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My problems with House Telvanni in the upcoming Morrowind chapter

  • MythicEmperor
    MythicEmperor
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    ...the Telvanni scum...

    Scum? SCUM????

    Yeah, that's a pretty good term for the cadre of necromancers, slavers, and 'shroom addicts we've come to know and loathe.
    Where was the Tribunal when the Akaviri slaughtered my family?

    ._.

    Er, what?

    Have you considered the possibility that the Tribunal just doesn't like necromancers? Or that Almalexia doesn't think she should need to protect your family, when you're just going to raise them later?

    It was a joke, but alright. I was counting down the time until you found the way into my thread so that you could defy it :tongue:

    Also, I think scum is a pretty good term for N'wahs and fetchers, so all non-Telvanni. The N'wahs who joined our house are.... alright, I suppose. Fortunately, that number is low, so I don't have to tolerate too many at once.
    No one else cares about Great House Telvanni's lore? N'wahs...

    I really was looking forward to getting a Cephalopod helm as well. I've always wondered what those were about, and I somewhat assumed it had something to do with Telvanni mariner tradition (their islands to the east), or perhaps planar investigations (Hermaeus Mora's Daedra). The mushroom towers did look differently to me, but I hadn't examined them myself. What I saw did look beautiful although perhaps less grown than what we see in Bosmer lands which might very well be a mistake as I recall everything about the towers of the wizard-lords were all grown.

    Those are interesting theories. I always just assumed that they are from some deep sea creature, perhaps even a relative to the Dreugh. Either way, as soon as ESO: Morrowind was announced, this was one of the top things I wanted. It could easily have been a cosmetic hat, but since the Telvanni are all wearing Redoran helms, I doubt it...
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • Enodoc
    Enodoc
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    I noticed this too, and definitely found it odd. Telvanni towers should have no stone-based foundations.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • starkerealm
    starkerealm
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    I was counting down the time until you found the way into my thread so that you could defy it :tongue:

    I believe the word you were looking for was, "defile," not "defy." You know, like raising the dead? :p
  • Browiseth
    Browiseth
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    Browiseth wrote: »

    If that is the case, then why bring it up in the first place?

    Anyways, to get this thread back on topic, I'll grant ZOS this: It is a cool idea; it just lacks the backing of lore and gameplay. If ESO wasn't canon, then this would be neat, but it is (somehow).

    I understand that ZOS wants to make new lore for the game, and that is cool, but I would just prefer if it didn't contradict what was previously established.

    i brought it up to be the "realist" person in the room; morrowind is not some holy relic that's being desecrated with inconsistent stone walls or whatever. it's an old video game that plays and looks like doodoo today. even for the time, it's hardly an important enough game that a travesty as awful as creative freedom can sully its apparent splendor

    i also have a lot of pent up aggression due to this fanbase being awful and ignorant of these things, so i'll admit to being biased or having a bit of an emotional investment to disagreeing here
    Looks like doodoo does it?


    7B43962629E6340677317C2B6B76D75934779F2AThat's what my Morrowind looks like.

    yeah, looks pretty bad man. look at how blurry those textures on the ground are; and don't get me started on those flaky paper trees

    i'll give props for adding in godrays, but my main point wasn't even the fact that the game looks terrible to begin with. of course, you clearly didn't pay much attention to that; you just saw "someone doesn't like my game, i'll get them good just you wait and see GOTCHA"
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • MythicEmperor
    MythicEmperor
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    I was counting down the time until you found the way into my thread so that you could defy it :tongue:

    I believe the word you were looking for was, "defile," not "defy." You know, like raising the dead? :p

    The dead are far easier to control than the living. Now, where is that lazy steward of mine?
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • Tyrobag
    Tyrobag
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    Browiseth wrote: »
    Browiseth wrote: »

    If that is the case, then why bring it up in the first place?

    Anyways, to get this thread back on topic, I'll grant ZOS this: It is a cool idea; it just lacks the backing of lore and gameplay. If ESO wasn't canon, then this would be neat, but it is (somehow).

    I understand that ZOS wants to make new lore for the game, and that is cool, but I would just prefer if it didn't contradict what was previously established.

    i brought it up to be the "realist" person in the room; morrowind is not some holy relic that's being desecrated with inconsistent stone walls or whatever. it's an old video game that plays and looks like doodoo today. even for the time, it's hardly an important enough game that a travesty as awful as creative freedom can sully its apparent splendor

    i also have a lot of pent up aggression due to this fanbase being awful and ignorant of these things, so i'll admit to being biased or having a bit of an emotional investment to disagreeing here
    Looks like doodoo does it?


    7B43962629E6340677317C2B6B76D75934779F2AThat's what my Morrowind looks like.

    yeah, looks pretty bad man. look at how blurry those textures on the ground are; and don't get me started on those flaky paper trees

    i'll give props for adding in godrays, but my main point wasn't even the fact that the game looks terrible to begin with. of course, you clearly didn't pay much attention to that; you just saw "someone doesn't like my game, i'll get them good just you wait and see GOTCHA"

    I don't understand why you're so butthurt about Morrowind. Or why you assume that a game's value is based entirely on its graphics and gameplay mechanics. A games value is based on it being fun and people wanting to play it, both of which Morrowind accomplishes.


