Stupid poll. Do you want a tank that ensure aggro and lives or one that dies .
Dps can buff themselves. Tanks are meant to surviveStupid poll. Do you want a tank that ensure aggro and lives or one that dies .
Dps can buff themselves. Tanks are meant to survive
You assume a supportive tank is a dead tank? A supportive tank (warden, ebon, alkosh) has max resistance, 30k+health, and heavy armor with a shield.. you shouldn't be dieing.
Losing ebon, a dps has to put more into health, dps loss. Losing alkosh, stamina has to run it or lost it entirely, dps loss. Losing warden, melee stack is more prone to dieing, dps loss. Not throwing orbs, dps have to stack more resource management, dps loss. No war horn rotation, dps loss. And on and on and on.
Problem here is your running numbers in your head instead of reality. The amount of *** groups ive tanked forvin hm vet where they died multiple times and slow burned while my selfish whitestrake kept me alive - is countless. Truly countless
1 in 5 runs i get a pro group whose that on point where I barely use resources to tank. Here is will buff but honestly the dps is that op it is for nought.
A good tank sets up for the 4 out of 5 runs in finder where the dps are shocking and your often alone on boss with 1 guy rezzing 2 baddies. Keeping yourself up.
Min/max is for dps not tanking because we are situational and in this game the quality of dps is broad of range
The DPS I run with pull 50k+ with the help of a thing we call "raid buffs". Alkosh, war horn, spc, aether, etc. 5 out of 5 runs are with my guild who are end game dps. You should try it sometime instead of picking up randoms
Your reasoning for running a less effective setup is because you play with less effective players
But you are xbox NA, you dont get to raid or have dps metersStupid poll. Do you want a tank that ensure aggro and lives or one that dies .
Dps can buff themselves. Tanks are meant to surviveStupid poll. Do you want a tank that ensure aggro and lives or one that dies .
Dps can buff themselves. Tanks are meant to survive
You assume a supportive tank is a dead tank? A supportive tank (warden, ebon, alkosh) has max resistance, 30k+health, and heavy armor with a shield.. you shouldn't be dieing.
Losing ebon, a dps has to put more into health, dps loss. Losing alkosh, stamina has to run it or lost it entirely, dps loss. Losing warden, melee stack is more prone to dieing, dps loss. Not throwing orbs, dps have to stack more resource management, dps loss. No war horn rotation, dps loss. And on and on and on.
Problem here is your running numbers in your head instead of reality. The amount of *** groups ive tanked forvin hm vet where they died multiple times and slow burned while my selfish whitestrake kept me alive - is countless. Truly countless
1 in 5 runs i get a pro group whose that on point where I barely use resources to tank. Here is will buff but honestly the dps is that op it is for nought.
A good tank sets up for the 4 out of 5 runs in finder where the dps are shocking and your often alone on boss with 1 guy rezzing 2 baddies. Keeping yourself up.
Min/max is for dps not tanking because we are situational and in this game the quality of dps is broad of range
The DPS I run with pull 50k+ with the help of a thing we call "raid buffs". Alkosh, war horn, spc, aether, etc. 5 out of 5 runs are with my guild who are end game dps. You should try it sometime instead of picking up randoms
Your reasoning for running a less effective setup is because you play with less effective players
But you are xbox NA, you dont get to raid or have dps metersStupid poll. Do you want a tank that ensure aggro and lives or one that dies .
Dps can buff themselves. Tanks are meant to surviveStupid poll. Do you want a tank that ensure aggro and lives or one that dies .
Dps can buff themselves. Tanks are meant to survive
You assume a supportive tank is a dead tank? A supportive tank (warden, ebon, alkosh) has max resistance, 30k+health, and heavy armor with a shield.. you shouldn't be dieing.
Losing ebon, a dps has to put more into health, dps loss. Losing alkosh, stamina has to run it or lost it entirely, dps loss. Losing warden, melee stack is more prone to dieing, dps loss. Not throwing orbs, dps have to stack more resource management, dps loss. No war horn rotation, dps loss. And on and on and on.
Problem here is your running numbers in your head instead of reality. The amount of *** groups ive tanked forvin hm vet where they died multiple times and slow burned while my selfish whitestrake kept me alive - is countless. Truly countless
1 in 5 runs i get a pro group whose that on point where I barely use resources to tank. Here is will buff but honestly the dps is that op it is for nought.
A good tank sets up for the 4 out of 5 runs in finder where the dps are shocking and your often alone on boss with 1 guy rezzing 2 baddies. Keeping yourself up.
Min/max is for dps not tanking because we are situational and in this game the quality of dps is broad of range
The DPS I run with pull 50k+ with the help of a thing we call "raid buffs". Alkosh, war horn, spc, aether, etc. 5 out of 5 runs are with my guild who are end game dps. You should try it sometime instead of picking up randoms
Your reasoning for running a less effective setup is because you play with less effective players
Stupid poll. Do you want a tank that ensure aggro and lives or one that dies .
Dps can buff themselves. Tanks are meant to surviveStupid poll. Do you want a tank that ensure aggro and lives or one that dies .
Dps can buff themselves. Tanks are meant to survive
You assume a supportive tank is a dead tank? A supportive tank (warden, ebon, alkosh) has max resistance, 30k+health, and heavy armor with a shield.. you shouldn't be dieing.
