And now the real motivation of the OP comes out.But then you would not be able to productively farm, if you cannot farm other players farming, and all that can happen is you get killed while farming. Nothing wrong with that if the focus is productive PVP, but it certainly is not productive farming.
My thinking is the farming would be better because there wouldn't be any bots and if someone else was farming your area you could beat them up and then keep farming without competition. So....better farming. :-)
Uriel_Nocturne wrote: »And now the real motivation of the OP comes out.But then you would not be able to productively farm, if you cannot farm other players farming, and all that can happen is you get killed while farming. Nothing wrong with that if the focus is productive PVP, but it certainly is not productive farming.
My thinking is the farming would be better because there wouldn't be any bots and if someone else was farming your area you could beat them up and then keep farming without competition. So....better farming. :-)
The problem with this, and every other request for Open World PvP in ESO: The people requesting are assuming (very much incorrectly) that they're going to be at the top of the mountain, doing the ganking rather than being ganked.
I guarantee, once you get caught in a loop of getting mud-holes stomped in you by roaming zergs, those "farming runs in the Open World PvP server" won't look so attractive.
All because of a misplaced assumption that you're going to be the Boss of Bosses...
The world is so big. You could get away from dangerous areas. The farming would be amazing because the botters would all be killed on site. No benefit to killing other players so the novelty would where off over time unless you actually had a dispute with them over something.
It's so raw...I think it would be amazing!
No benefit to killing other players so the novelty would where off over time unless you actually had a dispute with them over something.
It's so raw...I think it would be amazing!
But you said it would be fun to go around killing all the bots, my point is they would never login to that server because of that. So you would not be able to grief bots that are not there, you would have to PVP actual players. Instead of bots harvesting the nodes, you have gankers hitting you in the back while you are mining, and if you are the ganker you are wasting farming time unless it was also FFA loot so you can steal all the gankees ore. There certainly are other games that allow that. My point is how many who play zoned PVE/PVP in this game would actually want a open PVP FFA loot world.I don't even know why you said "why would any bots be on this server". That makes no sense at all. Of course there won't be bots on the server. That's part of the appeal!
No drops from the other players. That would only encourage bad behavior. I'm going for a bot-free world of mutual player respect.
mrfrontman wrote: »I would absolutely LOVE a full hardcore PvP server with very minimal safe zones. Chance of players dropping equipped items upon death, 20% of inventory drops upon death.. People who kill many players become evil and receive a bounty on their heads, increasing their chances to drop items upon death, but you also have an increased chance to gain items from killing players while evil. Stuff like this would be awesome, in my opinion anyway.
epicness at it's finest.
I love danger and risks in MMO's.
Instead of a PvP server I'd rather see them implement hostile zones, or "Main hubs" like craglorn for example that would be hostile but not necessarily a war zone but players could still attack and kill or skirmish with others around that province.
If AD, EP, DC all had one to two hostile zones - I think the game would be a lot more interesting. Especially when it comes to each of the zones having something valuable that draws players in who become vulnerable to pvp.
This thread is inspired by another thread discussing the frustration of bots in game. It got me thinking what if the players could just attack them and be done with it?
So what I'm proposing is a new server that stands alone (like PTS). The only change is that in the PvE portion of the game you can harm other players that are not in your group. There are no special achievements or goals. It's just One Tameriel as it always has been. Only you can finally attack that player that's been farming that dolmen or just stole your node while you fought the mob guarding it.
Wouldn't that be awesome? I would start over from scratch to play that server. Anyone else? I can think of all sorts of fun and mischief that could be had. What if you got into with a rival guild over a guild trader? Or you were offended by something said in zone chat?
I think they'd have to rewrite the user agreement for that server. Basically it would be an "Enter at Your Own Risk" type policy. If you killed another player you would get no experience or any other benefit except to force them to port back to a rez location. Oh man...I'm so excited just thinking about it! LOL So much potential. Fair for everyone? Not so much. Fun...yeah.
Why would any bots be on this server if they could get killed by other PC....when they could get onto other servers that only GMs and NPCs can kill them? That will not improve your PVP server farming because now other PC's can disrupt your farming operation even more so than the bots did.
Rather weak justification for open world PVP servers if you ask me.
I think even amongst this games PVP population, there are many that prefer to level up in safe PVE and only have end-game PVP. So would it really be a populated server?
Did you see the part where this is a separate server. It wouldn't affect the existing server at all. Yes, it would be a niche server perhaps, but I would be there. I think it might appeal to the more lone wolf style players as well. I just think it would be a nice and interesting change that players could try out. Some might like it and some might not. I don't even know why you said "why would any bots be on this server". That makes no sense at all. Of course there won't be bots on the server. That's part of the appeal!
The builds and play style required to survive in a world like this would be so different. I think it would make for a very interesting twist.
NewBlacksmurf wrote: »Terrible idea...what gets me is those who buy games that are predominately PvE and then want the secs to change the majority of their game to allow PvP.
If fighting everywhere was good....then more games would be developed as such, however even in PvP games, the point of them all is because the majority of the purpose is to stop something from causing chaos elsewhere
Ghost-Shot wrote: »NewBlacksmurf wrote: »Terrible idea...what gets me is those who buy games that are predominately PvE and then want the secs to change the majority of their game to allow PvP.
If fighting everywhere was good....then more games would be developed as such, however even in PvP games, the point of them all is because the majority of the purpose is to stop something from causing chaos elsewhere
I bought this game in 2014 when it was a PvP game, it was marketed as a PvP game and PvP was the only end game.
And how can you go around asking for PvE Cyrodiil while being opposed to a PvP server, carebears like your self wouldn't have to play on it.
NewBlacksmurf wrote: »Ghost-Shot wrote: »NewBlacksmurf wrote: »Terrible idea...what gets me is those who buy games that are predominately PvE and then want the secs to change the majority of their game to allow PvP.
If fighting everywhere was good....then more games would be developed as such, however even in PvP games, the point of them all is because the majority of the purpose is to stop something from causing chaos elsewhere
I bought this game in 2014 when it was a PvP game, it was marketed as a PvP game and PvP was the only end game.
And how can you go around asking for PvE Cyrodiil while being opposed to a PvP server, carebears like your self wouldn't have to play on it.
@Ghost-Shot
It's never been a PvP game. It's game with PvP enabled campaigns in a PvE zone cause we are suppose to be at war.....which One Tamriel changes....but the majority of the game especially in 2014 was PvE.
How can I go around asking for Cyrodil PvE?
-Because ZOS ...the developers on this staff who developed for Mythics Dark Age of Camelot offered a PvE zone and called it the frontier which had PvP in it. That is literally the base design of this game which eventually resulted in different consolidated servers so notice that Cyrodil and Imperial City is a PvE centered interaction with NPCs but the PvP results only when players decide to turn it into such.
The actual design is a PvE scroll, siege and city capture. It's already a PvE design.
For them to offer a PvE campaign ...it requires almost no development at all, just a server toggle
Asking for PvP based zones is asking for a complete game redesign because while ppl duel and PvP....that isn't anything other than dueling groups. There no need for a game redesign when you all just want to kill one another so they created battlegrounds for you. Just ask for more of them and different types.