    Also:
    Browiseth wrote: »
    i haven't insulted anyone
    Browiseth wrote: »
    this fanbase being awful and ignorant of these things

    Calling an entire group of people Ignorant because they like something you don't definitely qualifies as insulting.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    Yes sure my coutry too ad the same archtectual style/capital/military uniform 800 years ago(sarcasm)

    In 800 years placestend to chage a lot

    1. Maybe they didn't discover how to make the tower without the skeleton . They could discover it in early 3rd era (1-300) and still have hundreds of years to grow a mushroom
    2. Many gouvernement/royal family moved from a ruling city throught history why would it be wrong in a game
    3. For the the helmet lets just compare the u.s military helmet of today and the one they used in the revolutonary war, not the same and its just 300 years we have a differance of 800 years
  • MythicEmperor
    MythicEmperor
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    Tyrobag wrote: »
    Browiseth wrote: »
    Browiseth wrote: »

    If that is the case, then why bring it up in the first place?

    Anyways, to get this thread back on topic, I'll grant ZOS this: It is a cool idea; it just lacks the backing of lore and gameplay. If ESO wasn't canon, then this would be neat, but it is (somehow).

    I understand that ZOS wants to make new lore for the game, and that is cool, but I would just prefer if it didn't contradict what was previously established.

    i brought it up to be the "realist" person in the room; morrowind is not some holy relic that's being desecrated with inconsistent stone walls or whatever. it's an old video game that plays and looks like doodoo today. even for the time, it's hardly an important enough game that a travesty as awful as creative freedom can sully its apparent splendor

    i also have a lot of pent up aggression due to this fanbase being awful and ignorant of these things, so i'll admit to being biased or having a bit of an emotional investment to disagreeing here
    Looks like doodoo does it?


    7B43962629E6340677317C2B6B76D75934779F2AThat's what my Morrowind looks like.

    yeah, looks pretty bad man. look at how blurry those textures on the ground are; and don't get me started on those flaky paper trees

    i'll give props for adding in godrays, but my main point wasn't even the fact that the game looks terrible to begin with. of course, you clearly didn't pay much attention to that; you just saw "someone doesn't like my game, i'll get them good just you wait and see GOTCHA"

    I don't understand why you're so butthurt about Morrowind. Or why you assume that a game's value is based entirely on its graphics and gameplay mechanics. A games value is based on it being fun and people wanting to play it, both of which Morrowind accomplishes.


    Also:
    Browiseth wrote: »
    i haven't insulted anyone
    Browiseth wrote: »
    this fanbase being awful and ignorant of these things

    Calling an entire group of people Ignorant because they like something you don't definitely qualifies as insulting.

    I think at this point it is fairly obvious that its a troll, so I'd advise against feeding it. Goblins are much easier to force into servitude anyways...

    ZOS, could you please give us at least a bit of info on why the towers are built upon stone and at least a partial explanation of the lack of cephalopod helms? Any information would help, no matter how minor. Thanks!
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • Enodoc
    Enodoc
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    1. Maybe they didn't discover how to make the tower without the skeleton . They could discover it in early 3rd era (1-300) and still have hundreds of years to grow a mushroom
    Not in this case, since many of them are the same towers that exist in 700 years time, and those are 100% grown from spores.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • MythicEmperor
    MythicEmperor
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    Yes sure my coutry too ad the same archtectual style/capital/military uniform 800 years ago(sarcasm)

    In 800 years placestend to chage a lot

    1. Maybe they didn't discover how to make the tower without the skeleton . They could discover it in early 3rd era (1-300) and still have hundreds of years to grow a mushroom
    2. Many gouvernement/royal family moved from a ruling city throught history why would it be wrong in a game
    3. For the the helmet lets just compare the u.s military helmet of today and the one they used in the revolutonary war, not the same and its just 300 years we have a differance of 800 years

    1. These are wizards. They can live over a thousand years each, not to mention the fact that House Telvanni is one of the most conservative houses. I doubt that they would dramatically change their architecture in a single lifetime.

    2. True, but House Telvanni has always had very little focus on their council. The masters don't even bother to show up, which is why they have mouths who speak for them. Why then would the council building be centralized inside a master's personal tower? This is Neloth's tower (if he's alive), not a government building.

    3. The difference between helmets is not technological nor is it due to time period. It varies from House to House. The same helmet is known for being of Redoran make in Morrowind, so why would a Telvanni wear it? Also, if the cephalopod helmet was technologically superior, as you imply from your comparison of a modern helmet vs a U.S. Revolutionary war helmet, then why wouldn't all the houses wear it in Morrowind? The Redoran Watchmen's helm in Morrowind would then be like wearing gambeson alone on a battlefield largely dominated by plate armor. It just doesn't make sense.

