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Is Inner Light necessary?

Jorotarr
Jorotarr
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Is the max magicka worth it if you have siphoning strikes slotted? And is the crit increase really worth having it on both bars? I'm conflicted about slotting it on my healing maglbade. Is it necessary?
  • paulsimonps
    paulsimonps
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    Its not necessary but can be helpful, I know plenty of healers that don't run it. It can be good, cause with the passives in mages guild its 7% max mag not 5%. And also if you are not running Spell Power Pots as a healer then I could recommend it too for the crit. It helps. But again you can see plenty of builds not using it too.
  • Magdalina
    Magdalina
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    It's not necessary imo but it's really good. Crit alone can be given by potions but crit, 7% max magicka and 2% mag recovery(it may not be much but it adds up, especially on a healer) up 100% of time for free? Yes please!

    You could definitely do without it though if whatever you're slotting in its place is worth it. Personally I only slot it on frontbar on both my healer and dps as I feel there're more important things I need there on offbar(usually shields).
  • Illurian
    Illurian
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    I can't speak for Nightblade healers, but as a magplar healer, there are far more important things to slot than Inner Light, such as spears or repentance.

    The crit chance is nice, but unnecessary for healers.
    Kiss the chaos.
  • TheStealthDude
    TheStealthDude
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    I slot it on my front bar only for my NB healer. Don't forget that you also get the mage guild passives for it, which is nice.

    I guess it also depends on what you want to run in its place. What is your current skill setup and what are you trying to choose between?
  • Rev Rielle
    Rev Rielle
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    I like it very much, as a redguard templar magicka user, it's helps me a lot get my magicka above 40,000. I use it and Structured Entropy (for Major Sorcery and also the 8% health, and 2% max Magicka) which enables me to use dropped magicka potions 75% of the time. Saves me a lot on Essence of Spell Power Potions, that I reserve use for harder group content or when I'm healing. This may change come the expansion and the modifications to our sustain, but for now it works very well for me.
    If you can be anything, be kind.
  • SirDopey
    SirDopey
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    wow - surprised there's so many healers saying its unnecessary. Even on templar can't think of too many skills that justify removing it given the increased crit chance (heals crit too people), max magicka and magic recovery you can with the mage's guild passives.

    I would recommend leaving it on your bar and learning to play with it on as it'll be invaluable next patch once resources have been nerfed to the ground.

    NA PC | AD
    xx Doc Holliday xx
  • Nestor
    Nestor
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    If your casting, you want a buff skill on your bar. Inner Light is one of the best in the game. Classes have buff skills too, but they still work best in partnership with Inner Light.

    The only time you might not want Inner Light on you bar is if your wearing gear that also gives Major Prophecy. But your giving up a 7% Magic Boost even then.
    Edited by Nestor on April 12, 2017 10:29PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • KCLucky
    KCLucky
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    SirDopey wrote: »
    wow - surprised there's so many healers saying its unnecessary. Even on templar can't think of too many skills that justify removing it given the increased crit chance (heals crit too people), max magicka and magic recovery you can with the mage's guild passives.

    I would recommend leaving it on your bar and learning to play with it on as it'll be invaluable next patch once resources have been nerfed to the ground.

    I almost never have problems with Magicka sustain in Trials. On my healer's bars right now are: Shards, Healing Springs, Rapid Regen, Ritual, Mystic Orb, Aggressive Horn. Channeled Focus, Lightning Blockade, Power of the Light, Ele Drain, Breath of Life, Nova. Skills I flex are Quick Siphon, Purge, Repentance/Radiant Aura, Combat Prayer, Ele Rage in addition to Inner Light.

    I would argue that any of the above skills have more of a need on my bars than Inner Light. My crit is already at 50% and since more healing throughput isn't really needed, more support has a better place. If myself or the other healer goes down, there is usually not much of a problem soloing the group until a pick up. Well, except for Sun Eaters and Overchargers anyway.
    Edited by KCLucky on April 12, 2017 10:46PM
  • KCLucky
    KCLucky
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    KCLucky wrote: »
    SirDopey wrote: »
    wow - surprised there's so many healers saying its unnecessary. Even on templar can't think of too many skills that justify removing it given the increased crit chance (heals crit too people), max magicka and magic recovery you can with the mage's guild passives.

