I hate to say it but most of these problems are caused by the present trading system and the consequent need to be able to join multiple guilds. They aren't problems that other games have where a single guild offers a much more personal connection and a real sense of community spirit. Improving the guild options may help a tad, but it's really only tinkering at the edges, and providing some of those fixes may be more difficult to do (and more damaging to performance) when players are in multiple guilds.
ComboBreaker88 wrote: »I hate to say it but most of these problems are caused by the present trading system and the consequent need to be able to join multiple guilds. They aren't problems that other games have where a single guild offers a much more personal connection and a real sense of community spirit. Improving the guild options may help a tad, but it's really only tinkering at the edges, and providing some of those fixes may be more difficult to do (and more damaging to performance) when players are in multiple guilds.
I tend to agree that being in more guilds would only cause more issues, 5 is even too much. But let's not underestimate the value of Guild functions. Honestly Guilds are the only thing keeping this game alive at this point. The content offers no real end game outside of pvp. Housing is neat.. But let's be honest, it's completely underwhelming after a few days. Guilds offer what the game doesn't, stability and a sense of purpose.
If ZOS does not implement some serious Guild Overhauling by this year. (Not some bs NO ETA "we are thinking about it") The game is doomed. Most guilds don't last a year because of how awful support is. The amount of effort required to run a active full guild is ridiculous. The information is already in the guild. ZOS just needs to give us the ability to utilize it in a meaningful way.
I run a 450+ member guild that holds a trading location in wayrest (morg, secind stall from wayshrine) Xbox NA server. We also run PvP, dungeons, Trials and various tournaments for prizes and/or gold. *Shameless plug* -But my point is it is a full time job to manage that. I have literally spent years developing my team and officers to help manage it. And even then with about 15 officers that all contribute in different valuable ways, there are still more things that could be done.
ZeniMax should not only give us some of the addons available they should also allow us to view the game data. Things such as what items are selling for what prices. What sets are being worn and by how many players, what areas have the highest population count and what are peak hours. Basic information that they have at their disposal could be invaluable of properly utilized. Give the power to the players to decide how they truly want to play. By being able to make informed choices because they would have the information to know what's actually going on.
Entirely off topic but made me think of this.kylewwefan wrote: »It would be great if the first option looking at a guild member could be changed to travel to player. I'm sure a few members have accidentally been removed.

ComboBreaker88 wrote: »
Being able to charge for trader selling access via the guild store would be amazing.

ComboBreaker88 wrote: »SteveCampsOut wrote: »ComboBreaker88 wrote: »SteveCampsOut wrote: »VelociousLegend wrote: »I would also like to see automated dues for trading guilds. I can't count the number of times my deposit was missed and get my selling permissions revoked. I would imaging this would also alleviate the headache for guild officers that keep track of dues.
Maybe also allow for members to list more information about themselves or characters. Let them list roles they can fill for groups (PvE or PvP) such as damage, tank, healer, support, and so on. Master crafters can advertise their services to receive crafting requests from guildmates. People willing to provide other services such as vamp/ww bites, a partner to assist with grinding alts, teaching/training newer players, etc.
The solution to that is don't join guilds that charge stupid outrageous dues! Not only are they bad for the economy by giving guilds larger than necessary bank gold for trader bidding, 9 times out of 10 there's something shady going one with the money!
You mean don't join any trading guilds? Lol. Yeah that's going to fix the problem. Let's be realistic. Guild dues are mandatory for any real trading guild. On console its a nightmare. On pc you can track sales to see who is contributing and who isnt. But console players 66% of ZOS servers are left in the dust. Automatic dues would be an amazing way to solve an issue that isn't going to be fixed by a few select players refusing to join a trading guild and contribute.
That's not at all what I said. I said I don't join guilds that charge outrageous dues, but way to go with your reading comprehension bucky! There are plenty of Trade Guilds out there that don't charge people dues. Don't have sales quota's or raffles and still maintain a public trader. Are they in the top locations? No, but making Gold isn't my top priority in this game. These Trading Guilds are just as real as the ones that charge all these fees, they're just more fun and balanced.
For the record, the guild I run on NA and EU has been in the game since it's inception and we are a casual social trade guild. Our EU Guild went well over a year in one location without interruption til T1 came out. Both guild have a 99% retention rate for their trader locations.
It isn't a trading guild unless it's in one of the 6 major cities. Otherwise you're not actually competing for the location. Because any other locations just don't sell as much. In mournhold there are guilds who sell 300 pages a day. In a refuge somewhere you'd be lucky to hit that in a month. Apples and Oranges.