´ve seen that happen in swtor, rift and in aoc aswell as the early days of warhammer.
Enemies seeing your names instantly leaving the bg. Not leaving spawn etc pp.
I don't get this? If anything, i feel like non CP opens up a huuuge array of itemization options. You dont have to stay within the framework of Physical/Magical damage, because you dont loose the buff from CP. For me, that single thing opens up for alot of theorycrafting.
Do you know that resource pools also affect your abilities?
Do you know that magica sorc in light armor has it´s main defense exclusively scaling of a resource?
If you look into creating non competetive fun builds - yeah it´s true they´re a little less bad on nonCP.
But going hybrid for light armor is not even close to bying an option if you want to becompetetive.
You get ultimates and some proc sets of a magic dmg type as stam build and vice versa. Though you still don't have the penetration, it's much more feasible to use them on no CP. And you can get a little penetration for it with the major fracture/major breach double debuffs (mark target and puncture).
At least I think that's what he meant.
Exactly what i meant, yeah. From a pure itemization point of view, No CP has MORE sets being viable to use.
No idea why you´d force anyone to play nonCP just because as a dev.
But whatever. We´ll stomp the competition and when the randoms stop queueing because someone at zos thinks no mmr and rgn vs premade queue is a smart move - we´ll go back to cprodiil.
Its not 'just because'... Should wait to play them before you pass judgement.
The main issue i have with nonCP is absolutely onedimensional gearchoice for a light armor magica sorc.
So unless something major changes about gear (2h weapons = 2 setslots for example) - i will pass judgement. Simply because nonCP destroys one aspect of the game i enjoy tremendously. Itemisation and customizing a build to my personal needs.
It has nothing to do with the potential gameplay.
If it was directed at my critique on the queue/no mmr system. I´ve seen that happen in swtor, rift and in aoc aswell as the early days of warhammer.
Enemies seeing your names instantly leaving the bg. Not leaving spawn etc pp.
I don't get this? If anything, i feel like non CP opens up a huuuge array of itemization options. You dont have to stay within the framework of Physical/Magical damage, because you dont loose the buff from CP. For me, that single thing opens up for alot of theorycrafting.
Do you know that resource pools also affect your abilities?
Do you know that magica sorc in light armor has it´s main defense exclusively scaling of a resource?
If you look into creating non competetive fun builds - yeah it´s true they´re a little less bad on nonCP.
But going hybrid for light armor is not even close to bying an option if you want to becompetetive.
There are sorcs in no CP that do just fine. Your issue isnt that there is no way to make a competitive sorc in no CP. You just dont like no CP because you cant have everything so you just dont want to bother with it and you try to shoot every no CP thread down instead. If you cant make a sorc work in no CP its not because its impossible but because u got used to CP carrying ur ass and covering any weakness sorcs should have.
You can talk about theorycrafting and build diversity in CP campaigns all you want. The reality is that whatever u run (necro, seducer, lich, amberplasm, spinner, julianos etc) it doesnt matter. The result is prety much always the same. Infinite resources, ridiculous dmg, huge survivability. Its the same crap no matter what u run. Your definition of build diversity is weird.
No idea why you´d force anyone to play nonCP just because as a dev.
But whatever. We´ll stomp the competition and when the randoms stop queueing because someone at zos thinks no mmr and rgn vs premade queue is a smart move - we´ll go back to cprodiil.
Its not 'just because'... Should wait to play them before you pass judgement.
The main issue i have with nonCP is absolutely onedimensional gearchoice for a light armor magica sorc.
So unless something major changes about gear (2h weapons = 2 setslots for example) - i will pass judgement. Simply because nonCP destroys one aspect of the game i enjoy tremendously. Itemisation and customizing a build to my personal needs.
It has nothing to do with the potential gameplay.
If it was directed at my critique on the queue/no mmr system. I´ve seen that happen in swtor, rift and in aoc aswell as the early days of warhammer.
Enemies seeing your names instantly leaving the bg. Not leaving spawn etc pp.
I don't get this? If anything, i feel like non CP opens up a huuuge array of itemization options. You dont have to stay within the framework of Physical/Magical damage, because you dont loose the buff from CP. For me, that single thing opens up for alot of theorycrafting.
Do you know that resource pools also affect your abilities?
Do you know that magica sorc in light armor has it´s main defense exclusively scaling of a resource?
If you look into creating non competetive fun builds - yeah it´s true they´re a little less bad on nonCP.
But going hybrid for light armor is not even close to bying an option if you want to becompetetive.
Your problem here is you are locked in on light armour. I have a very competitive MagSorc in 7 heavy, and not using any shields... But it only works in No CP. But yes, if you are determined to make a MagSorc in light armor, sure - you are limited. But your smaller magpool has nothing to do with itemization and build choices? You specifically say that No CP gives less choices. A smaller magpool is not an argument for that.
