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Guilds: Problems, Solutions, and what we need!

  • Tandor
    Tandor
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    I hate to say it but most of these problems are caused by the present trading system and the consequent need to be able to join multiple guilds. They aren't problems that other games have where a single guild offers a much more personal connection and a real sense of community spirit. Improving the guild options may help a tad, but it's really only tinkering at the edges, and providing some of those fixes may be more difficult to do (and more damaging to performance) when players are in multiple guilds.
  • ComboBreaker88
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    Tandor wrote: »
    I hate to say it but most of these problems are caused by the present trading system and the consequent need to be able to join multiple guilds. They aren't problems that other games have where a single guild offers a much more personal connection and a real sense of community spirit. Improving the guild options may help a tad, but it's really only tinkering at the edges, and providing some of those fixes may be more difficult to do (and more damaging to performance) when players are in multiple guilds.

    I tend to agree that being in more guilds would only cause more issues, 5 is even too much. But let's not underestimate the value of Guild functions. Honestly Guilds are the only thing keeping this game alive at this point. The content offers no real end game outside of pvp. Housing is neat.. But let's be honest, it's completely underwhelming after a few days. Guilds offer what the game doesn't, stability and a sense of purpose.

    If ZOS does not implement some serious Guild Overhauling by this year. (Not some bs NO ETA "we are thinking about it") The game is doomed. Most guilds don't last a year because of how awful support is. The amount of effort required to run a active full guild is ridiculous. The information is already in the guild. ZOS just needs to give us the ability to utilize it in a meaningful way.

    I run a 450+ member guild that holds a trading location in wayrest (morg, secind stall from wayshrine) Xbox NA server. We also run PvP, dungeons, Trials and various tournaments for prizes and/or gold. *Shameless plug* -But my point is it is a full time job to manage that. I have literally spent years developing my team and officers to help manage it. And even then with about 15 officers that all contribute in different valuable ways, there are still more things that could be done.

    ZeniMax should not only give us some of the addons available they should also allow us to view the game data. Things such as what items are selling for what prices. What sets are being worn and by how many players, what areas have the highest population count and what are peak hours. Basic information that they have at their disposal could be invaluable of properly utilized. Give the power to the players to decide how they truly want to play. By being able to make informed choices because they would have the information to know what's actually going on.
  • Tandor
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    Tandor wrote: »
    I hate to say it but most of these problems are caused by the present trading system and the consequent need to be able to join multiple guilds. They aren't problems that other games have where a single guild offers a much more personal connection and a real sense of community spirit. Improving the guild options may help a tad, but it's really only tinkering at the edges, and providing some of those fixes may be more difficult to do (and more damaging to performance) when players are in multiple guilds.

    I tend to agree that being in more guilds would only cause more issues, 5 is even too much. But let's not underestimate the value of Guild functions. Honestly Guilds are the only thing keeping this game alive at this point. The content offers no real end game outside of pvp. Housing is neat.. But let's be honest, it's completely underwhelming after a few days. Guilds offer what the game doesn't, stability and a sense of purpose.

    If ZOS does not implement some serious Guild Overhauling by this year. (Not some bs NO ETA "we are thinking about it") The game is doomed. Most guilds don't last a year because of how awful support is. The amount of effort required to run a active full guild is ridiculous. The information is already in the guild. ZOS just needs to give us the ability to utilize it in a meaningful way.

    I run a 450+ member guild that holds a trading location in wayrest (morg, secind stall from wayshrine) Xbox NA server. We also run PvP, dungeons, Trials and various tournaments for prizes and/or gold. *Shameless plug* -But my point is it is a full time job to manage that. I have literally spent years developing my team and officers to help manage it. And even then with about 15 officers that all contribute in different valuable ways, there are still more things that could be done.

    ZeniMax should not only give us some of the addons available they should also allow us to view the game data. Things such as what items are selling for what prices. What sets are being worn and by how many players, what areas have the highest population count and what are peak hours. Basic information that they have at their disposal could be invaluable of properly utilized. Give the power to the players to decide how they truly want to play. By being able to make informed choices because they would have the information to know what's actually going on.

