I guess you hated Oblivion too (TES IV, 2008). I am happy to have the zone scaling to my character (or scaling my character to the zone).
I've said it again and again, it was done to please the PVP crowd that were forever moaning about having to grind PVE (Cadwells) to get skyshards. now they can just jump to an area and get them.
I vastly prefer a game world constructed with varying levels in spatial regions that are true open world accessible. That way you can wander around, explore and test your meddle, die quickly in areas too hard which inspires motivation to farm, craft, quest and improve your character and then build up your character to come back and clean house with a well-crafted build. I LOVE that scenario and to me it is the heart and soul of truly great RPGs.
I guess you hated Oblivion too (TES IV, 2008). I am happy to have the zone scaling to my character (or scaling my character to the zone).
I love games, especially the Elder Scrolls games, but am always disappointed when a "scaling" system is used in any game in a way the dynamically matches enemies to your stats. I really enjoy the freedom of challenge possible when you are free to test yourself against higher level enemies or decimate lower level baddies that used to own you. It adds depth to combat and it provide a ton of incentive to carefully build a character. It's a great feeling to easily best an enemy that once easily kicked your arse the last time you meant them and it's equally rewarding to visit lower level locations and easily dispatch the bad guys as you witness the glory of your hard work of questing, leveling and crafting your character to higher stats/abilities.
I realize I might be in the minority here which is one reason I posted, I really am curious why other people don't feel that auto-leveled encounters makes combat feel the same?
This entire thread wreaks of "The challenges just arent there ready for me so im upset :(:(".
Well I imagine this topic has been beat to death but I just wanted to mention it since it’s why I just cancelled my Sub. The main reason is “One Tamriel” or basically Global Auto-Leveling for PvE.
I have read threads and see the majority of players seem to love “One Tamriel”, I am not one of them. I hate auto-leveling in any form. I vastly prefer a game world constructed with varying levels in spatial regions that are true open world accessible. That way you can wander around, explore and test your meddle, die quickly in areas too hard which inspires motivation to farm, craft, quest and improve your character and then build up your character to come back and clean house with a well-crafted build. I LOVE that scenario and to me it is the heart and soul of truly great RPGs.
Auto-Leveling turns the entire game into a mind numbing past time where it simply doesn’t matter what you do or where you go, you are always going to face equally matched foes that match your charcter level and gear. It’s like the game gets a serious Lobotomy and the remaining fun to be had is mostly aesthetics but not skillful game play, character building or strategy.
I am honestly surprised why the vast majority of players seem to love auto-leveling in the “One Tamriel” system…is it due to a new type of RPGs mindset or what?
Anyway, I apologize if this has been hashed out endlessly on this forum, it is just my sincere intent was to “adapt” to the “One Tamriel” system, to the inherently boring combat of auto-leveling and I was hoping for more fun with the new DLC release coming in June, but paying $15/month just isn’t worth waging the exact same battles against dynamically matched enemies based on my current stats over and over and over. I am sure I will check out the new DLC (I think), but the sameness of combat is really an issue IMHO.
Awesome quality MMO with boring combat and meaningless build strategy mainly for PvE.
This entire thread wreaks of "The challenges just arent there ready for me so im upset :(:(".
I don't see it that way. It is more like "The overland PvE in general is so easy it bores me to tears". And he has a point.
Yes, he can go solo group content, but that's not a solution, that's just avoiding the problem.
Spaghettiknight wrote: »One thing I don't like about One Tamriel is there's no sense of progression for me. I really don't like being able to do literally anything at any time (which is probably why my favorite open world game is Xenoblade Chronicles). But it's nice to be able to do quests at any level and not just get 100 exp when you're already champion 160+.
That's not what I am saying at all WRT to the Challenge aspect. I am saying that the Challenge is SET by the game, that the player controls/affects very little of the difficulty of each battle with the quality or level of their build. The scaling problem makes it impossible to improve your character to win more difficult battles as well. It basically takes the Player Build out of the game for PvE when it comes to how difficult any given battle is. In set level zoned designs the player controls their strength relative to the enemies, in ESO you do not. That's all.