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Auto-Leveling (One Tamriel) = Labotomy PvE Combat IMHO

  • colig
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    I definitely see where you are coming from. I think some of the side quests in the zones could be a little more difficult to give some variety to the difficulty.

    However, I prefer without doubt the automatic levelling of One Tamriel and the implication of excessively similar combat difficulty, over the previous system where players easily overlevelled from completing quests. The problem was so bad for me I had to stop exploring to actually feel a sense of adventure in my gameplay rather than an exercise in whacking a cockroach/daedra with a newspaper/maul. The kind of ideal situation you described where someone would encounter a difficult opponent, go level up, then come back and kick ass, almost never happened for me.
  • Urza1234
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    SickDuck wrote: »
    One Tamriel is great in many ways especially for lvl 50 people. Opening up the world and scaling up lowbies gives great opportunities. The problem is the single difficulty of all overland content. Everything is scaled to the same level without a choice or option for progression. This is very bad in a game where the difference in skilled and unskilled dps can be a factor of 10. When we look at all pve content (overland, dungeons and trials), this leaves frustrated casuals and bored elite. Not to mention that this is a trigger for nerfs (dat ceiling...) to desperately try fitting everyone to the same single content.

    Honestly I think you bring up some good points, but the biggest issue is probably the bored elite imo. Casuals are having plenty of fun making sure their outfit matches (on that note plz add weapon dyes) and their house is nicely appointed. And since the content scales from retardedly easy (overland) to moderately difficult (dem vet things) there is always something fun and challenging for casuals to enjoy.

    Honestly Ive always thought that a decent solution for things like overland difficulty scaling would be to make everything, even overland content, be designed as group content (like parts of craglorn, but actually difficult). When you have to be in a group to survive leaving the lvl 1 starting town you know a game is challenging. Then when a player starts to become more powerful they can travel around with a smaller group, or even by themselves if they were dem pros, which would perhaps result in more loot. You would solve the problem of some people having no friends(none of my friends play this game with me) and wanting to do content by themselves by allowing them to hire mercenaries, ie bots.
    Edited by Urza1234 on March 20, 2017 9:32AM
  • Strider_Roshin
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    Khenarthi wrote: »
    I guess you hated Oblivion too (TES IV, 2008). I am happy to have the zone scaling to my character (or scaling my character to the zone).

    Oblivion was my least favorite out of the 3 because of it. I actually limited how much I leveled up by picking skills I used the least as my major skills. If you were to get powerful enough in that game, the guards would be able to knock the weapons out of your hands by bashing you. Very annoying.
  • Bartdude
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    Magdalina wrote: »
    Bartdude wrote: »
    I've said it again and again, it was done to please the PVP crowd that were forever moaning about having to grind PVE (Cadwells) to get skyshards. now they can just jump to an area and get them.

    ...that's a joke, right? PvP players couldn't care less about the level of mobs in PvE. Also stealing skyshards from lvl 5 mobs is much easier than from lvl cp 160.

    OP, it's probably because this game has an amazingly huge "casual solo player/rp-er" crowd and a lot of them don't care for combat, they just wanna do quests, and do them naked and fist fighting if that's what they prefer. They find having to theorycraft/research builds boring and not what they came here for, and they seem to feel it unfair that someone who spent a longer time on the game has an ultimate advantage over them just because of that. You may or may not like it but it's such a vast number of people that ZOS has to cater to them and that's fine - issues start when the "naked fist fighting"(I'm exaggertaing but not by much) crowd gets to even remotely challenging grop content and SUDDENLY they're kicked from groups and raged at and whatnot. There's 0 learning curve whatsoever.

    Personally I don't think One Tam is bad, it did some great things - it brought life to low level zones which were previously 98% empty, and it did enable people to play with any of their friends, anywhere. A friend of yours picking up the game? Awesome, you can help them with world bosses and whatnot without being 600 levels too high for his zone and oneshotting everything you sneeze at(although...well WB don't die from sneezing at least lol), and you might even get some decent loot for yourself out of it, not just nothing because you're >5 levels higher than the monster. It also made a whole great number of sets relevant (again) because now all of them scale to max level, and that's far from being bad.

