Ep1kMalware wrote: »So Mr. /lurk (Rich Lambert) says there is no counter to cost reduction (another PVP thing?) and that we have unlimited resources. Sheesh, I wish my CP600 Stamblade knew that because during long fights, I'm constantly running out of resources. Nevermind I have no self heals besides Vigor to depend on. And will this change pigeonhole us more into absolutely demanding a Templar Healer to help with resource management (shards, repentence)? And yes, before you ask, I try to weave in heavy's to keep my stam up, but then we are loosing DPS to do so. I'm probably going to retire my stamblade after this next patch if things stay the same with this stupid cost reduction nerf. Sometimes I wonder if the devs play the same game I do, and if any of them have a stamblade?
Was that on the eso live today? So it's official then? First they force us to put pnts into reduction by increasing skill costs and then thy just remove it?
Well it was official as of the ESO Live, but that doesn't mean it has to be official as of the release of Morrowind. We still have time to voice our displeasure of the changes and have them revert it.
Ep1kMalware wrote: »So Mr. /lurk (Rich Lambert) says there is no counter to cost reduction (another PVP thing?) and that we have unlimited resources. Sheesh, I wish my CP600 Stamblade knew that because during long fights, I'm constantly running out of resources. Nevermind I have no self heals besides Vigor to depend on. And will this change pigeonhole us more into absolutely demanding a Templar Healer to help with resource management (shards, repentence)? And yes, before you ask, I try to weave in heavy's to keep my stam up, but then we are loosing DPS to do so. I'm probably going to retire my stamblade after this next patch if things stay the same with this stupid cost reduction nerf. Sometimes I wonder if the devs play the same game I do, and if any of them have a stamblade?
Was that on the eso live today? So it's official then? First they force us to put pnts into reduction by increasing skill costs and then thy just remove it?
Well it was official as of the ESO Live, but that doesn't mean it has to be official as of the release of Morrowind. We still have time to voice our displeasure of the changes and have them revert it.
how's the rng been on that? (not picking on you, just saying)
@Personofsecrets we all know its just a nerf to tanksPersonofsecrets wrote: »I'm all for this tremendous nerf.
The game has gotten so boring and the nerf will spice things up.
The nerf will allow us to have more skilled gameplay.
The nerf will be fun.
All hail the nerf.
I love how many posts this has over one change. One change that isn't official, has anyone thought maybe it just moved? Has anyone looked in the medium armor/light armor passives? You know the ones everyone had asking to buff, because heavy armor was just too good.
Should we be patient and wait for the rest of the changes to be posted to make rational judgements on gameplay changes? Or should we go back to shouting that the sky is falling and kicking ourselves in the skull with these knee-jerk reactions?
Have you watched ESO Live from yesterday in which they discussed this? Because if you have you'd see that while they did add a disclaimer that nothing is final, they seemed pretty confident that Cost Reduction would be removed because not only is sustain too powerful right now but also that CR has no 'counter' in the CP tree. They said they want to have 'counters' to all things in the CP tree.
It will probably accomplish three things:Personofsecrets wrote: »I'm all for this tremendous nerf.
The game has gotten so boring and the nerf will spice things up.
The nerf will allow us to have more skilled gameplay.
The nerf will be fun.
All hail the nerf.
EldritchPenguin wrote: »It will probably accomplish three things:Personofsecrets wrote: »I'm all for this tremendous nerf.
The game has gotten so boring and the nerf will spice things up.
The nerf will allow us to have more skilled gameplay.
The nerf will be fun.
All hail the nerf.
1) Players will run cost reduction glyphs instead of damage glyphs.
2) Players will use some more heavy attacks.
3) Healers will have to spam more orbs/other abilities with synergies to sustain the tank and DPS.
Now which one of those sounds more fun or more skillful?
Personofsecrets wrote: »This constant re-balancing was always the end game of accepting the CP system.
The mistake of the CP system was having it to begin with.
The second mistake was taking seriously the idea that players may actually be allowed to become more powerful.
Really, we don't need to become more powerful, but because the developers are expected to raise the CP cap, they have to then nerf players in a way that makes up for extra power granted by that newly earned CP. This ***-for-tat model is reused every balance update and it surprises me to see so many people being duped by the CP system as well as the work around to the CP system that the balance team uses.