    The 800 years explains most differences between games, but for a powerful Telvanni master, it isn't that long of a time, which is why things shouldn't have dramatically changed.
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • UrQuan
    UrQuan
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    Also people must remember not everything you see in this game should be considered "Canon" Need I remind people why?
    Some of the things you mention are complete non-issues.
    - The Imperial City is Rotated 90* the wrong way.
    Yeah, that one's weird. Could be explained as something to do with the plane meld, as the Imperial City and White Gold Tower are essentially anchors that help maintain Nirn's reality. So it's possible that Molag Bal's influence is at work there, twisting Imperial City in order to weaken Nirn and enable the plane meld. But that's total speculation. It's strange that it's rotated, and most likely it was done simply to make the divisions of the districts work better from the point of view of divvying them up between the 3 alliances (ie. AD gets sewer entrances from these 2 districts, DC gets them from those 2, etc).
    - Cropsford existing despite being founded by the Champion of Cyrodiil.
    This isn't even remotely problematic. Throughout history towns have frequently sprung up in the same spots as previous towns that have disappeared for whatever reason (war, disaster, the population migrating due to climate changes, etc). Very very frequently when this happens the new town either has the same name as a previous town that was on that spot, or a name based upon the name of a previous town there. Place names tend to stick in local memory in one form or another, even if a town vanishes.
    - Black Briar Mead existing despite its patriarch not yet being born.
    Also not really a big deal. You're assuming the mead is named after the family rather than the family being named after the mead. One is just as likely as the other.
    - Corprus Stalkers existing within the Dragonstar Arena despite Corprus not existing yet.
    I could be wrong, but I don't think it's actually been established exactly when the blight & corprus first appeared. They're described as ancient curses that have been reawakened by the time of Morrowind, but I don't know exactly when they first appeared in "ancient times". This may or may not be problematic.
    - The fact that hundreds of books that haven't even been written yet exist
    Which has, of course, been explained by ZOS. It's an explanation no better or worse than the Dragon Break explanation for the ending of Daggerfall. If you accept one as being a reasonable piece of lore, you kind of have to accept the other as being equally reasonable. They're both a little far-fetched, but they're both reasonable within the context of the TES universe.
    - The complete absence of the city of Almalexia despite Mounrhold existing
    Um, what are you even talking about with this one? The city of Mournhold was re-named Almalexia in the 3rd era, while the temple complex retained the original city name of Mournhold. That hasn't happened yet, so the city is still called Mournhold. What's the problem you see with that?
    - The complete absence of the Throat of the World despite Ivarstead existing
    Again, what are you even talking about with this one? The Throat of the World is there, it's just not accessible in-game. The path leading up to it has been blocked by an avalanche, and you can't scale the mountain in-game any other way. If you go to The Rift you can go up the path to the point where it's been blocked. There's even a quest to do just off the path.
    - The fact that some places such as Anvil and Sedya Neen which look identical to their Oblivion and Morrowind Counterparts despite 700+ years having passed, this shows no signs of development and the fact is the buildings in Sedya Neen specially wouldn't of lasted that long.
    Well neither looks quite identical, but I agree that they're closer to identical than they probably should be. For Anvil the type of construction and architecture makes it not entirely unreasonable that it would remain largely the same if there weren't any disasters that would cause large parts of the city to be destroyed, but you'd still expect it to have changed somewhat more. Sedya Neen definitely should look significantly different. The construction of those buildings isn't likely to allow them to survive that long. Having said that, I've seen a lot of 700-900 year old farm houses in England that also don't look like they were built to last, and they're virtually unchanged from when they were built.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Browiseth
    Browiseth
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    Tyrobag wrote: »
    Browiseth wrote: »
    Browiseth wrote: »

    If that is the case, then why bring it up in the first place?

    Anyways, to get this thread back on topic, I'll grant ZOS this: It is a cool idea; it just lacks the backing of lore and gameplay. If ESO wasn't canon, then this would be neat, but it is (somehow).

    I understand that ZOS wants to make new lore for the game, and that is cool, but I would just prefer if it didn't contradict what was previously established.

    i brought it up to be the "realist" person in the room; morrowind is not some holy relic that's being desecrated with inconsistent stone walls or whatever. it's an old video game that plays and looks like doodoo today. even for the time, it's hardly an important enough game that a travesty as awful as creative freedom can sully its apparent splendor

    i also have a lot of pent up aggression due to this fanbase being awful and ignorant of these things, so i'll admit to being biased or having a bit of an emotional investment to disagreeing here
    Looks like doodoo does it?


    7B43962629E6340677317C2B6B76D75934779F2AThat's what my Morrowind looks like.

    yeah, looks pretty bad man. look at how blurry those textures on the ground are; and don't get me started on those flaky paper trees

    i'll give props for adding in godrays, but my main point wasn't even the fact that the game looks terrible to begin with. of course, you clearly didn't pay much attention to that; you just saw "someone doesn't like my game, i'll get them good just you wait and see GOTCHA"

    I don't understand why you're so butthurt about Morrowind. Or why you assume that a game's value is based entirely on its graphics and gameplay mechanics. A games value is based on it being fun and people wanting to play it, both of which Morrowind accomplishes.


