starkerealm wrote: »MythicEmperor wrote: »thebattlesaintb14_ESO wrote: »...the Telvanni scum...
Scum? SCUM????
Yeah, that's a pretty good term for the cadre of necromancers, slavers, and 'shroom addicts we've come to know and loathe.MythicEmperor wrote: »Where was the Tribunal when the Akaviri slaughtered my family?
._.
Er, what?
Have you considered the possibility that the Tribunal just doesn't like necromancers? Or that Almalexia doesn't think she should need to protect your family, when you're just going to raise them later?
dodgehopper_ESO wrote: »MythicEmperor wrote: »No one else cares about Great House Telvanni's lore? N'wahs...
I really was looking forward to getting a Cephalopod helm as well. I've always wondered what those were about, and I somewhat assumed it had something to do with Telvanni mariner tradition (their islands to the east), or perhaps planar investigations (Hermaeus Mora's Daedra). The mushroom towers did look differently to me, but I hadn't examined them myself. What I saw did look beautiful although perhaps less grown than what we see in Bosmer lands which might very well be a mistake as I recall everything about the towers of the wizard-lords were all grown.
MythicEmperor wrote: »I was counting down the time until you found the way into my thread so that you could defy it
TX12001rwb17_ESO wrote: »Looks like doodoo does it?MythicEmperor wrote: »
If that is the case, then why bring it up in the first place?
Anyways, to get this thread back on topic, I'll grant ZOS this: It is a cool idea; it just lacks the backing of lore and gameplay. If ESO wasn't canon, then this would be neat, but it is (somehow).
I understand that ZOS wants to make new lore for the game, and that is cool, but I would just prefer if it didn't contradict what was previously established.
i brought it up to be the "realist" person in the room; morrowind is not some holy relic that's being desecrated with inconsistent stone walls or whatever. it's an old video game that plays and looks like doodoo today. even for the time, it's hardly an important enough game that a travesty as awful as creative freedom can sully its apparent splendor
i also have a lot of pent up aggression due to this fanbase being awful and ignorant of these things, so i'll admit to being biased or having a bit of an emotional investment to disagreeing here
starkerealm wrote: »MythicEmperor wrote: »I was counting down the time until you found the way into my thread so that you could defy it
I believe the word you were looking for was, "defile," not "defy." You know, like raising the dead?
TX12001rwb17_ESO wrote: »Looks like doodoo does it?MythicEmperor wrote: »
If that is the case, then why bring it up in the first place?
Anyways, to get this thread back on topic, I'll grant ZOS this: It is a cool idea; it just lacks the backing of lore and gameplay. If ESO wasn't canon, then this would be neat, but it is (somehow).
I understand that ZOS wants to make new lore for the game, and that is cool, but I would just prefer if it didn't contradict what was previously established.
i brought it up to be the "realist" person in the room; morrowind is not some holy relic that's being desecrated with inconsistent stone walls or whatever. it's an old video game that plays and looks like doodoo today. even for the time, it's hardly an important enough game that a travesty as awful as creative freedom can sully its apparent splendor
i also have a lot of pent up aggression due to this fanbase being awful and ignorant of these things, so i'll admit to being biased or having a bit of an emotional investment to disagreeing here
yeah, looks pretty bad man. look at how blurry those textures on the ground are; and don't get me started on those flaky paper trees
i'll give props for adding in godrays, but my main point wasn't even the fact that the game looks terrible to begin with. of course, you clearly didn't pay much attention to that; you just saw "someone doesn't like my game, i'll get them good just you wait and see GOTCHA"
i haven't insulted anyone
this fanbase being awful and ignorant of these things
TX12001rwb17_ESO wrote: »Looks like doodoo does it?MythicEmperor wrote: »
If that is the case, then why bring it up in the first place?
Anyways, to get this thread back on topic, I'll grant ZOS this: It is a cool idea; it just lacks the backing of lore and gameplay. If ESO wasn't canon, then this would be neat, but it is (somehow).