Here's what really has me scratching my head: Why do the devs want us to use Cost Reduction instead of Damage on our jewelry? I mean, I can understand wanting to raise the floor and lower the ceiling, and I'm fine with that, but they could do that by reallocating the power in the CP system back to players in other ways that are more easily accessible; buffing cost reduction and recovery on light/medium armor while nerfing the respective CP stars, boosting the base attributes of players and removing the attribute points from CP stars, stuff like that. But a giant blanket nerf like this will break the game for some people and change nothing for others. I imagine it will be broken for mid-CP players who like to run 4-man dungeons, and change nothing for the high-end trial players, and make the gap between them even wider than it already is.EldritchPenguin wrote: »It will probably accomplish three things:Personofsecrets wrote: »I'm all for this tremendous nerf.
The game has gotten so boring and the nerf will spice things up.
The nerf will allow us to have more skilled gameplay.
The nerf will be fun.
All hail the nerf.
1) Players will run cost reduction glyphs instead of damage glyphs.
2) Players will use some more heavy attacks.
3) Healers will have to spam more orbs/other abilities with synergies to sustain the tank and DPS.
Now which one of those sounds more fun or more skillful?
This exactly^
And the skill gap between casuals and top players will increase drastically.
We end game players will adapt, no problem, but casual players will really struggle in most content.
Personofsecrets wrote: »I'm all for this tremendous nerf.
The game has gotten so boring and the nerf will spice things up.
The nerf will allow us to have more skilled gameplay.
The nerf will be fun.
All hail the nerf.
Personofsecrets wrote: »The second mistake was taking seriously the idea that players may actually be allowed to become more powerful.
Really, we don't need to become more powerful
Doctordarkspawn wrote: »Here is the thing. It's obvious that Rich listens too much to Brian Wheeler, with Brian being the PVP lead. So my question is, who is the PVE lead? Somebody that represents PVE players at heart that can go up to Brian and say: "WTF are you doing?"
There isn't anyone.
The closest is likely the dungeon design lead as Wrobel likely gives Wheeler whatever the hell he wants as he PVP's too. Given how big Wrobel's ego is, all Wheeler has to do, is stroke said ego.
Meanwhile, the dungeon design dude does what he can with the scraps he's given.
Doctordarkspawn wrote: »If everyone spams the @zos mentions well get areplynafter 100 of us do it XD. I will not be i dont have patience or care, and i accept that changes happen. Im not worried about the changes. I have recently taken all CPs out of sustain. Threw on a resto staff and i am doing ok in my same heavy templar build. Now i cant really solo 1vX...but im still able to rek dudes who stray from their zerg. Im still having fun. As for pve, figure with light armor and my destro staff offbar, ill just drop some heavies once in awhile and manage fine.
Try a PVE dungeon run. See how you fair.
Or better yet, VMA, or Vmol.
EldritchPenguin wrote: »It will probably accomplish three things:Personofsecrets wrote: »I'm all for this tremendous nerf.
The game has gotten so boring and the nerf will spice things up.
The nerf will allow us to have more skilled gameplay.
The nerf will be fun.
All hail the nerf.
1) Players will run cost reduction glyphs instead of damage glyphs.
2) Players will use some more heavy attacks.
3) Healers will have to spam more orbs/other abilities with synergies to sustain the tank and DPS.
Now which one of those sounds more fun or more skillful?
Chilly-McFreeze wrote: »Personofsecrets wrote: »The second mistake was taking seriously the idea that players may actually be allowed to become more powerful.
Really, we don't need to become more powerful
Isn't it the core of RPG and TES games to become more powerfull while leveling up? If your char after x amount of level ups is just as powerfull as a newly created, only being seperated by grinded gear, what's the point of leveling up? I strongly begin to believe this will become more of an action game than a RPG.
This thread has 28k views, still no word from devs. Gj ZOS, you beat the record in ignoring player base.
This thread has 28k views, still no word from devs. Gj ZOS, you beat the record in ignoring player base.
joaaocaampos wrote: »I'll just say one thing:
STOP WHINING!
joaaocaampos wrote: »I'll just say one thing:
STOP WHINING!