Warlord and Magician CP being removed in Morrowind

  • Izaki
    Izaki
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    Berenhir wrote: »
    JinMori wrote: »
    Berenhir wrote: »
    Astrid_V wrote: »
    This thread has 28k views, still no word from devs. Gj ZOS, you beat the record in ignoring player base.


    Apparently they mentioned it on eso live but did not go into detail explaining the real reasoning. We'll have to wait for an official announcement but they are certainly aware of this thread at this point

    They actually explained the reasoning in depth. It was never intended that players should be able to only wear damage sets without giving any thought to sustain. With the constant increase in available cost reduction and regen CP this issue became more and more prevalent. They want the overall damage ceiling in PvE to drop significantly to emphasize mechanics as well as cooperative group play and accessibility and explicitly stated they don't want this game to be a competition of who can slot most damage sets and then mash his buttons fastest.

    So all this talk about 40K DPS *** of finger-breaking keyboard hacking in "BiS" pure damage gear is exactly what they want to erase from this game.
    Making space for well rounded and balanced approaches to character builds.

    So basically bb hard mode rakkat.
    They made this game all about damage, and not they take it away, absolute crap.

    They can simply adjust PvE mechanics accordingly, though I seriously doubt the necessity.

    Point is, nothing is going to change in good groups. The only thing that will actually change is:
    1. We will have 1 cost reduction glyph (only on a Sorc anyway, the other classes can sustain just fine)
    2. We will have to do a couple of heavy attacks (probably not going to happen cause who even does heavy attacks outside of trash pulls?)
    3. We will have to ask for more orbs.
    I don't know if you've done proper raiding with a proper team, but even on the worst sustain class (Sorc) you literally NEVER go below 80-90% magicka. The removal of cost reduction CP will make Sorcs sit at around 40-50%. Its no big deal. The DPS will be just as high, the sustain will be just as good. Is this hard? No. Is this more skillful? Not really, you're just popping orbs on cooldown instead of letting a few of them go past.

    The problem is that people who aren't yet at this level of raiding, who don't have the group coordination, etc. they won't be able to clear content without sustain issues. And ZOS wanted to lower the ceiling and bring up the floor? Well, at this point you're doing the exact opposite, you're not lowering the ceiling, you're only lowering the floor (just like most changes in Homestead: proc sets, major force, etc.).

    So this change will not make space for more well rounded and balanced approaches to DPS builds. It will just make life hard for those who don't have a proper group who will have to change their builds from damage dealing to sustain, which is never fun, especially for those who don't have high DPS to begin with.

    PS: 40k DPS isn't about all about gear. Rotation, execution of said rotation and awareness is what makes a good DPS. Not gear.
    Edited by Izaki on March 22, 2017 10:57AM
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • JinMori
    JinMori
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    Berenhir wrote: »
    JinMori wrote: »
    Berenhir wrote: »
    Astrid_V wrote: »
    This thread has 28k views, still no word from devs. Gj ZOS, you beat the record in ignoring player base.


    Apparently they mentioned it on eso live but did not go into detail explaining the real reasoning. We'll have to wait for an official announcement but they are certainly aware of this thread at this point

    They actually explained the reasoning in depth. It was never intended that players should be able to only wear damage sets without giving any thought to sustain. With the constant increase in available cost reduction and regen CP this issue became more and more prevalent. They want the overall damage ceiling in PvE to drop significantly to emphasize mechanics as well as cooperative group play and accessibility and explicitly stated they don't want this game to be a competition of who can slot most damage sets and then mash his buttons fastest.

    So all this talk about 40K DPS *** of finger-breaking keyboard hacking in "BiS" pure damage gear is exactly what they want to erase from this game.
    Making space for well rounded and balanced approaches to character builds.

    So basically bb hard mode rakkat.
    They made this game all about damage, and not they take it away, absolute crap.

    They can simply adjust PvE mechanics accordingly, though I seriously doubt the necessity.

    Point is, nothing is going to change in good groups. The only thing that will actually change is:
    1. We will have 1 cost reduction glyph (only on a Sorc anyway, the other classes can sustain just fine)
    2. We will have to do a couple of heavy attacks (probably not going to happen cause who even does heavy attacks outside of trash pulls?)
    3. We will have to ask for more orbs.
    I don't know if you've done proper raiding with a proper team, but even on the worst sustain class (Sorc) you literally NEVER go below 80-90% magicka. The removal of cost reduction CP will make Sorcs sit at around 40-50%. Its no big deal. The DPS will be just as high, the sustain will be just as good. Is this hard? No. Is this more skillful? Not really, you're just popping orbs on cooldown instead of letting a few of them go past.

    The problem is that people who aren't yet at this level of raiding, who don't have the group coordination, etc. they won't be able to clear content without sustain issues. And ZOS wanted to lower the ceiling and bring up the floor? Well, at this point you're doing the exact opposite, you're not lowering the ceiling, you're only lowering the floor (just like most changes in Homestead: proc sets, major force, etc.).

    So this change will not make space for more well rounded and balanced approaches to DPS builds. It will just make life hard for those who don't have a proper group who will have to change their builds from damage dealing to sustain, which is never fun, especially for those who don't have high DPS to begin with.

    PS: 40k DPS isn't about all about gear. Rotation, execution of said rotation and awareness is what makes a good DPS. Not gear.

    The lowered the floor underground.
    And i don't agree with the lower the ceiling also.
  • Riga_Mortis
    Riga_Mortis
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    Imagine the outcry if all the healers went on strike for the first week of these changes.
    XBOX 1X
    GT - TAGNUTZ
  • ol_BANK_lo
    ol_BANK_lo
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    Already a thread going on about this in the Alliance War forum, but I think maybe it needs to be brought to the wider attention of PvE folks who don't visit there.

    Screenshots from PAX East: https://imgur.com/a/KS9mP#rBB48CB (not mine)
    • Stamina and Magicka cost reduction CP apparently removed
    • Mooncalf and Arcanist regen CP reduced to 15% maximum from 25% maximum
    • Warlord changed to "Break Free" cost reduction
    • Magician replaced by Siphoner, which reduces target's regen (health, magicka & stamina) when hit by light/heavy attacks

    @ZOS_GinaBruno @ZOS_JessicaFolsom This is a terrible idea. And so drastic! Literally every time I finally manage to get my full set of gold end-game gear, you make a drastic change that makes me have to redo my whole setup - sets and level morphs. I don't live for this game. I have a life and job. I can't keep remaking my characters from scratch. You clearly have data that shows something you don't like, but please don't use groups like HODOR as a PVE base. And your problem with PVP is you made heavy armor the meta, which made you have to keep nerfing Black Rose (which should have been left as the original and not switched to affecting Constitution in the first place). I can tell you I run with high level PVE guilds, and we can't sustain our damage setups for trials without Ele Drain, Worm, Potions, Orbs and Cost Reduction/Regen CP. That's how it should be. Only a really well coordinated group should be able to sustain. It makes you work for it. So really well coordinated groups suffer too much, and any non-coordinated group is absolutely screwed. Same goes for 1vXers in PVP. People like Kodi and Blobs still have to make changes for sustain. You keep making this game about the zergs. I don't like zerging. Many people, including me, like small scale fights with a few people. Same goes for vMA. If you are watching Andy S, Streak, etc., you are watching the wrong people. Some people will make your game look easy. But many people still struggle with resource management in there, and use Seducer or Ele Drain or VO to make it possible.

    Your single biggest problem is you are trying to make everything work for both PVE and PVP. You will always be battling against opposing forces in doing that. But give people a reason not to make heavy armor the meta in PVP. It will help a lot. And you solve nothing by nerfing damage this way. You still have end-game content that isn't beatable by literally 99+% of guilds (vMoL HM). Heck, a large majority haven't beaten non HM. And you are about to bring out an even more difficult trial with Morrowind. Your sets are fine. Your CP trees are fine. You already have caps at 100 per section, so it doesn't matter if people have 2,000 cp. You are good. Just stop. Please just bring out content, and make the game run smoother. I am seriously tired of the drastic changes every few months.
    Edited by ol_BANK_lo on March 22, 2017 3:16PM
  • Shanjijri
    Shanjijri
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    I'm afraid for my NB healer. Not only for his own ressources. As I said before, we have some skills to restore magicka (Mystic Orbs, Siphon Spirit, Elemental Drain) and zero to restore stamina. Or I missed something. I'll try to farm the Master restoration staff but... Three non-class skills (or more, I don't remember correctly) to restore magicka. Zero to restore stamina. Just why.
  • Nelson_Rebel
    Nelson_Rebel
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    In laymans terms, they are balancing the endgame content around the few odd hundred or so players that can complete this content easily while the rest of the players (even if they have BIS gear good rotations and a good group) will not complete it no matter how hard they try because only Uber/masochistic players who want to spend every waking moment playing a dark souls type MMO for every single aspect of every fight will ever complete new content.