I understand that ZOS wants to make new lore for the game, and that is cool, but I would just prefer if it didn't contradict what was previously established.
i brought it up to be the "realist" person in the room; morrowind is not some holy relic that's being desecrated with inconsistent stone walls or whatever. it's an old video game that plays and looks like doodoo today. even for the time, it's hardly an important enough game that a travesty as awful as creative freedom can sully its apparent splendor
i also have a lot of pent up aggression due to this fanbase being awful and ignorant of these things, so i'll admit to being biased or having a bit of an emotional investment to disagreeing here
yeah, looks pretty bad man. look at how blurry those textures on the ground are; and don't get me started on those flaky paper trees
i'll give props for adding in godrays, but my main point wasn't even the fact that the game looks terrible to begin with. of course, you clearly didn't pay much attention to that; you just saw "someone doesn't like my game, i'll get them good just you wait and see GOTCHA"
I don't understand why you're so butthurt about Morrowind. Or why you assume that a game's value is based entirely on its graphics and gameplay mechanics. A games value is based on it being fun and people wanting to play it, both of which Morrowind accomplishes.
Also:i haven't insulted anyonethis fanbase being awful and ignorant of these things
Calling an entire group of people Ignorant because they like something you don't definitely qualifies as insulting.
Not in this case, since many of them are the same towers that exist in 700 years time, and those are 100% grown from spores.Dark_Lord_Kuro wrote: »1. Maybe they didn't discover how to make the tower without the skeleton . They could discover it in early 3rd era (1-300) and still have hundreds of years to grow a mushroom
Dark_Lord_Kuro wrote: »Yes sure my coutry too ad the same archtectual style/capital/military uniform 800 years ago(sarcasm)
In 800 years placestend to chage a lot
1. Maybe they didn't discover how to make the tower without the skeleton . They could discover it in early 3rd era (1-300) and still have hundreds of years to grow a mushroom
2. Many gouvernement/royal family moved from a ruling city throught history why would it be wrong in a game
3. For the the helmet lets just compare the u.s military helmet of today and the one they used in the revolutonary war, not the same and its just 300 years we have a differance of 800 years
Some of the things you mention are complete non-issues.TX12001rwb17_ESO wrote: »Also people must remember not everything you see in this game should be considered "Canon" Need I remind people why?
Yeah, that one's weird. Could be explained as something to do with the plane meld, as the Imperial City and White Gold Tower are essentially anchors that help maintain Nirn's reality. So it's possible that Molag Bal's influence is at work there, twisting Imperial City in order to weaken Nirn and enable the plane meld. But that's total speculation. It's strange that it's rotated, and most likely it was done simply to make the divisions of the districts work better from the point of view of divvying them up between the 3 alliances (ie. AD gets sewer entrances from these 2 districts, DC gets them from those 2, etc).TX12001rwb17_ESO wrote: »- The Imperial City is Rotated 90* the wrong way.
This isn't even remotely problematic. Throughout history towns have frequently sprung up in the same spots as previous towns that have disappeared for whatever reason (war, disaster, the population migrating due to climate changes, etc). Very very frequently when this happens the new town either has the same name as a previous town that was on that spot, or a name based upon the name of a previous town there. Place names tend to stick in local memory in one form or another, even if a town vanishes.TX12001rwb17_ESO wrote: »- Cropsford existing despite being founded by the Champion of Cyrodiil.
Also not really a big deal. You're assuming the mead is named after the family rather than the family being named after the mead. One is just as likely as the other.TX12001rwb17_ESO wrote: »- Black Briar Mead existing despite its patriarch not yet being born.
I could be wrong, but I don't think it's actually been established exactly when the blight & corprus first appeared. They're described as ancient curses that have been reawakened by the time of Morrowind, but I don't know exactly when they first appeared in "ancient times". This may or may not be problematic.TX12001rwb17_ESO wrote: »- Corprus Stalkers existing within the Dragonstar Arena despite Corprus not existing yet.