No idea why you´d force anyone to play nonCP just because as a dev.
But whatever. We´ll stomp the competition and when the randoms stop queueing because someone at zos thinks no mmr and rgn vs premade queue is a smart move - we´ll go back to cprodiil.
Its not 'just because'... Should wait to play them before you pass judgement.
The main issue i have with nonCP is absolutely onedimensional gearchoice for a light armor magica sorc.
So unless something major changes about gear (2h weapons = 2 setslots for example) - i will pass judgement. Simply because nonCP destroys one aspect of the game i enjoy tremendously. Itemisation and customizing a build to my personal needs.
It has nothing to do with the potential gameplay.
If it was directed at my critique on the queue/no mmr system. I´ve seen that happen in swtor, rift and in aoc aswell as the early days of warhammer.
Enemies seeing your names instantly leaving the bg. Not leaving spawn etc pp.
I don't get this? If anything, i feel like non CP opens up a huuuge array of itemization options. You dont have to stay within the framework of Physical/Magical damage, because you dont loose the buff from CP. For me, that single thing opens up for alot of theorycrafting.
Do you know that resource pools also affect your abilities?
Do you know that magica sorc in light armor has it´s main defense exclusively scaling of a resource?
If you look into creating non competetive fun builds - yeah it´s true they´re a little less bad on nonCP.
But going hybrid for light armor is not even close to bying an option if you want to becompetetive.
Your problem here is you are locked in on light armour. I have a very competitive MagSorc in 7 heavy, and not using any shields... But it only works in No CP. But yes, if you are determined to make a MagSorc in light armor, sure - you are limited. But your smaller magpool has nothing to do with itemization and build choices? You specifically say that No CP gives less choices. A smaller magpool is not an argument for that.
Given that shields have been balanced around CP boosted statpools aswell as bastion nonCP requires you to compensate for that loss. This results in (still speaking only light armor - i enjoy a mage in robes thats what i play) sets not providing max magica setbonuses absolutely being less desireable than on CP enabled campaigns (atleast from my perspective) meaning less choices.
No idea why you´d force anyone to play nonCP just because as a dev.
But whatever. We´ll stomp the competition and when the randoms stop queueing because someone at zos thinks no mmr and rgn vs premade queue is a smart move - we´ll go back to cprodiil.
Its not 'just because'... Should wait to play them before you pass judgement.
The main issue i have with nonCP is absolutely onedimensional gearchoice for a light armor magica sorc.
So unless something major changes about gear (2h weapons = 2 setslots for example) - i will pass judgement. Simply because nonCP destroys one aspect of the game i enjoy tremendously. Itemisation and customizing a build to my personal needs.
It has nothing to do with the potential gameplay.
If it was directed at my critique on the queue/no mmr system. I´ve seen that happen in swtor, rift and in aoc aswell as the early days of warhammer.
Enemies seeing your names instantly leaving the bg. Not leaving spawn etc pp.
I don't get this? If anything, i feel like non CP opens up a huuuge array of itemization options. You dont have to stay within the framework of Physical/Magical damage, because you dont loose the buff from CP. For me, that single thing opens up for alot of theorycrafting.
Do you know that resource pools also affect your abilities?
Do you know that magica sorc in light armor has it´s main defense exclusively scaling of a resource?
If you look into creating non competetive fun builds - yeah it´s true they´re a little less bad on nonCP.
But going hybrid for light armor is not even close to bying an option if you want to becompetetive.
Your problem here is you are locked in on light armour. I have a very competitive MagSorc in 7 heavy, and not using any shields... But it only works in No CP. But yes, if you are determined to make a MagSorc in light armor, sure - you are limited. But your smaller magpool has nothing to do with itemization and build choices? You specifically say that No CP gives less choices. A smaller magpool is not an argument for that.
Given that shields have been balanced around CP boosted statpools aswell as bastion nonCP requires you to compensate for that loss. This results in (still speaking only light armor - i enjoy a mage in robes thats what i play) sets not providing max magica setbonuses absolutely being less desireable than on CP enabled campaigns (atleast from my perspective) meaning less choices.
No idea why you´d force anyone to play nonCP just because as a dev.
But whatever. We´ll stomp the competition and when the randoms stop queueing because someone at zos thinks no mmr and rgn vs premade queue is a smart move - we´ll go back to cprodiil.
Its not 'just because'... Should wait to play them before you pass judgement.
The main issue i have with nonCP is absolutely onedimensional gearchoice for a light armor magica sorc.
So unless something major changes about gear (2h weapons = 2 setslots for example) - i will pass judgement. Simply because nonCP destroys one aspect of the game i enjoy tremendously. Itemisation and customizing a build to my personal needs.