    I would recommend leaving it on your bar and learning to play with it on as it'll be invaluable next patch once resources have been nerfed to the ground.

    I almost never have problems with Magicka sustain in Trials. On my healer's bars right now are: Shards, Healing Springs, Rapid Regen, Ritual, Mystic Orb, Aggressive Horn. Channeled Focus, Lightning Blockade, Power of the Light, Ele Drain, Breath of Life, Nova. Skills I flex are Quick Siphon, Purge, Repentance/Radiant Aura, Combat Prayer, Ele Rage in addition to Inner Light.

    I would argue that any of the above skills have more of a need on my bars than Inner Light. My crit is already at 50% and since more healing throughput isn't really needed, more support has a better place. If myself or the other healer goes down, there is usually not much of a problem soloing the group until a pick up. Well, except for Sun Eaters and Overchargers anyway.

    As a note: You're crazy to not have it at least front barred on a DPS IMO. It provides much higher more value than for a healer.

    Sorry for DP. On phone and meant to edit.
    Edited by KCLucky on April 12, 2017 10:49PM
  • SirDopey
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    One other point, there's a known bug where your magicka drops if you have
    KCLucky wrote: »
    SirDopey wrote: »
    wow - surprised there's so many healers saying its unnecessary. Even on templar can't think of too many skills that justify removing it given the increased crit chance (heals crit too people), max magicka and magic recovery you can with the mage's guild passives.

    I would recommend leaving it on your bar and learning to play with it on as it'll be invaluable next patch once resources have been nerfed to the ground.

    I almost never have problems with Magicka sustain in Trials. On my healer's bars right now are: Shards, Healing Springs, Rapid Regen, Ritual, Mystic Orb, Aggressive Horn. Channeled Focus, Lightning Blockade, Power of the Light, Ele Drain, Breath of Life, Nova. Skills I flex are Quick Siphon, Purge, Repentance/Radiant Aura, Combat Prayer, Ele Rage in addition to Inner Light.

    I would argue that any of the above skills have more of a need on my bars than Inner Light. My crit is already at 50% and since more healing throughput isn't really needed, more support has a better place. If myself or the other healer goes down, there is usually not much of a problem soloing the group until a pick up. Well, except for Sun Eaters and Overchargers anyway.

    Stand by my original comment that "that will all change in next patch, so you might as well get use to it now". I fully stand behind ZOS's decision to get rid of the reduction/regen passives from champion point tress because resources have become soooo easy to manage.....
    NA PC | AD
    xx Doc Holliday xx
  • Jorotarr
    Jorotarr
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    I guess it also depends on what you want to run in its place. What is your current skill setup and what are you trying to choose between?

    Siphoning Strikes would give me any magicka I could need. And maybe Impale on the second bar. Or Mystic Orb
    Edited by Jorotarr on April 13, 2017 3:05AM
  • KCLucky
    KCLucky
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    SirDopey wrote: »
    One other point, there's a known bug where your magicka drops if you have
    KCLucky wrote: »
    SirDopey wrote: »
    wow - surprised there's so many healers saying its unnecessary. Even on templar can't think of too many skills that justify removing it given the increased crit chance (heals crit too people), max magicka and magic recovery you can with the mage's guild passives.

    I would recommend leaving it on your bar and learning to play with it on as it'll be invaluable next patch once resources have been nerfed to the ground.

    I almost never have problems with Magicka sustain in Trials. On my healer's bars right now are: Shards, Healing Springs, Rapid Regen, Ritual, Mystic Orb, Aggressive Horn. Channeled Focus, Lightning Blockade, Power of the Light, Ele Drain, Breath of Life, Nova. Skills I flex are Quick Siphon, Purge, Repentance/Radiant Aura, Combat Prayer, Ele Rage in addition to Inner Light.

    I would argue that any of the above skills have more of a need on my bars than Inner Light. My crit is already at 50% and since more healing throughput isn't really needed, more support has a better place. If myself or the other healer goes down, there is usually not much of a problem soloing the group until a pick up. Well, except for Sun Eaters and Overchargers anyway.

    Stand by my original comment that "that will all change in next patch, so you might as well get use to it now". I fully stand behind ZOS's decision to get rid of the reduction/regen passives from champion point tress because resources have become soooo easy to manage.....

