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Will BG's have No CP versions?

  • raasdal
    raasdal
    ✭✭✭✭✭
    Derra wrote: »
    raasdal wrote: »
    Derra wrote: »
    FENGRUSH wrote: »
    Derra wrote: »
    No idea why you´d force anyone to play nonCP just because as a dev.

    But whatever. We´ll stomp the competition and when the randoms stop queueing because someone at zos thinks no mmr and rgn vs premade queue is a smart move - we´ll go back to cprodiil.

    Its not 'just because'... Should wait to play them before you pass judgement.

    The main issue i have with nonCP is absolutely onedimensional gearchoice for a light armor magica sorc.

    So unless something major changes about gear (2h weapons = 2 setslots for example) - i will pass judgement. Simply because nonCP destroys one aspect of the game i enjoy tremendously. Itemisation and customizing a build to my personal needs.

    It has nothing to do with the potential gameplay.

    If it was directed at my critique on the queue/no mmr system. I´ve seen that happen in swtor, rift and in aoc aswell as the early days of warhammer.
    Enemies seeing your names instantly leaving the bg. Not leaving spawn etc pp.

    I don't get this? If anything, i feel like non CP opens up a huuuge array of itemization options. You dont have to stay within the framework of Physical/Magical damage, because you dont loose the buff from CP. For me, that single thing opens up for alot of theorycrafting.

    Do you know that resource pools also affect your abilities?
    Do you know that magica sorc in light armor has it´s main defense exclusively scaling of a resource?

    If you look into creating non competetive fun builds - yeah it´s true they´re a little less bad on nonCP.
    But going hybrid for light armor is not even close to bying an option if you want to becompetetive.

    Your problem here is you are locked in on light armour. I have a very competitive MagSorc in 7 heavy, and not using any shields... But it only works in No CP. But yes, if you are determined to make a MagSorc in light armor, sure - you are limited. But your smaller magpool has nothing to do with itemization and build choices? You specifically say that No CP gives less choices. A smaller magpool is not an argument for that.
    ToRelax wrote: »
    Derra wrote: »
    raasdal wrote: »
    Derra wrote: »
    FENGRUSH wrote: »
    Derra wrote: »
    No idea why you´d force anyone to play nonCP just because as a dev.

    But whatever. We´ll stomp the competition and when the randoms stop queueing because someone at zos thinks no mmr and rgn vs premade queue is a smart move - we´ll go back to cprodiil.

    Its not 'just because'... Should wait to play them before you pass judgement.

    The main issue i have with nonCP is absolutely onedimensional gearchoice for a light armor magica sorc.

    So unless something major changes about gear (2h weapons = 2 setslots for example) - i will pass judgement. Simply because nonCP destroys one aspect of the game i enjoy tremendously. Itemisation and customizing a build to my personal needs.

    It has nothing to do with the potential gameplay.

    If it was directed at my critique on the queue/no mmr system. I´ve seen that happen in swtor, rift and in aoc aswell as the early days of warhammer.
    Enemies seeing your names instantly leaving the bg. Not leaving spawn etc pp.

    I don't get this? If anything, i feel like non CP opens up a huuuge array of itemization options. You dont have to stay within the framework of Physical/Magical damage, because you dont loose the buff from CP. For me, that single thing opens up for alot of theorycrafting.

    Do you know that resource pools also affect your abilities?
    Do you know that magica sorc in light armor has it´s main defense exclusively scaling of a resource?

    If you look into creating non competetive fun builds - yeah it´s true they´re a little less bad on nonCP.
    But going hybrid for light armor is not even close to bying an option if you want to becompetetive.

    You get ultimates and some proc sets of a magic dmg type as stam build and vice versa. Though you still don't have the penetration, it's much more feasible to use them on no CP. And you can get a little penetration for it with the major fracture/major breach double debuffs (mark target and puncture).

    At least I think that's what he meant.

    Exactly what i meant, yeah. From a pure itemization point of view, No CP has MORE sets being viable to use.
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • Alcast
    Alcast
    Class Representative
    The real question here is: Will BGs have CP Version?
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • KingJ
    KingJ
    ✭✭✭✭✭
    Proc sets and poisons going to ruin BG for me after a while. Already hate that crap in PvP now if Zos dont remove or banned them in BG I won't be playing.
  • Rickter
    Rickter
    ✭✭✭✭✭
    ✭✭✭✭✭
    KingJ wrote: »
    Proc sets and poisons going to ruin BG for me after a while. Already hate that crap in PvP now if Zos dont remove or banned them in BG I won't be playing.

    https://forums.elderscrollsonline.com/en/discussion/333687/battlegrounds-dead-on-arrival#latest
    RickterESO
    PC | NA | DC
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  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    raasdal wrote: »
    Derra wrote: »
    raasdal wrote: »
    Derra wrote: »
    FENGRUSH wrote: »
    Derra wrote: »
    No idea why you´d force anyone to play nonCP just because as a dev.

