One Tamriel is great in many ways especially for lvl 50 people. Opening up the world and scaling up lowbies gives great opportunities. The problem is the single difficulty of all overland content. Everything is scaled to the same level without a choice or option for progression. This is very bad in a game where the difference in skilled and unskilled dps can be a factor of 10. When we look at all pve content (overland, dungeons and trials), this leaves frustrated casuals and bored elite. Not to mention that this is a trigger for nerfs (dat ceiling...) to desperately try fitting everyone to the same single content.
I guess you hated Oblivion too (TES IV, 2008). I am happy to have the zone scaling to my character (or scaling my character to the zone).
I've said it again and again, it was done to please the PVP crowd that were forever moaning about having to grind PVE (Cadwells) to get skyshards. now they can just jump to an area and get them.
...that's a joke, right? PvP players couldn't care less about the level of mobs in PvE. Also stealing skyshards from lvl 5 mobs is much easier than from lvl cp 160.
OP, it's probably because this game has an amazingly huge "casual solo player/rp-er" crowd and a lot of them don't care for combat, they just wanna do quests, and do them naked and fist fighting if that's what they prefer. They find having to theorycraft/research builds boring and not what they came here for, and they seem to feel it unfair that someone who spent a longer time on the game has an ultimate advantage over them just because of that. You may or may not like it but it's such a vast number of people that ZOS has to cater to them and that's fine - issues start when the "naked fist fighting"(I'm exaggertaing but not by much) crowd gets to even remotely challenging grop content and SUDDENLY they're kicked from groups and raged at and whatnot. There's 0 learning curve whatsoever.
Personally I don't think One Tam is bad, it did some great things - it brought life to low level zones which were previously 98% empty, and it did enable people to play with any of their friends, anywhere. A friend of yours picking up the game? Awesome, you can help them with world bosses and whatnot without being 600 levels too high for his zone and oneshotting everything you sneeze at(although...well WB don't die from sneezing at least lol), and you might even get some decent loot for yourself out of it, not just nothing because you're >5 levels higher than the monster. It also made a whole great number of sets relevant (again) because now all of them scale to max level, and that's far from being bad.
I don't think battle leveling is bad on its own, it did bring life to Tamriel which is cool. Personally I just think it should be about skill, not leveling, but sad thing is we get neither atm.
...
It sounds to me that you liked to challenge yourself by going into higher level zones. That's cool and I did it too, the issue is you will out level everything eventually. In the old model you are then left with most zones having zero reason to go back to as you get no loot and can insta kill every thing with a light attack.
If you want to challenge yourself you need to be doing dungeons and trials. Overworld is not the place for that.
Thanks for the input, much appreciated. I should mention the reason this scaling thing got to me tonight was due to a difficult battle, an Osinium boss "Urfon Ice Heart" boss. He seriously was kicking my rear and as much as I wanted to leave and spend time to build up better armor/weapons and things I knew it simply would not matter because of "One Tamriel"/ Auto-Leveling/Scaling system, that the game sets each encounter based on my current stats. This battle is SET by ESO devs at a certain difficulty and I cannot do anything about it by making my character better in order to make this fight easier/possible.
I have played through Osinium DLC before with another character. The problem I am posting about is is I have zero control of how strong I am against any enemy and this "Ice Heart" battle really brought that issue to light. I feel this situation clearly reveals the problem with the auto-leveling system in any game...the player simply has very little to no control over how powerful they are relative to the enemies. That's why I decided to post and I do appreciate all the input and I honestly believe this is an issue that hampers the importance of character building in general, a core game mechanic and a big part of the fun for when I play MMOs.
This has nothing to do with the topic on hand though. I don't think OP is upset by being able to go to all the zones - he's simply upset by them all having equal (absurdly low, in his and tbh my opinion too) difficlulty.B4 1T if you wanted all the skyshards you HAD to do Cadwells in order to get to the other zones, the forum always had PVP players in here complaining "why should I have to do Cadwells to get all the Skyshards, I don't want to PVE, I just want to do PVP!" So no, no joke.