    They never should have even considered players like alcast and guilds like hodor for input. They are the top less than 1 percenters and they should not be the baseline for the hardest content in the game just because they can do it on their terms with players who literally spend their time doing nothing but playing.

    I'm not saying make the content easily attainable but not so ridiculous we are stuck in the situation we are in now where less than 5% of ESO's entire playerbase combined on all three platforms have ever even completed a Vet Trial. (this information is pulled from the trophies on consoles, PC's maybe be slightly different)
  • Earthewen
    Earthewen
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    Already a thread going on about this in the Alliance War forum, but I think maybe it needs to be brought to the wider attention of PvE folks who don't visit there.

    Screenshots from PAX East: https://imgur.com/a/KS9mP#rBB48CB (not mine)
    • Stamina and Magicka cost reduction CP apparently removed
    • Mooncalf and Arcanist regen CP reduced to 15% maximum from 25% maximum
    • Warlord changed to "Break Free" cost reduction
    • Magician replaced by Siphoner, which reduces target's regen (health, magicka & stamina) when hit by light/heavy attacks

    Not trying to offend anyone here, but this isn't going to be very good thing as far as I can tell.

    Why so many changes in a game that was amazing to begin with? Are people trying to justify their jobs? Just wondering. Call me cynical if you want, but I love this game. It is a beautiful game, and it feel like it's headed south pretty rapidly.
  • bunnydaisuki
    bunnydaisuki
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    Earthewen wrote: »
    Already a thread going on about this in the Alliance War forum, but I think maybe it needs to be brought to the wider attention of PvE folks who don't visit there.

    Screenshots from PAX East: https://imgur.com/a/KS9mP#rBB48CB (not mine)
    • Stamina and Magicka cost reduction CP apparently removed
    • Mooncalf and Arcanist regen CP reduced to 15% maximum from 25% maximum
    • Warlord changed to "Break Free" cost reduction
    • Magician replaced by Siphoner, which reduces target's regen (health, magicka & stamina) when hit by light/heavy attacks

    Not trying to offend anyone here, but this isn't going to be very good thing as far as I can tell.

    Why so many changes in a game that was amazing to begin with? Are people trying to justify their jobs? Just wondering. Call me cynical if you want, but I love this game. It is a beautiful game, and it feel like it's headed south pretty rapidly.

    I think most players felt the same. I just hope the developers will actually think twice before blindly implementing this into the game.
    Please don't feed the goat, kthxbai.
  • Uriel_Nocturne
    Uriel_Nocturne
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    ✭✭

    In laymans terms, they are balancing the endgame content around the few odd hundred or so players that can complete this content easily while the rest of the players (even if they have BIS gear good rotations and a good group) will not complete it no matter how hard they try because only Uber/masochistic players who want to spend every waking moment playing a dark souls type MMO for every single aspect of every fight will ever complete new content.

    They never should have even considered players like alcast and guilds like hodor for input. They are the top less than 1 percenters and they should not be the baseline for the hardest content in the game just because they can do it on their terms with players who literally spend their time doing nothing but playing.

    I'm not saying make the content easily attainable but not so ridiculous we are stuck in the situation we are in now where less than 5% of ESO's entire playerbase combined on all three platforms have ever even completed a Vet Trial. (this information is pulled from the trophies on consoles, PC's maybe be slightly different)
    Very well said, and you're absolutely correct.


    Earthewen wrote: »
    Already a thread going on about this in the Alliance War forum, but I think maybe it needs to be brought to the wider attention of PvE folks who don't visit there.

    Screenshots from PAX East: https://imgur.com/a/KS9mP#rBB48CB (not mine)
    • Stamina and Magicka cost reduction CP apparently removed
    • Mooncalf and Arcanist regen CP reduced to 15% maximum from 25% maximum
    • Warlord changed to "Break Free" cost reduction
    • Magician replaced by Siphoner, which reduces target's regen (health, magicka & stamina) when hit by light/heavy attacks

    Not trying to offend anyone here, but this isn't going to be very good thing as far as I can tell.

    Why so many changes in a game that was amazing to begin with? Are people trying to justify their jobs? Just wondering. Call me cynical if you want, but I love this game. It is a beautiful game, and it feel like it's headed south pretty rapidly.

    I think most players felt the same. I just hope the developers will actually think twice before blindly implementing this into the game.
    My wife and I feel that way.

    We've looked at this proposed change, and if it goes through "as is", even though we've each spent over $1000 USD on this game (Crown Store purchases and two Sub's), we'd leave the game in a heartbeat.

    We play the game to relax, not to face a soul-crushing wall of disappointment when just trying to run a *** Delve. And that's what this change would do to the game. Remove the sustain.cost reduction, thus making players choose between Sustain or actually being able to do damage (which no other MMORPG on the planet makes their Players choose between...), and suddenly the Delves will attain a level of difficulty that would bring the aforementioned frustration.

    We play to relax and lose our real world problems by delving into a High-Fantasy world. We do not play video games to suffer the same amount of frustration as if we had second careers.

    So, as I said; if this change goes through "as is", my wife and I are gone that very day.

    And judging by the attitudes in Area Chat, these Forums, and other sites such as Reddit; many, many other Players would leave as well. The VAST majority of Players in this game are the Casuals. As I've said before in this thread; those Silent Casuals aren't going to suddenly inspired to increase their play time by hours on end and grindgrindgrind for BiS gear in order to match the new difficulty and mitigate the loss of their CP stats. They will just see the game difficulty ramp up overnight, they'll see that their characters no longer works even half as well as they did the previous day, and they'll just quit for a game that doesn't arbitrarily bork their characters.

    Because the vast of the Player base plays for the same casual reasons that my wife and I play: to relax and have a nice romp in a High-Fantasy world.

    About the only players who are in favor of this change are; those arrogant, worthless Streamers, and the players who think they're uber-l33t and run nothing but end-game PvE/PvP content. And as has been proven many times over in the past; an MMO that specifically fine tunes itself to the <1% of l33t end-game players, is shortly after a dead MMORPG, as all the Casual players will leave for other games.

    Hyper-focusing on the l33t-end-game-level-Players does not pay the bills in an MMO. Making the game as accessible as possible for everyone does.

    And this change will chase away ZOS's revenue as if the Casual Gamers were fleeing the plague. It's happened many times before, it will happen here in ESO as well.

    Wrobel's decision will be a cancer on this game.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Jitterbug
    Jitterbug
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    ✭✭


    In laymans terms, they are balancing the endgame content around the few odd hundred or so players that can complete this content easily while the rest of the players (even if they have BIS gear good rotations and a good group) will not complete it no matter how hard they try because only Uber/masochistic players who want to spend every waking moment playing a dark souls type MMO for every single aspect of every fight will ever complete new content.

    They never should have even considered players like alcast and guilds like hodor for input. They are the top less than 1 percenters and they should not be the baseline for the hardest content in the game just because they can do it on their terms with players who literally spend their time doing nothing but playing.

    I'm not saying make the content easily attainable but not so ridiculous we are stuck in the situation we are in now where less than 5% of ESO's entire playerbase combined on all three platforms have ever even completed a Vet Trial. (this information is pulled from the trophies on consoles, PC's maybe be slightly different)
    Very well said, and you're absolutely correct.


    Earthewen wrote: »
    Already a thread going on about this in the Alliance War forum, but I think maybe it needs to be brought to the wider attention of PvE folks who don't visit there.

    Screenshots from PAX East: https://imgur.com/a/KS9mP#rBB48CB (not mine)
    • Stamina and Magicka cost reduction CP apparently removed
    • Mooncalf and Arcanist regen CP reduced to 15% maximum from 25% maximum
    • Warlord changed to "Break Free" cost reduction
    • Magician replaced by Siphoner, which reduces target's regen (health, magicka & stamina) when hit by light/heavy attacks

    Not trying to offend anyone here, but this isn't going to be very good thing as far as I can tell.

    Why so many changes in a game that was amazing to begin with? Are people trying to justify their jobs? Just wondering. Call me cynical if you want, but I love this game. It is a beautiful game, and it feel like it's headed south pretty rapidly.

    I think most players felt the same. I just hope the developers will actually think twice before blindly implementing this into the game.
    My wife and I feel that way.

    We've looked at this proposed change, and if it goes through "as is", even though we've each spent over $1000 USD on this game (Crown Store purchases and two Sub's), we'd leave the game in a heartbeat.

