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New Server Request: PvP mode all over without PvP goals

  • Uriel_Nocturne
    Uriel_Nocturne
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    Giraffon wrote: »
    yarnevk wrote: »
    But then you would not be able to productively farm, if you cannot farm other players farming, and all that can happen is you get killed while farming. Nothing wrong with that if the focus is productive PVP, but it certainly is not productive farming.

    My thinking is the farming would be better because there wouldn't be any bots and if someone else was farming your area you could beat them up and then keep farming without competition. So....better farming. :-)
    And now the real motivation of the OP comes out.

    The problem with this, and every other request for Open World PvP in ESO: The people requesting are assuming (very much incorrectly) that they're going to be at the top of the mountain, doing the ganking rather than being ganked.

    I guarantee, once you get caught in a loop of getting mud-holes stomped in you by roaming zergs, those "farming runs in the Open World PvP server" won't look so attractive.

    All because of a misplaced assumption that you're going to be the Boss of Bosses...

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Giraffon
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    Giraffon wrote: »
    yarnevk wrote: »
    But then you would not be able to productively farm, if you cannot farm other players farming, and all that can happen is you get killed while farming. Nothing wrong with that if the focus is productive PVP, but it certainly is not productive farming.

    My thinking is the farming would be better because there wouldn't be any bots and if someone else was farming your area you could beat them up and then keep farming without competition. So....better farming. :-)
    And now the real motivation of the OP comes out.

    The problem with this, and every other request for Open World PvP in ESO: The people requesting are assuming (very much incorrectly) that they're going to be at the top of the mountain, doing the ganking rather than being ganked.

    I guarantee, once you get caught in a loop of getting mud-holes stomped in you by roaming zergs, those "farming runs in the Open World PvP server" won't look so attractive.

    All because of a misplaced assumption that you're going to be the Boss of Bosses...

    Nah, I'm not boss of bosses. I'm counting on the size of the world and being able to spread out. And since you are PvP mode, stealthing should make you invisible to. So if you don't want to deal with other players, you should be able to go get yourself some set gear for non-stop stealth. I'm not sayin' it's for everyone. I just think it would add a completely different twist to the game for people that want to do something a little different. I've been here since beta. The only things I haven't seen or done require large groups or super-power gaming skills that I don't have.

    A PvP map could be played using several different strategic approaches. You could easily move around and never be noticed. Or you could stomp around with a devil-may-care approach. It just opens up some new twists!

    So yeah, as I see it, the benefits are:

    - Interesting new game play elements where the players and guilds in the game would truly be controlling society and establishing either order or chaos or a mix of both depending on where you go.
    - Better farming.
    - No bots.

    The negatives (as many of you are so prone to zone in on):

    - Carebears go extinct or migrate to safer lands ('cept maybe Grumpy bear)

    I don't even know if the above item is a negative...so it's clearly a good idea!

    Giraffon - Beta Lizard - For the Pact!
  • Potenza
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    All this does is creates a place where bots wont go and places they will go - this doesnt solve the bot problem.
  • White wabbit
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    Dont see Zos allow the player base to get split like that as the majority i think would stay here , so no dont think this a great idea
  • Bouldercleave
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    Giraffon wrote: »
    The world is so big. You could get away from dangerous areas. The farming would be amazing because the botters would all be killed on site. No benefit to killing other players so the novelty would where off over time unless you actually had a dispute with them over something.

    It's so raw...I think it would be amazing!

    You fail to realize that the botters would never play on that server in the first place. Your rationale for this is flawed at the core.

  • Nestor
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    If ZOS was smart enough to move all Botters to the "PvP" server, don't you think they could just you know, remove the botters entirely?
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • zuto40
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    Giraffon wrote: »
    No benefit to killing other players so the novelty would where off over time unless you actually had a dispute with them over something.

    It's so raw...I think it would be amazing!