    But whatever. We´ll stomp the competition and when the randoms stop queueing because someone at zos thinks no mmr and rgn vs premade queue is a smart move - we´ll go back to cprodiil.

    Its not 'just because'... Should wait to play them before you pass judgement.

    The main issue i have with nonCP is absolutely onedimensional gearchoice for a light armor magica sorc.

    So unless something major changes about gear (2h weapons = 2 setslots for example) - i will pass judgement. Simply because nonCP destroys one aspect of the game i enjoy tremendously. Itemisation and customizing a build to my personal needs.

    It has nothing to do with the potential gameplay.

    If it was directed at my critique on the queue/no mmr system. I´ve seen that happen in swtor, rift and in aoc aswell as the early days of warhammer.
    Enemies seeing your names instantly leaving the bg. Not leaving spawn etc pp.

    I don't get this? If anything, i feel like non CP opens up a huuuge array of itemization options. You dont have to stay within the framework of Physical/Magical damage, because you dont loose the buff from CP. For me, that single thing opens up for alot of theorycrafting.

    Do you know that resource pools also affect your abilities?
    Do you know that magica sorc in light armor has it´s main defense exclusively scaling of a resource?

    If you look into creating non competetive fun builds - yeah it´s true they´re a little less bad on nonCP.
    But going hybrid for light armor is not even close to bying an option if you want to becompetetive.

    Your problem here is you are locked in on light armour. I have a very competitive MagSorc in 7 heavy, and not using any shields... But it only works in No CP. But yes, if you are determined to make a MagSorc in light armor, sure - you are limited. But your smaller magpool has nothing to do with itemization and build choices? You specifically say that No CP gives less choices. A smaller magpool is not an argument for that.
    ToRelax wrote: »
    Derra wrote: »
    raasdal wrote: »
    Derra wrote: »
    FENGRUSH wrote: »
    Derra wrote: »
    No idea why you´d force anyone to play nonCP just because as a dev.

    But whatever. We´ll stomp the competition and when the randoms stop queueing because someone at zos thinks no mmr and rgn vs premade queue is a smart move - we´ll go back to cprodiil.

    Its not 'just because'... Should wait to play them before you pass judgement.

    The main issue i have with nonCP is absolutely onedimensional gearchoice for a light armor magica sorc.

    So unless something major changes about gear (2h weapons = 2 setslots for example) - i will pass judgement. Simply because nonCP destroys one aspect of the game i enjoy tremendously. Itemisation and customizing a build to my personal needs.

    It has nothing to do with the potential gameplay.

    If it was directed at my critique on the queue/no mmr system. I´ve seen that happen in swtor, rift and in aoc aswell as the early days of warhammer.
    Enemies seeing your names instantly leaving the bg. Not leaving spawn etc pp.

    I don't get this? If anything, i feel like non CP opens up a huuuge array of itemization options. You dont have to stay within the framework of Physical/Magical damage, because you dont loose the buff from CP. For me, that single thing opens up for alot of theorycrafting.

    Do you know that resource pools also affect your abilities?
    Do you know that magica sorc in light armor has it´s main defense exclusively scaling of a resource?

    If you look into creating non competetive fun builds - yeah it´s true they´re a little less bad on nonCP.
    But going hybrid for light armor is not even close to bying an option if you want to becompetetive.

    You get ultimates and some proc sets of a magic dmg type as stam build and vice versa. Though you still don't have the penetration, it's much more feasible to use them on no CP. And you can get a little penetration for it with the major fracture/major breach double debuffs (mark target and puncture).

    At least I think that's what he meant.

    Exactly what i meant, yeah. From a pure itemization point of view, No CP has MORE sets being viable to use.

    The skills are more accessible in nCP as well, if you have the burst/sustain locked in. Skills like Wall of elements, while still terrible, at least have a shot in chokeholds in nCP since the skills don't have to fight extra 30%+ dmg mitigation (thick skin+elemental defender) or extra crit resistance.

    But ultimately it's about teamwork since you'll be dead on your own faster. That teamwork aspect is what makes nCP BG potentially exciting.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    pieratsos wrote: »
    Derra wrote: »
    raasdal wrote: »
    Derra wrote: »
    FENGRUSH wrote: »
    Derra wrote: »
    No idea why you´d force anyone to play nonCP just because as a dev.