    Also:
    Browiseth wrote: »
    i haven't insulted anyone
    Browiseth wrote: »
    this fanbase being awful and ignorant of these things


    Calling an entire group of people Ignorant because they like something you don't definitely qualifies as insulting.
    @Tyrobag
    i'm not "butthurt" or whatever you might want to call it. i don't like the game because it's bad. not only that, you're the one that turned this into a discussion about graphics by defending the game solely with a screenshot showcasing modded graphics, so you know

    EDIT: hold on a sec. i just properly read your post there. it's wrong to assume a game's value is based solely on its visuals and mechanics? mechanics and visuals are literally the entire game
    oh, no, wait. that's right. people only like the game because of nostalgia value. i forgot that was a valid critical point in game design, as ESO'S morrowind expansion is proving to us


    also, ignorant isn't an insult. it's an adjective that can be used to describe a person's, you know.

    ignorance.
    Tyrobag wrote: »
    Browiseth wrote: »
    Browiseth wrote: »

    If that is the case, then why bring it up in the first place?

    Anyways, to get this thread back on topic, I'll grant ZOS this: It is a cool idea; it just lacks the backing of lore and gameplay. If ESO wasn't canon, then this would be neat, but it is (somehow).

    I understand that ZOS wants to make new lore for the game, and that is cool, but I would just prefer if it didn't contradict what was previously established.

    i brought it up to be the "realist" person in the room; morrowind is not some holy relic that's being desecrated with inconsistent stone walls or whatever. it's an old video game that plays and looks like doodoo today. even for the time, it's hardly an important enough game that a travesty as awful as creative freedom can sully its apparent splendor

    i also have a lot of pent up aggression due to this fanbase being awful and ignorant of these things, so i'll admit to being biased or having a bit of an emotional investment to disagreeing here
    Looks like doodoo does it?


    7B43962629E6340677317C2B6B76D75934779F2AThat's what my Morrowind looks like.
    @Tyrobag

    yeah, looks pretty bad man. look at how blurry those textures on the ground are; and don't get me started on those flaky paper trees

    i'll give props for adding in godrays, but my main point wasn't even the fact that the game looks terrible to begin with. of course, you clearly didn't pay much attention to that; you just saw "someone doesn't like my game, i'll get them good just you wait and see GOTCHA"

    I don't understand why you're so butthurt about Morrowind. Or why you assume that a game's value is based entirely on its graphics and gameplay mechanics. A games value is based on it being fun and people wanting to play it, both of which Morrowind accomplishes.


    Also:
    Browiseth wrote: »
    i haven't insulted anyone
    Browiseth wrote: »
    this fanbase being awful and ignorant of these things

    Calling an entire group of people Ignorant because they like something you don't definitely qualifies as insulting.

    I think at this point it is fairly obvious that its a troll, so I'd advise against feeding it. Goblins are much easier to force into servitude anyways...

    ZOS, could you please give us at least a bit of info on why the towers are built upon stone and at least a partial explanation of the lack of cephalopod helms? Any information would help, no matter how minor. Thanks!

    yes, i'm a troll because i don't like the same game as you

    as i said, ignorance. thanks for proving my point
    Edited by Browiseth on March 1, 2017 6:33PM
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • MythicEmperor
    MythicEmperor
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    Browiseth wrote: »
    Tyrobag wrote: »
    Browiseth wrote: »
    Browiseth wrote: »

    If that is the case, then why bring it up in the first place?

    Anyways, to get this thread back on topic, I'll grant ZOS this: It is a cool idea; it just lacks the backing of lore and gameplay. If ESO wasn't canon, then this would be neat, but it is (somehow).

    I understand that ZOS wants to make new lore for the game, and that is cool, but I would just prefer if it didn't contradict what was previously established.

    i brought it up to be the "realist" person in the room; morrowind is not some holy relic that's being desecrated with inconsistent stone walls or whatever. it's an old video game that plays and looks like doodoo today. even for the time, it's hardly an important enough game that a travesty as awful as creative freedom can sully its apparent splendor

    i also have a lot of pent up aggression due to this fanbase being awful and ignorant of these things, so i'll admit to being biased or having a bit of an emotional investment to disagreeing here
    Looks like doodoo does it?


    7B43962629E6340677317C2B6B76D75934779F2AThat's what my Morrowind looks like.

    yeah, looks pretty bad man. look at how blurry those textures on the ground are; and don't get me started on those flaky paper trees

    i'll give props for adding in godrays, but my main point wasn't even the fact that the game looks terrible to begin with. of course, you clearly didn't pay much attention to that; you just saw "someone doesn't like my game, i'll get them good just you wait and see GOTCHA"

    I don't understand why you're so butthurt about Morrowind. Or why you assume that a game's value is based entirely on its graphics and gameplay mechanics. A games value is based on it being fun and people wanting to play it, both of which Morrowind accomplishes.


