I dont think they intended to "fragment players" I think they just wanted to create environments to accommodate a multitude of personal player preferences.
NightbladeMechanics wrote: »Spoken like a true politician.
NightbladeMechanics wrote: »Spoken like a true politician.
no, not at all. I genuinely dont think they created those servers to intentionally fragment players. I mean, if you want to look at it as providing options vs natural fragmentation sure! but thats like saying that a restaurant intentionally fragments customers that dine there by offering sweet tea and unsweet tea. It's absurd. fragmentation or not, they werent trying to hurt the playerbase. They were trying to provide options because they knew players would have vastly differing playstyle preferences.
cschwingeb14_ESO wrote: »Make only 1 no-CP campaign, L10 and up. Without CP, and how good Battle leveling is, there's no real need for a dedicated lowbie campaign where people abuse auto-scaling and gold weapons too beat up on lowbies.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »Spoken like a true politician.
no, not at all. I genuinely dont think they created those servers to intentionally fragment players. I mean, if you want to look at it as providing options vs natural fragmentation sure! but thats like saying that a restaurant intentionally fragments customers that dine there by offering sweet tea and unsweet tea. It's absurd. fragmentation or not, they werent trying to hurt the playerbase. They were trying to provide options because they knew players would have vastly differing playstyle preferences.
Your tea analogy is inaccurate because those restaurant goers can sit in the same room and eat together, whereas ESO players will not be able to play battlegrounds and Cyrodiil at the same time. Come June, there will inevitably be some players who favor one mode enough that they seldom or never play the other.
A more accurate analogy would be a restaurant offering smoking and nonsmoking seating.
Your tea selection is more akin to ESO class selection, assuming you only serve one drink at a time.
And again, I don't believe ZOS is implementing battlegrounds with the primary goal of fragmenting the PvP playerbase. They are merely giving us what we asked for. However, they are aware that some degree of fragmentation will happen.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »Spoken like a true politician.
no, not at all. I genuinely dont think they created those servers to intentionally fragment players. I mean, if you want to look at it as providing options vs natural fragmentation sure! but thats like saying that a restaurant intentionally fragments customers that dine there by offering sweet tea and unsweet tea. It's absurd. fragmentation or not, they werent trying to hurt the playerbase. They were trying to provide options because they knew players would have vastly differing playstyle preferences.
Your tea analogy is inaccurate because those restaurant goers can sit in the same room and eat together, whereas ESO players will not be able to play battlegrounds and Cyrodiil at the same time. Come June, there will inevitably be some players who favor one mode enough that they seldom or never play the other.
A more accurate analogy would be a restaurant offering smoking and nonsmoking seating.
Your tea selection is more akin to ESO class selection, assuming you only serve one drink at a time.
And again, I don't believe ZOS is implementing battlegrounds with the primary goal of fragmenting the PvP playerbase. They are merely giving us what we asked for. However, they are aware that some degree of fragmentation will happen.
ah, touche. I still dont think they were intentionally trying to damage the habitat so to speak but I agree with you on they should have pushed more emphasis on the existing massive open world province of Cyrodiil instead of these instanced death matches.
cschwingeb14_ESO wrote: »Make only 1 no-CP campaign, L10 and up. Without CP, and how good Battle leveling is, there's no real need for a dedicated lowbie campaign where people abuse auto-scaling and gold weapons too beat up on lowbies.
So you want level 20's up against cp 160+ players with maxed skill lines optimised buillds and full gold gear because that would be fairer on true lowbies than them facing the few lowbie regulars who have gold weapons and experience with battle leveled gear set ups.
I've not played BWB for a few months but the last time I did it was a well contested fun campaign with an equal amount of the usual PVP rage and actual help for new to PVP players. It would be a very sad day for ESO PVP if they shutdown the lowbie campaign.
I think once a "Battlegrounds Meta" is determined, it will be the end of Battlegrounds. I think a lot of hype and expectation is going to go into them and when players are disappointed they will call foul and condemn ZOS (again).
why?
because whats to stop the Black Rose -Troll King -whatever -else -you -name -it Heavy Armor CC tanks running guard on the unkillable healer and dps running poisons and proc sets wiping the floor with each other?
Like you people cant see it? there is a reason the dueling community is just about gone. poisons and cheese proc sets. its not even a CP thing at this point its the cheese-completely-by-chance proc sets!
Thats why when you hear "PvP has no skill anymore". its the amount of pure chance, not skill, but CHANCE that duels are determined.
So Battlegrounds will have its 15 minutes of fame and I dont want to hear anyone complaining. You wanted battlegrounds, youre getting them.