    You underestimate my desire to leave a path of Care Bear corpses behind me, as awesome as this would be for me it'd be hell for trash players
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  • [Deleted User]
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    The user and all related content has been deleted.
  • AsheronRealaidain
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    Darktide in ESO? Yes please.
    Daggerfall Covenant
    Xbox NA
  • Rickter
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    Im in favor of "PVP Flagged Zones" much like games like WoW or SWTOR etc.

    So basically, a zone on the map that has quests etc but you are always flagged for pvp. Cyrodiil is already like this, to an extent, but Id like to see portions of existing and future zones with sections allocated for open and flagged pvp
    RickterESO
    PC | NA | DC
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  • Bouldercleave
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    Giraffon wrote: »
    yarnevk wrote: »
    Giraffon wrote: »
    I don't even know why you said "why would any bots be on this server". That makes no sense at all. Of course there won't be bots on the server. That's part of the appeal!
    But you said it would be fun to go around killing all the bots, my point is they would never login to that server because of that. So you would not be able to grief bots that are not there, you would have to PVP actual players. Instead of bots harvesting the nodes, you have gankers hitting you in the back while you are mining, and if you are the ganker you are wasting farming time unless it was also FFA loot so you can steal all the gankees ore. There certainly are other games that allow that. My point is how many who play zoned PVE/PVP in this game would actually want a open PVP FFA loot world.

    No drops from the other players. That would only encourage bad behavior. I'm going for a bot-free world of mutual player respect.

    L O L
  • Ackwalan
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    It would be a complete waste of server space. All it would end up being is, 10 try hard griefers camping nodes and quest spots.
  • colig
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    Very few would want to play in such unforgiving conditions. Who would want to sign up to get pked fresh out of starter island?
  • stevesherpa
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    This is why kids aren't hired as developers/ They don't think things through. Balance is not a vocabulary world they understand yet much less the concept.

    It's already done on WoW, they have PVP servers and they are hardly populated because of gankers. The game cant be played.
  • White wabbit
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    If this was to happen watch the $ disappear with a majority of the player base
  • Im_So_Tanked
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    I think you have overhyped the idea in your head.. am i against it? No however from my experience with open world pvp games it will be nothing like you are imagining and would just lead to nerfs that arent needed and another reason it wouldnt work is that players can have 5 guilds it would be a mess.

    Their budget would be 1000x over better spent elsewhere. There are already open world pvp games/games with servers.
    Edited by Im_So_Tanked on March 23, 2017 4:14PM
  • Woopy
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    Instead of a PvP server I'd rather see them implement hostile zones, or "Main hubs" like craglorn for example that would be hostile but not necessarily a war zone but players could still attack and kill or skirmish with others around that province.

    If AD, EP, DC all had one to two hostile zones - I think the game would be a lot more interesting. Especially when it comes to each of the zones having something valuable that draws players in who become vulnerable to pvp.
    Heart of Ayanad [StamSorc]
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  • rootimus
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    OP, the droid you're looking for is called Eve Online.
    Even on the internet, clear communication is important; it can be the difference between "helping your Uncle Jack off a horse" and "helping your uncle jack off a horse"; the difference between "knowing your s***" and "knowing you're s***".
    Greybeards & Gals - Civilised, laid-back, mature gamers. Beards optional. |
  • mrfrontman
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    I would absolutely LOVE a full hardcore PvP server with very minimal safe zones. Chance of players dropping equipped items upon death, 20% of inventory drops upon death.. People who kill many players become evil and receive a bounty on their heads, increasing their chances to drop items upon death, but you also have an increased chance to gain items from killing players while evil. Stuff like this would be awesome, in my opinion anyway.

    epicness at it's finest.

    I love danger and risks in MMO's.
    Edited by mrfrontman on March 23, 2017 4:29PM
  • Potenza
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    mrfrontman wrote: »
    I would absolutely LOVE a full hardcore PvP server with very minimal safe zones. Chance of players dropping equipped items upon death, 20% of inventory drops upon death.. People who kill many players become evil and receive a bounty on their heads, increasing their chances to drop items upon death, but you also have an increased chance to gain items from killing players while evil. Stuff like this would be awesome, in my opinion anyway.

    epicness at it's finest.

    I love danger and risks in MMO's.