    But whatever. We´ll stomp the competition and when the randoms stop queueing because someone at zos thinks no mmr and rgn vs premade queue is a smart move - we´ll go back to cprodiil.

    Its not 'just because'... Should wait to play them before you pass judgement.

    The main issue i have with nonCP is absolutely onedimensional gearchoice for a light armor magica sorc.

    So unless something major changes about gear (2h weapons = 2 setslots for example) - i will pass judgement. Simply because nonCP destroys one aspect of the game i enjoy tremendously. Itemisation and customizing a build to my personal needs.

    It has nothing to do with the potential gameplay.

    If it was directed at my critique on the queue/no mmr system. I´ve seen that happen in swtor, rift and in aoc aswell as the early days of warhammer.
    Enemies seeing your names instantly leaving the bg. Not leaving spawn etc pp.

    I don't get this? If anything, i feel like non CP opens up a huuuge array of itemization options. You dont have to stay within the framework of Physical/Magical damage, because you dont loose the buff from CP. For me, that single thing opens up for alot of theorycrafting.

    Do you know that resource pools also affect your abilities?
    Do you know that magica sorc in light armor has it´s main defense exclusively scaling of a resource?

    If you look into creating non competetive fun builds - yeah it´s true they´re a little less bad on nonCP.
    But going hybrid for light armor is not even close to bying an option if you want to becompetetive.

    There are sorcs in no CP that do just fine. Your issue isnt that there is no way to make a competitive sorc in no CP. You just dont like no CP because you cant have everything so you just dont want to bother with it and you try to shoot every no CP thread down instead. If you cant make a sorc work in no CP its not because its impossible but because u got used to CP carrying ur ass and covering any weakness sorcs should have.
    You can talk about theorycrafting and build diversity in CP campaigns all you want. The reality is that whatever u run (necro, seducer, lich, amberplasm, spinner, julianos etc) it doesnt matter. The result is prety much always the same. Infinite resources, ridiculous dmg, huge survivability. Its the same crap no matter what u run. Your definition of build diversity is weird.

    Where did i say anything of what you imply? I have a working setup for nonCP. I just don´t find it fun to play.
    I´m saying that it´s onedimensional because amberplasm outperforms every other set by magnitudes for light armor. You won´t create a non amberplasm setup that can compete with one utilizing this set.

    So - yeah i think it´s a bad thing when literally nothing changes in terms of survivability, dmg and resourcemanagement apart from option a being flatout better than b and c.
    Whereas with CP option a b and c create comparable results in different ways.

    Also nonCP hugely favors heavy armor and passively buffs dmg proccsets and trollking. I don´t think any of that is desireable.

    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    raasdal wrote: »
    Derra wrote: »
    raasdal wrote: »
    Derra wrote: »
    FENGRUSH wrote: »
    Derra wrote: »
    No idea why you´d force anyone to play nonCP just because as a dev.

    But whatever. We´ll stomp the competition and when the randoms stop queueing because someone at zos thinks no mmr and rgn vs premade queue is a smart move - we´ll go back to cprodiil.

    Its not 'just because'... Should wait to play them before you pass judgement.

    The main issue i have with nonCP is absolutely onedimensional gearchoice for a light armor magica sorc.

    So unless something major changes about gear (2h weapons = 2 setslots for example) - i will pass judgement. Simply because nonCP destroys one aspect of the game i enjoy tremendously. Itemisation and customizing a build to my personal needs.

    It has nothing to do with the potential gameplay.

    If it was directed at my critique on the queue/no mmr system. I´ve seen that happen in swtor, rift and in aoc aswell as the early days of warhammer.
    Enemies seeing your names instantly leaving the bg. Not leaving spawn etc pp.

    I don't get this? If anything, i feel like non CP opens up a huuuge array of itemization options. You dont have to stay within the framework of Physical/Magical damage, because you dont loose the buff from CP. For me, that single thing opens up for alot of theorycrafting.

    Do you know that resource pools also affect your abilities?
    Do you know that magica sorc in light armor has it´s main defense exclusively scaling of a resource?

    If you look into creating non competetive fun builds - yeah it´s true they´re a little less bad on nonCP.
    But going hybrid for light armor is not even close to bying an option if you want to becompetetive.

    Your problem here is you are locked in on light armour. I have a very competitive MagSorc in 7 heavy, and not using any shields... But it only works in No CP. But yes, if you are determined to make a MagSorc in light armor, sure - you are limited. But your smaller magpool has nothing to do with itemization and build choices? You specifically say that No CP gives less choices. A smaller magpool is not an argument for that.