    We play the game to relax, not to face a soul-crushing wall of disappointment when just trying to run a *** Delve. And that's what this change would do to the game. Remove the sustain.cost reduction, thus making players choose between Sustain or actually being able to do damage (which no other MMORPG on the planet makes their Players choose between...), and suddenly the Delves will attain a level of difficulty that would bring the aforementioned frustration.

    We play to relax and lose our real world problems by delving into a High-Fantasy world. We do not play video games to suffer the same amount of frustration as if we had second careers.

    So, as I said; if this change goes through "as is", my wife and I are gone that very day.

    And judging by the attitudes in Area Chat, these Forums, and other sites such as Reddit; many, many other Players would leave as well. The VAST majority of Players in this game are the Casuals. As I've said before in this thread; those Silent Casuals aren't going to suddenly inspired to increase their play time by hours on end and grindgrindgrind for BiS gear in order to match the new difficulty and mitigate the loss of their CP stats. They will just see the game difficulty ramp up overnight, they'll see that their characters no longer works even half as well as they did the previous day, and they'll just quit for a game that doesn't arbitrarily bork their characters.

    Because the vast of the Player base plays for the same casual reasons that my wife and I play: to relax and have a nice romp in a High-Fantasy world.

    About the only players who are in favor of this change are; those arrogant, worthless Streamers, and the players who think they're uber-l33t and run nothing but end-game PvE/PvP content. And as has been proven many times over in the past; an MMO that specifically fine tunes itself to the <1% of l33t end-game players, is shortly after a dead MMORPG, as all the Casual players will leave for other games.

    Hyper-focusing on the l33t-end-game-level-Players does not pay the bills in an MMO. Making the game as accessible as possible for everyone does.

    And this change will chase away ZOS's revenue as if the Casual Gamers were fleeing the plague. It's happened many times before, it will happen here in ESO as well.

    Wrobel's decision will be a cancer on this game.

    I feel you I do, but I'm sure you and your wife can rest easy. You will still be able to do your usual overland content just fine :)
    This won't affect you as bad as you fear, I'm very certain.
  • Uriel_Nocturne
    Uriel_Nocturne
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    ✭✭
    Jitterbug wrote: »

    In laymans terms, they are balancing the endgame content around the few odd hundred or so players that can complete this content easily while the rest of the players (even if they have BIS gear good rotations and a good group) will not complete it no matter how hard they try because only Uber/masochistic players who want to spend every waking moment playing a dark souls type MMO for every single aspect of every fight will ever complete new content.

    They never should have even considered players like alcast and guilds like hodor for input. They are the top less than 1 percenters and they should not be the baseline for the hardest content in the game just because they can do it on their terms with players who literally spend their time doing nothing but playing.

    I'm not saying make the content easily attainable but not so ridiculous we are stuck in the situation we are in now where less than 5% of ESO's entire playerbase combined on all three platforms have ever even completed a Vet Trial. (this information is pulled from the trophies on consoles, PC's maybe be slightly different)
    Very well said, and you're absolutely correct.


    Earthewen wrote: »
    Already a thread going on about this in the Alliance War forum, but I think maybe it needs to be brought to the wider attention of PvE folks who don't visit there.

    Screenshots from PAX East: https://imgur.com/a/KS9mP#rBB48CB (not mine)
    • Stamina and Magicka cost reduction CP apparently removed
    • Mooncalf and Arcanist regen CP reduced to 15% maximum from 25% maximum
    • Warlord changed to "Break Free" cost reduction
    • Magician replaced by Siphoner, which reduces target's regen (health, magicka & stamina) when hit by light/heavy attacks

    Not trying to offend anyone here, but this isn't going to be very good thing as far as I can tell.

    Why so many changes in a game that was amazing to begin with? Are people trying to justify their jobs? Just wondering. Call me cynical if you want, but I love this game. It is a beautiful game, and it feel like it's headed south pretty rapidly.

    I think most players felt the same. I just hope the developers will actually think twice before blindly implementing this into the game.
    My wife and I feel that way.

    We've looked at this proposed change, and if it goes through "as is", even though we've each spent over $1000 USD on this game (Crown Store purchases and two Sub's), we'd leave the game in a heartbeat.

    We play the game to relax, not to face a soul-crushing wall of disappointment when just trying to run a *** Delve. And that's what this change would do to the game. Remove the sustain.cost reduction, thus making players choose between Sustain or actually being able to do damage (which no other MMORPG on the planet makes their Players choose between...), and suddenly the Delves will attain a level of difficulty that would bring the aforementioned frustration.

    We play to relax and lose our real world problems by delving into a High-Fantasy world. We do not play video games to suffer the same amount of frustration as if we had second careers.

    So, as I said; if this change goes through "as is", my wife and I are gone that very day.

    And judging by the attitudes in Area Chat, these Forums, and other sites such as Reddit; many, many other Players would leave as well. The VAST majority of Players in this game are the Casuals. As I've said before in this thread; those Silent Casuals aren't going to suddenly inspired to increase their play time by hours on end and grindgrindgrind for BiS gear in order to match the new difficulty and mitigate the loss of their CP stats. They will just see the game difficulty ramp up overnight, they'll see that their characters no longer works even half as well as they did the previous day, and they'll just quit for a game that doesn't arbitrarily bork their characters.

    Because the vast of the Player base plays for the same casual reasons that my wife and I play: to relax and have a nice romp in a High-Fantasy world.

    About the only players who are in favor of this change are; those arrogant, worthless Streamers, and the players who think they're uber-l33t and run nothing but end-game PvE/PvP content. And as has been proven many times over in the past; an MMO that specifically fine tunes itself to the <1% of l33t end-game players, is shortly after a dead MMORPG, as all the Casual players will leave for other games.

    Hyper-focusing on the l33t-end-game-level-Players does not pay the bills in an MMO. Making the game as accessible as possible for everyone does.

    And this change will chase away ZOS's revenue as if the Casual Gamers were fleeing the plague. It's happened many times before, it will happen here in ESO as well.

    Wrobel's decision will be a cancer on this game.

    I feel you I do, but I'm sure you and your wife can rest easy. You will still be able to do your usual overland content just fine :)
    This won't affect you as bad as you fear, I'm very certain.
    Yeah, it will.

    We run nothing but Magicka characters, and our sustain is about to take a steaming dump while the cost of our abilities is going to go back up.

    This will ruin the majority of player builds.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Jitterbug
    Jitterbug
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    ✭✭
    Jitterbug wrote: »

    In laymans terms, they are balancing the endgame content around the few odd hundred or so players that can complete this content easily while the rest of the players (even if they have BIS gear good rotations and a good group) will not complete it no matter how hard they try because only Uber/masochistic players who want to spend every waking moment playing a dark souls type MMO for every single aspect of every fight will ever complete new content.

    They never should have even considered players like alcast and guilds like hodor for input. They are the top less than 1 percenters and they should not be the baseline for the hardest content in the game just because they can do it on their terms with players who literally spend their time doing nothing but playing.

    I'm not saying make the content easily attainable but not so ridiculous we are stuck in the situation we are in now where less than 5% of ESO's entire playerbase combined on all three platforms have ever even completed a Vet Trial. (this information is pulled from the trophies on consoles, PC's maybe be slightly different)
    Very well said, and you're absolutely correct.


    Earthewen wrote: »
    Already a thread going on about this in the Alliance War forum, but I think maybe it needs to be brought to the wider attention of PvE folks who don't visit there.

    Screenshots from PAX East: https://imgur.com/a/KS9mP#rBB48CB (not mine)
    • Stamina and Magicka cost reduction CP apparently removed
    • Mooncalf and Arcanist regen CP reduced to 15% maximum from 25% maximum
    • Warlord changed to "Break Free" cost reduction
    • Magician replaced by Siphoner, which reduces target's regen (health, magicka & stamina) when hit by light/heavy attacks

    Not trying to offend anyone here, but this isn't going to be very good thing as far as I can tell.

    Why so many changes in a game that was amazing to begin with? Are people trying to justify their jobs? Just wondering. Call me cynical if you want, but I love this game. It is a beautiful game, and it feel like it's headed south pretty rapidly.

    I think most players felt the same. I just hope the developers will actually think twice before blindly implementing this into the game.
    My wife and I feel that way.

    We've looked at this proposed change, and if it goes through "as is", even though we've each spent over $1000 USD on this game (Crown Store purchases and two Sub's), we'd leave the game in a heartbeat.

    We play the game to relax, not to face a soul-crushing wall of disappointment when just trying to run a *** Delve. And that's what this change would do to the game. Remove the sustain.cost reduction, thus making players choose between Sustain or actually being able to do damage (which no other MMORPG on the planet makes their Players choose between...), and suddenly the Delves will attain a level of difficulty that would bring the aforementioned frustration.

