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Animations/Animation Cancelling Changes

  • frozywozy
    frozywozy
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    Where is the option to remove all animation cancelling in the game, bring diminishing returns on ccs and cooldowns on certain abilities?
    Edited by frozywozy on April 7, 2017 8:33AM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Kram8ion
    Kram8ion
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    Go back to pre Dark brotherhood animations.
    It's as if my sluggish abilities were lumped with a heavy priority shell and now it's called a snail :/
    Aussie lag is real!
  • skwherl
    skwherl
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    Go back to pre Dark brotherhood animations.
    Don't feel like zos really care enough to change the animations back to when they worked
    Squirrel
  • No_True_Scotsman
    No_True_Scotsman
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    frozywozy wrote: »
    Where is the option to remove all animation cancelling in the game, bring diminishing returns on ccs and cooldowns on certain abilities?
    If they remove the animation priority system, you won't be able to block cast breath. That means you'll be out of a job, Elsa.
    Edited by No_True_Scotsman on April 9, 2017 6:00AM
  • JackDaniell
    JackDaniell
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    Go back to pre Dark brotherhood animations.
    BRING BACK EXECUTIONER BLOCK CANCELS
    Ebonheart Templar

    www.youtube.com/user/kristofersommermusic
  • jpeg
    jpeg
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    Keep animations/animation cancelling how they currently are.
    dark brotherhood animations were one of the reasons i got the dlc
  • skwherl
    skwherl
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    Go back to pre Dark brotherhood animations.
    jpeg wrote: »
    dark brotherhood animations were one of the reasons i got the dlc

    the animations weren't part of the dlc, they were part of the base game for darkbrotherhood update
    Squirrel
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