    I disagree.

    It isn't guilds that are keeping the game alive at this point, the multiplicity of guild membership and the fact that most players are only in guilds in order to trade are actually what is holding the game back in many ways.

    You say that most guilds don't last a year and yet the evidence is that the game continues to grow despite that.

    Clearly there are a few guilds that are fulfilling the traditional role of providing a sense of community spirit and co-ordinated entertainment for their players, but I doubt that it's that many compared to a traditional single-guild MMORPG and, as you rightly say, the time and effort required to sustain that situation are absurd if they're also trying to maintain a decent trading position without which membership would suffer.

    A combination of limiting membership to a single guild and transforming the trading system (note - not necessarily to an auction house) accompanied by a reform of the guild structure would do wonders for the game. As it is, what's keeping the game alive is the fact that notwithstanding these issues it's pretty much the best MMORPG out there for an awful lot of players, as well as being a natural and worthy successor to the previous TES games.
  • Amp151
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    1 and 2 I have no idea.

    3: the trial guild I run uses an app called band for that. Would be nice if it was all in game.

    4: I tell people don't put anything you'd be mad if it gets stolen in guild bank.
    Not really a fix.

    If they added a daily limit on the amount a person could take from guild bank, possibly even dependent on the rank the person holds within guild, that may help alleviate some guilds from getting robbed.
  • Turelus
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    As Morrowind is going out the door in a few days, bringing this back in hopes we can see a guild update in a 3.X release.

    (please don't lock for bump, it's a good thread and suck making new ones over and over)
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • GreenhaloX
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    Who doesn't have a guild in ESO. Every new ones popping up everyday, throughout the day. Tamriel are clustered by them; probably a source of contribution to the lagging going on in the game. There are fairly good guilds abound and kudos to those GMs who are or have been pouring their hearts and soul into it trying to make it work. However, there are also plenty of crappy ones. I've never been so transient in all my life than with guild life in ESO. Ha ha. When you've played this game long enough and realize.. guild are just "mostly" useful for the guild trader. In any given 300-500 members guild, you only have a handful actually participating in chats, helping each other out or whatever participating in any activity the GM is commencing. Other than that, it is just bunch of strangers trying to get along, amidst the bickering and gripes that occur here and there.

    Nothing formal or official about a guild in ESO. It's a game, and there are many that seem to take things a bit too seriously. However, all you good GMs, do your things and kudos for what you have to put with in order to sustain your guild and keep it rolling.
  • kylewwefan
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    It would be great if the first option looking at a guild member could be changed to travel to player. I'm sure a few members have accidentally been removed.

  • MissBizz
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    As the OP of this thread, I am totally cool with the bump and am glad it got it. These are still things I hope get looked at.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Turelus
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    kylewwefan wrote: »
    It would be great if the first option looking at a guild member could be changed to travel to player. I'm sure a few members have accidentally been removed.
    Entirely off topic but made me think of this.

    The EVE Online Titan buttons that used to be right next to each other, so many dead Titans this way.
    Eve_5d2295_6149566.jpg

    On topic of ESO. I quote often invite to group when meaning to "travel to player" for this same reason.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • kynseon
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    Those are some great ideas. I totally agree on the calendar for events and even adding to that it would be great a sign up roster for like group events or trials.
  • Kodrac
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    Being able to charge for trader selling access via the guild store would be amazing.

    4b138200b36fc129d3d6c241e75af0a9a118796e4454bc3c8efebfe85e543fe46g.jpg
  • Inig0
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    While i understand that people can where tabards and such i feel that people should be able to associate themselves with their guilds in more than a cosmetic sort of way. What i mean is on leader-boards both pvp and pve. Where you select your title perhaps there could be an additional drop down list for you to select your 'main guild.' I feel this would strengthen guild loyalty more and create a more competitive guild vs guild scene. Where you can see that in haderus (RIP) lets say everyone in the top 10 are from "X" guild. So that other guilds can see that and decide to compete against them. ATM that sort of thing is communicated but in a very word-of-mouth being-in-the-know sort of way.

