Ghost-Shot wrote: »NewBlacksmurf wrote: »Ghost-Shot wrote: »NewBlacksmurf wrote: »Terrible idea...what gets me is those who buy games that are predominately PvE and then want the secs to change the majority of their game to allow PvP.
If fighting everywhere was good....then more games would be developed as such, however even in PvP games, the point of them all is because the majority of the purpose is to stop something from causing chaos elsewhere
I bought this game in 2014 when it was a PvP game, it was marketed as a PvP game and PvP was the only end game.
And how can you go around asking for PvE Cyrodiil while being opposed to a PvP server, carebears like your self wouldn't have to play on it.
@Ghost-Shot
It's never been a PvP game. It's game with PvP enabled campaigns in a PvE zone cause we are suppose to be at war.....which One Tamriel changes....but the majority of the game especially in 2014 was PvE.
How can I go around asking for Cyrodil PvE?
-Because ZOS ...the developers on this staff who developed for Mythics Dark Age of Camelot offered a PvE zone and called it the frontier which had PvP in it. That is literally the base design of this game which eventually resulted in different consolidated servers so notice that Cyrodil and Imperial City is a PvE centered interaction with NPCs but the PvP results only when players decide to turn it into such.
The actual design is a PvE scroll, siege and city capture. It's already a PvE design.
For them to offer a PvE campaign ...it requires almost no development at all, just a server toggle
Asking for PvP based zones is asking for a complete game redesign because while ppl duel and PvP....that isn't anything other than dueling groups. There no need for a game redesign when you all just want to kill one another so they created battlegrounds for you. Just ask for more of them and different types.
It was a PvP game, it was literally the entire end game at launch. The changed direction when the PvP community started leaving in droves because ZOS clearly had an incompetent server team, but that doesn't change the fact that it was all about getting to Cyrodiil.
Assuming you have personally reviewed the code as you seem very knowledgeable on it, how is toggling PvP off in Cyrodiil any different than toggling it on else where?
Uriel_Nocturne wrote: »But the very weak premise to your whole post is "so that Players can go zerg the Bots".Why would any bots be on this server if they could get killed by other PC....when they could get onto other servers that only GMs and NPCs can kill them? That will not improve your PVP server farming because now other PC's can disrupt your farming operation even more so than the bots did.
Rather weak justification for open world PVP servers if you ask me.
I think even amongst this games PVP population, there are many that prefer to level up in safe PVE and only have end-game PVP. So would it really be a populated server?
Did you see the part where this is a separate server. It wouldn't affect the existing server at all. Yes, it would be a niche server perhaps, but I would be there. I think it might appeal to the more lone wolf style players as well. I just think it would be a nice and interesting change that players could try out. Some might like it and some might not. I don't even know why you said "why would any bots be on this server". That makes no sense at all. Of course there won't be bots on the server. That's part of the appeal!
The builds and play style required to survive in a world like this would be so different. I think it would make for a very interesting twist.
Bots exist in MMO's because the people operating them know that they can set a farming algorithm that won't be interrupted.
If your server were created, for the same weak reason you put in your OP, then the people operating the Bots would simply make sure that they aren't on that Open World PvP server. They would make damn sure that they stay on any server BUT that one. This would defeat the ENTIRE purpose of having that server, as there would be no Bots to kill.
No, OP; I think your entire Original Post was a thinly veiled attempt to bring in Open World PvP to a game that doesn't want it except for a very small, niche, <1% of the Player Base.
And even amongst the tiny, minuscule minority of Players that would actually migrate to that OW PvP server, the population would be far, far too small to justify the cost of operating and maintaining it for ZOS.
So, no. Your thinly veiled crap idea still sucks.
Wow! The last two threads I've started...it's like I'm trolling you guys. It's not my intention. I'm simply putting up some ideas that I think would improve the game over all:
So far we have:
- Show last week's winning bid on guild traders
- Open a new server with all PvP
And people have FREAKED OUT. LOL
It does appear that at least as far as the forum population goes that I'm in a minority on both of these issues. I still stand by them as good ideas that would improve the game's total offering. None of the arguments against them register in my brain as being valid. We'll just have to agree to disagree. :-P
Ghost-Shot wrote: »NewBlacksmurf wrote: »Terrible idea...what gets me is those who buy games that are predominately PvE and then want the secs to change the majority of their game to allow PvP.
If fighting everywhere was good....then more games would be developed as such, however even in PvP games, the point of them all is because the majority of the purpose is to stop something from causing chaos elsewhere
I bought this game in 2014 when it was a PvP game, it was marketed as a PvP game and PvP was the only end game.
And how can you go around asking for PvE Cyrodiil while being opposed to a PvP server, carebears like your self wouldn't have to play on it.
Wow! The last two threads I've started...it's like I'm trolling you guys. It's not my intention. I'm simply putting up some ideas that I think would improve the game over all:
So far we have:
- Show last week's winning bid on guild traders
- Open a new server with all PvP
And people have FREAKED OUT. LOL
It does appear that at least as far as the forum population goes that I'm in a minority on both of these issues. I still stand by them as good ideas that would improve the game's total offering. None of the arguments against them register in my brain as being valid. We'll just have to agree to disagree. :-P
There's a distinct difference between griefing other players in an MMO, and insulting someone's intelligence.Uriel_Nocturne wrote: »But the very weak premise to your whole post is "so that Players can go zerg the Bots".Why would any bots be on this server if they could get killed by other PC....when they could get onto other servers that only GMs and NPCs can kill them? That will not improve your PVP server farming because now other PC's can disrupt your farming operation even more so than the bots did.