    I don't think battle leveling is bad on its own, it did bring life to Tamriel which is cool. Personally I just think it should be about skill, not leveling, but sad thing is we get neither atm.

    B4 1T if you wanted all the skyshards you HAD to do Cadwells in order to get to the other zones, the forum always had PVP players in here complaining "why should I have to do Cadwells to get all the Skyshards, I don't want to PVE, I just want to do PVP!" So no, no joke.
    "No *** lady! does it sound like I'm ordering pizza?"
  • Boboli
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    LordGavus wrote: »
    ...
    It sounds to me that you liked to challenge yourself by going into higher level zones. That's cool and I did it too, the issue is you will out level everything eventually. In the old model you are then left with most zones having zero reason to go back to as you get no loot and can insta kill every thing with a light attack.

    If you want to challenge yourself you need to be doing dungeons and trials. Overworld is not the place for that.

    Thanks for the input, much appreciated. I should mention the reason this scaling thing got to me tonight was due to a difficult battle, an Osinium boss "Urfon Ice Heart" boss. He seriously was kicking my rear and as much as I wanted to leave and spend time to build up better armor/weapons and things I knew it simply would not matter because of "One Tamriel"/ Auto-Leveling/Scaling system, that the game sets each encounter based on my current stats. This battle is SET by ESO devs at a certain difficulty and I cannot do anything about it by making my character better in order to make this fight easier/possible.

    I have played through Osinium DLC before with another character. The problem I am posting about is is I have zero control of how strong I am against any enemy and this "Ice Heart" battle really brought that issue to light. I feel this situation clearly reveals the problem with the auto-leveling system in any game...the player simply has very little to no control over how powerful they are relative to the enemies. That's why I decided to post and I do appreciate all the input and I honestly believe this is an issue that hampers the importance of character building in general, a core game mechanic and a big part of the fun for when I play MMOs.
  • BRogueNZ
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    Plenty of fun to be had at lower levels. everyone wants to be completely awesome asap. and why not

    I prefer zoned difficulty but life in 1T is very convenient for new characters. can't speak for new players.
  • Magdalina
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    Bartdude wrote: »
    B4 1T if you wanted all the skyshards you HAD to do Cadwells in order to get to the other zones, the forum always had PVP players in here complaining "why should I have to do Cadwells to get all the Skyshards, I don't want to PVE, I just want to do PVP!" So no, no joke.
    This has nothing to do with the topic on hand though. I don't think OP is upset by being able to go to all the zones - he's simply upset by them all having equal (absurdly low, in his and tbh my opinion too) difficlulty.

    What's up with blaming PvPers for everything you don't like lately, is that a new trend or something?
  • Bartdude
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    Magdalina wrote: »
    Bartdude wrote: »
    B4 1T if you wanted all the skyshards you HAD to do Cadwells in order to get to the other zones, the forum always had PVP players in here complaining "why should I have to do Cadwells to get all the Skyshards, I don't want to PVE, I just want to do PVP!" So no, no joke.
    This has nothing to do with the topic on hand though. I don't think OP is upset by being able to go to all the zones - he's simply upset by them all having equal (absurdly low, in his and tbh my opinion too) difficlulty.

    What's up with blaming PvPers for everything you don't like lately, is that a new trend or something?
    I'm not trying to bash the PVPer's, I was just stating a fact and why it was done, I personally have nothing against 1T.
    What I do have a problem with, are changes made for PVP that effect PVE in a detrimental way.
    "No *** lady! does it sound like I'm ordering pizza?"
  • Urza1234
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    Boboli wrote: »

    Thanks for the input, much appreciated. I should mention the reason this scaling thing got to me tonight was due to a difficult battle, an Osinium boss "Urfon Ice Heart" boss. He seriously was kicking my rear and as much as I wanted to leave and spend time to build up better armor/weapons and things I knew it simply would not matter because of "One Tamriel"/ Auto-Leveling/Scaling system, that the game sets each encounter based on my current stats. This battle is SET by ESO devs at a certain difficulty and I cannot do anything about it by making my character better in order to make this fight easier/possible.