    You will be very alone - very few will play this.
  • Katahdin
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    Woopy wrote: »
    Instead of a PvP server I'd rather see them implement hostile zones, or "Main hubs" like craglorn for example that would be hostile but not necessarily a war zone but players could still attack and kill or skirmish with others around that province.

    If AD, EP, DC all had one to two hostile zones - I think the game would be a lot more interesting. Especially when it comes to each of the zones having something valuable that draws players in who become vulnerable to pvp.

    We already have that. It's called Imperial city.

    We dont need to split out the population further.
    I agree with those that are saying it would not work as the OP envisions and I don't think the
    idea is a good one.

    Beta tester November 2013
  • LadyLavina
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    Giraffon wrote: »
    This thread is inspired by another thread discussing the frustration of bots in game. It got me thinking what if the players could just attack them and be done with it?

    So what I'm proposing is a new server that stands alone (like PTS). The only change is that in the PvE portion of the game you can harm other players that are not in your group. There are no special achievements or goals. It's just One Tameriel as it always has been. Only you can finally attack that player that's been farming that dolmen or just stole your node while you fought the mob guarding it.

    Wouldn't that be awesome? I would start over from scratch to play that server. Anyone else? I can think of all sorts of fun and mischief that could be had. What if you got into with a rival guild over a guild trader? Or you were offended by something said in zone chat?

    I think they'd have to rewrite the user agreement for that server. Basically it would be an "Enter at Your Own Risk" type policy. If you killed another player you would get no experience or any other benefit except to force them to port back to a rez location. Oh man...I'm so excited just thinking about it! LOL So much potential. Fair for everyone? Not so much. Fun...yeah.

    This reminds me of the pvp feature of the Justice system, which they have outright said they wont do. I unfortunately don't see this happening either.
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • brandonv516
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    I used to play many MMO games with the system the OP described. Redmoon Online, Neocron to name a couple. I always had a love/hate relationship with these games.

    That being said, I don't think you'll ever see it in ESO (or even other startup MMOs). This was 15+ years ago and today's gamer is very different. I miss it though.
  • alexkdd99
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    Giraffon wrote: »
    yarnevk wrote: »
    Why would any bots be on this server if they could get killed by other PC....when they could get onto other servers that only GMs and NPCs can kill them? That will not improve your PVP server farming because now other PC's can disrupt your farming operation even more so than the bots did.

    Rather weak justification for open world PVP servers if you ask me.

    I think even amongst this games PVP population, there are many that prefer to level up in safe PVE and only have end-game PVP. So would it really be a populated server?

    Did you see the part where this is a separate server. It wouldn't affect the existing server at all. Yes, it would be a niche server perhaps, but I would be there. I think it might appeal to the more lone wolf style players as well. I just think it would be a nice and interesting change that players could try out. Some might like it and some might not. I don't even know why you said "why would any bots be on this server". That makes no sense at all. Of course there won't be bots on the server. That's part of the appeal!

    The builds and play style required to survive in a world like this would be so different. I think it would make for a very interesting twist.

    Lol you are the one that said you wanted this to be able to kill the bots. Now you are saying there wouldn't be any bots to kill. Now I guess you see how your post makes no sense.

    There is a reason zos scraped any sort of open world pvp aspect. If you want open world pvp I suggest finding a game with it already there as it is extremely unlikely to happen here.
  • NewBlacksmurf
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    Terrible idea...what gets me is those who buy games that are predominately PvE and then want the secs to change the majority of their game to allow PvP.

    If fighting everywhere was good....then more games would be developed as such, however even in PvP games, the point of them all is because the majority of the purpose is to stop something from causing chaos elsewhere
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Ghost-Shot
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    Terrible idea...what gets me is those who buy games that are predominately PvE and then want the secs to change the majority of their game to allow PvP.

    If fighting everywhere was good....then more games would be developed as such, however even in PvP games, the point of them all is because the majority of the purpose is to stop something from causing chaos elsewhere

    I bought this game in 2014 when it was a PvP game, it was marketed as a PvP game and PvP was the only end game.

