wow - surprised there's so many healers saying its unnecessary. Even on templar can't think of too many skills that justify removing it given the increased crit chance (heals crit too people), max magicka and magic recovery you can with the mage's guild passives.
I would recommend leaving it on your bar and learning to play with it on as it'll be invaluable next patch once resources have been nerfed to the ground.
wow - surprised there's so many healers saying its unnecessary. Even on templar can't think of too many skills that justify removing it given the increased crit chance (heals crit too people), max magicka and magic recovery you can with the mage's guild passives.
I would recommend leaving it on your bar and learning to play with it on as it'll be invaluable next patch once resources have been nerfed to the ground.
I almost never have problems with Magicka sustain in Trials. On my healer's bars right now are: Shards, Healing Springs, Rapid Regen, Ritual, Mystic Orb, Aggressive Horn. Channeled Focus, Lightning Blockade, Power of the Light, Ele Drain, Breath of Life, Nova. Skills I flex are Quick Siphon, Purge, Repentance/Radiant Aura, Combat Prayer, Ele Rage in addition to Inner Light.
I would argue that any of the above skills have more of a need on my bars than Inner Light. My crit is already at 50% and since more healing throughput isn't really needed, more support has a better place. If myself or the other healer goes down, there is usually not much of a problem soloing the group until a pick up. Well, except for Sun Eaters and Overchargers anyway.
wow - surprised there's so many healers saying its unnecessary. Even on templar can't think of too many skills that justify removing it given the increased crit chance (heals crit too people), max magicka and magic recovery you can with the mage's guild passives.
I would recommend leaving it on your bar and learning to play with it on as it'll be invaluable next patch once resources have been nerfed to the ground.
I almost never have problems with Magicka sustain in Trials. On my healer's bars right now are: Shards, Healing Springs, Rapid Regen, Ritual, Mystic Orb, Aggressive Horn. Channeled Focus, Lightning Blockade, Power of the Light, Ele Drain, Breath of Life, Nova. Skills I flex are Quick Siphon, Purge, Repentance/Radiant Aura, Combat Prayer, Ele Rage in addition to Inner Light.
I would argue that any of the above skills have more of a need on my bars than Inner Light. My crit is already at 50% and since more healing throughput isn't really needed, more support has a better place. If myself or the other healer goes down, there is usually not much of a problem soloing the group until a pick up. Well, except for Sun Eaters and Overchargers anyway.
TheStealthDude wrote: »I guess it also depends on what you want to run in its place. What is your current skill setup and what are you trying to choose between?
One other point, there's a known bug where your magicka drops if you havewow - surprised there's so many healers saying its unnecessary. Even on templar can't think of too many skills that justify removing it given the increased crit chance (heals crit too people), max magicka and magic recovery you can with the mage's guild passives.
I would recommend leaving it on your bar and learning to play with it on as it'll be invaluable next patch once resources have been nerfed to the ground.
I almost never have problems with Magicka sustain in Trials. On my healer's bars right now are: Shards, Healing Springs, Rapid Regen, Ritual, Mystic Orb, Aggressive Horn. Channeled Focus, Lightning Blockade, Power of the Light, Ele Drain, Breath of Life, Nova. Skills I flex are Quick Siphon, Purge, Repentance/Radiant Aura, Combat Prayer, Ele Rage in addition to Inner Light.
I would argue that any of the above skills have more of a need on my bars than Inner Light. My crit is already at 50% and since more healing throughput isn't really needed, more support has a better place. If myself or the other healer goes down, there is usually not much of a problem soloing the group until a pick up. Well, except for Sun Eaters and Overchargers anyway.
Stand by my original comment that "that will all change in next patch, so you might as well get use to it now". I fully stand behind ZOS's decision to get rid of the reduction/regen passives from champion point tress because resources have become soooo easy to manage.....
wow - surprised there's so many healers saying its unnecessary. Even on templar can't think of too many skills that justify removing it given the increased crit chance (heals crit too people), max magicka and magic recovery you can with the mage's guild passives.
I would recommend leaving it on your bar and learning to play with it on as it'll be invaluable next patch once resources have been nerfed to the ground.
TheStealthDude wrote: »I guess it also depends on what you want to run in its place. What is your current skill setup and what are you trying to choose between?
Siphoning Strikes would give me any magicka I could need. And maybe Impale on the second bar. Or Mystic Orb
TheStealthDude wrote: »TheStealthDude wrote: »I guess it also depends on what you want to run in its place. What is your current skill setup and what are you trying to choose between?