    I have played through Osinium DLC before with another character. The problem I am posting about is is I have zero control of how strong I am against any enemy and this "Ice Heart" battle really brought that issue to light. I feel this situation clearly reveals the problem with the auto-leveling system in any game...the player simply has very little to no control over how powerful they are relative to the enemies. That's why I decided to post and I do appreciate all the input and I honestly believe this is an issue that hampers the importance of character building in general, a core game mechanic and a big part of the fun for when I play MMOs.

    Thats literally not true: http://elderscrollsonline.wiki.fextralife.com/Battle+Leveled

    The way the level scaling works is that the low-leveled player and his gear are scaled up, the monsters are not scaled down, or scaled in any way. A boss like Urfon Ice-Heart has the exact same stats fighting one player as he does against a different player. You have 100% control over how easy Ice-Heart is to fight, simply equip better gear and you will have an easier time, for the simple reason that you will be statistically stronger. This is true for every player everywhere in the game at all times.
    Edited by Urza1234 on March 20, 2017 9:51AM
  • pieratsos
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    Bartdude wrote: »
    Magdalina wrote: »
    Bartdude wrote: »
    I've said it again and again, it was done to please the PVP crowd that were forever moaning about having to grind PVE (Cadwells) to get skyshards. now they can just jump to an area and get them.

    ...that's a joke, right? PvP players couldn't care less about the level of mobs in PvE. Also stealing skyshards from lvl 5 mobs is much easier than from lvl cp 160.

    OP, it's probably because this game has an amazingly huge "casual solo player/rp-er" crowd and a lot of them don't care for combat, they just wanna do quests, and do them naked and fist fighting if that's what they prefer. They find having to theorycraft/research builds boring and not what they came here for, and they seem to feel it unfair that someone who spent a longer time on the game has an ultimate advantage over them just because of that. You may or may not like it but it's such a vast number of people that ZOS has to cater to them and that's fine - issues start when the "naked fist fighting"(I'm exaggertaing but not by much) crowd gets to even remotely challenging grop content and SUDDENLY they're kicked from groups and raged at and whatnot. There's 0 learning curve whatsoever.

    Personally I don't think One Tam is bad, it did some great things - it brought life to low level zones which were previously 98% empty, and it did enable people to play with any of their friends, anywhere. A friend of yours picking up the game? Awesome, you can help them with world bosses and whatnot without being 600 levels too high for his zone and oneshotting everything you sneeze at(although...well WB don't die from sneezing at least lol), and you might even get some decent loot for yourself out of it, not just nothing because you're >5 levels higher than the monster. It also made a whole great number of sets relevant (again) because now all of them scale to max level, and that's far from being bad.

    I don't think battle leveling is bad on its own, it did bring life to Tamriel which is cool. Personally I just think it should be about skill, not leveling, but sad thing is we get neither atm.

    B4 1T if you wanted all the skyshards you HAD to do Cadwells in order to get to the other zones, the forum always had PVP players in here complaining "why should I have to do Cadwells to get all the Skyshards, I don't want to PVE, I just want to do PVP!" So no, no joke.

    That has nothing to do with PVP people not wanting to PVE. Everyone found it boring. Thats because its boring to do the same quests for a 810734958016831th time.
  • LordGavus
    LordGavus
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    Urza1234 wrote: »
    LordGavus wrote: »

    Thanks for the input, much appreciated. I should mention the reason this scaling thing got to me tonight was due to a difficult battle, an Osinium boss "Urfon Ice Heart" boss. He seriously was kicking my rear and as much as I wanted to leave and spend time to build up better armor/weapons and things I knew it simply would not matter because of "One Tamriel"/ Auto-Leveling/Scaling system, that the game sets each encounter based on my current stats. This battle is SET by ESO devs at a certain difficulty and I cannot do anything about it by making my character better in order to make this fight easier/possible.

    I have played through Osinium DLC before with another character. The problem I am posting about is is I have zero control of how strong I am against any enemy and this "Ice Heart" battle really brought that issue to light. I feel this situation clearly reveals the problem with the auto-leveling system in any game...the player simply has very little to no control over how powerful they are relative to the enemies. That's why I decided to post and I do appreciate all the input and I honestly believe this is an issue that hampers the importance of character building in general, a core game mechanic and a big part of the fun for when I play MMOs.

