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My problems with House Telvanni in the upcoming Morrowind chapter

  • MythicEmperor
    MythicEmperor
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    aliyavana wrote: »
    MAEK wrote: »
    Somewhere earlier in the thread someone posted a picture of how the stone crumbled and the fungus eventually took over. Wouldn't it be possible that the Telvanni simply refined the technique and removed the stone tower?

    This way there would be stone in ESO, but only mushrooms in Morrowind.

    Well, the issue is that newer wizards would still have stone in the towers with this new construction method. Also, as previously stated, the construction of the player's tower in Morrowind involves no stone, and stone is never mentioned once to be part of a Telvanni's tower in Morrowind (except in Tel Vos, which again is the outlier) In Skyrim, Neloth comments on tower construction, and never mentions stone. Furthermore, Tel Mithryn is a relatively young tower, so it should still contain lots of stone.

    Concerning the possibility that stone was removed altogether from the construction technique, I feel that it is pointless. Why add it arbitrarily? They might as well have said that decapitated pink unicorns grow from underneath the mushroom caps, but they all magically disappeared the day before the soon-to-be Nerevarine first stepped foot into Vvardenfell, without a mention. It defies logic. Why add something that no-one wanted (we have enough stone buildings) when it has no purpose in the lore other than to contradict it? Just my thoughts.

    Well things can get added in and they will find ways to put them in, like a library that gathers books across time to explain books from future, Tiber septim chimming cyro in the future and it affecting the past, etc

    Yes, but that doesn't mean that these things aren't lazy excuses. I never said that they can't do it, obviously they can, but that doesn't mean I have to agree with it.

    I still wish Cyrodiil was a jungle, but that is besides the point.
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • waterfairy
    waterfairy
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    No one else cares about Great House Telvanni's lore? N'wahs...

    No I don't care for overgrown Smurfs...they can all go smurf themselves B)
  • MythicEmperor
    MythicEmperor
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    Vigarr wrote: »
    No one else cares about Great House Telvanni's lore? N'wahs...

    No I don't care for overgrown Smurfs...they can all go smurf themselves B)

    I can assure you that I care not for whatever culture your N'wah S'wit hails from. It is mutual.
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • dodgehopper_ESO
    dodgehopper_ESO
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    Acrolas wrote: »
    Chitin makes fungus rigid, but it's not that strong. Even in the quantities a tower would consist of.

    Whereas stone is sturdy and easily replaceable. Heavier, surely, but that also helps with durability and stability.

    Think of it like your costumes and armor. You want a particular look to customize and dye. So you might want a dress or noble suit. But aesthetics alone won't protect you, so you have heavier armor on underneath that costume. Same principle. It's the reliable interior that lets them experiment with the exterior.

    Decomposers and death are intertwined, so maybe part of the magic in sustaining the fungi is tricking them into believing that the stone they're attached to is dead matter. Which does mean the Telvanni could be practicing an illusionary variant of necromancy...

    I think it is clear for a fungus to be the size it would be in Morrowind, that it would require more cellulose and it would probably be more tree-like. There is no way the soft tissue of a regular 3 inch mushroom would be the same in a mushroom that weighed tons and stood at 100' overhead. I do think it is possible for a mushroom of this size to actually gobble up the stone underneath. Again we really don't know enough about it. I personally found the stone structures as odd, but it doesn't bother me greatly. I personally wish the Cephalopod helm were in the game, but it is not. I also wish actually that Morrowind were currently dominated more by Velothi structures and tent cities of ashlanders and settlers. I generally think the standalone game makers are better at giving cultural development to their game. By I give these guys a pass, they're not building a standalone game and they're having to think about a lot of things at once. The strategy is also likely less cohesive than it would be with a game like Morrowind, Oblivion, or Skyrim.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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    <And plenty more>
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