I'm not trying to bash the PVPer's, I was just stating a fact and why it was done, I personally have nothing against 1T.This has nothing to do with the topic on hand though. I don't think OP is upset by being able to go to all the zones - he's simply upset by them all having equal (absurdly low, in his and tbh my opinion too) difficlulty.B4 1T if you wanted all the skyshards you HAD to do Cadwells in order to get to the other zones, the forum always had PVP players in here complaining "why should I have to do Cadwells to get all the Skyshards, I don't want to PVE, I just want to do PVP!" So no, no joke.
What's up with blaming PvPers for everything you don't like lately, is that a new trend or something?
Thanks for the input, much appreciated. I should mention the reason this scaling thing got to me tonight was due to a difficult battle, an Osinium boss "Urfon Ice Heart" boss. He seriously was kicking my rear and as much as I wanted to leave and spend time to build up better armor/weapons and things I knew it simply would not matter because of "One Tamriel"/ Auto-Leveling/Scaling system, that the game sets each encounter based on my current stats. This battle is SET by ESO devs at a certain difficulty and I cannot do anything about it by making my character better in order to make this fight easier/possible.
I have played through Osinium DLC before with another character. The problem I am posting about is is I have zero control of how strong I am against any enemy and this "Ice Heart" battle really brought that issue to light. I feel this situation clearly reveals the problem with the auto-leveling system in any game...the player simply has very little to no control over how powerful they are relative to the enemies. That's why I decided to post and I do appreciate all the input and I honestly believe this is an issue that hampers the importance of character building in general, a core game mechanic and a big part of the fun for when I play MMOs.
I've said it again and again, it was done to please the PVP crowd that were forever moaning about having to grind PVE (Cadwells) to get skyshards. now they can just jump to an area and get them.
...that's a joke, right? PvP players couldn't care less about the level of mobs in PvE. Also stealing skyshards from lvl 5 mobs is much easier than from lvl cp 160.
OP, it's probably because this game has an amazingly huge "casual solo player/rp-er" crowd and a lot of them don't care for combat, they just wanna do quests, and do them naked and fist fighting if that's what they prefer. They find having to theorycraft/research builds boring and not what they came here for, and they seem to feel it unfair that someone who spent a longer time on the game has an ultimate advantage over them just because of that. You may or may not like it but it's such a vast number of people that ZOS has to cater to them and that's fine - issues start when the "naked fist fighting"(I'm exaggertaing but not by much) crowd gets to even remotely challenging grop content and SUDDENLY they're kicked from groups and raged at and whatnot. There's 0 learning curve whatsoever.
Personally I don't think One Tam is bad, it did some great things - it brought life to low level zones which were previously 98% empty, and it did enable people to play with any of their friends, anywhere. A friend of yours picking up the game? Awesome, you can help them with world bosses and whatnot without being 600 levels too high for his zone and oneshotting everything you sneeze at(although...well WB don't die from sneezing at least lol), and you might even get some decent loot for yourself out of it, not just nothing because you're >5 levels higher than the monster. It also made a whole great number of sets relevant (again) because now all of them scale to max level, and that's far from being bad.
I don't think battle leveling is bad on its own, it did bring life to Tamriel which is cool. Personally I just think it should be about skill, not leveling, but sad thing is we get neither atm.
B4 1T if you wanted all the skyshards you HAD to do Cadwells in order to get to the other zones, the forum always had PVP players in here complaining "why should I have to do Cadwells to get all the Skyshards, I don't want to PVE, I just want to do PVP!" So no, no joke.
Thanks for the input, much appreciated. I should mention the reason this scaling thing got to me tonight was due to a difficult battle, an Osinium boss "Urfon Ice Heart" boss. He seriously was kicking my rear and as much as I wanted to leave and spend time to build up better armor/weapons and things I knew it simply would not matter because of "One Tamriel"/ Auto-Leveling/Scaling system, that the game sets each encounter based on my current stats. This battle is SET by ESO devs at a certain difficulty and I cannot do anything about it by making my character better in order to make this fight easier/possible.