    Thats literally not true: http://elderscrollsonline.wiki.fextralife.com/Battle+Leveled

    The way the level scaling works is that the low-leveled player and his gear are scaled up, the monsters are not scaled down. A boss like Urfon Ice-Heart has the exact same stats fighting one player as he does against a different player. You have 100% control over how easy Ice-Heart is to fight, simply equip better gear and you will have an easier time, for the simple reason that you will be statistically stronger. This is true for every player everywhere in the game at all times.

    Exactly this.
  • IcyDeadPeople
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    Boboli wrote: »

    Thanks for the input, much appreciated. I should mention the reason this scaling thing got to me tonight was due to a difficult battle, an Osinium boss "Urfon Ice Heart" boss. He seriously was kicking my rear and as much as I wanted to leave and spend time to build up better armor/weapons and things I knew it simply would not matter because of "One Tamriel"/ Auto-Leveling/Scaling system, that the game sets each encounter based on my current stats. This battle is SET by ESO devs at a certain difficulty and I cannot do anything about it by making my character better in order to make this fight easier/possible.

    I have played through Osinium DLC before with another character. The problem I am posting about is is I have zero control of how strong I am against any enemy and this "Ice Heart" battle really brought that issue to light. I feel this situation clearly reveals the problem with the auto-leveling system in any game...the player simply has very little to no control over how powerful they are relative to the enemies. That's why I decided to post and I do appreciate all the input and I honestly believe this is an issue that hampers the importance of character building in general, a core game mechanic and a big part of the fun for when I play MMOs.

    Actually kinda works the other way around. One Tamriel doesn't scale the bosses up as you level. Instead, it scales you up to CP 160, but in a limited way. You have high health, magicka and stamina, but your regen is low andyou are still missing a lot of active and passive abilities and your gear and class/weapon skills are all lower level.

    The boss stays the same, and as you increase in level say from 10, 20, 30, 40 and so on, you will still become more powerful and the boss will become easier after you have for example, higher resistances, passives that increase your regen, mitigation or damage output, new active abilities, etc., not to mention better gear set bonuses. The difference is noticeable.

    Not sure whether the level scaling cuts off completely these days right when you get to level 50 or after you reach Champion 160, but at any rate once you start earning champion points, you will notice these make a big difference as well, and then at CP 160 you can finally gear up with the best armor sets.
  • LordGavus
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    Boboli wrote: »
    LordGavus wrote: »
    ...
    It sounds to me that you liked to challenge yourself by going into higher level zones. That's cool and I did it too, the issue is you will out level everything eventually. In the old model you are then left with most zones having zero reason to go back to as you get no loot and can insta kill every thing with a light attack.

    If you want to challenge yourself you need to be doing dungeons and trials. Overworld is not the place for that.

    Thanks for the input, much appreciated. I should mention the reason this scaling thing got to me tonight was due to a difficult battle, an Osinium boss "Urfon Ice Heart" boss. He seriously was kicking my rear and as much as I wanted to leave and spend time to build up better armor/weapons and things I knew it simply would not matter because of "One Tamriel"/ Auto-Leveling/Scaling system, that the game sets each encounter based on my current stats. This battle is SET by ESO devs at a certain difficulty and I cannot do anything about it by making my character better in order to make this fight easier/possible.

    I have played through Osinium DLC before with another character. The problem I am posting about is is I have zero control of how strong I am against any enemy and this "Ice Heart" battle really brought that issue to light. I feel this situation clearly reveals the problem with the auto-leveling system in any game...the player simply has very little to no control over how powerful they are relative to the enemies. That's why I decided to post and I do appreciate all the input and I honestly believe this is an issue that hampers the importance of character building in general, a core game mechanic and a big part of the fun for when I play MMOs.

