We regularly hear complaints about what happens to our campaigns while we are logged out.
I propose that a campaign is assigned an active and an inactive state. For example, a particular campaign is active for 8 hours (such as 5PM to 1AM for prime time), and then inactive for the following 16 hours.
Active State:
- Works exactly as campaigns currently do.
Inactive State:
- Keeps walls and doors can not be damaged
- Flags do not change alliance
- Any AP gained by a player is not applied to the leaderboards
- Scroll gates are closed
- Keeps do not self-upgrade, but do self-repair if their resources are claimed
- Campaign points do not accumulate based on holdings
Other modifications to help avoid exploitation during inactive periods:
- In-District Flag-based telvar modifier in imperial city set to 0.
- Emperor passives become inactive.
- Scout quests can not be completed.
- Low-population AP bonus becomes inactive.
- Notifications when a player is doing something like attacking a wall they can't damage
- Notifications starting ~10 minutes before the campaign moves from/to active status
The in-game justification (if necessary) isn't a time-free, but rather a temporary cease fire.
Eternal Destiny (PC/NA)
Dead Wait (PC/NA Haderus AD)