I have played through Osinium DLC before with another character. The problem I am posting about is is I have zero control of how strong I am against any enemy and this "Ice Heart" battle really brought that issue to light. I feel this situation clearly reveals the problem with the auto-leveling system in any game...the player simply has very little to no control over how powerful they are relative to the enemies. That's why I decided to post and I do appreciate all the input and I honestly believe this is an issue that hampers the importance of character building in general, a core game mechanic and a big part of the fun for when I play MMOs.
Thats literally not true: http://elderscrollsonline.wiki.fextralife.com/Battle+Leveled
The way the level scaling works is that the low-leveled player and his gear are scaled up, the monsters are not scaled down. A boss like Urfon Ice-Heart has the exact same stats fighting one player as he does against a different player. You have 100% control over how easy Ice-Heart is to fight, simply equip better gear and you will have an easier time, for the simple reason that you will be statistically stronger. This is true for every player everywhere in the game at all times.
Thanks for the input, much appreciated. I should mention the reason this scaling thing got to me tonight was due to a difficult battle, an Osinium boss "Urfon Ice Heart" boss. He seriously was kicking my rear and as much as I wanted to leave and spend time to build up better armor/weapons and things I knew it simply would not matter because of "One Tamriel"/ Auto-Leveling/Scaling system, that the game sets each encounter based on my current stats. This battle is SET by ESO devs at a certain difficulty and I cannot do anything about it by making my character better in order to make this fight easier/possible.
I have played through Osinium DLC before with another character. The problem I am posting about is is I have zero control of how strong I am against any enemy and this "Ice Heart" battle really brought that issue to light. I feel this situation clearly reveals the problem with the auto-leveling system in any game...the player simply has very little to no control over how powerful they are relative to the enemies. That's why I decided to post and I do appreciate all the input and I honestly believe this is an issue that hampers the importance of character building in general, a core game mechanic and a big part of the fun for when I play MMOs.
...
It sounds to me that you liked to challenge yourself by going into higher level zones. That's cool and I did it too, the issue is you will out level everything eventually. In the old model you are then left with most zones having zero reason to go back to as you get no loot and can insta kill every thing with a light attack.
If you want to challenge yourself you need to be doing dungeons and trials. Overworld is not the place for that.
Thanks for the input, much appreciated. I should mention the reason this scaling thing got to me tonight was due to a difficult battle, an Osinium boss "Urfon Ice Heart" boss. He seriously was kicking my rear and as much as I wanted to leave and spend time to build up better armor/weapons and things I knew it simply would not matter because of "One Tamriel"/ Auto-Leveling/Scaling system, that the game sets each encounter based on my current stats. This battle is SET by ESO devs at a certain difficulty and I cannot do anything about it by making my character better in order to make this fight easier/possible.
I have played through Osinium DLC before with another character. The problem I am posting about is is I have zero control of how strong I am against any enemy and this "Ice Heart" battle really brought that issue to light. I feel this situation clearly reveals the problem with the auto-leveling system in any game...the player simply has very little to no control over how powerful they are relative to the enemies. That's why I decided to post and I do appreciate all the input and I honestly believe this is an issue that hampers the importance of character building in general, a core game mechanic and a big part of the fun for when I play MMOs.
The thing is your weapons and armour do have a huge impact on your stats and damage now.
Not keeping your gear up to level will result in your stats being penalised.
If you wear level 10 gear on a level 50 character your stats will take a dive.
Thanks for the input, much appreciated. I should mention the reason this scaling thing got to me tonight was due to a difficult battle, an Osinium boss "Urfon Ice Heart" boss. He seriously was kicking my rear and as much as I wanted to leave and spend time to build up better armor/weapons and things I knew it simply would not matter because of "One Tamriel"/ Auto-Leveling/Scaling system, that the game sets each encounter based on my current stats. This battle is SET by ESO devs at a certain difficulty and I cannot do anything about it by making my character better in order to make this fight easier/possible.