    The thing is your weapons and armour do have a huge impact on your stats and damage now.
    Not keeping your gear up to level will result in your stats being penalised.
    If you wear level 10 gear on a level 50 character your stats will take a dive.
    Edited by LordGavus on March 20, 2017 9:55AM
  • Magdalina
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    LordGavus wrote: »
    Urza1234 wrote: »
    LordGavus wrote: »

    Thanks for the input, much appreciated. I should mention the reason this scaling thing got to me tonight was due to a difficult battle, an Osinium boss "Urfon Ice Heart" boss. He seriously was kicking my rear and as much as I wanted to leave and spend time to build up better armor/weapons and things I knew it simply would not matter because of "One Tamriel"/ Auto-Leveling/Scaling system, that the game sets each encounter based on my current stats. This battle is SET by ESO devs at a certain difficulty and I cannot do anything about it by making my character better in order to make this fight easier/possible.

    I have played through Osinium DLC before with another character. The problem I am posting about is is I have zero control of how strong I am against any enemy and this "Ice Heart" battle really brought that issue to light. I feel this situation clearly reveals the problem with the auto-leveling system in any game...the player simply has very little to no control over how powerful they are relative to the enemies. That's why I decided to post and I do appreciate all the input and I honestly believe this is an issue that hampers the importance of character building in general, a core game mechanic and a big part of the fun for when I play MMOs.

    Thats literally not true: http://elderscrollsonline.wiki.fextralife.com/Battle+Leveled

    The way the level scaling works is that the low-leveled player and his gear are scaled up, the monsters are not scaled down. A boss like Urfon Ice-Heart has the exact same stats fighting one player as he does against a different player. You have 100% control over how easy Ice-Heart is to fight, simply equip better gear and you will have an easier time, for the simple reason that you will be statistically stronger. This is true for every player everywhere in the game at all times.

    Exactly this.

    What battle leveling means in this context is that you no longer have an option to outlevel a boss by 20 levels and come roflstomp him after that but instead you have to improve your build and perhaps combat strategy in order to win(though it's generally very easy to do so). It doesn't sound like a bad thing to me. I honestly don't recall the boss you're talking about, I assume it's a quest boss? What was he doing that you were feeling you couldn't overcome? What kind of build were you using?
  • Bartdude
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    pieratsos wrote: »
    That has nothing to do with PVP people not wanting to PVE. Everyone found it boring. Thats because its boring to do the same quests for a 810734958016831th time.

    Oh sry and you speak for everyone do you? Search the forums and see how many posts were written on the subject.
    "No *** lady! does it sound like I'm ordering pizza?"
  • LordGavus
    LordGavus
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    Magdalina wrote: »
    LordGavus wrote: »
    Urza1234 wrote: »
    LordGavus wrote: »

    Thanks for the input, much appreciated. I should mention the reason this scaling thing got to me tonight was due to a difficult battle, an Osinium boss "Urfon Ice Heart" boss. He seriously was kicking my rear and as much as I wanted to leave and spend time to build up better armor/weapons and things I knew it simply would not matter because of "One Tamriel"/ Auto-Leveling/Scaling system, that the game sets each encounter based on my current stats. This battle is SET by ESO devs at a certain difficulty and I cannot do anything about it by making my character better in order to make this fight easier/possible.

    I have played through Osinium DLC before with another character. The problem I am posting about is is I have zero control of how strong I am against any enemy and this "Ice Heart" battle really brought that issue to light. I feel this situation clearly reveals the problem with the auto-leveling system in any game...the player simply has very little to no control over how powerful they are relative to the enemies. That's why I decided to post and I do appreciate all the input and I honestly believe this is an issue that hampers the importance of character building in general, a core game mechanic and a big part of the fun for when I play MMOs.

    Thats literally not true: http://elderscrollsonline.wiki.fextralife.com/Battle+Leveled

    The way the level scaling works is that the low-leveled player and his gear are scaled up, the monsters are not scaled down. A boss like Urfon Ice-Heart has the exact same stats fighting one player as he does against a different player. You have 100% control over how easy Ice-Heart is to fight, simply equip better gear and you will have an easier time, for the simple reason that you will be statistically stronger. This is true for every player everywhere in the game at all times.

    Exactly this.

    What battle leveling means in this context is that you no longer have an option to outlevel a boss by 20 levels and come roflstomp him after that but instead you have to improve your build and perhaps combat strategy in order to win(though it's generally very easy to do so). It doesn't sound like a bad thing to me. I honestly don't recall the boss you're talking about, I assume it's a quest boss? What was he doing that you were feeling you couldn't overcome? What kind of build were you using?