Losing ebon, a dps has to put more into health, dps loss. Losing alkosh, stamina has to run it or lost it entirely, dps loss. Losing warden, melee stack is more prone to dieing, dps loss. Not throwing orbs, dps have to stack more resource management, dps loss. No war horn rotation, dps loss. And on and on and on.
Problem here is your running numbers in your head instead of reality. The amount of *** groups ive tanked forvin hm vet where they died multiple times and slow burned while my selfish whitestrake kept me alive - is countless. Truly countless
1 in 5 runs i get a pro group whose that on point where I barely use resources to tank. Here is will buff but honestly the dps is that op it is for nought.
A good tank sets up for the 4 out of 5 runs in finder where the dps are shocking and your often alone on boss with 1 guy rezzing 2 baddies. Keeping yourself up.
Min/max is for dps not tanking because we are situational and in this game the quality of dps is broad of range
The DPS I run with pull 50k+ with the help of a thing we call "raid buffs". Alkosh, war horn, spc, aether, etc. 5 out of 5 runs are with my guild who are end game dps. You should try it sometime instead of picking up randoms
Your reasoning for running a less effective setup is because you play with less effective players
usmcjdking wrote: »If you are a pug runner like me, the selfless tank build is a giant waste of time. 50% of your random vet runs will end in complete failure because no one is actually killing the boss so all the shields and warhorns are going straight into the ether.
If you go into a TRUE PUG without the mentality of "I am going to solo this content" then you aren't pugging correctly or potentially at all.
A proper PUG tank should be able to solo kill any non-trial boss (with the exception of a few) in this game within a reasonable time limit. You aren't doing that in ebon/alkosh.
clocksstoppe wrote: »Bloodspawn & Lord Warden are by far the best sets for a tank. Maybe Scourge Harvester in some situations but really doesn't come close to the former. Mighty Chudan and Pirate Skeleton are plain bad on any serious PvE tank. The latter will make the healer tear his hair out.
Lol get good son. How can pirate skeleton be bad for the healer if you need to heal 30% less health because of it? You have absolutely NO idea what you are talking about.
Pirate Skeleton Set
(1 items) Adds 1935 Physical Resistance
(1 items) Adds 1935 Spell Resistance
(2 items) When you take damage, you have a 6% chance to transform into a skeleton and gain Major Protection and Minor Defile for 12 seconds, reducing your damage taken by 30% but reducing your healing received by 15%. This effect can occur once every 15 seconds.
Flameheart wrote: »I play the support role even in 4-man-instances, because in 80% of all cases I run with guild mates who are able to actually make use of that support.
In PUGs I still play support tank and love to have support healers, because I enjoy it when other people realize how bad their dps is in truth when they have to do the job with just another DD according their role. Then all those so called DDs in heavy armor PvP gear, or DDs who are used to play in groups with 3 DDs and feel great, need to reflect what they are doing. I am very patient to watch those players in their uncomfortable misfortune whenevery. I try to not be an ass though, if there are some CP lowbies I try to finish the instance nevertheless even if that means that I need to pull all skeleton adds at the endboss in vet EH 1 and burn them down by Sap Essence/Soul Tether myself and maybe even rez the whole group because of last-man-standing.
If you learn anything in those groups, then how to handle your ressources as a tank.
I often do normal WGT just for the +1 counter to that achievement (...do 100 DLC pledges) and in some groups I enjoy the silence in group chat after I switched to my DD equip at the Planar Inhibitor and posted my Combat Metrix score thereafter.
@CultOfMMO How exactly does > WD help you with aggro?I find the passive weapon damage bonus from Flawless Dawnbreaker really helps with that, so no room for warhorn
Even with full support sets you can tank for pug groups that have barely any damage or knowledge about mechanics. There is absolutely no reason at all to play a non-support tank in PVE. Zero, Null, Nothing.
Be it tank or healer as long as we keep you alive, then we did our job. Let's be real the medium sets like atllkoash and sunderflame aren't tank sets, nor is Hircine. DPS should learn to actually be supportive.
rustic_potato wrote: »Even with full support sets you can tank for pug groups that have barely any damage or knowledge about mechanics. There is absolutely no reason at all to play a non-support tank in PVE. Zero, Null, Nothing.
@Woeler
What if I want to be a selfish tank? That is reason enough for me. I have cleared all content in the game being a selfish tank. I don't care about trial scores that get reset every time ZOS decides to "fix" stuff. People like you are the problem with this game.
Be it tank or healer as long as we keep you alive, then we did our job. Let's be real the medium sets like atllkoash and sunderflame aren't tank sets, nor is Hircine. DPS should learn to actually be supportive.
Nah.rustic_potato wrote: »Even with full support sets you can tank for pug groups that have barely any damage or knowledge about mechanics. There is absolutely no reason at all to play a non-support tank in PVE. Zero, Null, Nothing.
@Woeler
What if I want to be a selfish tank? That is reason enough for me. I have cleared all content in the game being a selfish tank. I don't care about trial scores that get reset every time ZOS decides to "fix" stuff. People like you are the problem with this game.
I'll rephrase: If you don't want to get carried and actually be a valuable team asset there is zero reason not to play a supportive tank.
As a response to me being the problem: boohoo.