It has nothing to do with the potential gameplay.
If it was directed at my critique on the queue/no mmr system. I´ve seen that happen in swtor, rift and in aoc aswell as the early days of warhammer.
Enemies seeing your names instantly leaving the bg. Not leaving spawn etc pp.
I don't get this? If anything, i feel like non CP opens up a huuuge array of itemization options. You dont have to stay within the framework of Physical/Magical damage, because you dont loose the buff from CP. For me, that single thing opens up for alot of theorycrafting.
Do you know that resource pools also affect your abilities?
Do you know that magica sorc in light armor has it´s main defense exclusively scaling of a resource?
If you look into creating non competetive fun builds - yeah it´s true they´re a little less bad on nonCP.
But going hybrid for light armor is not even close to bying an option if you want to becompetetive.
There are sorcs in no CP that do just fine. Your issue isnt that there is no way to make a competitive sorc in no CP. You just dont like no CP because you cant have everything so you just dont want to bother with it and you try to shoot every no CP thread down instead. If you cant make a sorc work in no CP its not because its impossible but because u got used to CP carrying ur ass and covering any weakness sorcs should have.
You can talk about theorycrafting and build diversity in CP campaigns all you want. The reality is that whatever u run (necro, seducer, lich, amberplasm, spinner, julianos etc) it doesnt matter. The result is prety much always the same. Infinite resources, ridiculous dmg, huge survivability. Its the same crap no matter what u run. Your definition of build diversity is weird.
Where did i say anything of what you imply? I have a working setup for nonCP. I just don´t find it fun to play.
I´m saying that it´s onedimensional because amberplasm outperforms every other set by magnitudes for light armor. You won´t create a non amberplasm setup that can compete with one utilizing this set.
So - yeah i think it´s a bad thing when literally nothing changes in terms of survivability, dmg and resourcemanagement apart from option a being flatout better than b and c.
Whereas with CP option a b and c create comparable results in different ways.
Also nonCP hugely favors heavy armor and passively buffs dmg proccsets and trollking. I don´t think any of that is desireable.
I don't even know whar are you guys arguing.
They confirmed Battlegrounds will have CP and no CP.
The 99% of the people, no, the 99.9% play with CP can one of you please tell me how can you think they will release the most waited PvP feature without CP? Lol you guys need a break.
I don't even know whar are you guys arguing.
They confirmed Battlegrounds will have CP and no CP.
The 99% of the people, no, the 99.9% play with CP can one of you please tell me how can you think they will release the most waited PvP feature without CP? Lol you guys need a break.
Publius_Scipio wrote: »Many of you folks need to also take into account that open world PvP, battlegrounds, and dueling are all different animals. I don't mind CP as much in open world, I very much dislike the goofballs with their cheese stink builds dueling in wayrest. I'd like no CP dueling for sure.
I don't even know whar are you guys arguing.
They confirmed Battlegrounds will have CP and no CP.
The 99% of the people, no, the 99.9% play with CP can one of you please tell me how can you think they will release the most waited PvP feature without CP? Lol you guys need a break.
Because its more balanced?
Do you want to have fun in BGs? > No CP
Do you want to be frustrated that noone is going to die? > CP
CP system makes the game way more imbalances, partially ZOS fault because of their inability to balance the game according to CPs.
I don't even know whar are you guys arguing.
They confirmed Battlegrounds will have CP and no CP.
The 99% of the people, no, the 99.9% play with CP can one of you please tell me how can you think they will release the most waited PvP feature without CP? Lol you guys need a break.
Because its more balanced?
Do you want to have fun in BGs? > No CP
Do you want to be frustrated that noone is going to die? > CP
CP system makes the game way more imbalances, partially ZOS fault because of their inability to balance the game according to CPs.
It is not more balanced, but of course I'm talking about my experience in open world PvP without, it will just punish good players that make profit of their CP.
I don't even know whar are you guys arguing.
They confirmed Battlegrounds will have CP and no CP.
The 99% of the people, no, the 99.9% play with CP can one of you please tell me how can you think they will release the most waited PvP feature without CP? Lol you guys need a break.
Because its more balanced?
Do you want to have fun in BGs? > No CP
Do you want to be frustrated that noone is going to die? > CP
CP system makes the game way more imbalances, partially ZOS fault because of their inability to balance the game according to CPs.
It is not more balanced, but of course I'm talking about my experience in open world PvP without, it will just punish good players that make profit of their CP.
CP is not an indication of player skill. Good players do not make profit of their CP. Bad players do. A good player is a good player. They dont need extra regen, cost reduction and dmg to perform. Bad players on the other hand get all the free stuff from CP and they perform good. In other words, they get carried by their CP.
