Since keep trading PvP is more frequent than ever, I thought it would be interesting to take a look at why only very few actually do anything against it in-game.
People trade keeps in order to gain huge amounts of ap. The result is a huge inflation which makes AP worth a fraction of what it used to be. This effect gets amplified by the already existing inflation through continuous ap and gold gain.
As a result the 30-40k gold and items one gets at the end of each campaign cycle are basically worthless, since the same can be earned by playing 2-3h of PvP or simply buying them from a vendor. With this low price pool, there is nothing left for the PvP crowd to fight over. And with nobody afraid of loosing a campaign, there is also nobody left who is willing to interrupt the keep trading in oderer to secure points for the campaign.
Personally I see two different solutions to solve this problem, one is to implement some sort of item decay that evens out the inflation. This would however be very difficult to implement without troubling the PvE players. The other solution, which is actually more of a band-aid one, is to significantly increase the rewards for the winning faction, either by increasing the gold value or by adding expensive items. Consumables would be a good start, since they have some form of decay (they get used up), but are still very important, Tri-stat Potions being a good example especially because they aren't that valuable in PvE.
Thoughts?