    I think Focus/Siphoning and cost reduction enchants are a much bigger deal than the 2% regen from Inner Light and extra mag from pots. I'd rather get muscle memory to heavy attack a bit more often than drop a group utility skill for a small gain.
    Edited by KCLucky on April 13, 2017 3:03AM
  • Illurian
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    SirDopey wrote: »
    wow - surprised there's so many healers saying its unnecessary. Even on templar can't think of too many skills that justify removing it given the increased crit chance (heals crit too people), max magicka and magic recovery you can with the mage's guild passives.

    I would recommend leaving it on your bar and learning to play with it on as it'll be invaluable next patch once resources have been nerfed to the ground.

    So as a healer, your job primarily consists of 3 aspects: healing, buffing/de-buffing and resource support. Dealing damage comes after your primary job is completed.

    Baseline skills for healing: Regeneration, Healing Springs, Healing Ward/Breath of Life (Templar), Ritual (Templar)/Channeled Focus (Templar).

    Baseline skills for buffing/de-buffing: Combat Prayer, Elemental Drain, Lightning Blockade, Purifying Light (Templar).

    Baseline skills for resource support: Radiant Aura (Templar)/Repentance (Templar), Blazing Spear (Templar), Mystic Orbs.

    Dealing damage: Really any damage dealing skills such as executes like Radiant Oppression for Templars

    So as a Templar you have 4 baseline healing skills, 4 buffs/debuffs, 3 resource support skills and 1-2 damage dealing skills.

    Even discounting the damage dealing skills, Templar healers already have slot management issues. I personally use dressing room (a real game changer) and have sets that focus more on magicka support, stamina support or an even mix of both. On top of that, I have sets for boss fights or trash pulls.

    Any one of those skills greatly outweigh the crit chance and measly magicka regen from Inner Light. Yes, heals crit, but a non-crit BoL brings your DDs from 10% - 100% anyway, and your tanks from 10% - 60% at an absolute minimum.

    This isn't even counting the fact that you have to double slot Inner Light to fully benefit from it. It is simply unnecessary and not worth 2 of your 10 precious slots.

    Edited by Illurian on April 13, 2017 6:09AM
    Kiss the chaos.
  • TheStealthDude
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    Joromarr wrote: »
    I guess it also depends on what you want to run in its place. What is your current skill setup and what are you trying to choose between?

    Siphoning Strikes would give me any magicka I could need. And maybe Impale on the second bar. Or Mystic Orb

    As a NB healer, a lot of your healing comes from the damage that you do via Funnel Health, Sap Essence, and Refreshing Path. Having the extra crit chance (and max magicka, to an extent), boosts that damage/healing. In a way, that means your losing out twice as much by not having Major Prophecy from Inner Light (I am assuming you don't run spell crit pots, please correct me if I am wrong. Obviously this whole argument changes if you intend to always use pots for Major Prophecy), since you will do less damage AND heal less.

    It also depends on whether you are healing for dungeons or for trials (your builds likely should be different for both).

    I currently run Resto/Resto for my NB healer for dungeons, with Inner Light on my front "damage bar". I am considering doing destro/resto instead, but I imagine that Inner Light will be on at least the destro bar.

    ETA: I don't run spell power pots for dungeons, as I feels it's not worth the price. I wouldn't expect anyone else to either, hence why I build with the expectation that they aren't used. If you are running trials to push Leaderboards, you will absolutely need to use pots. There's a much stronger case for not using Inner Light in that situation.
    Edited by TheStealthDude on April 13, 2017 1:00PM
  • WalksonGraves
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    Joromarr wrote: »
    I guess it also depends on what you want to run in its place. What is your current skill setup and what are you trying to choose between?

    Siphoning Strikes would give me any magicka I could need. And maybe Impale on the second bar. Or Mystic Orb

    As a NB healer, a lot of your healing comes from the damage that you do via Funnel Health, Sap Essence, and Refreshing Path. Having the extra crit chance (and max magicka, to an extent), boosts that damage/healing. In a way, that means your losing out twice as much by not having Major Prophecy from Inner Light (I am assuming you don't run spell crit pots, please correct me if I am wrong. Obviously this whole argument changes if you intend to always use pots for Major Prophecy), since you will do less damage AND heal less.

    It also depends on whether you are healing for dungeons or for trials (your builds likely should be different for both).

