Maintenance for the week of May 18:
· [COMPLETE] NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)
We are currently investigating issues some players are having on the North American megaservers. We will update as new information becomes available.
Alternative Solution to Nightcapping
We regularly hear complaints about what happens to our campaigns while we are logged out.
I propose that a campaign is assigned an active and an inactive state. For example, a particular campaign is active for 8 hours (such as 5PM to 1AM for prime time), and then inactive for the following 16 hours.
Active State:
- Works exactly as campaigns currently do.
Inactive State:
- Keeps walls and doors can not be damaged
- Flags do not change alliance
- Any AP gained by a player is not applied to the leaderboards
- Scroll gates are closed
- Keeps do not self-upgrade, but do self-repair if their resources are claimed
- Campaign points do not accumulate based on holdings
Other modifications to help avoid exploitation during inactive periods:
- In-District Flag-based telvar modifier in imperial city set to 0.
- Emperor passives become inactive.
- Scout quests can not be completed.
- Low-population AP bonus becomes inactive.
- Notifications when a player is doing something like attacking a wall they can't damage
- Notifications starting ~10 minutes before the campaign moves from/to active status
The in-game justification (if necessary) isn't a time-free, but rather a temporary cease fire.
Eternal Destiny (PC/NA)
Dead Wait (PC/NA Haderus AD)