    I think some quotes got messed up here :/
    But yes, you can't overlevel now which has lead to some players feeling weak. Before they were actually to high for the content they were doing, but thought all was good. Now that has been removed they need to work on skills and gear. Not over level power.
    Edited by LordGavus on March 20, 2017 10:00AM
  • zaria
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    Enslaved wrote: »
    Thing why scaling is good - once you hit max lvl and get to CP cap, all zones would be meh but cp 160 ones. Also, that would result in a lot of completely dead zones, as we had back before 1T. Please, do use brain a bit before posting.
    This was an major issue with the old veteran system.
    Yes, 1T has issues, its feel stupid then you think of it for one, content is to easy is another.
    However it make the entire world usable not just one zone.
    Its also make the world full of players the old vr5-7 zones was dead.

    Craglorn is nice if you want more challenging content outside of dungeons / pvp.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Boboli
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    Yea I wouldn't doubt it on the quotes...sorry about that. All these posts have great info. My current character is Lvl 50 Champ 130. The info that's been helpful here is about what is worth spending time improving, on (what matters) and what doesn't and just is matched with scaling. Again, thanks for the info, very helpful. I really enjoy making my own stuff, but only if it really makes a difference, again much of the info in replies has been very helpful. I obviously need to search online and study the "guts" of how the game scales Abilities and Equipment. Becoming familiar with that will help to focus on stuff that really matters. Thanks again :smiley:
  • STEVIL
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    Boboli wrote: »
    Well I imagine this topic has been beat to death but I just wanted to mention it since it’s why I just cancelled my Sub. The main reason is “One Tamriel” or basically Global Auto-Leveling for PvE.

    I have read threads and see the majority of players seem to love “One Tamriel”, I am not one of them. I hate auto-leveling in any form. I vastly prefer a game world constructed with varying levels in spatial regions that are true open world accessible. That way you can wander around, explore and test your meddle, die quickly in areas too hard which inspires motivation to farm, craft, quest and improve your character and then build up your character to come back and clean house with a well-crafted build. I LOVE that scenario and to me it is the heart and soul of truly great RPGs.

    Auto-Leveling turns the entire game into a mind numbing past time where it simply doesn’t matter what you do or where you go, you are always going to face equally matched foes that match your charcter level and gear. It’s like the game gets a serious Lobotomy and the remaining fun to be had is mostly aesthetics but not skillful game play, character building or strategy.

    I am honestly surprised why the vast majority of players seem to love auto-leveling in the “One Tamriel” system…is it due to a new type of RPGs mindset or what?

    Anyway, I apologize if this has been hashed out endlessly on this forum, it is just my sincere intent was to “adapt” to the “One Tamriel” system, to the inherently boring combat of auto-leveling and I was hoping for more fun with the new DLC release coming in June, but paying $15/month just isn’t worth waging the exact same battles against dynamically matched enemies based on my current stats over and over and over. I am sure I will check out the new DLC (I think), but the sameness of combat is really an issue IMHO.

    Awesome quality MMO with boring combat and meaningless build strategy mainly for PvE.

    Seems to me to make sense.

    Before 1T, my DC character had to face facts that the weakest Vivien in Vulkyl Guard could kill practically every DC adventurer hunting down werewolves in aldcroft on behalf of the king.

    Such a massive difference in powerless across geopolitical boundaries makes warring factions nonsensical.

    The existance of that divergence you so love OP makes the portrayed world structure laughable.

    Then of course, step into cyrodil and suddenly even?

    1T world wide scaling is far more consistent with the Sat majority of the lore and world setup.

    It also promotes much more flexible gameplay.

    As for challenging content, there seems to be some thought threat high end content around. Or are you just bored beating out doc world bosses solo and leading hm vs a leaderboards?

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Humphie
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    Bartdude wrote: »
    I've said it again and again, it was done to please the PVP crowd that were forever moaning about having to grind PVE (Cadwells) to get skyshards. now they can just jump to an area and get them.

    Sigh...you are one of those salty PvErs, huh?
    As far as I can tell ALL players profit from 1T and I personally am happy I do not have to spend hours grinding to V16 anymore.
  • Bartdude
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    Humphie wrote: »
    Bartdude wrote: »
    I've said it again and again, it was done to please the PVP crowd that were forever moaning about having to grind PVE (Cadwells) to get skyshards. now they can just jump to an area and get them.

