EldritchPenguin wrote: »Maybe this isn't the best example of something that should be made account wide, but there should absolutely be more things that are. ESO is a game that promotes build diversity and exploring different playstyles across a wide variety of characters, but making an alt requires jumping through a few hoops that you've already jumped through. Skyshard hunting, lorebook hunting, Undaunted Rep farming, grinding Alliance War, grinding class/weapon lines, feeding horses, researching traits, leveling to 50... Yeah, those grinds are there for a reason, and they should all, in some capacity, remain in the game.
With that being said, however, forcing players to go through that full grind all over again every time they make a new character doesn't really contribute anything to the game. Feeding horses isn't fun for most people, and neither is finding lorebooks that you've already found. All it really accomplishes is making it more discouraging to make an alt. The game should encourage players to make numerous characters, not scare them away from it by piling on mindless tedium.
Make no mistake here, I don't want alts to be fully leveled and have every single skill line maxed from the moment they step out of the Wailing Prison. There needs to be a middle ground between having players work to get their alts up to speed, but making it easier each time you do it in a way that encourages exploring the game's content.
Here are some ideas off the top of my head.I think these changes would pretty well incentivize players to have numerous characters (and buy more character slots, ZoS), play all three alliances, and overall soften the burden of making new characters, while still preserving some level of effort required to bring a character to a competitive status.
- Leveling a character of one class to 50 grants an account-wide 10-15% XP boost to the class lines from other classes. For example, maxing out a Dragonknight would make the skill lines of your next Nightblade, Sorcerer, or Templar progress 10-15% faster. This would stack, encouraging players to make characters of every class to gain a much more substantial bonus to their XP.
- Make horse feeding account-wide.
- Completing a main quest in an alliance zone (such as Deshaan) grants an account-wide increase to experience in the main quests in the corresponding zones of other alliances. For example, completing the main questline in Deshaan grants an XP boost when completing quests in Stormhaven and Grahtwood (this would probably not apply to Cadwell's Silver and Gold).
- Increasing World, Guild, Alliance War, or Weapon Lines to maximum rank grants you an increase to the experience gained in those lines on other characters.
josh.lackey_ESO wrote: »
josh.lackey_ESO wrote: »
Yes, I hate that so called funny Sheogorath stuff, but that is not the point. Every quest you do for Undaunted gets you faction exp. so why not have it here.
For console it should map the books on all characters after they have been found on another. For pc this isn't a issue, but console it is a pain.
So once you have found a lore book it will appear on the map for all your characters.
Bigevilpeter wrote: »maybe, Undaunted, Alliance and guilds should be account wide it is pointless to redo them on every single character
MLGProPlayer wrote: »Yes. All the guild skill lines should be account wide.
Travelling across the entire map for 8 hours on every magicka character is not fun.
On console it must be an absolute nightmare.
SublimeSparo wrote: »MLGProPlayer wrote: »Yes. All the guild skill lines should be account wide.
Travelling across the entire map for 8 hours on every magicka character is not fun.
On console it must be an absolute nightmare.
I've done it 10 or 11 times on my EU account and 4 or 5 times on my NA account. On console.
It's boring and tedious as ***.
FG is usually maxed well before L50 as a side effect of grinding undead to level, but MG is utterly soul destroying the 15th plus time