    We play to relax and lose our real world problems by delving into a High-Fantasy world. We do not play video games to suffer the same amount of frustration as if we had second careers.

    So, as I said; if this change goes through "as is", my wife and I are gone that very day.

    And judging by the attitudes in Area Chat, these Forums, and other sites such as Reddit; many, many other Players would leave as well. The VAST majority of Players in this game are the Casuals. As I've said before in this thread; those Silent Casuals aren't going to suddenly inspired to increase their play time by hours on end and grindgrindgrind for BiS gear in order to match the new difficulty and mitigate the loss of their CP stats. They will just see the game difficulty ramp up overnight, they'll see that their characters no longer works even half as well as they did the previous day, and they'll just quit for a game that doesn't arbitrarily bork their characters.

    Because the vast of the Player base plays for the same casual reasons that my wife and I play: to relax and have a nice romp in a High-Fantasy world.

    About the only players who are in favor of this change are; those arrogant, worthless Streamers, and the players who think they're uber-l33t and run nothing but end-game PvE/PvP content. And as has been proven many times over in the past; an MMO that specifically fine tunes itself to the <1% of l33t end-game players, is shortly after a dead MMORPG, as all the Casual players will leave for other games.

    Hyper-focusing on the l33t-end-game-level-Players does not pay the bills in an MMO. Making the game as accessible as possible for everyone does.

    And this change will chase away ZOS's revenue as if the Casual Gamers were fleeing the plague. It's happened many times before, it will happen here in ESO as well.

    Wrobel's decision will be a cancer on this game.

    I feel you I do, but I'm sure you and your wife can rest easy. You will still be able to do your usual overland content just fine :)
    This won't affect you as bad as you fear, I'm very certain.
    Yeah, it will.

    We run nothing but Magicka characters, and our sustain is about to take a steaming dump while the cost of our abilities is going to go back up.

    This will ruin the majority of player builds.

    But surely you dont need minmax effectiveness to run delves? :)
  • Doctordarkspawn
    Doctordarkspawn
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    ✭✭✭✭✭
    Imagine the outcry if all the healers went on strike for the first week of these changes.

    It'd be beautifull.

    It'd be darwinian.
  • Doctordarkspawn
    Doctordarkspawn
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    ✭✭✭✭✭
    Jitterbug wrote: »

    In laymans terms, they are balancing the endgame content around the few odd hundred or so players that can complete this content easily while the rest of the players (even if they have BIS gear good rotations and a good group) will not complete it no matter how hard they try because only Uber/masochistic players who want to spend every waking moment playing a dark souls type MMO for every single aspect of every fight will ever complete new content.

    They never should have even considered players like alcast and guilds like hodor for input. They are the top less than 1 percenters and they should not be the baseline for the hardest content in the game just because they can do it on their terms with players who literally spend their time doing nothing but playing.

    I'm not saying make the content easily attainable but not so ridiculous we are stuck in the situation we are in now where less than 5% of ESO's entire playerbase combined on all three platforms have ever even completed a Vet Trial. (this information is pulled from the trophies on consoles, PC's maybe be slightly different)
    Very well said, and you're absolutely correct.


    Earthewen wrote: »
    Already a thread going on about this in the Alliance War forum, but I think maybe it needs to be brought to the wider attention of PvE folks who don't visit there.

    Screenshots from PAX East: https://imgur.com/a/KS9mP#rBB48CB (not mine)
    • Stamina and Magicka cost reduction CP apparently removed
    • Mooncalf and Arcanist regen CP reduced to 15% maximum from 25% maximum
    • Warlord changed to "Break Free" cost reduction
    • Magician replaced by Siphoner, which reduces target's regen (health, magicka & stamina) when hit by light/heavy attacks

    Not trying to offend anyone here, but this isn't going to be very good thing as far as I can tell.

    Why so many changes in a game that was amazing to begin with? Are people trying to justify their jobs? Just wondering. Call me cynical if you want, but I love this game. It is a beautiful game, and it feel like it's headed south pretty rapidly.

    I think most players felt the same. I just hope the developers will actually think twice before blindly implementing this into the game.
    My wife and I feel that way.

    We've looked at this proposed change, and if it goes through "as is", even though we've each spent over $1000 USD on this game (Crown Store purchases and two Sub's), we'd leave the game in a heartbeat.

    We play the game to relax, not to face a soul-crushing wall of disappointment when just trying to run a *** Delve. And that's what this change would do to the game. Remove the sustain.cost reduction, thus making players choose between Sustain or actually being able to do damage (which no other MMORPG on the planet makes their Players choose between...), and suddenly the Delves will attain a level of difficulty that would bring the aforementioned frustration.

    We play to relax and lose our real world problems by delving into a High-Fantasy world. We do not play video games to suffer the same amount of frustration as if we had second careers.

    So, as I said; if this change goes through "as is", my wife and I are gone that very day.

    And judging by the attitudes in Area Chat, these Forums, and other sites such as Reddit; many, many other Players would leave as well. The VAST majority of Players in this game are the Casuals. As I've said before in this thread; those Silent Casuals aren't going to suddenly inspired to increase their play time by hours on end and grindgrindgrind for BiS gear in order to match the new difficulty and mitigate the loss of their CP stats. They will just see the game difficulty ramp up overnight, they'll see that their characters no longer works even half as well as they did the previous day, and they'll just quit for a game that doesn't arbitrarily bork their characters.

    Because the vast of the Player base plays for the same casual reasons that my wife and I play: to relax and have a nice romp in a High-Fantasy world.

    About the only players who are in favor of this change are; those arrogant, worthless Streamers, and the players who think they're uber-l33t and run nothing but end-game PvE/PvP content. And as has been proven many times over in the past; an MMO that specifically fine tunes itself to the <1% of l33t end-game players, is shortly after a dead MMORPG, as all the Casual players will leave for other games.

    Hyper-focusing on the l33t-end-game-level-Players does not pay the bills in an MMO. Making the game as accessible as possible for everyone does.

    And this change will chase away ZOS's revenue as if the Casual Gamers were fleeing the plague. It's happened many times before, it will happen here in ESO as well.

    Wrobel's decision will be a cancer on this game.

    I feel you I do, but I'm sure you and your wife can rest easy. You will still be able to do your usual overland content just fine :)
    This won't affect you as bad as you fear, I'm very certain.

    Because Overland content is litterally all casuals care about and we should be thankfull our hardcore PVE/PVP overlords give us that much.

    Change the channel.

    Edit: Also, if you think we dont need minmaxed effectiveness to run delves, run vet Maz or Vet COS with DPS who randomize their bars. I'm -so- sure you'll do well.
    Edited by Doctordarkspawn on March 22, 2017 4:01PM
  • Jitterbug
    Jitterbug
    ✭✭✭✭✭
    ✭✭
    Jitterbug wrote: »

    In laymans terms, they are balancing the endgame content around the few odd hundred or so players that can complete this content easily while the rest of the players (even if they have BIS gear good rotations and a good group) will not complete it no matter how hard they try because only Uber/masochistic players who want to spend every waking moment playing a dark souls type MMO for every single aspect of every fight will ever complete new content.

    They never should have even considered players like alcast and guilds like hodor for input. They are the top less than 1 percenters and they should not be the baseline for the hardest content in the game just because they can do it on their terms with players who literally spend their time doing nothing but playing.

    I'm not saying make the content easily attainable but not so ridiculous we are stuck in the situation we are in now where less than 5% of ESO's entire playerbase combined on all three platforms have ever even completed a Vet Trial. (this information is pulled from the trophies on consoles, PC's maybe be slightly different)
    Very well said, and you're absolutely correct.


    Earthewen wrote: »
    Already a thread going on about this in the Alliance War forum, but I think maybe it needs to be brought to the wider attention of PvE folks who don't visit there.

    Screenshots from PAX East: https://imgur.com/a/KS9mP#rBB48CB (not mine)
    • Stamina and Magicka cost reduction CP apparently removed
    • Mooncalf and Arcanist regen CP reduced to 15% maximum from 25% maximum
    • Warlord changed to "Break Free" cost reduction
    • Magician replaced by Siphoner, which reduces target's regen (health, magicka & stamina) when hit by light/heavy attacks

    Not trying to offend anyone here, but this isn't going to be very good thing as far as I can tell.

    Why so many changes in a game that was amazing to begin with? Are people trying to justify their jobs? Just wondering. Call me cynical if you want, but I love this game. It is a beautiful game, and it feel like it's headed south pretty rapidly.

    I think most players felt the same. I just hope the developers will actually think twice before blindly implementing this into the game.
    My wife and I feel that way.

    We've looked at this proposed change, and if it goes through "as is", even though we've each spent over $1000 USD on this game (Crown Store purchases and two Sub's), we'd leave the game in a heartbeat.

