Problem #1 - New Players don't even know guilds exist, or what they are.
Problem #2 - New Players can't find guilds.
Problem #3 - Relaying information to guild members
Problem #4 - Guild bank thieves, or a full bank since no one can be trusted
I totally agree with this thread, guild functions should be improved.
I played solo to level 45 (about 2 months) until I found the way to be enter a guild with internet. Nothing helps new players to find a guild or see a list.
Problem: Crafters
As of now, there is no way, not even using the note in the guild roster, to share your trait/motif knowledge, unless it's maxed out. If I want to find someone to make me nirnhoned to research, I either have to message or continuously ask in guild chat. Or if someone wants a custom order with x trait set, y trait, z style, they have to ask around and hope someone is on to do it.
Solution
Have a way to somehow link a snapshot or summary of traits/motifs known. I'm thinking a mix between CraftStore and AI Research Grid. For people with multiple alts, they could specify which character was their crafter.
Problem #1 - Lack of interview process to at least ascertain is a prospective guild member has an amenable personality.
The first guild that I joined that was actually good did this. It was a pvp guild so perhaps it was a little more important than a casual pve guild but it was nonetheless the only guild that didn't set itself up for future conflict.
Problem #2 - Guild officers that are grandfathered in who do nothing and give bad advice
Just because someone is a casual player does not justify giving everyone bad, biased and incorrect information about this strangely opaque game.
Problem #3 - Absentee Guildmasters who do not pay attention to their own houses
Not even paying a minimum attention to one's own guild, culling those who exhibit exploitative, selfish behavior or those who cause others to not want to participate, or even chat or use voice communications, end with a sterile, inactive guild roster while the purpose of the guild withers.
Problem #4 - Guild bank thieves, or a full bank since no one can be trusted
We've been robbed. Twice. That was way back. Once they took every little thing (even the bait that was so worthless pre-perfect roe), the second time - they only took the "good stuff". So now only officers, and some higher ranked members may access the guild bank. This is terrible. Tons of players deposit stuff they don't need (and that higher level players consider pretty much worthless), but the new players haven't earned the rank to grab it themselves and are too shy to ask. Now we have a full bank with stuff people could use, but don't have access to. On the flip side, we could open it up to all, and run the risk of being robbed (*ehem* or "people using the guild bank as intended by removing every single item since they can" for people who apparently don't consider it stealing).
Solution #4 - Tiered Banks, Bank Withdrawal Limits
"All or nothing" of withdrawal needs to go. We need some tiers. Have a few epic or legendary motifs that are being held for the winner of a guild event? Top tier so only officers can touch. All those green recipes that at this point I'm sure are worth more to vendor? Free for all - anyone can have. Or if that's too much (although I believe would be a much better system) at least add withdrawal limits. Not flat across, limits that can be set per rank.
VelociousLegend wrote: »I would also like to see automated dues for trading guilds. I can't count the number of times my deposit was missed and get my selling permissions revoked. I would imaging this would also alleviate the headache for guild officers that keep track of dues.
Maybe also allow for members to list more information about themselves or characters. Let them list roles they can fill for groups (PvE or PvP) such as damage, tank, healer, support, and so on. Master crafters can advertise their services to receive crafting requests from guildmates. People willing to provide other services such as vamp/ww bites, a partner to assist with grinding alts, teaching/training newer players, etc.
SteveCampsOut wrote: »VelociousLegend wrote: »I would also like to see automated dues for trading guilds. I can't count the number of times my deposit was missed and get my selling permissions revoked. I would imaging this would also alleviate the headache for guild officers that keep track of dues.
Maybe also allow for members to list more information about themselves or characters. Let them list roles they can fill for groups (PvE or PvP) such as damage, tank, healer, support, and so on. Master crafters can advertise their services to receive crafting requests from guildmates. People willing to provide other services such as vamp/ww bites, a partner to assist with grinding alts, teaching/training newer players, etc.
The solution to that is don't join guilds that charge stupid outrageous dues! Not only are they bad for the economy by giving guilds larger than necessary bank gold for trader bidding, 9 times out of 10 there's something shady going one with the money!
ComboBreaker88 wrote: »SteveCampsOut wrote: »VelociousLegend wrote: »I would also like to see automated dues for trading guilds. I can't count the number of times my deposit was missed and get my selling permissions revoked. I would imaging this would also alleviate the headache for guild officers that keep track of dues.