    Guilds are in a good place atm but they definitely need some tender loving care <3

    EDIT: ALSO

    holy crap how could i forget.

    Guild icons should be customize-able to the degree of a guild being able to petition to get their logo in game. Maybe an age and activity requirement or something like that for the guilds that have been around for ages to get their identity better conveyed. There are a ton of trade guilds i know of that definitely deserve that sort of feature.
    Edited by Inig0 on May 19, 2017 3:34PM
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  • Potenza
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    Not sure if this was mentioned as a suggestion as I did not read all the replies.

    I think a in-game guild registry tab (like the friends tab) with a full listing of all the guilds in game could be implemented.

    On this tab you would be able to contact individual guilds by clicking on them to send a mail or fill out an application to join form. And of course complete instructions about how guilds work - communication, banking etc....

    Guilds could advertise here by having a short message as to wether or not they are accepting applications or if they are specifically pvp or pve or both. And if they are a selling guild they can advertise their monthly net sales to attract new traders.

    I think this could be expanded into other things too.

  • MilwaukeeScott
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    Agree %100
    PS4NA

    All I see is hate and rage from people who don't understand how to.....
  • Tasear
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    Problem Looking for a member to party with

    So we have a guild roster in all, but I am looking for a tank do I ask all the members or just the idle dks? We need well need to at least show our role.

    Problem Engagement of members in guilds

    Also it would be nice to have a status in guilds LF something to do, LF to Pvp, LF world bosses... etc. Alot of content goes untouched, because nobody can find a group for it.

    P.S Guild Taberd symbols need an update.
  • kargen27
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    I would also like to see automated dues for trading guilds. I can't count the number of times my deposit was missed and get my selling permissions revoked. I would imaging this would also alleviate the headache for guild officers that keep track of dues.

    Maybe also allow for members to list more information about themselves or characters. Let them list roles they can fill for groups (PvE or PvP) such as damage, tank, healer, support, and so on. Master crafters can advertise their services to receive crafting requests from guildmates. People willing to provide other services such as vamp/ww bites, a partner to assist with grinding alts, teaching/training newer players, etc.

    The solution to that is don't join guilds that charge stupid outrageous dues! Not only are they bad for the economy by giving guilds larger than necessary bank gold for trader bidding, 9 times out of 10 there's something shady going one with the money!

    You mean don't join any trading guilds? Lol. Yeah that's going to fix the problem. Let's be realistic. Guild dues are mandatory for any real trading guild. On console its a nightmare. On pc you can track sales to see who is contributing and who isnt. But console players 66% of ZOS servers are left in the dust. Automatic dues would be an amazing way to solve an issue that isn't going to be fixed by a few select players refusing to join a trading guild and contribute.

    That's not at all what I said. I said I don't join guilds that charge outrageous dues, but way to go with your reading comprehension bucky! There are plenty of Trade Guilds out there that don't charge people dues. Don't have sales quota's or raffles and still maintain a public trader. Are they in the top locations? No, but making Gold isn't my top priority in this game. These Trading Guilds are just as real as the ones that charge all these fees, they're just more fun and balanced.

    For the record, the guild I run on NA and EU has been in the game since it's inception and we are a casual social trade guild. Our EU Guild went well over a year in one location without interruption til T1 came out. Both guild have a 99% retention rate for their trader locations.

    It isn't a trading guild unless it's in one of the 6 major cities. Otherwise you're not actually competing for the location. Because any other locations just don't sell as much. In mournhold there are guilds who sell 300 pages a day. In a refuge somewhere you'd be lucky to hit that in a month. Apples and Oranges.

    The thing about Apples and Oranges is they are both fruit and both grow on trees. That aside I am in a top trading guild and in a social guild that usually has an out of the way trader. I sell well in both guilds. I do tend to put the really expensive stuff in the trade guild but when I am out of slots I will stick stuff in the other. Either way it sells. I think the problem isn't with people not visiting the out of the way traders and more with so often the out of the way traders just don't have much for sale. Fill em up and people will buy.
    and then the parrot said, "must be the water mines green too."
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