Publius_Scipio wrote: »Many of you folks need to also take into account that open world PvP, battlegrounds, and dueling are all different animals. I don't mind CP as much in open world, I very much dislike the goofballs with their cheese stink builds dueling in wayrest. I'd like no CP dueling for sure. But I digress.
The tight quarters and small man melee of battlegrounds will feel awesome with no CP. Many of you will eventually come to agree with me (naturally).
Maybe some of you don't remember but during no CP PvP performance test week, many of the "superstars" you see right now in TF or Haderus didn't seem so super to me. The only difference was the removal of CP. It was wonderful!
I don't even know whar are you guys arguing.
They confirmed Battlegrounds will have CP and no CP.
The 99% of the people, no, the 99.9% play with CP can one of you please tell me how can you think they will release the most waited PvP feature without CP? Lol you guys need a break.
Because its more balanced?
Do you want to have fun in BGs? > No CP
Do you want to be frustrated that noone is going to die? > CP
CP system makes the game way more imbalances, partially ZOS fault because of their inability to balance the game according to CPs.
It is not more balanced, but of course I'm talking about my experience in open world PvP without, it will just punish good players that make profit of their CP.
CP is not an indication of player skill. Good players do not make profit of their CP. Bad players do. A good player is a good player. They dont need extra regen, cost reduction and dmg to perform. Bad players on the other hand get all the free stuff from CP and they perform good. In other words, they get carried by their CP.
Publius_Scipio wrote: »Many of you folks need to also take into account that open world PvP, battlegrounds, and dueling are all different animals. I don't mind CP as much in open world, I very much dislike the goofballs with their cheese stink builds dueling in wayrest. I'd like no CP dueling for sure. But I digress.
The tight quarters and small man melee of battlegrounds will feel awesome with no CP. Many of you will eventually come to agree with me (naturally).
Maybe some of you don't remember but during no CP PvP performance test week, many of the "superstars" you see right now in TF or Haderus didn't seem so super to me. The only difference was the removal of CP. It was wonderful!
It's so stupid to think that.
People didn't change gear for better sustain just for one week, they just farmed ap by hidding around flag.
You don't know how "superstars" perform in no cp, because no one changed gold glyph/gear for adapt to it.
No idea why you´d force anyone to play nonCP just because as a dev.
But whatever. We´ll stomp the competition and when the randoms stop queueing because someone at zos thinks no mmr and rgn vs premade queue is a smart move - we´ll go back to cprodiil.
Its not 'just because'... Should wait to play them before you pass judgement.
The main issue i have with nonCP is absolutely onedimensional gearchoice for a light armor magica sorc.
So unless something major changes about gear (2h weapons = 2 setslots for example) - i will pass judgement. Simply because nonCP destroys one aspect of the game i enjoy tremendously. Itemisation and customizing a build to my personal needs.
It has nothing to do with the potential gameplay.
If it was directed at my critique on the queue/no mmr system. I´ve seen that happen in swtor, rift and in aoc aswell as the early days of warhammer.
Enemies seeing your names instantly leaving the bg. Not leaving spawn etc pp.
I don't get this? If anything, i feel like non CP opens up a huuuge array of itemization options. You dont have to stay within the framework of Physical/Magical damage, because you dont loose the buff from CP. For me, that single thing opens up for alot of theorycrafting.
Do you know that resource pools also affect your abilities?
Do you know that magica sorc in light armor has it´s main defense exclusively scaling of a resource?
If you look into creating non competetive fun builds - yeah it´s true they´re a little less bad on nonCP.
But going hybrid for light armor is not even close to bying an option if you want to becompetetive.
There are sorcs in no CP that do just fine. Your issue isnt that there is no way to make a competitive sorc in no CP. You just dont like no CP because you cant have everything so you just dont want to bother with it and you try to shoot every no CP thread down instead. If you cant make a sorc work in no CP its not because its impossible but because u got used to CP carrying ur ass and covering any weakness sorcs should have.
You can talk about theorycrafting and build diversity in CP campaigns all you want. The reality is that whatever u run (necro, seducer, lich, amberplasm, spinner, julianos etc) it doesnt matter. The result is prety much always the same. Infinite resources, ridiculous dmg, huge survivability. Its the same crap no matter what u run. Your definition of build diversity is weird.
Where did i say anything of what you imply? I have a working setup for nonCP. I just don´t find it fun to play.
I´m saying that it´s onedimensional because amberplasm outperforms every other set by magnitudes for light armor. You won´t create a non amberplasm setup that can compete with one utilizing this set.
So - yeah i think it´s a bad thing when literally nothing changes in terms of survivability, dmg and resourcemanagement apart from option a being flatout better than b and c.
Whereas with CP option a b and c create comparable results in different ways.
Also nonCP hugely favors heavy armor and passively buffs dmg proccsets and trollking. I don´t think any of that is desireable.