    Also:
    Browiseth wrote: »
    i haven't insulted anyone
    Browiseth wrote: »
    this fanbase being awful and ignorant of these things


    Calling an entire group of people Ignorant because they like something you don't definitely qualifies as insulting.
    @Tyrobag
    i'm not "butthurt" or whatever you might want to call it. i don't like the game because it's bad. not only that, you're the one that turned this into a discussion about graphics by defending the game solely with a screenshot showcasing modded graphics, so you know

    EDIT: hold on a sec. i just properly read your post there. it's wrong to assume a game's value is based solely on its visuals and mechanics? mechanics and visuals are literally the entire game
    oh, no, wait. that's right. people only like the game because of nostalgia value. i forgot that was a valid critical point in game design, as ESO'S morrowind expansion is proving to us

    good hypocrisy there

    also, ignorant isn't an insult. it's an adjective that can be used to describe a person's, you know.

    ignorance.
    Tyrobag wrote: »
    Browiseth wrote: »
    Browiseth wrote: »

    If that is the case, then why bring it up in the first place?

    Anyways, to get this thread back on topic, I'll grant ZOS this: It is a cool idea; it just lacks the backing of lore and gameplay. If ESO wasn't canon, then this would be neat, but it is (somehow).

    I understand that ZOS wants to make new lore for the game, and that is cool, but I would just prefer if it didn't contradict what was previously established.

    i brought it up to be the "realist" person in the room; morrowind is not some holy relic that's being desecrated with inconsistent stone walls or whatever. it's an old video game that plays and looks like doodoo today. even for the time, it's hardly an important enough game that a travesty as awful as creative freedom can sully its apparent splendor

    i also have a lot of pent up aggression due to this fanbase being awful and ignorant of these things, so i'll admit to being biased or having a bit of an emotional investment to disagreeing here
    Looks like doodoo does it?


    7B43962629E6340677317C2B6B76D75934779F2AThat's what my Morrowind looks like.
    @Tyrobag

    yeah, looks pretty bad man. look at how blurry those textures on the ground are; and don't get me started on those flaky paper trees

    i'll give props for adding in godrays, but my main point wasn't even the fact that the game looks terrible to begin with. of course, you clearly didn't pay much attention to that; you just saw "someone doesn't like my game, i'll get them good just you wait and see GOTCHA"

    I don't understand why you're so butthurt about Morrowind. Or why you assume that a game's value is based entirely on its graphics and gameplay mechanics. A games value is based on it being fun and people wanting to play it, both of which Morrowind accomplishes.


    Also:
    Browiseth wrote: »
    i haven't insulted anyone
    Browiseth wrote: »
    this fanbase being awful and ignorant of these things

    Calling an entire group of people Ignorant because they like something you don't definitely qualifies as insulting.

    I think at this point it is fairly obvious that its a troll, so I'd advise against feeding it. Goblins are much easier to force into servitude anyways...

    ZOS, could you please give us at least a bit of info on why the towers are built upon stone and at least a partial explanation of the lack of cephalopod helms? Any information would help, no matter how minor. Thanks!

    yes, i'm a troll because i don't like the same game as you

    as i said, ignorance. thanks for proving my point

    You are very welcome.
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • MAEK
    MAEK
    ✭✭✭✭
    Browiseth wrote: »
    also, ignorant isn't an insult. it's an adjective that can be used to describe a person's, you know.

    ignorance.

    So you're saying that if I call someone ugly, it's not an insult because it's an adjective?
  • Browiseth
    Browiseth
    ✭✭✭✭✭
    ✭✭
    Browiseth wrote: »
    Tyrobag wrote: »
    Browiseth wrote: »
    Browiseth wrote: »

    If that is the case, then why bring it up in the first place?

    Anyways, to get this thread back on topic, I'll grant ZOS this: It is a cool idea; it just lacks the backing of lore and gameplay. If ESO wasn't canon, then this would be neat, but it is (somehow).

    I understand that ZOS wants to make new lore for the game, and that is cool, but I would just prefer if it didn't contradict what was previously established.

    i brought it up to be the "realist" person in the room; morrowind is not some holy relic that's being desecrated with inconsistent stone walls or whatever. it's an old video game that plays and looks like doodoo today. even for the time, it's hardly an important enough game that a travesty as awful as creative freedom can sully its apparent splendor

    i also have a lot of pent up aggression due to this fanbase being awful and ignorant of these things, so i'll admit to being biased or having a bit of an emotional investment to disagreeing here
    Looks like doodoo does it?


    7B43962629E6340677317C2B6B76D75934779F2AThat's what my Morrowind looks like.

    yeah, looks pretty bad man. look at how blurry those textures on the ground are; and don't get me started on those flaky paper trees

    i'll give props for adding in godrays, but my main point wasn't even the fact that the game looks terrible to begin with. of course, you clearly didn't pay much attention to that; you just saw "someone doesn't like my game, i'll get them good just you wait and see GOTCHA"

    I don't understand why you're so butthurt about Morrowind. Or why you assume that a game's value is based entirely on its graphics and gameplay mechanics. A games value is based on it being fun and people wanting to play it, both of which Morrowind accomplishes.