    Sigh...you are one of those salty PvErs, huh?
    As far as I can tell ALL players profit from 1T and I personally am happy I do not have to spend hours grinding to V16 anymore.

    Ges! does no1 actually read, I said I don't have a problem with 1T but OP is not happy, this thread wouldn't be here otherwise!
    No you just grind for CP instead...yehaw!
    "No *** lady! does it sound like I'm ordering pizza?"
  • pieratsos
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    Bartdude wrote: »
    pieratsos wrote: »
    That has nothing to do with PVP people not wanting to PVE. Everyone found it boring. Thats because its boring to do the same quests for a 810734958016831th time.

    Oh sry and you speak for everyone do you? Search the forums and see how many posts were written on the subject.

    No i dont speak for everyone. But neither do u. You are just firing shots against PVP people for reasons that have nothing to do with this matter. When PVP people say dont want to PVE, its about farming dungeons etc to get BiS gear and undaunted passives. The same way PVE people complain about having to PVP to get essential skills. This however has nothing to do with having to complete cadwells. Cadwells is just a grind. You may find it fun doing the same quests over and over again but i dont. It has nothing to do with me not liking PVE. I do both PVE and PVP. I just find it boring to do the same quests a million times. Being forced to do the same quests over and over and over again isnt exactly competitive PVE content. Its just a grind that u are forced to do and it has nothing to do whether u like PVE or PVP.
  • Humphie
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    Bartdude wrote: »
    Humphie wrote: »
    Bartdude wrote: »
    I've said it again and again, it was done to please the PVP crowd that were forever moaning about having to grind PVE (Cadwells) to get skyshards. now they can just jump to an area and get them.

    Sigh...you are one of those salty PvErs, huh?
    As far as I can tell ALL players profit from 1T and I personally am happy I do not have to spend hours grinding to V16 anymore.

    Ges! does no1 actually read, I said I don't have a problem with 1T but OP is not happy, this thread wouldn't be here otherwise!
    No you just grind for CP instead...yehaw!

    No I don't grind for cps on each new toon. And THAT is good.
  • hmsdragonfly
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    Can I have your stuffs? - A TES fan.

    Kidding. xD Well, gaming has moved past your preference. Nowadays people prefer the scaling (like in Oblivion and Skyrim) to the outdated leveling system used by WoW 10 years ago. I know it sucks that you don't like it, but nothing can be done, the majority always come first.

    The system you like worked 10 years ago, because there's nothing else to do, but now people realize that a good story, an immersive and beautifully crafted world, the freedom of exploration are much better than grinding mobs over and over again. A game with good story and freedom of exploration will always outsell a game about grinding mobs until you level up. Sorry to see you go, but oh well, it's just the new standard of this decade.
    Edited by hmsdragonfly on March 20, 2017 11:06AM
    Aldmeri Dominion Loyalist. For the Queen!
  • Everstorm
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    There should be a consistent scaling of difficulty for (solo) content.
    For instance: overland -> delves -> public dungeons -> instanced normal dungeons -> instanced veteran dungeons.
    At the moment there is a pretty big gap between delves and public dungeons and between normal and veteran dungeons. Make this more fluently, teach players mechanics while they to play the game.
  • Entegre
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    Because a Wolf in neighbouring area that is level 50 is much dangerous than a Wolf in your area that is level 5. Cause stupid MMO trend of "leveling". Yes I would like to have difficult mobs and dangerous beasts too. So yeah for a dynamic level scaling with an option of difficulty. It shouldn't be that hard to implement either.

    Also for those that think us pvpers moan about grinding you PvE crowd have way more gold/item/material than us and you whined so hard that leveling alliance war skills were made super easy...
  • Merlin13KAGL
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    One reason I like the level scaling is because enemies in 90% of the zones were way too easy and boring without it.

    Another reason is the game feels less linear.

    Also I can finally get useful rewards anywhere.
    This makes sense.

    With scaling, now 99% of the enemies of the zones are way too easy and boring!?