    Given that shields have been balanced around CP boosted statpools aswell as bastion nonCP requires you to compensate for that loss. This results in (still speaking only light armor - i enjoy a mage in robes thats what i play) sets not providing max magica setbonuses absolutely being less desireable than on CP enabled campaigns (atleast from my perspective) meaning less choices.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • raasdal
    raasdal
    ✭✭✭✭✭
    Derra wrote: »
    raasdal wrote: »
    Derra wrote: »
    raasdal wrote: »
    Derra wrote: »
    FENGRUSH wrote: »
    Derra wrote: »
    No idea why you´d force anyone to play nonCP just because as a dev.

    But whatever. We´ll stomp the competition and when the randoms stop queueing because someone at zos thinks no mmr and rgn vs premade queue is a smart move - we´ll go back to cprodiil.

    Its not 'just because'... Should wait to play them before you pass judgement.

    The main issue i have with nonCP is absolutely onedimensional gearchoice for a light armor magica sorc.

    So unless something major changes about gear (2h weapons = 2 setslots for example) - i will pass judgement. Simply because nonCP destroys one aspect of the game i enjoy tremendously. Itemisation and customizing a build to my personal needs.

    It has nothing to do with the potential gameplay.

    If it was directed at my critique on the queue/no mmr system. I´ve seen that happen in swtor, rift and in aoc aswell as the early days of warhammer.
    Enemies seeing your names instantly leaving the bg. Not leaving spawn etc pp.

    I don't get this? If anything, i feel like non CP opens up a huuuge array of itemization options. You dont have to stay within the framework of Physical/Magical damage, because you dont loose the buff from CP. For me, that single thing opens up for alot of theorycrafting.

    Do you know that resource pools also affect your abilities?
    Do you know that magica sorc in light armor has it´s main defense exclusively scaling of a resource?

    If you look into creating non competetive fun builds - yeah it´s true they´re a little less bad on nonCP.
    But going hybrid for light armor is not even close to bying an option if you want to becompetetive.

    Your problem here is you are locked in on light armour. I have a very competitive MagSorc in 7 heavy, and not using any shields... But it only works in No CP. But yes, if you are determined to make a MagSorc in light armor, sure - you are limited. But your smaller magpool has nothing to do with itemization and build choices? You specifically say that No CP gives less choices. A smaller magpool is not an argument for that.

    Given that shields have been balanced around CP boosted statpools aswell as bastion nonCP requires you to compensate for that loss. This results in (still speaking only light armor - i enjoy a mage in robes thats what i play) sets not providing max magica setbonuses absolutely being less desireable than on CP enabled campaigns (atleast from my perspective) meaning less choices.

    Ok, i get what you mean now, and you are absolutely right on that. If you want to get anywhere close to an 8k ward, you dont really have any choices. I am just focusing on all the other options it opens up - as in for example going all heavy magplar style (no shields).
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • TreeHugger1
    TreeHugger1
    ✭✭✭
    Derra wrote: »
    raasdal wrote: »
    Derra wrote: »
    raasdal wrote: »
    Derra wrote: »
    FENGRUSH wrote: »
    Derra wrote: »
    No idea why you´d force anyone to play nonCP just because as a dev.

    But whatever. We´ll stomp the competition and when the randoms stop queueing because someone at zos thinks no mmr and rgn vs premade queue is a smart move - we´ll go back to cprodiil.

    Its not 'just because'... Should wait to play them before you pass judgement.

    The main issue i have with nonCP is absolutely onedimensional gearchoice for a light armor magica sorc.

    So unless something major changes about gear (2h weapons = 2 setslots for example) - i will pass judgement. Simply because nonCP destroys one aspect of the game i enjoy tremendously. Itemisation and customizing a build to my personal needs.

    It has nothing to do with the potential gameplay.

    If it was directed at my critique on the queue/no mmr system. I´ve seen that happen in swtor, rift and in aoc aswell as the early days of warhammer.
    Enemies seeing your names instantly leaving the bg. Not leaving spawn etc pp.

    I don't get this? If anything, i feel like non CP opens up a huuuge array of itemization options. You dont have to stay within the framework of Physical/Magical damage, because you dont loose the buff from CP. For me, that single thing opens up for alot of theorycrafting.

    Do you know that resource pools also affect your abilities?
    Do you know that magica sorc in light armor has it´s main defense exclusively scaling of a resource?

    If you look into creating non competetive fun builds - yeah it´s true they´re a little less bad on nonCP.
    But going hybrid for light armor is not even close to bying an option if you want to becompetetive.