    And how can you go around asking for PvE Cyrodiil while being opposed to a PvP server, carebears like your self wouldn't have to play on it.
  • Tan9oSuccka
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    Nope.

    Gankers and griefers don't like fighting each other.

    The server would be empty. PvE people wouldn't go there, and PVP tryhards don't like cheesing each other for the most part.

  • NewBlacksmurf
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    Ghost-Shot wrote: »
    Terrible idea...what gets me is those who buy games that are predominately PvE and then want the secs to change the majority of their game to allow PvP.

    If fighting everywhere was good....then more games would be developed as such, however even in PvP games, the point of them all is because the majority of the purpose is to stop something from causing chaos elsewhere

    I bought this game in 2014 when it was a PvP game, it was marketed as a PvP game and PvP was the only end game.

    And how can you go around asking for PvE Cyrodiil while being opposed to a PvP server, carebears like your self wouldn't have to play on it.

    @Ghost-Shot
    It's never been a PvP game. It's game with PvP enabled campaigns in a PvE zone cause we are suppose to be at war.....which One Tamriel changes....but the majority of the game especially in 2014 was PvE.

    How can I go around asking for Cyrodil PvE?
    -Because ZOS ...the developers on this staff who developed for Mythics Dark Age of Camelot offered a PvE zone and called it the frontier which had PvP in it. That is literally the base design of this game which eventually resulted in different consolidated servers so notice that Cyrodil and Imperial City is a PvE centered interaction with NPCs but the PvP results only when players decide to turn it into such.

    The actual design is a PvE scroll, siege and city capture. It's already a PvE design.
    For them to offer a PvE campaign ...it requires almost no development at all, just a server toggle


    Asking for PvP based zones is asking for a complete game redesign because while ppl duel and PvP....that isn't anything other than dueling groups. There no need for a game redesign when you all just want to kill one another so they created battlegrounds for you. Just ask for more of them and different types.
    Edited by NewBlacksmurf on March 23, 2017 6:13PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • emily3989
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    Bots would simply not play on this server. No problems solved.
    Thasi - V16 Magblade Vampire PC/NA
  • Ghost-Shot
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    Ghost-Shot wrote: »
    Terrible idea...what gets me is those who buy games that are predominately PvE and then want the secs to change the majority of their game to allow PvP.

    If fighting everywhere was good....then more games would be developed as such, however even in PvP games, the point of them all is because the majority of the purpose is to stop something from causing chaos elsewhere

    I bought this game in 2014 when it was a PvP game, it was marketed as a PvP game and PvP was the only end game.

    And how can you go around asking for PvE Cyrodiil while being opposed to a PvP server, carebears like your self wouldn't have to play on it.

    @Ghost-Shot
    It's never been a PvP game. It's game with PvP enabled campaigns in a PvE zone cause we are suppose to be at war.....which One Tamriel changes....but the majority of the game especially in 2014 was PvE.

    How can I go around asking for Cyrodil PvE?
    -Because ZOS ...the developers on this staff who developed for Mythics Dark Age of Camelot offered a PvE zone and called it the frontier which had PvP in it. That is literally the base design of this game which eventually resulted in different consolidated servers so notice that Cyrodil and Imperial City is a PvE centered interaction with NPCs but the PvP results only when players decide to turn it into such.

    The actual design is a PvE scroll, siege and city capture. It's already a PvE design.
    For them to offer a PvE campaign ...it requires almost no development at all, just a server toggle


    Asking for PvP based zones is asking for a complete game redesign because while ppl duel and PvP....that isn't anything other than dueling groups. There no need for a game redesign when you all just want to kill one another so they created battlegrounds for you. Just ask for more of them and different types.

    It was a PvP game, it was literally the entire end game at launch. The changed direction when the PvP community started leaving in droves because ZOS clearly had an incompetent server team, but that doesn't change the fact that it was all about getting to Cyrodiil.

    Assuming you have personally reviewed the code as you seem very knowledgeable on it, how is toggling PvP off in Cyrodiil any different than toggling it on else where?
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