    I currently run Resto/Resto for my NB healer for dungeons, with Inner Light on my front "damage bar". I am considering doing destro/resto instead, but I imagine that Inner Light will be on at least the destro bar.

    ETA: I don't run spell power pots for dungeons, as I feels it's not worth the price. I wouldn't expect anyone else to either, hence why I build with the expectation that they aren't used. If you are running trials to push Leaderboards, you will absolutely need to use pots. There's a much stronger case for not using Inner Light in that situation.

    Damn no wonder people complain about nb healers if those are the skills you are using. Refreshing path is only good for procing other effects it's actual hp output is pathetic.

    Same goes for funnel and sap. Funnel just doesn't do enough healing often enough and sap is expensive for a small heal.

    Use your resto staff skills.
  • Shanjijri
    Shanjijri
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    Funnel Health gives a nice heal with the passives if you have an other Siphon ability in the bar.
    Sap Essence is good for trash mobs, but I use it too on the boss to boost my Funnel Health damages.

    On my NB healer, I use Inner Light on both bar, but my Templar does not know about what I am speaking. Too many skills with the Templar, no free space for Inner Light.
  • masterbroodub17_ESO
    As a Magblade DPS I would replace those with reaper's mark and Destructive clench most likely. I cant think of anything else I would want to sub them with.

    Close second would be Elemental Susceptibility to Reaper's Mark but since Destro staff doesn't give an kind of "per slotted" increase like assassination does it edges it out despite the automatic re-application.


    Edited by masterbroodub17_ESO on April 13, 2017 6:46PM
  • TheStealthDude
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    Joromarr wrote: »
    I guess it also depends on what you want to run in its place. What is your current skill setup and what are you trying to choose between?

    Siphoning Strikes would give me any magicka I could need. And maybe Impale on the second bar. Or Mystic Orb

    As a NB healer, a lot of your healing comes from the damage that you do via Funnel Health, Sap Essence, and Refreshing Path. Having the extra crit chance (and max magicka, to an extent), boosts that damage/healing. In a way, that means your losing out twice as much by not having Major Prophecy from Inner Light (I am assuming you don't run spell crit pots, please correct me if I am wrong. Obviously this whole argument changes if you intend to always use pots for Major Prophecy), since you will do less damage AND heal less.

    It also depends on whether you are healing for dungeons or for trials (your builds likely should be different for both).

    I currently run Resto/Resto for my NB healer for dungeons, with Inner Light on my front "damage bar". I am considering doing destro/resto instead, but I imagine that Inner Light will be on at least the destro bar.

    ETA: I don't run spell power pots for dungeons, as I feels it's not worth the price. I wouldn't expect anyone else to either, hence why I build with the expectation that they aren't used. If you are running trials to push Leaderboards, you will absolutely need to use pots. There's a much stronger case for not using Inner Light in that situation.

    Damn no wonder people complain about nb healers if those are the skills you are using. Refreshing path is only good for procing other effects it's actual hp output is pathetic.

    Same goes for funnel and sap. Funnel just doesn't do enough healing often enough and sap is expensive for a small heal.

    Use your resto staff skills.

    Note to people thinking about trying NB healing:

    Don't listen to this guy. He is consistently at odds with this whole forum when it comes to his advice on this game.

    And just so you know, I do run Resto skills. Almost all of them, in fact (I am actually thinking I run 1 too many resto skills). I run Resto/Resto at the moment. I use Combat Prayer, Mutagen, Healing Ward and Healing Springs. On top of those, I also use Funnel Health, Refreshing Path, Sap Essence and Inner light.

    NB healing gives you tools to do damage and heal at the same time, which is what makes it unique. Saying too not use those abilities is laughably ignorant.

    ETA: And I have never once had any complaints about my healing with a NB.
    Edited by TheStealthDude on April 13, 2017 7:22PM
  • KCLucky
    KCLucky
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    It's funny that every time these discussions come up someone jumps in talking about how braindead resource management is and "can't wait for the upcoming nerfs". Management might be a bit too strong but it is in no way thoughtless. It's very common for a healer to run 4 or 5 abilities dedicated primarily to Magicka regen(Orbs, Focus, Drain, Springs and maybe Aura/Luminous). I'd say building for tons of sustain is very deliberate and a conscious effort made. The nerf isn't going to magically make people "think about regen", they already do. It's just going to hurt those in unoptimized groups while the top keeps going. Maybe will have to use a a heavy attack in the rotation now.