    Your problem here is you are locked in on light armour. I have a very competitive MagSorc in 7 heavy, and not using any shields... But it only works in No CP. But yes, if you are determined to make a MagSorc in light armor, sure - you are limited. But your smaller magpool has nothing to do with itemization and build choices? You specifically say that No CP gives less choices. A smaller magpool is not an argument for that.

    Given that shields have been balanced around CP boosted statpools aswell as bastion nonCP requires you to compensate for that loss. This results in (still speaking only light armor - i enjoy a mage in robes thats what i play) sets not providing max magica setbonuses absolutely being less desireable than on CP enabled campaigns (atleast from my perspective) meaning less choices.

    Aye. 4 k harness magicka, such a joke(costs alot, gives a small shield and doesn't return mana).
    Edited by TreeHugger1 on April 11, 2017 7:21PM
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    Derra wrote: »
    pieratsos wrote: »
    Derra wrote: »
    raasdal wrote: »
    Derra wrote: »
    FENGRUSH wrote: »
    Derra wrote: »
    No idea why you´d force anyone to play nonCP just because as a dev.

    But whatever. We´ll stomp the competition and when the randoms stop queueing because someone at zos thinks no mmr and rgn vs premade queue is a smart move - we´ll go back to cprodiil.

    Its not 'just because'... Should wait to play them before you pass judgement.

    The main issue i have with nonCP is absolutely onedimensional gearchoice for a light armor magica sorc.

    So unless something major changes about gear (2h weapons = 2 setslots for example) - i will pass judgement. Simply because nonCP destroys one aspect of the game i enjoy tremendously. Itemisation and customizing a build to my personal needs.

    It has nothing to do with the potential gameplay.

    If it was directed at my critique on the queue/no mmr system. I´ve seen that happen in swtor, rift and in aoc aswell as the early days of warhammer.
    Enemies seeing your names instantly leaving the bg. Not leaving spawn etc pp.

    I don't get this? If anything, i feel like non CP opens up a huuuge array of itemization options. You dont have to stay within the framework of Physical/Magical damage, because you dont loose the buff from CP. For me, that single thing opens up for alot of theorycrafting.

    Do you know that resource pools also affect your abilities?
    Do you know that magica sorc in light armor has it´s main defense exclusively scaling of a resource?

    If you look into creating non competetive fun builds - yeah it´s true they´re a little less bad on nonCP.
    But going hybrid for light armor is not even close to bying an option if you want to becompetetive.

    There are sorcs in no CP that do just fine. Your issue isnt that there is no way to make a competitive sorc in no CP. You just dont like no CP because you cant have everything so you just dont want to bother with it and you try to shoot every no CP thread down instead. If you cant make a sorc work in no CP its not because its impossible but because u got used to CP carrying ur ass and covering any weakness sorcs should have.
    You can talk about theorycrafting and build diversity in CP campaigns all you want. The reality is that whatever u run (necro, seducer, lich, amberplasm, spinner, julianos etc) it doesnt matter. The result is prety much always the same. Infinite resources, ridiculous dmg, huge survivability. Its the same crap no matter what u run. Your definition of build diversity is weird.

    Where did i say anything of what you imply? I have a working setup for nonCP. I just don´t find it fun to play.
    I´m saying that it´s onedimensional because amberplasm outperforms every other set by magnitudes for light armor. You won´t create a non amberplasm setup that can compete with one utilizing this set.

    So - yeah i think it´s a bad thing when literally nothing changes in terms of survivability, dmg and resourcemanagement apart from option a being flatout better than b and c.
    Whereas with CP option a b and c create comparable results in different ways.

    Also nonCP hugely favors heavy armor and passively buffs dmg proccsets and trollking. I don´t think any of that is desireable.

    You said many times about ur issues with sorcs in no CP. Either they are competitive or they are not. If you think they are competetitive why do u even complain? Amberplasm does not give more magicka than other setups which ironically is what u are complaining about in no CP. You dont even make any sense. And no amberplasm is not the only setup a sorc can run. This is just what u think. Im playing sorc in no CP without amberplasm and im doing fine. All classes have certain setups that they usually run in order to be competitive. Stop pretending that sorc is the only class in the game being locked behind one specific set and every other class has a million different choices.
    And again you are talking about all those different gear choices u have in CP campaigns but what does it even matter. Lich seducer amberplasm it just doesnt matter. Its always the same crap. You said it urself. How the hell is this build diversity when whatever u run u have it all?

    And certain sets and mechanics are huge issues in no CP campaigns. Thats because the game is balanced around CP. No one said no CP at its current state is perfect. But just the fact that they even exist its enough to know that CP PVP is just stupid. CP are carrying people fights are horrible builds have everything. Enough with this crap. Stop defending it. You are wondering why would they force no CP into BGs but what u fail to realise that CP gameplay is what forcing no CP into BGs.
    Edited by pieratsos on April 14, 2017 12:07AM
  • Kay1
    Kay1
    ✭✭✭✭✭
    I don't even know whar are you guys arguing.

