Bigevilpeter wrote: »maybe, Undaunted, Alliance and guilds should be account wide it is pointless to redo them on every single character
And I am opposed to it. Alts already have a huge advantage on BWB why do they need another?
Hell no!Should Meteor be unlocked on all characters after collecting all those books?
TheShadowScout wrote: »Should the mainstory be completed on all characters after beating Molag Bal on your main?
No!
Should all skyshard skill points become available on all characters after finding them for the first time?
Nope!
Should exploration be done on all characters once you found a location on your main?
Certainly not!
Should research traits become done on all characters after researching them once?
Njet!
Should Thieves Guild and Dark Brothehood max for every character after you done it once?
No way!
Should any quests become completed on all characters after you done them once?
Never!
Should Riding be maxed for all characters aftre you did it on your main?
I don't think so!
Should Alliance Rank levels count for all characters after you PvPlayed for them once?
Nein!
Should Achievements be unlocked for every character after your main completed them?
How about... no!Hell no!Should Meteor be unlocked on all characters after collecting all those books?
Like all those things - if you want it on your alt, work for it on your alt. If you feel you can't be bothered - do without.
EldritchPenguin wrote: »Maybe this isn't the best example of something that should be made account wide, but there should absolutely be more things that are. ESO is a game that promotes build diversity and exploring different playstyles across a wide variety of characters, but making an alt requires jumping through a few hoops that you've already jumped through. Skyshard hunting, lorebook hunting, Undaunted Rep farming, grinding Alliance War, grinding class/weapon lines, feeding horses, researching traits, leveling to 50... Yeah, those grinds are there for a reason, and they should all, in some capacity, remain in the game.
With that being said, however, forcing players to go through that full grind all over again every time they make a new character doesn't really contribute anything to the game. Feeding horses isn't fun for most people, and neither is finding lorebooks that you've already found. All it really accomplishes is making it more discouraging to make an alt. The game should encourage players to make numerous characters, not scare them away from it by piling on mindless tedium.
Make no mistake here, I don't want alts to be fully leveled and have every single skill line maxed from the moment they step out of the Wailing Prison. There needs to be a middle ground between having players work to get their alts up to speed, but making it easier each time you do it in a way that encourages exploring the game's content.
Here are some ideas off the top of my head.I think these changes would pretty well incentivize players to have numerous characters (and buy more character slots, ZoS), play all three alliances, and overall soften the burden of making new characters, while still preserving some level of effort required to bring a character to a competitive status.
- Leveling a character of one class to 50 grants an account-wide 10-15% XP boost to the class lines from other classes. For example, maxing out a Dragonknight would make the skill lines of your next Nightblade, Sorcerer, or Templar progress 10-15% faster. This would stack, encouraging players to make characters of every class to gain a much more substantial bonus to their XP.
- Make horse feeding account-wide.
- Completing a main quest in an alliance zone (such as Deshaan) grants an account-wide increase to experience in the main quests in the corresponding zones of other alliances. For example, completing the main questline in Deshaan grants an XP boost when completing quests in Stormhaven and Grahtwood (this would probably not apply to Cadwell's Silver and Gold).
- Increasing World, Guild, Alliance War, or Weapon Lines to maximum rank grants you an increase to the experience gained in those lines on other characters.
EldritchPenguin wrote: »Maybe this isn't the best example of something that should be made account wide, but there should absolutely be more things that are. ESO is a game that promotes build diversity and exploring different playstyles across a wide variety of characters, but making an alt requires jumping through a few hoops that you've already jumped through. Skyshard hunting, lorebook hunting, Undaunted Rep farming, grinding Alliance War, grinding class/weapon lines, feeding horses, researching traits, leveling to 50... Yeah, those grinds are there for a reason, and they should all, in some capacity, remain in the game.
With that being said, however, forcing players to go through that full grind all over again every time they make a new character doesn't really contribute anything to the game. Feeding horses isn't fun for most people, and neither is finding lorebooks that you've already found. All it really accomplishes is making it more discouraging to make an alt. The game should encourage players to make numerous characters, not scare them away from it by piling on mindless tedium.
Make no mistake here, I don't want alts to be fully leveled and have every single skill line maxed from the moment they step out of the Wailing Prison. There needs to be a middle ground between having players work to get their alts up to speed, but making it easier each time you do it in a way that encourages exploring the game's content.
Here are some ideas off the top of my head.I think these changes would pretty well incentivize players to have numerous characters (and buy more character slots, ZoS), play all three alliances, and overall soften the burden of making new characters, while still preserving some level of effort required to bring a character to a competitive status.
- Leveling a character of one class to 50 grants an account-wide 10-15% XP boost to the class lines from other classes. For example, maxing out a Dragonknight would make the skill lines of your next Nightblade, Sorcerer, or Templar progress 10-15% faster. This would stack, encouraging players to make characters of every class to gain a much more substantial bonus to their XP.
- Make horse feeding account-wide.
- Completing a main quest in an alliance zone (such as Deshaan) grants an account-wide increase to experience in the main quests in the corresponding zones of other alliances. For example, completing the main questline in Deshaan grants an XP boost when completing quests in Stormhaven and Grahtwood (this would probably not apply to Cadwell's Silver and Gold).
- Increasing World, Guild, Alliance War, or Weapon Lines to maximum rank grants you an increase to the experience gained in those lines on other characters.