    We play the game to relax, not to face a soul-crushing wall of disappointment when just trying to run a *** Delve. And that's what this change would do to the game. Remove the sustain.cost reduction, thus making players choose between Sustain or actually being able to do damage (which no other MMORPG on the planet makes their Players choose between...), and suddenly the Delves will attain a level of difficulty that would bring the aforementioned frustration.

    We play to relax and lose our real world problems by delving into a High-Fantasy world. We do not play video games to suffer the same amount of frustration as if we had second careers.

    So, as I said; if this change goes through "as is", my wife and I are gone that very day.

    And judging by the attitudes in Area Chat, these Forums, and other sites such as Reddit; many, many other Players would leave as well. The VAST majority of Players in this game are the Casuals. As I've said before in this thread; those Silent Casuals aren't going to suddenly inspired to increase their play time by hours on end and grindgrindgrind for BiS gear in order to match the new difficulty and mitigate the loss of their CP stats. They will just see the game difficulty ramp up overnight, they'll see that their characters no longer works even half as well as they did the previous day, and they'll just quit for a game that doesn't arbitrarily bork their characters.

    Because the vast of the Player base plays for the same casual reasons that my wife and I play: to relax and have a nice romp in a High-Fantasy world.

    About the only players who are in favor of this change are; those arrogant, worthless Streamers, and the players who think they're uber-l33t and run nothing but end-game PvE/PvP content. And as has been proven many times over in the past; an MMO that specifically fine tunes itself to the <1% of l33t end-game players, is shortly after a dead MMORPG, as all the Casual players will leave for other games.

    Hyper-focusing on the l33t-end-game-level-Players does not pay the bills in an MMO. Making the game as accessible as possible for everyone does.

    And this change will chase away ZOS's revenue as if the Casual Gamers were fleeing the plague. It's happened many times before, it will happen here in ESO as well.

    Wrobel's decision will be a cancer on this game.

    I feel you I do, but I'm sure you and your wife can rest easy. You will still be able to do your usual overland content just fine :)
    This won't affect you as bad as you fear, I'm very certain.

    Because Overland content is litterally all casuals care about and we should be thankfull our hardcore PVE/PVP overlords give us that much.

    Change the channel.

    Edit: Also, if you think we dont need minmaxed effectiveness to run delves, run vet Maz or Vet COS with DPS who randomize their bars. I'm -so- sure you'll do well.

    The guy said delves. I responded. Why so aggressive?

    Delves =/= dungeons
    Edited by Jitterbug on March 22, 2017 4:05PM
  • Doctordarkspawn
    Doctordarkspawn
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jitterbug wrote: »
    Jitterbug wrote: »

    In laymans terms, they are balancing the endgame content around the few odd hundred or so players that can complete this content easily while the rest of the players (even if they have BIS gear good rotations and a good group) will not complete it no matter how hard they try because only Uber/masochistic players who want to spend every waking moment playing a dark souls type MMO for every single aspect of every fight will ever complete new content.

    They never should have even considered players like alcast and guilds like hodor for input. They are the top less than 1 percenters and they should not be the baseline for the hardest content in the game just because they can do it on their terms with players who literally spend their time doing nothing but playing.

    I'm not saying make the content easily attainable but not so ridiculous we are stuck in the situation we are in now where less than 5% of ESO's entire playerbase combined on all three platforms have ever even completed a Vet Trial. (this information is pulled from the trophies on consoles, PC's maybe be slightly different)
    Very well said, and you're absolutely correct.


    Earthewen wrote: »
    Already a thread going on about this in the Alliance War forum, but I think maybe it needs to be brought to the wider attention of PvE folks who don't visit there.

    Screenshots from PAX East: https://imgur.com/a/KS9mP#rBB48CB (not mine)
    • Stamina and Magicka cost reduction CP apparently removed
    • Mooncalf and Arcanist regen CP reduced to 15% maximum from 25% maximum
    • Warlord changed to "Break Free" cost reduction
    • Magician replaced by Siphoner, which reduces target's regen (health, magicka & stamina) when hit by light/heavy attacks

    Not trying to offend anyone here, but this isn't going to be very good thing as far as I can tell.

    Why so many changes in a game that was amazing to begin with? Are people trying to justify their jobs? Just wondering. Call me cynical if you want, but I love this game. It is a beautiful game, and it feel like it's headed south pretty rapidly.

    I think most players felt the same. I just hope the developers will actually think twice before blindly implementing this into the game.
    My wife and I feel that way.

    We've looked at this proposed change, and if it goes through "as is", even though we've each spent over $1000 USD on this game (Crown Store purchases and two Sub's), we'd leave the game in a heartbeat.

    We play the game to relax, not to face a soul-crushing wall of disappointment when just trying to run a *** Delve. And that's what this change would do to the game. Remove the sustain.cost reduction, thus making players choose between Sustain or actually being able to do damage (which no other MMORPG on the planet makes their Players choose between...), and suddenly the Delves will attain a level of difficulty that would bring the aforementioned frustration.

    We play to relax and lose our real world problems by delving into a High-Fantasy world. We do not play video games to suffer the same amount of frustration as if we had second careers.

    So, as I said; if this change goes through "as is", my wife and I are gone that very day.

    And judging by the attitudes in Area Chat, these Forums, and other sites such as Reddit; many, many other Players would leave as well. The VAST majority of Players in this game are the Casuals. As I've said before in this thread; those Silent Casuals aren't going to suddenly inspired to increase their play time by hours on end and grindgrindgrind for BiS gear in order to match the new difficulty and mitigate the loss of their CP stats. They will just see the game difficulty ramp up overnight, they'll see that their characters no longer works even half as well as they did the previous day, and they'll just quit for a game that doesn't arbitrarily bork their characters.

    Because the vast of the Player base plays for the same casual reasons that my wife and I play: to relax and have a nice romp in a High-Fantasy world.

    About the only players who are in favor of this change are; those arrogant, worthless Streamers, and the players who think they're uber-l33t and run nothing but end-game PvE/PvP content. And as has been proven many times over in the past; an MMO that specifically fine tunes itself to the <1% of l33t end-game players, is shortly after a dead MMORPG, as all the Casual players will leave for other games.

    Hyper-focusing on the l33t-end-game-level-Players does not pay the bills in an MMO. Making the game as accessible as possible for everyone does.

    And this change will chase away ZOS's revenue as if the Casual Gamers were fleeing the plague. It's happened many times before, it will happen here in ESO as well.

    Wrobel's decision will be a cancer on this game.

    I feel you I do, but I'm sure you and your wife can rest easy. You will still be able to do your usual overland content just fine :)
    This won't affect you as bad as you fear, I'm very certain.

    Because Overland content is litterally all casuals care about and we should be thankfull our hardcore PVE/PVP overlords give us that much.

    Change the channel.

    Edit: Also, if you think we dont need minmaxed effectiveness to run delves, run vet Maz or Vet COS with DPS who randomize their bars. I'm -so- sure you'll do well.

    The guy said delves. I responded. Why so aggressive?

    Because your mixture of fake benevolence, condescension and disreguard for people who paid for a product is contemptable.

    He also likely ment dungeons. Even so, your exclusionary mindset is also contemptable. "Stay in the kiddie pool, children, the adults are talking".
    Edited by Doctordarkspawn on March 22, 2017 4:06PM
  • Juhasow
    Juhasow
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    ✭✭✭✭✭
    OMG guys it's ONLY 16% skills cost increase. Atm I can fight 5-10 minutes in trial and end up fight having more then half magicka on bar sometimes even more then 70% same with stamina if healer provides decent support. It's really not so hard to manage resources in current meta and reducing it ONLY by 16% wont make devastating changes for PvE but will make it SLIGHTLY more challenging. For those who dont belive I can reccomend simple test. Bring healer that will provide support take off warlord/magician CP and do normal rotation on sturdy training skeleton. You'll see it's not that bad.
    Edited by Juhasow on March 22, 2017 4:07PM
  • bunnydaisuki
    bunnydaisuki
    ✭✭✭
    Imagine the outcry if all the healers went on strike for the first week of these changes.

    It'd be beautifull.

    It'd be darwinian.

    Sign me up for this.
    Please don't feed the goat, kthxbai.
  • Jitterbug
    Jitterbug
    ✭✭✭✭✭
    ✭✭
    Because your mixture of fake benevolence, condescension and disreguard for people who paid for a product is contemptable.

    He also likely ment dungeons. Even so, your exclusionary mindset is also contemptable. "Stay in the kiddie pool, children, the adults are talking".

    Thats not at all what I said. Or how I feel.