    @TheStealthDude, I have actually played with pretty good healers of all classes. My only complaint is that non-Templars aren't as good at resource management. People in 4 mans almost never use Orbs or synergies anyway so it's hardly noticeable.
    Edited by KCLucky on April 13, 2017 7:45PM
  • WalksonGraves
    WalksonGraves
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    Joromarr wrote: »
    I guess it also depends on what you want to run in its place. What is your current skill setup and what are you trying to choose between?

    Siphoning Strikes would give me any magicka I could need. And maybe Impale on the second bar. Or Mystic Orb

    As a NB healer, a lot of your healing comes from the damage that you do via Funnel Health, Sap Essence, and Refreshing Path. Having the extra crit chance (and max magicka, to an extent), boosts that damage/healing. In a way, that means your losing out twice as much by not having Major Prophecy from Inner Light (I am assuming you don't run spell crit pots, please correct me if I am wrong. Obviously this whole argument changes if you intend to always use pots for Major Prophecy), since you will do less damage AND heal less.

    It also depends on whether you are healing for dungeons or for trials (your builds likely should be different for both).

    I currently run Resto/Resto for my NB healer for dungeons, with Inner Light on my front "damage bar". I am considering doing destro/resto instead, but I imagine that Inner Light will be on at least the destro bar.

    ETA: I don't run spell power pots for dungeons, as I feels it's not worth the price. I wouldn't expect anyone else to either, hence why I build with the expectation that they aren't used. If you are running trials to push Leaderboards, you will absolutely need to use pots. There's a much stronger case for not using Inner Light in that situation.

    Damn no wonder people complain about nb healers if those are the skills you are using. Refreshing path is only good for procing other effects it's actual hp output is pathetic.

    Same goes for funnel and sap. Funnel just doesn't do enough healing often enough and sap is expensive for a small heal.

    Use your resto staff skills.

    Note to people thinking about trying NB healing:

    Don't listen to this guy. He is consistently at odds with this whole forum when it comes to his advice on this game.

    And just so you know, I do run Resto skills. Almost all of them, in fact (I am actually thinking I run 1 too many resto skills). I run Resto/Resto at the moment. I use Combat Prayer, Mutagen, Healing Ward and Healing Springs. On top of those, I also use Funnel Health, Refreshing Path, Sap Essence and Inner light.

    NB healing gives you tools to do damage and heal at the same time, which is what makes it unique. Saying too not use those abilities is laughably ignorant.

    ETA: And I have never once had any complaints about my healing with a NB.

    Did you actually rely on them as your main sorce of healing? Exactly. NB skills are underpowered by design due to the healing/damage split. This is why nbs are never as good as other classes as either.

    Great healing passives are their strength not the nb abilities.
  • TheStealthDude
    TheStealthDude
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    Joromarr wrote: »
    I guess it also depends on what you want to run in its place. What is your current skill setup and what are you trying to choose between?

    Siphoning Strikes would give me any magicka I could need. And maybe Impale on the second bar. Or Mystic Orb

    As a NB healer, a lot of your healing comes from the damage that you do via Funnel Health, Sap Essence, and Refreshing Path. Having the extra crit chance (and max magicka, to an extent), boosts that damage/healing. In a way, that means your losing out twice as much by not having Major Prophecy from Inner Light (I am assuming you don't run spell crit pots, please correct me if I am wrong. Obviously this whole argument changes if you intend to always use pots for Major Prophecy), since you will do less damage AND heal less.

    It also depends on whether you are healing for dungeons or for trials (your builds likely should be different for both).

    I currently run Resto/Resto for my NB healer for dungeons, with Inner Light on my front "damage bar". I am considering doing destro/resto instead, but I imagine that Inner Light will be on at least the destro bar.

    ETA: I don't run spell power pots for dungeons, as I feels it's not worth the price. I wouldn't expect anyone else to either, hence why I build with the expectation that they aren't used. If you are running trials to push Leaderboards, you will absolutely need to use pots. There's a much stronger case for not using Inner Light in that situation.

    Damn no wonder people complain about nb healers if those are the skills you are using. Refreshing path is only good for procing other effects it's actual hp output is pathetic.

    Same goes for funnel and sap. Funnel just doesn't do enough healing often enough and sap is expensive for a small heal.