Rather weak justification for open world PVP servers if you ask me.
I think even amongst this games PVP population, there are many that prefer to level up in safe PVE and only have end-game PVP. So would it really be a populated server?
Did you see the part where this is a separate server. It wouldn't affect the existing server at all. Yes, it would be a niche server perhaps, but I would be there. I think it might appeal to the more lone wolf style players as well. I just think it would be a nice and interesting change that players could try out. Some might like it and some might not. I don't even know why you said "why would any bots be on this server". That makes no sense at all. Of course there won't be bots on the server. That's part of the appeal!
The builds and play style required to survive in a world like this would be so different. I think it would make for a very interesting twist.
Bots exist in MMO's because the people operating them know that they can set a farming algorithm that won't be interrupted.
If your server were created, for the same weak reason you put in your OP, then the people operating the Bots would simply make sure that they aren't on that Open World PvP server. They would make damn sure that they stay on any server BUT that one. This would defeat the ENTIRE purpose of having that server, as there would be no Bots to kill.
No, OP; I think your entire Original Post was a thinly veiled attempt to bring in Open World PvP to a game that doesn't want it except for a very small, niche, <1% of the Player Base.
And even amongst the tiny, minuscule minority of Players that would actually migrate to that OW PvP server, the population would be far, far too small to justify the cost of operating and maintaining it for ZOS.
So, no. Your thinly veiled crap idea still sucks.
So the guy worried about griefing quickly turns to insulting the idea of another... hmm
This thread is inspired by another thread discussing the frustration of bots in game. It got me thinking what if the players could just attack them and be done with it?
So what I'm proposing is a new server that stands alone (like PTS). The only change is that in the PvE portion of the game you can harm other players that are not in your group. There are no special achievements or goals. It's just One Tameriel as it always has been. Only you can finally attack that player that's been farming that dolmen or just stole your node while you fought the mob guarding it.
Wouldn't that be awesome? I would start over from scratch to play that server. Anyone else? I can think of all sorts of fun and mischief that could be had. What if you got into with a rival guild over a guild trader? Or you were offended by something said in zone chat?
I think they'd have to rewrite the user agreement for that server. Basically it would be an "Enter at Your Own Risk" type policy. If you killed another player you would get no experience or any other benefit except to force them to port back to a rez location. Oh man...I'm so excited just thinking about it! LOL So much potential. Fair for everyone? Not so much. Fun...yeah.
I would give it a try. More risk in the game would be welcome. I would enjoy chasing down and killing theives and murders I see while in town. I'm even for allowing open world PvP where you flag yourself if you want to participate. It worked well in swtor.
NewBlacksmurf wrote: »Ghost-Shot wrote: »NewBlacksmurf wrote: »Ghost-Shot wrote: »NewBlacksmurf wrote: »Terrible idea...what gets me is those who buy games that are predominately PvE and then want the secs to change the majority of their game to allow PvP.
If fighting everywhere was good....then more games would be developed as such, however even in PvP games, the point of them all is because the majority of the purpose is to stop something from causing chaos elsewhere
I bought this game in 2014 when it was a PvP game, it was marketed as a PvP game and PvP was the only end game.
And how can you go around asking for PvE Cyrodiil while being opposed to a PvP server, carebears like your self wouldn't have to play on it.
@Ghost-Shot
It's never been a PvP game. It's game with PvP enabled campaigns in a PvE zone cause we are suppose to be at war.....which One Tamriel changes....but the majority of the game especially in 2014 was PvE.
How can I go around asking for Cyrodil PvE?
-Because ZOS ...the developers on this staff who developed for Mythics Dark Age of Camelot offered a PvE zone and called it the frontier which had PvP in it. That is literally the base design of this game which eventually resulted in different consolidated servers so notice that Cyrodil and Imperial City is a PvE centered interaction with NPCs but the PvP results only when players decide to turn it into such.
The actual design is a PvE scroll, siege and city capture. It's already a PvE design.
For them to offer a PvE campaign ...it requires almost no development at all, just a server toggle
Asking for PvP based zones is asking for a complete game redesign because while ppl duel and PvP....that isn't anything other than dueling groups. There no need for a game redesign when you all just want to kill one another so they created battlegrounds for you. Just ask for more of them and different types.
It was a PvP game, it was literally the entire end game at launch. The changed direction when the PvP community started leaving in droves because ZOS clearly had an incompetent server team, but that doesn't change the fact that it was all about getting to Cyrodiil.
Assuming you have personally reviewed the code as you seem very knowledgeable on it, how is toggling PvP off in Cyrodiil any different than toggling it on else where?
@Ghost-Shot
No need to argue...just read
http://www.elderscrollsonline.com/en-us/news/post/2014/03/26/esos-veteran-content
Endgame is described as Dungeons, VR content and the upcoming zone of Craglorn.
PvP was a level 10-VR option
The majority of all content in 2014 was PvE based
Technically you couldn't access VR or gain VR unless you were in VR after doing the main quest until it was changed later...