Maybe also allow for members to list more information about themselves or characters. Let them list roles they can fill for groups (PvE or PvP) such as damage, tank, healer, support, and so on. Master crafters can advertise their services to receive crafting requests from guildmates. People willing to provide other services such as vamp/ww bites, a partner to assist with grinding alts, teaching/training newer players, etc.
The solution to that is don't join guilds that charge stupid outrageous dues! Not only are they bad for the economy by giving guilds larger than necessary bank gold for trader bidding, 9 times out of 10 there's something shady going one with the money!
You mean don't join any trading guilds? Lol. Yeah that's going to fix the problem. Let's be realistic. Guild dues are mandatory for any real trading guild. On console its a nightmare. On pc you can track sales to see who is contributing and who isnt. But console players 66% of ZOS servers are left in the dust. Automatic dues would be an amazing way to solve an issue that isn't going to be fixed by a few select players refusing to join a trading guild and contribute.
SteveCampsOut wrote: »ComboBreaker88 wrote: »SteveCampsOut wrote: »VelociousLegend wrote: »I would also like to see automated dues for trading guilds. I can't count the number of times my deposit was missed and get my selling permissions revoked. I would imaging this would also alleviate the headache for guild officers that keep track of dues.
Maybe also allow for members to list more information about themselves or characters. Let them list roles they can fill for groups (PvE or PvP) such as damage, tank, healer, support, and so on. Master crafters can advertise their services to receive crafting requests from guildmates. People willing to provide other services such as vamp/ww bites, a partner to assist with grinding alts, teaching/training newer players, etc.
The solution to that is don't join guilds that charge stupid outrageous dues! Not only are they bad for the economy by giving guilds larger than necessary bank gold for trader bidding, 9 times out of 10 there's something shady going one with the money!
You mean don't join any trading guilds? Lol. Yeah that's going to fix the problem. Let's be realistic. Guild dues are mandatory for any real trading guild. On console its a nightmare. On pc you can track sales to see who is contributing and who isnt. But console players 66% of ZOS servers are left in the dust. Automatic dues would be an amazing way to solve an issue that isn't going to be fixed by a few select players refusing to join a trading guild and contribute.
That's not at all what I said. I said I don't join guilds that charge outrageous dues, but way to go with your reading comprehension bucky! There are plenty of Trade Guilds out there that don't charge people dues. Don't have sales quota's or raffles and still maintain a public trader. Are they in the top locations? No, but making Gold isn't my top priority in this game. These Trading Guilds are just as real as the ones that charge all these fees, they're just more fun and balanced.
For the record, the guild I run on NA and EU has been in the game since it's inception and we are a casual social trade guild. Our EU Guild went well over a year in one location without interruption til T1 came out. Both guild have a 99% retention rate for their trader locations.
SteveCampsOut wrote: »Problem #4 - Guild bank thieves, or a full bank since no one can be trusted
We've been robbed. Twice. That was way back. Once they took every little thing (even the bait that was so worthless pre-perfect roe), the second time - they only took the "good stuff". So now only officers, and some higher ranked members may access the guild bank. This is terrible. Tons of players deposit stuff they don't need (and that higher level players consider pretty much worthless), but the new players haven't earned the rank to grab it themselves and are too shy to ask. Now we have a full bank with stuff people could use, but don't have access to. On the flip side, we could open it up to all, and run the risk of being robbed (*ehem* or "people using the guild bank as intended by removing every single item since they can" for people who apparently don't consider it stealing).
Solution #4 - Tiered Banks, Bank Withdrawal Limits
"All or nothing" of withdrawal needs to go. We need some tiers. Have a few epic or legendary motifs that are being held for the winner of a guild event? Top tier so only officers can touch. All those green recipes that at this point I'm sure are worth more to vendor? Free for all - anyone can have. Or if that's too much (although I believe would be a much better system) at least add withdrawal limits. Not flat across, limits that can be set per rank.
What I do with Pacrooti's on both NA and EU servers is I only give bank access to those who earn it by being a regular contributor of valuable items that can be sold off to earn coin for our guild trader. probably only 20% of our members earn the rank maybe 25% some times and it can be lost instantly if leeching is detected by the officers. Those who regularly contribute value the bank access and want to keep it, those who just want to rob us don't contribute enough to make it worth their while to steal from us. All of that being said, I would still love some more control over the amounts of items people can withdraw and not just have a frigging on/off switch!