Siphoning Strikes would give me any magicka I could need. And maybe Impale on the second bar. Or Mystic Orb
As a NB healer, a lot of your healing comes from the damage that you do via Funnel Health, Sap Essence, and Refreshing Path. Having the extra crit chance (and max magicka, to an extent), boosts that damage/healing. In a way, that means your losing out twice as much by not having Major Prophecy from Inner Light (I am assuming you don't run spell crit pots, please correct me if I am wrong. Obviously this whole argument changes if you intend to always use pots for Major Prophecy), since you will do less damage AND heal less.
It also depends on whether you are healing for dungeons or for trials (your builds likely should be different for both).
I currently run Resto/Resto for my NB healer for dungeons, with Inner Light on my front "damage bar". I am considering doing destro/resto instead, but I imagine that Inner Light will be on at least the destro bar.
ETA: I don't run spell power pots for dungeons, as I feels it's not worth the price. I wouldn't expect anyone else to either, hence why I build with the expectation that they aren't used. If you are running trials to push Leaderboards, you will absolutely need to use pots. There's a much stronger case for not using Inner Light in that situation.
WalksonGraves wrote: »TheStealthDude wrote: »TheStealthDude wrote: »I guess it also depends on what you want to run in its place. What is your current skill setup and what are you trying to choose between?
Siphoning Strikes would give me any magicka I could need. And maybe Impale on the second bar. Or Mystic Orb
As a NB healer, a lot of your healing comes from the damage that you do via Funnel Health, Sap Essence, and Refreshing Path. Having the extra crit chance (and max magicka, to an extent), boosts that damage/healing. In a way, that means your losing out twice as much by not having Major Prophecy from Inner Light (I am assuming you don't run spell crit pots, please correct me if I am wrong. Obviously this whole argument changes if you intend to always use pots for Major Prophecy), since you will do less damage AND heal less.
It also depends on whether you are healing for dungeons or for trials (your builds likely should be different for both).
I currently run Resto/Resto for my NB healer for dungeons, with Inner Light on my front "damage bar". I am considering doing destro/resto instead, but I imagine that Inner Light will be on at least the destro bar.
ETA: I don't run spell power pots for dungeons, as I feels it's not worth the price. I wouldn't expect anyone else to either, hence why I build with the expectation that they aren't used. If you are running trials to push Leaderboards, you will absolutely need to use pots. There's a much stronger case for not using Inner Light in that situation.
Damn no wonder people complain about nb healers if those are the skills you are using. Refreshing path is only good for procing other effects it's actual hp output is pathetic.
Same goes for funnel and sap. Funnel just doesn't do enough healing often enough and sap is expensive for a small heal.
Use your resto staff skills.
TheStealthDude wrote: »WalksonGraves wrote: »TheStealthDude wrote: »TheStealthDude wrote: »I guess it also depends on what you want to run in its place. What is your current skill setup and what are you trying to choose between?
Siphoning Strikes would give me any magicka I could need. And maybe Impale on the second bar. Or Mystic Orb
As a NB healer, a lot of your healing comes from the damage that you do via Funnel Health, Sap Essence, and Refreshing Path. Having the extra crit chance (and max magicka, to an extent), boosts that damage/healing. In a way, that means your losing out twice as much by not having Major Prophecy from Inner Light (I am assuming you don't run spell crit pots, please correct me if I am wrong. Obviously this whole argument changes if you intend to always use pots for Major Prophecy), since you will do less damage AND heal less.
It also depends on whether you are healing for dungeons or for trials (your builds likely should be different for both).
I currently run Resto/Resto for my NB healer for dungeons, with Inner Light on my front "damage bar". I am considering doing destro/resto instead, but I imagine that Inner Light will be on at least the destro bar.
ETA: I don't run spell power pots for dungeons, as I feels it's not worth the price. I wouldn't expect anyone else to either, hence why I build with the expectation that they aren't used. If you are running trials to push Leaderboards, you will absolutely need to use pots. There's a much stronger case for not using Inner Light in that situation.
Damn no wonder people complain about nb healers if those are the skills you are using. Refreshing path is only good for procing other effects it's actual hp output is pathetic.
Same goes for funnel and sap. Funnel just doesn't do enough healing often enough and sap is expensive for a small heal.
Use your resto staff skills.
Note to people thinking about trying NB healing:
Don't listen to this guy. He is consistently at odds with this whole forum when it comes to his advice on this game.
And just so you know, I do run Resto skills. Almost all of them, in fact (I am actually thinking I run 1 too many resto skills). I run Resto/Resto at the moment. I use Combat Prayer, Mutagen, Healing Ward and Healing Springs. On top of those, I also use Funnel Health, Refreshing Path, Sap Essence and Inner light.