    A guy writes a post about how he's worried that he can't do delves after this change and I attempted to calm his nerves by saying that I'm sure he can.
    Btw I'm not a minmax elitist in any way, I'm as casual as they come. I also dont doubt the validity of the claims in this thread. I dont partake in endgame so I'll leave to those who do to judge.
    You should really have a snickers, friend ;)
    Edited by Jitterbug on March 22, 2017 4:14PM
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    Griffe wrote: »
    I'm afraid for my NB healer. Not only for his own ressources. As I said before, we have some skills to restore magicka (Mystic Orbs, Siphon Spirit, Elemental Drain) and zero to restore stamina. Or I missed something. I'll try to farm the Master restoration staff but... Three non-class skills (or more, I don't remember correctly) to restore magicka. Zero to restore stamina. Just why.

    NB are in best spot because of siphoning attacks. Which does restore stam.
  • gard
    gard
    ✭✭✭✭✭

    Point is, nothing is going to change in good groups. The only thing that will actually change is:
    1. We will have 1 cost reduction glyph (only on a Sorc anyway, the other classes can sustain just fine)
    2. We will have to do a couple of heavy attacks (probably not going to happen cause who even does heavy attacks outside of trash pulls?)
    3. We will have to ask for more orbs.
    I don't know if you've done proper raiding with a proper team, but even on the worst sustain class (Sorc) you literally NEVER go below 80-90% magicka. The removal of cost reduction CP will make Sorcs sit at around 40-50%. Its no big deal. The DPS will be just as high, the sustain will be just as good. Is this hard? No. Is this more skillful? Not really, you're just popping orbs on cooldown instead of letting a few of them go past.

    The problem is that people who aren't yet at this level of raiding, who don't have the group coordination, etc. they won't be able to clear content without sustain issues. And ZOS wanted to lower the ceiling and bring up the floor? Well, at this point you're doing the exact opposite, you're not lowering the ceiling, you're only lowering the floor (just like most changes in Homestead: proc sets, major force, etc.).

    So this change will not make space for more well rounded and balanced approaches to DPS builds. It will just make life hard for those who don't have a proper group who will have to change their builds from damage dealing to sustain, which is never fun, especially for those who don't have high DPS to begin with.

    PS: 40k DPS isn't about all about gear. Rotation, execution of said rotation and awareness is what makes a good DPS. Not gear.

    I think you might be overlooking the fact that your healer also needs to sustain.
    Or will this not be an issue for a healer?
    My wife complains that I never listen to her. (Or something like that.)
    -- I'm a one man smurf zerg!

    My ESO addons:
    Midnight - Find out when midnight is so that you can check for ww/vamp spawn.
    Goto - Adds a tab to the map pane allowing you to teleport to a friend, guildmate, or groupmate for free.
  • Lord_Eomer
    Lord_Eomer
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    ✭✭
    Removing sustain will kill PVE end game Contents like trials, it will be a struggle to play this game!
    Edited by Lord_Eomer on March 22, 2017 4:30PM
  • Nelson_Rebel
    Nelson_Rebel
    ✭✭✭✭✭
    Jitterbug wrote: »
    Because your mixture of fake benevolence, condescension and disreguard for people who paid for a product is contemptable.

    He also likely ment dungeons. Even so, your exclusionary mindset is also contemptable. "Stay in the kiddie pool, children, the adults are talking".

    Thats not at all what I said. Or how I feel.

    A guy writes a post about how he's worried that he can't do delves after this change and I attempted to calm his nerves by saying that I'm sure he can.
    Btw I'm not a minmax elitist in any way, I'm as casual as they come. I also dont doubt the validity of the claims in this thread. I dont partake in endgame so I'll leave to those who do to judge.
    You should really have a snickers, friend ;)

    That may be so but your comment did come off very snobby saying the other player should just ONLY do overland content, which is so incredibly narrow minded that it's infuriating
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    This is not just to appease end game players people. The only reason this will really hurt players that run casual stuff is that it makes you learn the fundamentals of the game rather than just running through it. I'm talking the very basics here. You don't need to learn more then just the basics to complete overland and most dungeons in the game. Additionally, regardless of this change or not, those casuals don't run the tougher content anyway. So to say this hurts them with that is just crazy b/c they don't run it anyway.

    Simply learning the fundamentals of the game allows you to complete damn near everything in the game. If your unwilling to learn the fundamentals of the game that is on you. Just as the game should not be balanced around the elite, it should not be balanced around people unwilling to learn the basics. The only requirement to complete 90% of this game. As is, you don't need to learn those basics.

    A push to learn those basics is hardly game breaking.
  • Jitterbug
    Jitterbug
    ✭✭✭✭✭
    ✭✭
    Jitterbug wrote: »
    Because your mixture of fake benevolence, condescension and disreguard for people who paid for a product is contemptable.

    He also likely ment dungeons. Even so, your exclusionary mindset is also contemptable. "Stay in the kiddie pool, children, the adults are talking".

    Thats not at all what I said. Or how I feel.

    A guy writes a post about how he's worried that he can't do delves after this change and I attempted to calm his nerves by saying that I'm sure he can.
    Btw I'm not a minmax elitist in any way, I'm as casual as they come. I also dont doubt the validity of the claims in this thread. I dont partake in endgame so I'll leave to those who do to judge.
    You should really have a snickers, friend ;)

    That may be so but your comment did come off very snobby saying the other player should just ONLY do overland content, which is so incredibly narrow minded that it's infuriating

    Sure, that's just not at all what I was going for :-)
    Reading through the thread I can see how you seem to combat that view a lot so I don't blame you for thinking I was "one of them". I simply wanted to ease a fellow casual player's mind. I did NOT say what he should or should not play. I said that I felt certain that he would be able to do the delves he himself said he feared he could not.
  • Nelson_Rebel
    Nelson_Rebel
    ✭✭✭✭✭
    bowmanz607 wrote: »
    This is not just to appease end game players people. The only reason this will really hurt players that run casual stuff is that it makes you learn the fundamentals of the game rather than just running through it. I'm talking the very basics here. You don't need to learn more then just the basics to complete overland and most dungeons in the game. Additionally, regardless of this change or not, those casuals don't run the tougher content anyway. So to say this hurts them with that is just crazy b/c they don't run it anyway.

    Simply learning the fundamentals of the game allows you to complete damn near everything in the game. If your unwilling to learn the fundamentals of the game that is on you. Just as the game should not be balanced around the elite, it should not be balanced around people unwilling to learn the basics. The only requirement to complete 90% of this game. As is, you don't need to learn those basics.

    A push to learn those basics is hardly game breaking.

    You're entire argument rests on your own self approved assumptions that people aren't learning the basics and coming up with your own statistics, You should read the above aforementioned comment here

    In laymans terms, they are balancing the endgame content around the few odd hundred or so players that can complete this content easily while the rest of the players (even if they have BIS gear good rotations and a good group) will not complete it no matter how hard they try because only Uber/masochistic players who want to spend every waking moment playing a dark souls type MMO for every single aspect of every fight will ever complete new content.

    They never should have even considered players like alcast and guilds like hodor for input. They are the top less than 1 percenters and they should not be the baseline for the hardest content in the game just because they can do it on their terms with players who literally spend their time doing nothing but playing.

    I'm not saying make the content easily attainable but not so ridiculous we are stuck in the situation we are in now where less than 5% of ESO's entire playerbase combined on all three platforms have ever even completed a Vet Trial. (this information is pulled from the trophies on consoles, PC's maybe be slightly different)
    Very well said, and you're absolutely correct.


    Earthewen wrote: »
    Already a thread going on about this in the Alliance War forum, but I think maybe it needs to be brought to the wider attention of PvE folks who don't visit there.

    Screenshots from PAX East: https://imgur.com/a/KS9mP#rBB48CB (not mine)
    • Stamina and Magicka cost reduction CP apparently removed
    • Mooncalf and Arcanist regen CP reduced to 15% maximum from 25% maximum
    • Warlord changed to "Break Free" cost reduction
    • Magician replaced by Siphoner, which reduces target's regen (health, magicka & stamina) when hit by light/heavy attacks

    Not trying to offend anyone here, but this isn't going to be very good thing as far as I can tell.

    Why so many changes in a game that was amazing to begin with? Are people trying to justify their jobs? Just wondering. Call me cynical if you want, but I love this game. It is a beautiful game, and it feel like it's headed south pretty rapidly.

    I think most players felt the same. I just hope the developers will actually think twice before blindly implementing this into the game.
    My wife and I feel that way.

    We've looked at this proposed change, and if it goes through "as is", even though we've each spent over $1000 USD on this game (Crown Store purchases and two Sub's), we'd leave the game in a heartbeat.