    They confirmed Battlegrounds will have CP and no CP.

    The 99% of the people, no, the 99.9% play with CP can one of you please tell me how can you think they will release the most waited PvP feature without CP? Lol you guys need a break.
    Edited by Kay1 on April 15, 2017 1:49AM
    K1 The Big Monkey
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    Kay1 wrote: »
    I don't even know whar are you guys arguing.

    They confirmed Battlegrounds will have CP and no CP.

    The 99% of the people, no, the 99.9% play with CP can one of you please tell me how can you think they will release the most waited PvP feature without CP? Lol you guys need a break.

    Your numbers are a little off. And when something is broken u fix it. You dont just go with it because people got used to it.
  • Alcast
    Alcast
    Class Representative
    Kay1 wrote: »
    I don't even know whar are you guys arguing.

    They confirmed Battlegrounds will have CP and no CP.

    The 99% of the people, no, the 99.9% play with CP can one of you please tell me how can you think they will release the most waited PvP feature without CP? Lol you guys need a break.

    Because its more balanced?

    Do you want to have fun in BGs? > No CP
    Do you want to be frustrated that noone is going to die? > CP

    CP system makes the game way more imbalances, partially ZOS fault because of their inability to balance the game according to CPs.
    Edited by Alcast on April 15, 2017 10:53AM
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  • Publius_Scipio
    Publius_Scipio
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    Many of you folks need to also take into account that open world PvP, battlegrounds, and dueling are all different animals. I don't mind CP as much in open world, I very much dislike the goofballs with their cheese stink builds dueling in wayrest. I'd like no CP dueling for sure. But I digress.

    The tight quarters and small man melee of battlegrounds will feel awesome with no CP. Many of you will eventually come to agree with me (naturally).

    Maybe some of you don't remember but during no CP PvP performance test week, many of the "superstars" you see right now in TF or Haderus didn't seem so super to me. The only difference was the removal of CP. It was wonderful!

    tenor.gif
  • CyrusArya
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    Many of you folks need to also take into account that open world PvP, battlegrounds, and dueling are all different animals. I don't mind CP as much in open world, I very much dislike the goofballs with their cheese stink builds dueling in wayrest. I'd like no CP dueling for sure.

    You called me out in zone chat for playing a cheese stamplar then ran away to role play in cyrodiil /zone before I could respond, so let me ask you here...what exactly do you think is cheesy about my automaton/alchemist stamplar? I'll grant that I run troll king open world because 7 medium is not a very forgiving set up, but I could swap to Selenes or two max stat sets and the only difference would be that you'd die in 3 seconds instead of 5.

    You really highlight the problem with ambiguous baseless terms like "cheese" or "cancer". Its just self interpreted drivel that lets people simply cast off anything they can't deal with or comprehend as being broken, rather than learning and improving as a player.
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  • Vosital
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    Once they remove Magician, I think it's fine if they keep CPs. That CP allows for Magplars to BoL spam and never die, and Sorcs to shield spam and never die.
  • Kay1
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    Alcast wrote: »
    Kay1 wrote: »
    I don't even know whar are you guys arguing.

    They confirmed Battlegrounds will have CP and no CP.

    The 99% of the people, no, the 99.9% play with CP can one of you please tell me how can you think they will release the most waited PvP feature without CP? Lol you guys need a break.

    Because its more balanced?

    Do you want to have fun in BGs? > No CP
    Do you want to be frustrated that noone is going to die? > CP

    CP system makes the game way more imbalances, partially ZOS fault because of their inability to balance the game according to CPs.

    It is not more balanced, but of course I'm talking about my experience in open world PvP without, it will just punish good players that make profit of their CP.

    They will still have CP and no CP so if you don't like CP you can go there but they didn't talked yet about the ranked battlegrouds but I really hope they have CP implemented.

    You are right, ZOS clearly don't know how to balance things but the reason you want BG's to be without CP is because you're tired of fighting unkillable tanks and breath of life spammers, like all of us, just nerfing the block in PvP and reducing the heal from instant burst abilities (ONLY IN PVP) will fix most of the issues that we complain.

    What I also hope is that they won't let teams have 2 of the same class, allow teams to have 1 Stamina Templar and 1 Magicka Templar, but not 2 Magicka Templars Zenimax.
    K1 The Big Monkey
  • pieratsos
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    Kay1 wrote: »
    Alcast wrote: »
    Kay1 wrote: »
    I don't even know whar are you guys arguing.