I have played through Osinium DLC before with another character. The problem I am posting about is is I have zero control of how strong I am against any enemy and this "Ice Heart" battle really brought that issue to light. I feel this situation clearly reveals the problem with the auto-leveling system in any game...the player simply has very little to no control over how powerful they are relative to the enemies. That's why I decided to post and I do appreciate all the input and I honestly believe this is an issue that hampers the importance of character building in general, a core game mechanic and a big part of the fun for when I play MMOs.
Thats literally not true: http://elderscrollsonline.wiki.fextralife.com/Battle+Leveled
The way the level scaling works is that the low-leveled player and his gear are scaled up, the monsters are not scaled down. A boss like Urfon Ice-Heart has the exact same stats fighting one player as he does against a different player. You have 100% control over how easy Ice-Heart is to fight, simply equip better gear and you will have an easier time, for the simple reason that you will be statistically stronger. This is true for every player everywhere in the game at all times.
Exactly this.
That has nothing to do with PVP people not wanting to PVE. Everyone found it boring. Thats because its boring to do the same quests for a 810734958016831th time.
Thanks for the input, much appreciated. I should mention the reason this scaling thing got to me tonight was due to a difficult battle, an Osinium boss "Urfon Ice Heart" boss. He seriously was kicking my rear and as much as I wanted to leave and spend time to build up better armor/weapons and things I knew it simply would not matter because of "One Tamriel"/ Auto-Leveling/Scaling system, that the game sets each encounter based on my current stats. This battle is SET by ESO devs at a certain difficulty and I cannot do anything about it by making my character better in order to make this fight easier/possible.
I have played through Osinium DLC before with another character. The problem I am posting about is is I have zero control of how strong I am against any enemy and this "Ice Heart" battle really brought that issue to light. I feel this situation clearly reveals the problem with the auto-leveling system in any game...the player simply has very little to no control over how powerful they are relative to the enemies. That's why I decided to post and I do appreciate all the input and I honestly believe this is an issue that hampers the importance of character building in general, a core game mechanic and a big part of the fun for when I play MMOs.
Thats literally not true: http://elderscrollsonline.wiki.fextralife.com/Battle+Leveled
The way the level scaling works is that the low-leveled player and his gear are scaled up, the monsters are not scaled down. A boss like Urfon Ice-Heart has the exact same stats fighting one player as he does against a different player. You have 100% control over how easy Ice-Heart is to fight, simply equip better gear and you will have an easier time, for the simple reason that you will be statistically stronger. This is true for every player everywhere in the game at all times.
Exactly this.
What battle leveling means in this context is that you no longer have an option to outlevel a boss by 20 levels and come roflstomp him after that but instead you have to improve your build and perhaps combat strategy in order to win(though it's generally very easy to do so). It doesn't sound like a bad thing to me. I honestly don't recall the boss you're talking about, I assume it's a quest boss? What was he doing that you were feeling you couldn't overcome? What kind of build were you using?
This was an major issue with the old veteran system.Thing why scaling is good - once you hit max lvl and get to CP cap, all zones would be meh but cp 160 ones. Also, that would result in a lot of completely dead zones, as we had back before 1T. Please, do use brain a bit before posting.
Well I imagine this topic has been beat to death but I just wanted to mention it since it’s why I just cancelled my Sub. The main reason is “One Tamriel” or basically Global Auto-Leveling for PvE.
I have read threads and see the majority of players seem to love “One Tamriel”, I am not one of them. I hate auto-leveling in any form. I vastly prefer a game world constructed with varying levels in spatial regions that are true open world accessible. That way you can wander around, explore and test your meddle, die quickly in areas too hard which inspires motivation to farm, craft, quest and improve your character and then build up your character to come back and clean house with a well-crafted build. I LOVE that scenario and to me it is the heart and soul of truly great RPGs.
Auto-Leveling turns the entire game into a mind numbing past time where it simply doesn’t matter what you do or where you go, you are always going to face equally matched foes that match your charcter level and gear. It’s like the game gets a serious Lobotomy and the remaining fun to be had is mostly aesthetics but not skillful game play, character building or strategy.
I am honestly surprised why the vast majority of players seem to love auto-leveling in the “One Tamriel” system…is it due to a new type of RPGs mindset or what?