    We play the game to relax, not to face a soul-crushing wall of disappointment when just trying to run a *** Delve. And that's what this change would do to the game. Remove the sustain.cost reduction, thus making players choose between Sustain or actually being able to do damage (which no other MMORPG on the planet makes their Players choose between...), and suddenly the Delves will attain a level of difficulty that would bring the aforementioned frustration.

    We play to relax and lose our real world problems by delving into a High-Fantasy world. We do not play video games to suffer the same amount of frustration as if we had second careers.

    So, as I said; if this change goes through "as is", my wife and I are gone that very day.

    And judging by the attitudes in Area Chat, these Forums, and other sites such as Reddit; many, many other Players would leave as well. The VAST majority of Players in this game are the Casuals. As I've said before in this thread; those Silent Casuals aren't going to suddenly inspired to increase their play time by hours on end and grindgrindgrind for BiS gear in order to match the new difficulty and mitigate the loss of their CP stats. They will just see the game difficulty ramp up overnight, they'll see that their characters no longer works even half as well as they did the previous day, and they'll just quit for a game that doesn't arbitrarily bork their characters.

    Because the vast of the Player base plays for the same casual reasons that my wife and I play: to relax and have a nice romp in a High-Fantasy world.

    About the only players who are in favor of this change are; those arrogant, worthless Streamers, and the players who think they're uber-l33t and run nothing but end-game PvE/PvP content. And as has been proven many times over in the past; an MMO that specifically fine tunes itself to the <1% of l33t end-game players, is shortly after a dead MMORPG, as all the Casual players will leave for other games.

    Hyper-focusing on the l33t-end-game-level-Players does not pay the bills in an MMO. Making the game as accessible as possible for everyone does.

    And this change will chase away ZOS's revenue as if the Casual Gamers were fleeing the plague. It's happened many times before, it will happen here in ESO as well.

    Wrobel's decision will be a cancer on this game.



  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    bowmanz607 wrote: »
    This is not just to appease end game players people. The only reason this will really hurt players that run casual stuff is that it makes you learn the fundamentals of the game rather than just running through it. I'm talking the very basics here. You don't need to learn more then just the basics to complete overland and most dungeons in the game. Additionally, regardless of this change or not, those casuals don't run the tougher content anyway. So to say this hurts them with that is just crazy b/c they don't run it anyway.

    Simply learning the fundamentals of the game allows you to complete damn near everything in the game. If your unwilling to learn the fundamentals of the game that is on you. Just as the game should not be balanced around the elite, it should not be balanced around people unwilling to learn the basics. The only requirement to complete 90% of this game. As is, you don't need to learn those basics.

    A push to learn those basics is hardly game breaking.

    You're entire argument rests on your own self approved assumptions that people aren't learning the basics and coming up with your own statistics, You should read the above aforementioned comment here

    In laymans terms, they are balancing the endgame content around the few odd hundred or so players that can complete this content easily while the rest of the players (even if they have BIS gear good rotations and a good group) will not complete it no matter how hard they try because only Uber/masochistic players who want to spend every waking moment playing a dark souls type MMO for every single aspect of every fight will ever complete new content.

    They never should have even considered players like alcast and guilds like hodor for input. They are the top less than 1 percenters and they should not be the baseline for the hardest content in the game just because they can do it on their terms with players who literally spend their time doing nothing but playing.

    I'm not saying make the content easily attainable but not so ridiculous we are stuck in the situation we are in now where less than 5% of ESO's entire playerbase combined on all three platforms have ever even completed a Vet Trial. (this information is pulled from the trophies on consoles, PC's maybe be slightly different)
    Very well said, and you're absolutely correct.


    Earthewen wrote: »
    Already a thread going on about this in the Alliance War forum, but I think maybe it needs to be brought to the wider attention of PvE folks who don't visit there.

    Screenshots from PAX East: https://imgur.com/a/KS9mP#rBB48CB (not mine)
    • Stamina and Magicka cost reduction CP apparently removed
    • Mooncalf and Arcanist regen CP reduced to 15% maximum from 25% maximum
    • Warlord changed to "Break Free" cost reduction
    • Magician replaced by Siphoner, which reduces target's regen (health, magicka & stamina) when hit by light/heavy attacks

    Not trying to offend anyone here, but this isn't going to be very good thing as far as I can tell.

    Why so many changes in a game that was amazing to begin with? Are people trying to justify their jobs? Just wondering. Call me cynical if you want, but I love this game. It is a beautiful game, and it feel like it's headed south pretty rapidly.

    I think most players felt the same. I just hope the developers will actually think twice before blindly implementing this into the game.
    My wife and I feel that way.

    We've looked at this proposed change, and if it goes through "as is", even though we've each spent over $1000 USD on this game (Crown Store purchases and two Sub's), we'd leave the game in a heartbeat.

    We play the game to relax, not to face a soul-crushing wall of disappointment when just trying to run a *** Delve. And that's what this change would do to the game. Remove the sustain.cost reduction, thus making players choose between Sustain or actually being able to do damage (which no other MMORPG on the planet makes their Players choose between...), and suddenly the Delves will attain a level of difficulty that would bring the aforementioned frustration.

    We play to relax and lose our real world problems by delving into a High-Fantasy world. We do not play video games to suffer the same amount of frustration as if we had second careers.

    So, as I said; if this change goes through "as is", my wife and I are gone that very day.

    And judging by the attitudes in Area Chat, these Forums, and other sites such as Reddit; many, many other Players would leave as well. The VAST majority of Players in this game are the Casuals. As I've said before in this thread; those Silent Casuals aren't going to suddenly inspired to increase their play time by hours on end and grindgrindgrind for BiS gear in order to match the new difficulty and mitigate the loss of their CP stats. They will just see the game difficulty ramp up overnight, they'll see that their characters no longer works even half as well as they did the previous day, and they'll just quit for a game that doesn't arbitrarily bork their characters.

    Because the vast of the Player base plays for the same casual reasons that my wife and I play: to relax and have a nice romp in a High-Fantasy world.

    About the only players who are in favor of this change are; those arrogant, worthless Streamers, and the players who think they're uber-l33t and run nothing but end-game PvE/PvP content. And as has been proven many times over in the past; an MMO that specifically fine tunes itself to the <1% of l33t end-game players, is shortly after a dead MMORPG, as all the Casual players will leave for other games.

    Hyper-focusing on the l33t-end-game-level-Players does not pay the bills in an MMO. Making the game as accessible as possible for everyone does.

    And this change will chase away ZOS's revenue as if the Casual Gamers were fleeing the plague. It's happened many times before, it will happen here in ESO as well.

    Wrobel's decision will be a cancer on this game.



    Sure people come to the game to relax and play. That does not mean you should not learn the basics of a game because you just want to be strong from the beginning.

    Just because you are casual does not mean that you don't need to learn things about the game. And just because you sub and have spent money on crowns does not mean you know those basics.

    Sure the game is an escape, but this isn't hello kitty game or sesame Street. This is rated M. It requires a bit of effort to learn something about the game.

    Please please stop with most people this most people that crap. It is, "in your own experience that many people are against the change." That is not true for everyone.

    Sure casual make up a solid part of the game, but ignorant casuals do not. To be a casual does not mean you no nothing. A casual can still take time to learn the basics to succeed in majority of this game. Something many casuals do in my experience.

    Again, simply thinking you do not need to learn these basics because you should just be able to do it is such an entitled stance. Grrrr I bought the game and now I have to learn the basics. The sky is falling.

  • JinMori
    JinMori
    ✭✭✭✭✭
    ✭✭
    bowmanz607 wrote: »
    bowmanz607 wrote: »
    This is not just to appease end game players people. The only reason this will really hurt players that run casual stuff is that it makes you learn the fundamentals of the game rather than just running through it. I'm talking the very basics here. You don't need to learn more then just the basics to complete overland and most dungeons in the game. Additionally, regardless of this change or not, those casuals don't run the tougher content anyway. So to say this hurts them with that is just crazy b/c they don't run it anyway.

    Simply learning the fundamentals of the game allows you to complete damn near everything in the game. If your unwilling to learn the fundamentals of the game that is on you. Just as the game should not be balanced around the elite, it should not be balanced around people unwilling to learn the basics. The only requirement to complete 90% of this game. As is, you don't need to learn those basics.

    A push to learn those basics is hardly game breaking.

    You're entire argument rests on your own self approved assumptions that people aren't learning the basics and coming up with your own statistics, You should read the above aforementioned comment here

    In laymans terms, they are balancing the endgame content around the few odd hundred or so players that can complete this content easily while the rest of the players (even if they have BIS gear good rotations and a good group) will not complete it no matter how hard they try because only Uber/masochistic players who want to spend every waking moment playing a dark souls type MMO for every single aspect of every fight will ever complete new content.

