Malamar1229 wrote: »limited stam pool on a magicka sorc makes it a nightmare. streak spam doesnt work and its too expensive.
i considered running that magicka set that removes up to 5 i think harmful effecfs (not sure it if works on roots)
Moglijuana wrote: »Malamar1229 wrote: »limited stam pool on a magicka sorc makes it a nightmare. streak spam doesnt work and its too expensive.
i considered running that magicka set that removes up to 5 i think harmful effecfs (not sure it if works on roots)
All you need is amberplasm. Seriously. On Mag Sorc it's almost impossible to run out of resources unless you get poisoned/zerged.
Moglijuana wrote: »Malamar1229 wrote: »limited stam pool on a magicka sorc makes it a nightmare. streak spam doesnt work and its too expensive.
i considered running that magicka set that removes up to 5 i think harmful effecfs (not sure it if works on roots)
All you need is amberplasm. Seriously. On Mag Sorc it's almost impossible to run out of resources unless you get poisoned/zerged.
Malamar1229 wrote: »Moglijuana wrote: »Malamar1229 wrote: »limited stam pool on a magicka sorc makes it a nightmare. streak spam doesnt work and its too expensive.
i considered running that magicka set that removes up to 5 i think harmful effecfs (not sure it if works on roots)
All you need is amberplasm. Seriously. On Mag Sorc it's almost impossible to run out of resources unless you get poisoned/zerged.
so you think certain abilities that pigeon hole sorcs into a certain set is good for the game? Who is your sorc in game?
dwemer_paleologist wrote: »your whole build and atack is just roots and lava whip.
it is broken and people die because all the things you just mentioned as escapes, dont work.
you just keep spaming your roots and lava whip over and over.
RinaldoGandolphi wrote: »Roots are OP regardless of class including DK. In group they just spam Talons while your under a Negate a magic build has zero chance of escaping from
If they don't have enough DK they get Sorc to do the same thing spamming Encase.
Look I know DK need some mobility so you remove the CC immunity from the Chains Morph that pulls the DK to the target. Then put a cooldown on being rooted at 3-4 secs after rolling out.
Roots in their current state are simply broken
PandaIsAPotato wrote: »RinaldoGandolphi wrote: »Roots are OP regardless of class including DK. In group they just spam Talons while your under a Negate a magic build has zero chance of escaping from
If they don't have enough DK they get Sorc to do the same thing spamming Encase.
Look I know DK need some mobility so you remove the CC immunity from the Chains Morph that pulls the DK to the target. Then put a cooldown on being rooted at 3-4 secs after rolling out.
Roots in their current state are simply broken
Let me try to apply some other games' suggestion here in this case... Ahem.