Magic_Longsword wrote: »
ZOS_BrianWheeler wrote: »I said Black Boot in the interview =P But we could always change it....
Why do you care about BGs? Its not like youd try and actually play in a situation where you dont outnumber your opponents 5:1
Thanks for the link. I'll play with or without CP, I don't really care, I can adjust to either if it yields better performance.
NightbladeMechanics wrote: »That last bit stands out to me. "Nice, quick 15 minute fights" in battlegrounds? Are they timed? How do you score teams if not everyone dies? Is this an average match duration from internal testing? Are battlegrounds being designed with CP restrictions?
All poignant questions that I'm interested in asking.
NightbladeMechanics wrote: »That last bit stands out to me. "Nice, quick 15 minute fights" in battlegrounds? Are they timed? How do you score teams if not everyone dies? Is this an average match duration from internal testing? Are battlegrounds being designed with CP restrictions?
All poignant questions that I'm interested in asking.
I'm glad there is a time limit. Because otherwise, people would go in there with tanks using guard and nobody would ever die. With a timer, and hopefuly a system based on the amount of damage done in case it reaches the time limit, it will force people to spec with damage.
RinaldoGandolphi wrote: »http://www.mmorpg.com/elder-scrolls-online/interviews/brian-wheeler-talks-pvp-in-morrowind-1000011585/page/2
One statement really stood out to me:
Q:MMORPG.com: What's going on in terms of server performance improvements? How's that stuff coming?
Brian: - Rich and I were out there almost every night. He's playing more on Azura Star and I'm playing more on Trueflame. So we can literally compare and contrast the two types of gameplay. The thing about Azura Star is no CP, so the skill set is a little bit different. You have to be much more wary of your resource pools. But in Trueflame, because it allows CP, you can just dump a bunch of points in Magician, so I mean that's the thing that not only we look at performance wise, but that's the thing Eric and his team look at, is that the game that we want? Do we want to have "unlimited" pools? It is nice, but what it does is it lends itself to fights that never stop, and a lot of people have commented that that gets tiresome, which is why in Battlegrounds, you've got nice, quick, 15 minute fights, so it's not that big of a worry.
This statement really gives me a lot of hope. The fact Rich and Brian are comparing notes between Azura and Trueflame, and the fact Rich, Eric, and Brian are all asking themselves if they really want a game of unlimited pools is promising. This is a good start IMO. They are at least beginning to maybe recognize there is a problem here. Will just have to wait and see what the future holds.
Jaybe_Mawfaka wrote: »Can't wait to expose all of this "elite pvp players" who will can't do nothing when it comes to an actually fair fight not outnumbering your enemy 10:1
So hyped
Magic_Longsword wrote: »ZOS_BrianWheeler wrote: »I said Black Boot in the interview =P But we could always change it....
Haha. Good to know and thanks for clearing that up.
Well given that it is deep in the AD territory and close to Elsweyr, Blackwood wouldn't make much sense lore-wise. Unless that would be a shoutout to the earliest TES games, where Cyrodiil was a lush jungle, in which case "blackwood" still wouldn't make much sense.
The whole Blackwood Schwarzwald sort of imagery would be more appropriate for DC territory.
I hope you QQed at the editors of the interview just as hard as we plebs do on Forums
funny, ive had more endless fights without CP than I have with CP.
Chalman this evening came to mind. we were defending that place for roughly 45 minutes.
Blues tried to break the main gate constantly and failed they get repelled we push, they repel us, rinse and repeat and then there was the breach the blues made, we slaughter them they slaughter us and so forth....
45 minutes for a 21k tick lol That fight was epic but tiresome, it was better with CP.
I feel like alls this did was annoy players and beat MDK's into a bloody pulp, I feel genuinely bad for them.
@ZOS_BrianWheeler unlimited pools indeed make battles last longer, but what makes some largescale fights endless is the ressing. Soul gems ressing needs a cooldown or a change, both for gameplays sake and because it would greatly reduce server stress. Please, take it into account, look carefully some organised raid videos you will see its usually the same people dying and soulgem ressing over and over while more and more come and this situation stresses the server more than cp I feel.
Q:MMORPG.com: What's going on in terms of server performance improvements? How's that stuff coming?
Brian: - Do we want to have "unlimited" pools? It is nice, but what it does is it lends itself to fights that never stop, and a lot of people have commented that that gets tiresome[/b], which is why in Battlegrounds, you've got nice, quick, 15 minute fights, so it's not that big of a worry.
@ZOS_BrianWheeler unlimited pools indeed make battles last longer, but what makes some largescale fights endless is the ressing. Soul gems ressing needs a cooldown or a change, both for gameplays sake and because it would greatly reduce server stress. Please, take it into account, look carefully some organised raid videos you will see its usually the same people dying and soulgem ressing over and over while more and more come and this situation stresses the server more than cp I feel.
Q:MMORPG.com: What's going on in terms of server performance improvements? How's that stuff coming?
Brian: - Do we want to have "unlimited" pools? It is nice, but what it does is it lends itself to fights that never stop, and a lot of people have commented that that gets tiresome[/b], which is why in Battlegrounds, you've got nice, quick, 15 minute fights, so it's not that big of a worry.
Jaybe_Mawfaka wrote: »Can't wait to expose all of this "elite pvp players" who will can't do nothing when it comes to an actually fair fight not outnumbering your enemy 10:1
So hyped