Anyway, I apologize if this has been hashed out endlessly on this forum, it is just my sincere intent was to “adapt” to the “One Tamriel” system, to the inherently boring combat of auto-leveling and I was hoping for more fun with the new DLC release coming in June, but paying $15/month just isn’t worth waging the exact same battles against dynamically matched enemies based on my current stats over and over and over. I am sure I will check out the new DLC (I think), but the sameness of combat is really an issue IMHO.
Awesome quality MMO with boring combat and meaningless build strategy mainly for PvE.
I've said it again and again, it was done to please the PVP crowd that were forever moaning about having to grind PVE (Cadwells) to get skyshards. now they can just jump to an area and get them.
I've said it again and again, it was done to please the PVP crowd that were forever moaning about having to grind PVE (Cadwells) to get skyshards. now they can just jump to an area and get them.
Sigh...you are one of those salty PvErs, huh?
As far as I can tell ALL players profit from 1T and I personally am happy I do not have to spend hours grinding to V16 anymore.
I've said it again and again, it was done to please the PVP crowd that were forever moaning about having to grind PVE (Cadwells) to get skyshards. now they can just jump to an area and get them.
Sigh...you are one of those salty PvErs, huh?
As far as I can tell ALL players profit from 1T and I personally am happy I do not have to spend hours grinding to V16 anymore.
Ges! does no1 actually read, I said I don't have a problem with 1T but OP is not happy, this thread wouldn't be here otherwise!
No you just grind for CP instead...yehaw!
This makes sense.IcyDeadPeople wrote: »One reason I like the level scaling is because enemies in 90% of the zones were way too easy and boring without it.
Another reason is the game feels less linear.
Also I can finally get useful rewards anywhere.
Because a Wolf in neighbouring area that is level 50 is much dangerous than a Wolf in your area that is level 5.
1T has some weaknesses, mostly an lack of felt progress at least after getting most skills, you can not level up then go back and kick ass either something who was fun. The content also feel very easy, that might be because leveling an alt in training gear and knowing how to play is different from an new player.I've said it again and again, it was done to please the PVP crowd that were forever moaning about having to grind PVE (Cadwells) to get skyshards. now they can just jump to an area and get them.
...that's a joke, right? PvP players couldn't care less about the level of mobs in PvE. Also stealing skyshards from lvl 5 mobs is much easier than from lvl cp 160.
OP, it's probably because this game has an amazingly huge "casual solo player/rp-er" crowd and a lot of them don't care for combat, they just wanna do quests, and do them naked and fist fighting if that's what they prefer. They find having to theorycraft/research builds boring and not what they came here for, and they seem to feel it unfair that someone who spent a longer time on the game has an ultimate advantage over them just because of that. You may or may not like it but it's such a vast number of people that ZOS has to cater to them and that's fine - issues start when the "naked fist fighting"(I'm exaggertaing but not by much) crowd gets to even remotely challenging grop content and SUDDENLY they're kicked from groups and raged at and whatnot. There's 0 learning curve whatsoever.
Personally I don't think One Tam is bad, it did some great things - it brought life to low level zones which were previously 98% empty, and it did enable people to play with any of their friends, anywhere. A friend of yours picking up the game? Awesome, you can help them with world bosses and whatnot without being 600 levels too high for his zone and oneshotting everything you sneeze at(although...well WB don't die from sneezing at least lol), and you might even get some decent loot for yourself out of it, not just nothing because you're >5 levels higher than the monster. It also made a whole great number of sets relevant (again) because now all of them scale to max level, and that's far from being bad.
I don't think battle leveling is bad on its own, it did bring life to Tamriel which is cool. Personally I just think it should be about skill, not leveling, but sad thing is we get neither atm.
B4 1T if you wanted all the skyshards you HAD to do Cadwells in order to get to the other zones, the forum always had PVP players in here complaining "why should I have to do Cadwells to get all the Skyshards, I don't want to PVE, I just want to do PVP!" So no, no joke.
That has nothing to do with PVP people not wanting to PVE. Everyone found it boring. Thats because its boring to do the same quests for a 810734958016831th time.