    Also:
    Browiseth wrote: »
    i haven't insulted anyone
    Browiseth wrote: »
    this fanbase being awful and ignorant of these things


    Calling an entire group of people Ignorant because they like something you don't definitely qualifies as insulting.
    @Tyrobag
    i'm not "butthurt" or whatever you might want to call it. i don't like the game because it's bad. not only that, you're the one that turned this into a discussion about graphics by defending the game solely with a screenshot showcasing modded graphics, so you know

    EDIT: hold on a sec. i just properly read your post there. it's wrong to assume a game's value is based solely on its visuals and mechanics? mechanics and visuals are literally the entire game
    oh, no, wait. that's right. people only like the game because of nostalgia value. i forgot that was a valid critical point in game design, as ESO'S morrowind expansion is proving to us

    good hypocrisy there

    also, ignorant isn't an insult. it's an adjective that can be used to describe a person's, you know.

    ignorance.
    Tyrobag wrote: »
    Browiseth wrote: »
    Browiseth wrote: »

    If that is the case, then why bring it up in the first place?

    Anyways, to get this thread back on topic, I'll grant ZOS this: It is a cool idea; it just lacks the backing of lore and gameplay. If ESO wasn't canon, then this would be neat, but it is (somehow).

    I understand that ZOS wants to make new lore for the game, and that is cool, but I would just prefer if it didn't contradict what was previously established.

    i brought it up to be the "realist" person in the room; morrowind is not some holy relic that's being desecrated with inconsistent stone walls or whatever. it's an old video game that plays and looks like doodoo today. even for the time, it's hardly an important enough game that a travesty as awful as creative freedom can sully its apparent splendor

    i also have a lot of pent up aggression due to this fanbase being awful and ignorant of these things, so i'll admit to being biased or having a bit of an emotional investment to disagreeing here
    Looks like doodoo does it?


    7B43962629E6340677317C2B6B76D75934779F2AThat's what my Morrowind looks like.
    @Tyrobag

    yeah, looks pretty bad man. look at how blurry those textures on the ground are; and don't get me started on those flaky paper trees

    i'll give props for adding in godrays, but my main point wasn't even the fact that the game looks terrible to begin with. of course, you clearly didn't pay much attention to that; you just saw "someone doesn't like my game, i'll get them good just you wait and see GOTCHA"

    I don't understand why you're so butthurt about Morrowind. Or why you assume that a game's value is based entirely on its graphics and gameplay mechanics. A games value is based on it being fun and people wanting to play it, both of which Morrowind accomplishes.


    Also:
    Browiseth wrote: »
    i haven't insulted anyone
    Browiseth wrote: »
    this fanbase being awful and ignorant of these things

    Calling an entire group of people Ignorant because they like something you don't definitely qualifies as insulting.

    I think at this point it is fairly obvious that its a troll, so I'd advise against feeding it. Goblins are much easier to force into servitude anyways...

    ZOS, could you please give us at least a bit of info on why the towers are built upon stone and at least a partial explanation of the lack of cephalopod helms? Any information would help, no matter how minor. Thanks!

    yes, i'm a troll because i don't like the same game as you

    as i said, ignorance. thanks for proving my point

    You are very welcome.

    just to quickly point out, the "thanks" was sarcasm. or did you already know that, but you've run out of valid arguments to make, so you opted to make an equally sarcastic comment for a grand slam GOTCHA moment? sorry,, i know this is a waste of a comment and all, but i really do need this closure

    and don't call me a troll, please. i'm really not, i'm just someone that doesn't think a video game is good that you happen to like. i know that might be difficult to comprehend, that someone can like different things to you, so you have to rationalise it by telling yourself that they're just trying to "troll" you, but i'm really not.

    wowser, i sure went on a ramble there. anyways, the morrowind expansion will probably be pretty good, regardless of how many mushrooms are attached to the walls or whatever.
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Browiseth
    Browiseth
    ✭✭✭✭✭
    ✭✭
    MAEK wrote: »
    Browiseth wrote: »
    also, ignorant isn't an insult. it's an adjective that can be used to describe a person's, you know.

    ignorance.

    So you're saying that if I call someone ugly, it's not an insult because it's an adjective?

    @MAEK if your intention is to offend them, yes. this is usually are human communication works; there are words, and then there are the meanings behind the words; not just the base meaning of the term, but the reasoning and context for its use. for for example, i could call my friend a mean name, but depending on the circumstance or our current mood, it can easily be taken as a humourous remark. we usually call this "banter"

    it's why i can say a derogatory slur with no context and not offend anyone (usually. some people are just looking for reasons to get offended, but i try not to surround myself in those circles) but if my intention is to use the meaning behind that slur to take advantage of a person's flaws or differences when compared to me, it's offensive

    damn man, i'm just in a rambling mood today
    Edited by Browiseth on March 1, 2017 6:49PM
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    MAEK wrote: »
    Browiseth wrote: »
    also, ignorant isn't an insult. it's an adjective that can be used to describe a person's, you know.

    ignorance.