    Use your resto staff skills.

    Note to people thinking about trying NB healing:

    Don't listen to this guy. He is consistently at odds with this whole forum when it comes to his advice on this game.

    And just so you know, I do run Resto skills. Almost all of them, in fact (I am actually thinking I run 1 too many resto skills). I run Resto/Resto at the moment. I use Combat Prayer, Mutagen, Healing Ward and Healing Springs. On top of those, I also use Funnel Health, Refreshing Path, Sap Essence and Inner light.

    NB healing gives you tools to do damage and heal at the same time, which is what makes it unique. Saying too not use those abilities is laughably ignorant.

    ETA: And I have never once had any complaints about my healing with a NB.

    Did you actually rely on them as your main sorce of healing? Exactly. NB skills are underpowered by design due to the healing/damage split. This is why nbs are never as good as other classes as either.

    Great healing passives are their strength not the nb abilities.

    I don't rely on any one skill as my main source of healing and I don't know any good healers that do. The NB healing skills are not underpowered. Not sure why you would think that.

    What is your experience as a NB healer? Do you even have any? What build do you use?
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    SirDopey wrote: »
    wow - surprised there's so many healers saying its unnecessary. Even on templar can't think of too many skills that justify removing it given the increased crit chance (heals crit too people), max magicka and magic recovery you can with the mage's guild passives.

    I would recommend leaving it on your bar and learning to play with it on as it'll be invaluable next patch once resources have been nerfed to the ground.

    I 100% agree with you...

    I run it on both bars (although I use the other morph) and feel its absolutely vital no matter what you are built towards (assumming you are magicka of course)...

    Depending on what gear I am using, my spell crit varies from as high as 81.4% to as low as 66.4% and its due to in part to this fantastic ability...

    Dont leave home without it...

    :)
    Edited by TheDoomsdayMonster on April 14, 2017 2:20AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • mocap
    mocap
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    my spell crit varies from as high as 81.4% to as low as 66.4%

    How do you get that numbers? Especially 81.4%. Have only 64% (static, without any time bonuses).
    Edited by mocap on April 14, 2017 7:41AM
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    mocap wrote: »
    my spell crit varies from as high as 81.4% to as low as 66.4%

    How do you get that numbers? Especially 81.4%. Have only 64% (static, without any time bonuses).

    When I'm at 81.4% Spell Crit (this is with 6 of the 7 armor pieces and staff golded; none of the jewelry is): I am sporting Mothers Sorrow x5, Vampire Lord x4, Chudan x2, Precise Staff (this is my healing bar; its x5 Vampire Lord with Sword/Shield on my dps bar with this loadout)...

    Edited by TheDoomsdayMonster on April 14, 2017 8:12AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Illurian
    Illurian
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    mocap wrote: »
    my spell crit varies from as high as 81.4% to as low as 66.4%

    How do you get that numbers? Especially 81.4%. Have only 64% (static, without any time bonuses).

    When I'm at 81.4% Spell Crit (this is with 6 of the 7 armor pieces and staff golded; none of the jewelry is): I am sporting Mothers Sorrow x5, Vampire Lord x4, Chudan x2, Precise Staff (this is my healing bar; its x5 Vampire Lord with Sword/Shield on my dps bar with this loadout)...

    The fact alone that you aren't using SPC (or any other supportive set) as a healer says a lot about the credibility of your statement.

    BTW, 4 Piece Julianos gives you more spell crit than 4 piece Vampire Lord.
    Kiss the chaos.
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Illurian wrote: »
    mocap wrote: »
    my spell crit varies from as high as 81.4% to as low as 66.4%

    How do you get that numbers? Especially 81.4%. Have only 64% (static, without any time bonuses).

    When I'm at 81.4% Spell Crit (this is with 6 of the 7 armor pieces and staff golded; none of the jewelry is): I am sporting Mothers Sorrow x5, Vampire Lord x4, Chudan x2, Precise Staff (this is my healing bar; its x5 Vampire Lord with Sword/Shield on my dps bar with this loadout)...

    The fact alone that you aren't using SPC (or any other supportive set) as a healer says a lot about the credibility of your statement.

    BTW, 4 Piece Julianos gives you more spell crit than 4 piece Vampire Lord.