    They confirmed Battlegrounds will have CP and no CP.

    The 99% of the people, no, the 99.9% play with CP can one of you please tell me how can you think they will release the most waited PvP feature without CP? Lol you guys need a break.

    Because its more balanced?

    Do you want to have fun in BGs? > No CP
    Do you want to be frustrated that noone is going to die? > CP

    CP system makes the game way more imbalances, partially ZOS fault because of their inability to balance the game according to CPs.

    It is not more balanced, but of course I'm talking about my experience in open world PvP without, it will just punish good players that make profit of their CP.

    CP is not an indication of player skill. Good players do not make profit of their CP. Bad players do. A good player is a good player. They dont need extra regen, cost reduction and dmg to perform. Bad players on the other hand get all the free stuff from CP and they perform good. In other words, they get carried by their CP.
    Edited by pieratsos on April 16, 2017 8:29PM
  • Mojomonkeyman
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    pieratsos wrote: »
    Kay1 wrote: »
    Alcast wrote: »
    Kay1 wrote: »
    I don't even know whar are you guys arguing.

    They confirmed Battlegrounds will have CP and no CP.

    The 99% of the people, no, the 99.9% play with CP can one of you please tell me how can you think they will release the most waited PvP feature without CP? Lol you guys need a break.

    Because its more balanced?

    Do you want to have fun in BGs? > No CP
    Do you want to be frustrated that noone is going to die? > CP

    CP system makes the game way more imbalances, partially ZOS fault because of their inability to balance the game according to CPs.

    It is not more balanced, but of course I'm talking about my experience in open world PvP without, it will just punish good players that make profit of their CP.

    CP is not an indication of player skill. Good players do not make profit of their CP. Bad players do. A good player is a good player. They dont need extra regen, cost reduction and dmg to perform. Bad players on the other hand get all the free stuff from CP and they perform good. In other words, they get carried by their CP.

    As someone who has played competitive pvp games for more than 20 years, I feel this is not true in ESO. The developers have invested a lot of ressources to enable and empower lowskill players APART from cp. The simple existence and strentgh of proc sets make non-CP (for me personally) a less skill-based playground than cp versions.

    Simple example: I can make ANY of my cp builds (who would mostly fall into the damage tank category) work in azura with just changing my bloodspawn to selene (+1 cost reduc enchant). I need less clicks, less effort, just charge - db - selene-proc = dead body. Sorry dude, I feel my cp setups require much more skill.
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  • Aedaryl
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    Many of you folks need to also take into account that open world PvP, battlegrounds, and dueling are all different animals. I don't mind CP as much in open world, I very much dislike the goofballs with their cheese stink builds dueling in wayrest. I'd like no CP dueling for sure. But I digress.

    The tight quarters and small man melee of battlegrounds will feel awesome with no CP. Many of you will eventually come to agree with me (naturally).

    Maybe some of you don't remember but during no CP PvP performance test week, many of the "superstars" you see right now in TF or Haderus didn't seem so super to me. The only difference was the removal of CP. It was wonderful!

    tenor.gif

    It's so stupid to think that.

    People didn't change gear for better sustain just for one week, they just farmed ap by hidding around flag.

    You don't know how "superstars" perform in no cp, because no one changed gold glyph/gear for adapt to it.
    Edited by Aedaryl on April 17, 2017 12:44PM
  • Kay1
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    pieratsos wrote: »
    Kay1 wrote: »
    Alcast wrote: »
    Kay1 wrote: »
    I don't even know whar are you guys arguing.

    They confirmed Battlegrounds will have CP and no CP.

    The 99% of the people, no, the 99.9% play with CP can one of you please tell me how can you think they will release the most waited PvP feature without CP? Lol you guys need a break.

    Because its more balanced?

    Do you want to have fun in BGs? > No CP
    Do you want to be frustrated that noone is going to die? > CP

    CP system makes the game way more imbalances, partially ZOS fault because of their inability to balance the game according to CPs.

    It is not more balanced, but of course I'm talking about my experience in open world PvP without, it will just punish good players that make profit of their CP.

    CP is not an indication of player skill. Good players do not make profit of their CP. Bad players do. A good player is a good player. They dont need extra regen, cost reduction and dmg to perform. Bad players on the other hand get all the free stuff from CP and they perform good. In other words, they get carried by their CP.

    That's not true at all, good players does make profit of their CP, it only punish solo good players while zergs get a big advantage.

    Bad players don't know how to use their CP and they end up making threads asking for a nerf to CP.