NB healing gives you tools to do damage and heal at the same time, which is what makes it unique. Saying too not use those abilities is laughably ignorant.
ETA: And I have never once had any complaints about my healing with a NB.
WalksonGraves wrote: »TheStealthDude wrote: »WalksonGraves wrote: »TheStealthDude wrote: »TheStealthDude wrote: »I guess it also depends on what you want to run in its place. What is your current skill setup and what are you trying to choose between?
Siphoning Strikes would give me any magicka I could need. And maybe Impale on the second bar. Or Mystic Orb
As a NB healer, a lot of your healing comes from the damage that you do via Funnel Health, Sap Essence, and Refreshing Path. Having the extra crit chance (and max magicka, to an extent), boosts that damage/healing. In a way, that means your losing out twice as much by not having Major Prophecy from Inner Light (I am assuming you don't run spell crit pots, please correct me if I am wrong. Obviously this whole argument changes if you intend to always use pots for Major Prophecy), since you will do less damage AND heal less.
It also depends on whether you are healing for dungeons or for trials (your builds likely should be different for both).
I currently run Resto/Resto for my NB healer for dungeons, with Inner Light on my front "damage bar". I am considering doing destro/resto instead, but I imagine that Inner Light will be on at least the destro bar.
ETA: I don't run spell power pots for dungeons, as I feels it's not worth the price. I wouldn't expect anyone else to either, hence why I build with the expectation that they aren't used. If you are running trials to push Leaderboards, you will absolutely need to use pots. There's a much stronger case for not using Inner Light in that situation.
Damn no wonder people complain about nb healers if those are the skills you are using. Refreshing path is only good for procing other effects it's actual hp output is pathetic.
Same goes for funnel and sap. Funnel just doesn't do enough healing often enough and sap is expensive for a small heal.
Use your resto staff skills.
Note to people thinking about trying NB healing:
Don't listen to this guy. He is consistently at odds with this whole forum when it comes to his advice on this game.
And just so you know, I do run Resto skills. Almost all of them, in fact (I am actually thinking I run 1 too many resto skills). I run Resto/Resto at the moment. I use Combat Prayer, Mutagen, Healing Ward and Healing Springs. On top of those, I also use Funnel Health, Refreshing Path, Sap Essence and Inner light.
NB healing gives you tools to do damage and heal at the same time, which is what makes it unique. Saying too not use those abilities is laughably ignorant.
ETA: And I have never once had any complaints about my healing with a NB.
Did you actually rely on them as your main sorce of healing? Exactly. NB skills are underpowered by design due to the healing/damage split. This is why nbs are never as good as other classes as either.
Great healing passives are their strength not the nb abilities.
wow - surprised there's so many healers saying its unnecessary. Even on templar can't think of too many skills that justify removing it given the increased crit chance (heals crit too people), max magicka and magic recovery you can with the mage's guild passives.
I would recommend leaving it on your bar and learning to play with it on as it'll be invaluable next patch once resources have been nerfed to the ground.
TheDoomsdayMonster wrote: »my spell crit varies from as high as 81.4% to as low as 66.4%
TheDoomsdayMonster wrote: »my spell crit varies from as high as 81.4% to as low as 66.4%
How do you get that numbers? Especially 81.4%. Have only 64% (static, without any time bonuses).
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »my spell crit varies from as high as 81.4% to as low as 66.4%
How do you get that numbers? Especially 81.4%. Have only 64% (static, without any time bonuses).
When I'm at 81.4% Spell Crit (this is with 6 of the 7 armor pieces and staff golded; none of the jewelry is): I am sporting Mothers Sorrow x5, Vampire Lord x4, Chudan x2, Precise Staff (this is my healing bar; its x5 Vampire Lord with Sword/Shield on my dps bar with this loadout)...
TheDoomsdayMonster wrote: »TheDoomsdayMonster wrote: »my spell crit varies from as high as 81.4% to as low as 66.4%
How do you get that numbers? Especially 81.4%. Have only 64% (static, without any time bonuses).
When I'm at 81.4% Spell Crit (this is with 6 of the 7 armor pieces and staff golded; none of the jewelry is): I am sporting Mothers Sorrow x5, Vampire Lord x4, Chudan x2, Precise Staff (this is my healing bar; its x5 Vampire Lord with Sword/Shield on my dps bar with this loadout)...
The fact alone that you aren't using SPC (or any other supportive set) as a healer says a lot about the credibility of your statement.
BTW, 4 Piece Julianos gives you more spell crit than 4 piece Vampire Lord.