    Unlock the zones, sure. Give useful rewards anywhere, absolutely. (Heck, I'll take it a step further and say if you are underleveled (CP notwithstanding) for a zone, your reward should be better than just useful - whether higher quality or higher % for rare drop, etc.)

    Nothing wrong with having zones that will hand you your ass if you are well below the intended content level. Better yet, they don't have to be broken down by zones that way.

    One of the coolest and most challenging aspects of the true Morrowind was that you could walk (sneak) into places that were absolutely not intended for you yet, and they were not afraid to let you know it.)

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Everstorm
    Everstorm
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    Entegre wrote: »
    Because a Wolf in neighbouring area that is level 50 is much dangerous than a Wolf in your area that is level 5.

    This I really hate. I much more like it when a certain type of mob has a certain difficulty everywhere.
    You can bring variety of difficulty within a zone by grouping up mobs in certain, more remote areas. Having two or even three trolls linked is more interesting than killing three of them seperately. Might even make CC abilities worthwhile.

    Edited by Everstorm on March 20, 2017 11:49AM
  • zaria
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    pieratsos wrote: »
    Bartdude wrote: »
    Magdalina wrote: »
    Bartdude wrote: »
    I've said it again and again, it was done to please the PVP crowd that were forever moaning about having to grind PVE (Cadwells) to get skyshards. now they can just jump to an area and get them.

    ...that's a joke, right? PvP players couldn't care less about the level of mobs in PvE. Also stealing skyshards from lvl 5 mobs is much easier than from lvl cp 160.

    OP, it's probably because this game has an amazingly huge "casual solo player/rp-er" crowd and a lot of them don't care for combat, they just wanna do quests, and do them naked and fist fighting if that's what they prefer. They find having to theorycraft/research builds boring and not what they came here for, and they seem to feel it unfair that someone who spent a longer time on the game has an ultimate advantage over them just because of that. You may or may not like it but it's such a vast number of people that ZOS has to cater to them and that's fine - issues start when the "naked fist fighting"(I'm exaggertaing but not by much) crowd gets to even remotely challenging grop content and SUDDENLY they're kicked from groups and raged at and whatnot. There's 0 learning curve whatsoever.

    Personally I don't think One Tam is bad, it did some great things - it brought life to low level zones which were previously 98% empty, and it did enable people to play with any of their friends, anywhere. A friend of yours picking up the game? Awesome, you can help them with world bosses and whatnot without being 600 levels too high for his zone and oneshotting everything you sneeze at(although...well WB don't die from sneezing at least lol), and you might even get some decent loot for yourself out of it, not just nothing because you're >5 levels higher than the monster. It also made a whole great number of sets relevant (again) because now all of them scale to max level, and that's far from being bad.

    I don't think battle leveling is bad on its own, it did bring life to Tamriel which is cool. Personally I just think it should be about skill, not leveling, but sad thing is we get neither atm.

    B4 1T if you wanted all the skyshards you HAD to do Cadwells in order to get to the other zones, the forum always had PVP players in here complaining "why should I have to do Cadwells to get all the Skyshards, I don't want to PVE, I just want to do PVP!" So no, no joke.

    That has nothing to do with PVP people not wanting to PVE. Everyone found it boring. Thats because its boring to do the same quests for a 810734958016831th time.
    1T has some weaknesses, mostly an lack of felt progress at least after getting most skills, you can not level up then go back and kick ass either something who was fun. The content also feel very easy, that might be because leveling an alt in training gear and knowing how to play is different from an new player.

    However the upside is large, first the entire world is open, you create an orc and want to start in Wortgar, cool do it.
    You want to combine PvP/ dungeons and questing, no problem, you will not outlevel the content. Getting sick of bosmers in AD, jump to reaper march, or any other zone, you can always go back later

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Imryll
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    Prior to One Tamriel I avoided things like PvP, opening chests, and doing dolmens more than once, in order to avoid outleveling content. Now my characters can do anything that feels natural for them and still experience zones at their level.

    By opening up access to additional skyshards, One Tamriel also decreases the tension between points for combat skills and points for crafting while leveling.

    I was really wary of the change prior to its implementation, and it's not perfect, but on balance the game is much more fun.

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