    So you're saying that if I call someone ugly, it's not an insult because it's an adjective?
    Calling someone ugly and calling someone ignorant are a wee bit different, because everyone in the world is ignorant, we're just all ignorant about different things. Unless someone is completely omniscient, that person is ignorant about something. People do often take being called ignorant as an insult (and often people intend it to be an insult), but really it shouldn't be an insult.

    Communication is a funny thing sometimes. Or maybe always.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • MythicEmperor
    MythicEmperor
    ✭✭✭✭✭
    Browiseth wrote: »
    MAEK wrote: »
    Browiseth wrote: »
    also, ignorant isn't an insult. it's an adjective that can be used to describe a person's, you know.

    ignorance.

    So you're saying that if I call someone ugly, it's not an insult because it's an adjective?

    @MAEK if your intention is to offend them, yes. this is usually are human communication works; there are words, and then there are the meanings behind the words; not just the base meaning of the term, but the reasoning and context for its use. for for example, i could call my friend a mean name, but depending on the circumstance or our current mood, it can easily be taken as a humourous remark. we usually call this "banter"

    it's why i can say a derogatory slur with no context and not offend anyone (usually. some people are just looking for reasons to get offended, but i try not to surround myself in those circles) but if my intention is to use the meaning behind that slur to take advantage of a person's flaws or differences when compared to me, it's offensive

    damn man, i'm just in a rambling mood today

    Could you please refrain from derailing the thread? Perhaps you could make a new thread discussing your desired topic. I want to keep this about House Telvanni and what we know about it in the Morrowind chapter.
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • MAEK
    MAEK
    ✭✭✭✭
    Somewhere earlier in the thread someone posted a picture of how the stone crumbled and the fungus eventually took over. Wouldn't it be possible that the Telvanni simply refined the technique and removed the stone tower?

    This way there would be stone in ESO, but only mushrooms in Morrowind.
  • Xundiin
    Xundiin
    ✭✭✭✭
    You want ESO Morrowind to be 3rd era.... that would be like having 1776 be 2017. *** changes. Things develop over time. To think that Telvanni towers where originally stone with vegetation as a cover isn't far fetched when you think about all the stuff that the Dunmer go through from ESO time to Morrowinds time. During this time the Telvanni develop a hatred for for Imperial rule and things involving Imperial architecture. So what's not to say that in their hatred they learned new ways to build/grow their buildings to put themselves as far away as possible from the thing they despise.

    Also, you are forgetting that magic needs time to develop. The first mage didn't just wave his hands and "poof" a summoned Daedra appeared. It takes years of study and practice and magical aptitude to even do mid level spells. Let alone grow a tower from a mushroom.

    I think you are trying to make a mountain out of a pimple.
    #SavePlayer1
  • UrQuan
    UrQuan
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    ✭✭✭✭✭
    Xundiin wrote: »
    I think you are trying to make a mountain out of a pimple.
    I'll bet the Telvanni mages could do that :p
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Browiseth
    Browiseth
    ✭✭✭✭✭
    ✭✭
    Xundiin wrote: »

    I think you are trying to make a mountain out of a pimple.
    yeah, this fanbase'll do that
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • MythicEmperor
    MythicEmperor
    ✭✭✭✭✭
    MAEK wrote: »
    Somewhere earlier in the thread someone posted a picture of how the stone crumbled and the fungus eventually took over. Wouldn't it be possible that the Telvanni simply refined the technique and removed the stone tower?

    This way there would be stone in ESO, but only mushrooms in Morrowind.

    Well, the issue is that newer wizards would still have stone in the towers with this new construction method. Also, as previously stated, the construction of the player's tower in Morrowind involves no stone, and stone is never mentioned once to be part of a Telvanni's tower in Morrowind (except in Tel Vos, which again is the outlier) In Skyrim, Neloth comments on tower construction, and never mentions stone. Furthermore, Tel Mithryn is a relatively young tower, so it should still contain lots of stone.

    Concerning the possibility that stone was removed altogether from the construction technique, I feel that it is pointless. Why add it arbitrarily? They might as well have said that decapitated pink unicorns grow from underneath the mushroom caps, but they all magically disappeared the day before the soon-to-be Nerevarine first stepped foot into Vvardenfell, without a mention. It defies logic. Why add something that no-one wanted (we have enough stone buildings) when it has no purpose in the lore other than to contradict it? Just my thoughts.
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • thebattlesaintb14_ESO
    Can we PLEASE get back to the main point here. The fact the the Telvanni are creepy, cabbage smelling necoromancer/philliacs with a penchant for head fornicating cephalopods and giant psychedelic mushrooms who have ZERO respect for the edicts of the Tribunal!
  • MythicEmperor
    MythicEmperor
    ✭✭✭✭✭
    Can we PLEASE get back to the main point here. The fact the the Telvanni are creepy, cabbage smelling necoromancer/philliacs with a penchant for head fornicating cephalopods and giant psychedelic mushrooms who have ZERO respect for the edicts of the Tribunal!

