MythicEmperor wrote: »Somewhere earlier in the thread someone posted a picture of how the stone crumbled and the fungus eventually took over. Wouldn't it be possible that the Telvanni simply refined the technique and removed the stone tower?
This way there would be stone in ESO, but only mushrooms in Morrowind.
Well, the issue is that newer wizards would still have stone in the towers with this new construction method. Also, as previously stated, the construction of the player's tower in Morrowind involves no stone, and stone is never mentioned once to be part of a Telvanni's tower in Morrowind (except in Tel Vos, which again is the outlier) In Skyrim, Neloth comments on tower construction, and never mentions stone. Furthermore, Tel Mithryn is a relatively young tower, so it should still contain lots of stone.
Concerning the possibility that stone was removed altogether from the construction technique, I feel that it is pointless. Why add it arbitrarily? They might as well have said that decapitated pink unicorns grow from underneath the mushroom caps, but they all magically disappeared the day before the soon-to-be Nerevarine first stepped foot into Vvardenfell, without a mention. It defies logic. Why add something that no-one wanted (we have enough stone buildings) when it has no purpose in the lore other than to contradict it? Just my thoughts.
Well things can get added in and they will find ways to put them in, like a library that gathers books across time to explain books from future, Tiber septim chimming cyro in the future and it affecting the past, etc
MythicEmperor wrote: »No one else cares about Great House Telvanni's lore? N'wahs...
MythicEmperor wrote: »No one else cares about Great House Telvanni's lore? N'wahs...
No I don't care for overgrown Smurfs...they can all go smurf themselves
Chitin makes fungus rigid, but it's not that strong. Even in the quantities a tower would consist of.
Whereas stone is sturdy and easily replaceable. Heavier, surely, but that also helps with durability and stability.
Think of it like your costumes and armor. You want a particular look to customize and dye. So you might want a dress or noble suit. But aesthetics alone won't protect you, so you have heavier armor on underneath that costume. Same principle. It's the reliable interior that lets them experiment with the exterior.
Decomposers and death are intertwined, so maybe part of the magic in sustaining the fungi is tricking them into believing that the stone they're attached to is dead matter. Which does mean the Telvanni could be practicing an illusionary variant of necromancy...