    They never should have even considered players like alcast and guilds like hodor for input. They are the top less than 1 percenters and they should not be the baseline for the hardest content in the game just because they can do it on their terms with players who literally spend their time doing nothing but playing.

    I'm not saying make the content easily attainable but not so ridiculous we are stuck in the situation we are in now where less than 5% of ESO's entire playerbase combined on all three platforms have ever even completed a Vet Trial. (this information is pulled from the trophies on consoles, PC's maybe be slightly different)
    Very well said, and you're absolutely correct.


    Earthewen wrote: »
    Already a thread going on about this in the Alliance War forum, but I think maybe it needs to be brought to the wider attention of PvE folks who don't visit there.

    Screenshots from PAX East: https://imgur.com/a/KS9mP#rBB48CB (not mine)
    • Stamina and Magicka cost reduction CP apparently removed
    • Mooncalf and Arcanist regen CP reduced to 15% maximum from 25% maximum
    • Warlord changed to "Break Free" cost reduction
    • Magician replaced by Siphoner, which reduces target's regen (health, magicka & stamina) when hit by light/heavy attacks

    Not trying to offend anyone here, but this isn't going to be very good thing as far as I can tell.

    Why so many changes in a game that was amazing to begin with? Are people trying to justify their jobs? Just wondering. Call me cynical if you want, but I love this game. It is a beautiful game, and it feel like it's headed south pretty rapidly.

    I think most players felt the same. I just hope the developers will actually think twice before blindly implementing this into the game.
    My wife and I feel that way.

    We've looked at this proposed change, and if it goes through "as is", even though we've each spent over $1000 USD on this game (Crown Store purchases and two Sub's), we'd leave the game in a heartbeat.

    We play the game to relax, not to face a soul-crushing wall of disappointment when just trying to run a *** Delve. And that's what this change would do to the game. Remove the sustain.cost reduction, thus making players choose between Sustain or actually being able to do damage (which no other MMORPG on the planet makes their Players choose between...), and suddenly the Delves will attain a level of difficulty that would bring the aforementioned frustration.

    We play to relax and lose our real world problems by delving into a High-Fantasy world. We do not play video games to suffer the same amount of frustration as if we had second careers.

    So, as I said; if this change goes through "as is", my wife and I are gone that very day.

    And judging by the attitudes in Area Chat, these Forums, and other sites such as Reddit; many, many other Players would leave as well. The VAST majority of Players in this game are the Casuals. As I've said before in this thread; those Silent Casuals aren't going to suddenly inspired to increase their play time by hours on end and grindgrindgrind for BiS gear in order to match the new difficulty and mitigate the loss of their CP stats. They will just see the game difficulty ramp up overnight, they'll see that their characters no longer works even half as well as they did the previous day, and they'll just quit for a game that doesn't arbitrarily bork their characters.

    Because the vast of the Player base plays for the same casual reasons that my wife and I play: to relax and have a nice romp in a High-Fantasy world.

    About the only players who are in favor of this change are; those arrogant, worthless Streamers, and the players who think they're uber-l33t and run nothing but end-game PvE/PvP content. And as has been proven many times over in the past; an MMO that specifically fine tunes itself to the <1% of l33t end-game players, is shortly after a dead MMORPG, as all the Casual players will leave for other games.

    Hyper-focusing on the l33t-end-game-level-Players does not pay the bills in an MMO. Making the game as accessible as possible for everyone does.

    And this change will chase away ZOS's revenue as if the Casual Gamers were fleeing the plague. It's happened many times before, it will happen here in ESO as well.

    Wrobel's decision will be a cancer on this game.



    Sure people come to the game to relax and play. That does not mean you should not learn the basics of a game because you just want to be strong from the beginning.

    Just because you are casual does not mean that you don't need to learn things about the game. And just because you sub and have spent money on crowns does not mean you know those basics.

    Sure the game is an escape, but this isn't hello kitty game or sesame Street. This is rated M. It requires a bit of effort to learn something about the game.

    Please please stop with most people this most people that crap. It is, "in your own experience that many people are against the change." That is not true for everyone.

    Sure casual make up a solid part of the game, but ignorant casuals do not. To be a casual does not mean you no nothing. A casual can still take time to learn the basics to succeed in majority of this game. Something many casuals do in my experience.

    Again, simply thinking you do not need to learn these basics because you should just be able to do it is such an entitled stance. Grrrr I bought the game and now I have to learn the basics. The sky is falling.

    Right now if you don't know the basics you will fail, so your argument is flawed.

    I got in so many very bad groups, and let me tell you, if i wasn't carring them with very high dps they would have never gotten through the dungeon. So no, i don't think this game is too easy.

    The removal of these 2 cp will just make things worse for everyone, it's just a stupid change.

    I must say, if this is the work that streamers have done while they were at zos hq, i'm extremely disappointed.

    Edited by JinMori on March 22, 2017 5:05PM
  • SanTii.92
    SanTii.92
    ✭✭✭✭✭
    god, the overraction on this thread for leaked, pre pts change is unbelievable.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Quigster
    Quigster
    ✭✭✭
    My wife and I feel that way.

    We've looked at this proposed change, and if it goes through "as is", even though we've each spent over $1000 USD on this game (Crown Store purchases and two Sub's), we'd leave the game in a heartbeat.

    We play the game to relax, not to face a soul-crushing wall of disappointment when just trying to run a *** Delve. And that's what this change would do to the game. Remove the sustain.cost reduction, thus making players choose between Sustain or actually being able to do damage (which no other MMORPG on the planet makes their Players choose between...), and suddenly the Delves will attain a level of difficulty that would bring the aforementioned frustration.

    We play to relax and lose our real world problems by delving into a High-Fantasy world. We do not play video games to suffer the same amount of frustration as if we had second careers.

    So, as I said; if this change goes through "as is", my wife and I are gone that very day.

    And judging by the attitudes in Area Chat, these Forums, and other sites such as Reddit; many, many other Players would leave as well. The VAST majority of Players in this game are the Casuals. As I've said before in this thread; those Silent Casuals aren't going to suddenly inspired to increase their play time by hours on end and grindgrindgrind for BiS gear in order to match the new difficulty and mitigate the loss of their CP stats. They will just see the game difficulty ramp up overnight, they'll see that their characters no longer works even half as well as they did the previous day, and they'll just quit for a game that doesn't arbitrarily bork their characters.

    Because the vast of the Player base plays for the same casual reasons that my wife and I play: to relax and have a nice romp in a High-Fantasy world.

    About the only players who are in favor of this change are; those arrogant, worthless Streamers, and the players who think they're uber-l33t and run nothing but end-game PvE/PvP content. And as has been proven many times over in the past; an MMO that specifically fine tunes itself to the <1% of l33t end-game players, is shortly after a dead MMORPG, as all the Casual players will leave for other games.

    Hyper-focusing on the l33t-end-game-level-Players does not pay the bills in an MMO. Making the game as accessible as possible for everyone does.

    And this change will chase away ZOS's revenue as if the Casual Gamers were fleeing the plague. It's happened many times before, it will happen here in ESO as well.

    Wrobel's decision will be a cancer on this game.

    This was very well said, and fits my situation perfectly.

    My wife and I are casual players. We walked away from WoW (we were very hardcore there) due to game changes we vehemently disagreed with. In ESO we have a taken a much more relaxed approach and are enjoying the game even more than WoW. It helps that I have since retired and she plans to retire this year. We are both Plus members and have purchased additional crowns for additional items. Similarly our household has contributed a fairly decent sum to the development and creation of this game and it's ongoing content. When I saw these proposed changes, I thought to myself: how is this going to benefit me, improve my game play, or improve my enjoyment of the game. In short, it isn't. We both wear only crafted gear. I have 11 characters and 7 of them are vet. With my gear setups I can consistently drain my resource pool on most of my characters even with 593 CP. The first thing I put points into was cost reduction and resource recovery. These changes will force me to change some gear, or enchants, and thereby lower my DPS to keep my sustain levels where they are today. So, explain to me how lowering my DPS today is going to improve my enjoyment of the game tomorrow? If the developers think resource management is too easy, they are not looking at a broad enough sampling of the player base. And they certainly have not been watching my account.

    I discussed this issue with my wife the other day. Her vote was wait and see what happens. However, if the changes are implemented and our DPS drops, then she is in favor of us cancelling our subs and moving elsewhere.
    (50) Quigster Bosmer Stamplar
    (50) Lorithar Lightcrest Altmer Mag Sorc
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    (50) Kalethar Redguard Stamplar
    (50) Ra'Jo Darkstrike Khajiit Stamblade
    (50) Gen Maximus Imperial Stam DK
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    (50) Gorath the Silent Orc Stamblade
    (31) Bjorn Ironhand Nord Stamplar
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    Altaholic, CP 600+
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