    1st off, its people like you that have no creativity that adhere to what the "good players" says is best causes stagnation when it comes to creative character building that could potentially lead to a great build...

    I dont give a dam what you think about SPC, Julianos, or the builds that I utilize...

    Btw, I've used SPC and Julianos, and I came right back to Combat Physician as that is much better for me and my play style (the Mothers Sorrow x5, Vampire Lord x4, ect is just an experimental build that I'm utilizing at the moment)...


    2nd, I dont just heal (I dps too; front bar, straight healing, 2nd bar straight dps) and my build isnt all about maximizing Spell Crit; I've figured out how to get it to over 85%, but that doesnt yeild me an optimal character for what I want my character to be...


    So dont question my credibility...

    I've experimented with many, many, combinations in my years playing this game and know what many of them are are capable of...

    I build characters that I enjoy playing and are able to excell at what I want them to do...

    What you consider "meta" or "the best" would not beat out my current build as pertains what I want my character to excell at...
    Edited by TheDoomsdayMonster on April 14, 2017 10:34AM
    Unyeilding Bias
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    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Asardes
    Asardes
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    I use inner light on the front bar of my healer because all my heals are slotted there: healing springs, mutagen, combat prayer, BoL which I use only rarely. I need the first 3 to hit harder and crit more often, in order to heal efficiently and not be forced to use the 4th too often. If I have stronger HoTs I have to burst less, and burst skills are expensive. I use I have 41.5K magicka and about 1.3K recovery on that bar, and my critical chance is almost 60%. On the back bar I keep the support skills and buffs: elemental drain, orbs, shards, restoring focus/harness magicka, and extended ritual as well, which only has to be cast every 18s. The bottom line is that inner light is very useful, even on a healer.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • visionality
    visionality
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    There are a lot of different ways to set up your healer, and if you want to go for a crit healing build, inner light is useful for sure.

    However, a healer in group content is not truly good if he only heals, even if his healing is good. He's also supposed to buff the group and refill ressources. Giving up a skill slot to increase your magica and crit chance is a poor trade in this regard. But then, most groups - especially trial groups - also wouldn't regard a NB healer as desirable, so endgame content and skill setup is probably nothing you have to worry about. (No insult intended, just the way it is)
  • KCLucky
    KCLucky
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    Most responses to these types of topics are focused around Vet Trials unless stated for PvP. The reason is that so much can work in 4 man's depending on what you want to do(almost anything works, Ritual and Rapid Regen do over 92% of my healing in dungeons so I DPS almost full time). Suggesting SPC isn't trying to push someone to lose any creativity, it's suggesting what will make runs smoother and faster. Sadly there really isn't any better healing set since the output necessary is so low. I wish there were a real need for shielding in more content, or that some other sets would get a buff. There's just simply nothing in the same league as SPC/IA/Remedy for support and efficiency in clearing content.

    A 4 man dungeon can be healed in literally any Light Armor set in the game, so there's not really much of a point in discussing the lackluster ones.

    Also, the opposition to optimal playstyles is ridiculous. When I heal 4 mans I use IA and SPC normally. I use Rapid Regen to put the buff on everyone then drop Ritual to maintain. I then heavy attack to put up the IA debuff, Ele Drain, use Lightning Blockade and Power/Purifying Light then start DPSing.

    How are any of these non supportive healer playstyles so much more fun than how I play? They're probably not, just a bunch of egotistical people going against the grain for no good reason other than to say they're not "part of the meta".

    @TheDoomsdayMonster, when you post on a forum you're opening yourself to discussion from all, not just people who agree with you. Also, you started in the thread not talking to the OP, but agreeing with another poster so you shouldn't dismiss someone who comes and dismiss someone who disagrees with you. Have you tested your damage potential(speaking purely PvE, I'd never run full Light as a healer in PvP) using your setup versus SPC/IA? I'm asking since you said that you optimized your build over many years. I am skeptical that many small group setups provide more group utility than that. I would think Shadow would give more output with that much crit also.
    Edited by KCLucky on April 14, 2017 3:29PM
  • Joy_Division
    Joy_Division
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    As a healer I want to slot 12 skills.

    How is a 10% chance to make a 25K breath of life a 38K breath of life preferable to an extra support skill? I don't think it is.

    DPS need crit. Healers don't need to support their group with occasional super heals that overflow health bars.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
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