    How are any of these things issues?
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • thebattlesaintb14_ESO
    Mostly the philliac and the head humping cephalopod thing. Being a proper Dunmer vampire, I have no problem with necromancy
  • Aliyavana
    Aliyavana
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    ✭✭✭✭✭
    MAEK wrote: »
    Somewhere earlier in the thread someone posted a picture of how the stone crumbled and the fungus eventually took over. Wouldn't it be possible that the Telvanni simply refined the technique and removed the stone tower?

    This way there would be stone in ESO, but only mushrooms in Morrowind.

    Well, the issue is that newer wizards would still have stone in the towers with this new construction method. Also, as previously stated, the construction of the player's tower in Morrowind involves no stone, and stone is never mentioned once to be part of a Telvanni's tower in Morrowind (except in Tel Vos, which again is the outlier) In Skyrim, Neloth comments on tower construction, and never mentions stone. Furthermore, Tel Mithryn is a relatively young tower, so it should still contain lots of stone.

    Concerning the possibility that stone was removed altogether from the construction technique, I feel that it is pointless. Why add it arbitrarily? They might as well have said that decapitated pink unicorns grow from underneath the mushroom caps, but they all magically disappeared the day before the soon-to-be Nerevarine first stepped foot into Vvardenfell, without a mention. It defies logic. Why add something that no-one wanted (we have enough stone buildings) when it has no purpose in the lore other than to contradict it? Just my thoughts.

    Well things can get added in and they will find ways to put them in, like a library that gathers books across time to explain books from future, Tiber septim chimming cyro in the future and it affecting the past, etc
  • Acrolas
    Acrolas
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    ✭✭✭✭✭
    Chitin makes fungus rigid, but it's not that strong. Even in the quantities a tower would consist of.

    Whereas stone is sturdy and easily replaceable. Heavier, surely, but that also helps with durability and stability.

    Think of it like your costumes and armor. You want a particular look to customize and dye. So you might want a dress or noble suit. But aesthetics alone won't protect you, so you have heavier armor on underneath that costume. Same principle. It's the reliable interior that lets them experiment with the exterior.

    Decomposers and death are intertwined, so maybe part of the magic in sustaining the fungi is tricking them into believing that the stone they're attached to is dead matter. Which does mean the Telvanni could be practicing an illusionary variant of necromancy...
    signing off
  • Enodoc
    Enodoc
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    ✭✭✭✭✭
    Xundiin wrote: »
    You want ESO Morrowind to be 3rd era.... that would be like having 1776 be 2017. *** changes. Things develop over time. To think that Telvanni towers where originally stone with vegetation as a cover isn't far fetched when you think about all the stuff that the Dunmer go through from ESO time to Morrowinds time. During this time the Telvanni develop a hatred for for Imperial rule and things involving Imperial architecture. So what's not to say that in their hatred they learned new ways to build/grow their buildings to put themselves as far away as possible from the thing they despise.

    Also, you are forgetting that magic needs time to develop. The first mage didn't just wave his hands and "poof" a summoned Daedra appeared. It takes years of study and practice and magical aptitude to even do mid level spells. Let alone grow a tower from a mushroom.
    Growing towers from mushrooms is traditional Telvanni practice. They would have no rhyme or reason to start with a stone tower and override their traditions.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Xundiin
    Xundiin
    ✭✭✭✭
    Enodoc wrote: »
    Xundiin wrote: »
    You want ESO Morrowind to be 3rd era.... that would be like having 1776 be 2017. *** changes. Things develop over time. To think that Telvanni towers where originally stone with vegetation as a cover isn't far fetched when you think about all the stuff that the Dunmer go through from ESO time to Morrowinds time. During this time the Telvanni develop a hatred for for Imperial rule and things involving Imperial architecture. So what's not to say that in their hatred they learned new ways to build/grow their buildings to put themselves as far away as possible from the thing they despise.

    Also, you are forgetting that magic needs time to develop. The first mage didn't just wave his hands and "poof" a summoned Daedra appeared. It takes years of study and practice and magical aptitude to even do mid level spells. Let alone grow a tower from a mushroom.
    Growing towers from mushrooms is traditional Telvanni practice. They would have no rhyme or reason to start with a stone tower and override their traditions.

    Unless the tower was already there from when the Dunmer where Chimer. Trying to be all "OMG!!! TELVANNI DON"T USE STONE TO GROW HOUSES!!!!" well.... it would be more practical to build off of what exists for your uses rather than start from scratch. The bottom line is still "Fanboy foams at mouth over trivial nonsense."

    Don't get me wrong I'm a massive fan of TES 3, but this is just making me laugh.
    #SavePlayer1
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