It seems pretty good since it provides 6.5k resist and 1k health. But I heard thta it doesnt stack with spike armor and how too is it really for a dk tank and when do people actually use it?
GrumpyDuckling wrote: »It seems pretty good since it provides 6.5k resist and 1k health. But I heard thta it doesnt stack with spike armor and how too is it really for a dk tank and when do people actually use it?
If you wear it on a light armor tanking build you can save yourself a slotted skill for your buffs - and it's nice when combined with Armor Master set (proc from Dampen Magic shield). It's not ideal for a tank, but it's a fun change of pace because you can shield a lot and tank more easily with a light armor build.
IronCrystal wrote: »I'ts not very good for DK tanks because the 2pc is the exact same as spike armor. Anything that gives major resolve and major ward won't stack with chudan's.
Templars have channeled focus which also provides the same buffs.
I can't think of nightblade or sorc abilities which provide major ward and major resolve off the top of my head, so maybe its more useful for those classes.
Avran_Sylt wrote: »IronCrystal wrote: »I'ts not very good for DK tanks because the 2pc is the exact same as spike armor. Anything that gives major resolve and major ward won't stack with chudan's.
Templars have channeled focus which also provides the same buffs.
I can't think of nightblade or sorc abilities which provide major ward and major resolve off the top of my head, so maybe its more useful for those classes.
Nightblades do get those buffs when they use a shadow ability (passive skill), but on my nb tank I love chudan.
IronCrystal wrote: »Avran_Sylt wrote: »IronCrystal wrote: »I'ts not very good for DK tanks because the 2pc is the exact same as spike armor. Anything that gives major resolve and major ward won't stack with chudan's.
Templars have channeled focus which also provides the same buffs.
I can't think of nightblade or sorc abilities which provide major ward and major resolve off the top of my head, so maybe its more useful for those classes.
Nightblades do get those buffs when they use a shadow ability (passive skill), but on my nb tank I love chudan.
Ah yes, going over the passives it seems Shadow Barrier gives major resolve and major ward when casting Shadow ability.
Chudan is a noob filter in my eyes . It means ''I don't know how to bar-swap and use a 20 second duration skill from my back bar''
Freeing up a skill slot is usefull in some scenarions. You can slot up Guard and protect 1 person in group without changing skills on bars. Off tank can protect main tank or give it to for example some mag sorc or nb in dungeons so he'll have minor force buff without slotting trap.
SublimeSparo wrote: »I used to be anti chudan, an say it was useless
However after lots of testing, i really like it now, not having to use spiked armour allows a lot more flexibility,
I can slot green dragon blood, gaining an insane emergency heal, plus keeping it up grants 20% healing received buff from the minor vitality 8% and 12% dk passive. Very useful for rakkhat/ the warrior/ tanking the axes etc
Having a frontbar magic based heal allows me to tank 5 axes with no healer, possibly more
For the twins in vmol i can frontbar deep breath to help interrupt the white adds.
Other times i can slot stalwart guard and give a dd 100% uptime on minor force.
Chudan and Lord warden are my goto main tanking sets these days, warden seems most effective in trash/ stacked fights such as 1st 2 bosses in AA, but not as useful in others where the orb drops too far from the melee dps to be of any use
SublimeSparo wrote: »I used to be anti chudan, an say it was useless
However after lots of testing, i really like it now, not having to use spiked armour allows a lot more flexibility,
I can slot green dragon blood, gaining an insane emergency heal, plus keeping it up grants 20% healing received buff from the minor vitality 8% and 12% dk passive. Very useful for rakkhat/ the warrior/ tanking the axes etc
Having a frontbar magic based heal allows me to tank 5 axes with no healer, possibly more
For the twins in vmol i can frontbar deep breath to help interrupt the white adds.
Other times i can slot stalwart guard and give a dd 100% uptime on minor force.
Chudan and Lord warden are my goto main tanking sets these days, warden seems most effective in trash/ stacked fights such as 1st 2 bosses in AA, but not as useful in others where the orb drops too far from the melee dps to be of any use
This is the same basic progression I went through. At first I thought Chudan was redundant...and it kinda is. But, as the above poster points out, it lets you, as stam DK tank, it lets you open up a slot that gives you a lot more flexibility.
Ideally, IMO, as a tank, you should have two or three monster sets depending on your dungeon and what you are doing. The easier runs, I like Tremorscales the best, but for the dungeons that need a strong tank, Chudan, Bloodspawn or Lord Warden....the problem with Lord Warden, which is actually the strongest IMO, is that it doesn't travel with you, it spawns in a spot and the fight can move away from it's proc pretty easy.
Giles.floydub17_ESO wrote: »
Dropping the DK armor buff removes two things. It removes 12% increased healing
SublimeSparo wrote: »I used to be anti chudan, an say it was useless
However after lots of testing, i really like it now, not having to use spiked armour allows a lot more flexibility,
I can slot green dragon blood, gaining an insane emergency heal, plus keeping it up grants 20% healing received buff from the minor vitality 8% and 12% dk passive. Very useful for rakkhat/ the warrior/ tanking the axes etc
Having a frontbar magic based heal allows me to tank 5 axes with no healer, possibly more
For the twins in vmol i can frontbar deep breath to help interrupt the white adds.
Other times i can slot stalwart guard and give a dd 100% uptime on minor force.
Chudan and Lord warden are my goto main tanking sets these days, warden seems most effective in trash/ stacked fights such as 1st 2 bosses in AA, but not as useful in others where the orb drops too far from the melee dps to be of any use