    As a completely solo player that in my opinion I know how to play no CP is a punishment, while zergs gets a big buff because if you're outnumbered against 3-5 players without CP you won't even be able to fight back.

    Now give me 5 600CP players against me while I have my CPs :).
    Edited by Kay1 on April 17, 2017 2:04PM
    K1 The Big Monkey
  • Publius_Scipio
    Publius_Scipio
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    Aedaryl wrote: »
    Many of you folks need to also take into account that open world PvP, battlegrounds, and dueling are all different animals. I don't mind CP as much in open world, I very much dislike the goofballs with their cheese stink builds dueling in wayrest. I'd like no CP dueling for sure. But I digress.

    The tight quarters and small man melee of battlegrounds will feel awesome with no CP. Many of you will eventually come to agree with me (naturally).

    Maybe some of you don't remember but during no CP PvP performance test week, many of the "superstars" you see right now in TF or Haderus didn't seem so super to me. The only difference was the removal of CP. It was wonderful!

    tenor.gif

    It's so stupid to think that.

    People didn't change gear for better sustain just for one week, they just farmed ap by hidding around flag.

    You don't know how "superstars" perform in no cp, because no one changed gold glyph/gear for adapt to it.

    *in Zazebra/Moon PiE accent*

    Wut mate? Just play Azura's which has been no CP for how long now? You will see the difference between max level, optimized builds WITH CP, and max level, optimized builds WITHOUT CP.
  • ToRelax
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    Derra wrote: »
    pieratsos wrote: »
    Derra wrote: »
    raasdal wrote: »
    Derra wrote: »
    FENGRUSH wrote: »
    Derra wrote: »
    No idea why you´d force anyone to play nonCP just because as a dev.

    But whatever. We´ll stomp the competition and when the randoms stop queueing because someone at zos thinks no mmr and rgn vs premade queue is a smart move - we´ll go back to cprodiil.

    Its not 'just because'... Should wait to play them before you pass judgement.

    The main issue i have with nonCP is absolutely onedimensional gearchoice for a light armor magica sorc.

    So unless something major changes about gear (2h weapons = 2 setslots for example) - i will pass judgement. Simply because nonCP destroys one aspect of the game i enjoy tremendously. Itemisation and customizing a build to my personal needs.

    It has nothing to do with the potential gameplay.

    If it was directed at my critique on the queue/no mmr system. I´ve seen that happen in swtor, rift and in aoc aswell as the early days of warhammer.
    Enemies seeing your names instantly leaving the bg. Not leaving spawn etc pp.

    I don't get this? If anything, i feel like non CP opens up a huuuge array of itemization options. You dont have to stay within the framework of Physical/Magical damage, because you dont loose the buff from CP. For me, that single thing opens up for alot of theorycrafting.

    Do you know that resource pools also affect your abilities?
    Do you know that magica sorc in light armor has it´s main defense exclusively scaling of a resource?

    If you look into creating non competetive fun builds - yeah it´s true they´re a little less bad on nonCP.
    But going hybrid for light armor is not even close to bying an option if you want to becompetetive.

    There are sorcs in no CP that do just fine. Your issue isnt that there is no way to make a competitive sorc in no CP. You just dont like no CP because you cant have everything so you just dont want to bother with it and you try to shoot every no CP thread down instead. If you cant make a sorc work in no CP its not because its impossible but because u got used to CP carrying ur ass and covering any weakness sorcs should have.
    You can talk about theorycrafting and build diversity in CP campaigns all you want. The reality is that whatever u run (necro, seducer, lich, amberplasm, spinner, julianos etc) it doesnt matter. The result is prety much always the same. Infinite resources, ridiculous dmg, huge survivability. Its the same crap no matter what u run. Your definition of build diversity is weird.

    Where did i say anything of what you imply? I have a working setup for nonCP. I just don´t find it fun to play.
    I´m saying that it´s onedimensional because amberplasm outperforms every other set by magnitudes for light armor. You won´t create a non amberplasm setup that can compete with one utilizing this set.

    So - yeah i think it´s a bad thing when literally nothing changes in terms of survivability, dmg and resourcemanagement apart from option a being flatout better than b and c.
    Whereas with CP option a b and c create comparable results in different ways.

    Also nonCP hugely favors heavy armor and passively buffs dmg proccsets and trollking. I don´t think any of that is desireable.

    Even though Amberplasm on paper is far ahead of anything else (except maybe red mountain if that didn't mean a huge loss of magicka or no 5 pc light armor) I currently use Bloodthorn instead for a 5/5/2 setup. Without Pirate Skeleton it's a very close call I think, but with it the 5/5/2 easily outperforms Amberplasm imo.
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