Which has, of course, been explained by ZOS. It's an explanation no better or worse than the Dragon Break explanation for the ending of Daggerfall. If you accept one as being a reasonable piece of lore, you kind of have to accept the other as being equally reasonable. They're both a little far-fetched, but they're both reasonable within the context of the TES universe.TX12001rwb17_ESO wrote: »- The fact that hundreds of books that haven't even been written yet exist
Um, what are you even talking about with this one? The city of Mournhold was re-named Almalexia in the 3rd era, while the temple complex retained the original city name of Mournhold. That hasn't happened yet, so the city is still called Mournhold. What's the problem you see with that?TX12001rwb17_ESO wrote: »- The complete absence of the city of Almalexia despite Mounrhold existing
Again, what are you even talking about with this one? The Throat of the World is there, it's just not accessible in-game. The path leading up to it has been blocked by an avalanche, and you can't scale the mountain in-game any other way. If you go to The Rift you can go up the path to the point where it's been blocked. There's even a quest to do just off the path.TX12001rwb17_ESO wrote: »- The complete absence of the Throat of the World despite Ivarstead existing
Well neither looks quite identical, but I agree that they're closer to identical than they probably should be. For Anvil the type of construction and architecture makes it not entirely unreasonable that it would remain largely the same if there weren't any disasters that would cause large parts of the city to be destroyed, but you'd still expect it to have changed somewhat more. Sedya Neen definitely should look significantly different. The construction of those buildings isn't likely to allow them to survive that long. Having said that, I've seen a lot of 700-900 year old farm houses in England that also don't look like they were built to last, and they're virtually unchanged from when they were built.TX12001rwb17_ESO wrote: »- The fact that some places such as Anvil and Sedya Neen which look identical to their Oblivion and Morrowind Counterparts despite 700+ years having passed, this shows no signs of development and the fact is the buildings in Sedya Neen specially wouldn't of lasted that long.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
@TyrobagTX12001rwb17_ESO wrote: »Looks like doodoo does it?MythicEmperor wrote: »
If that is the case, then why bring it up in the first place?
Anyways, to get this thread back on topic, I'll grant ZOS this: It is a cool idea; it just lacks the backing of lore and gameplay. If ESO wasn't canon, then this would be neat, but it is (somehow).
I understand that ZOS wants to make new lore for the game, and that is cool, but I would just prefer if it didn't contradict what was previously established.
i brought it up to be the "realist" person in the room; morrowind is not some holy relic that's being desecrated with inconsistent stone walls or whatever. it's an old video game that plays and looks like doodoo today. even for the time, it's hardly an important enough game that a travesty as awful as creative freedom can sully its apparent splendor
i also have a lot of pent up aggression due to this fanbase being awful and ignorant of these things, so i'll admit to being biased or having a bit of an emotional investment to disagreeing here
yeah, looks pretty bad man. look at how blurry those textures on the ground are; and don't get me started on those flaky paper trees
i'll give props for adding in godrays, but my main point wasn't even the fact that the game looks terrible to begin with. of course, you clearly didn't pay much attention to that; you just saw "someone doesn't like my game, i'll get them good just you wait and see GOTCHA"
I don't understand why you're so butthurt about Morrowind. Or why you assume that a game's value is based entirely on its graphics and gameplay mechanics. A games value is based on it being fun and people wanting to play it, both of which Morrowind accomplishes.
Also:i haven't insulted anyonethis fanbase being awful and ignorant of these things
Calling an entire group of people Ignorant because they like something you don't definitely qualifies as insulting.
MythicEmperor wrote: »@TyrobagTX12001rwb17_ESO wrote: »Looks like doodoo does it?MythicEmperor wrote: »
If that is the case, then why bring it up in the first place?
Anyways, to get this thread back on topic, I'll grant ZOS this: It is a cool idea; it just lacks the backing of lore and gameplay. If ESO wasn't canon, then this would be neat, but it is (somehow).
I understand that ZOS wants to make new lore for the game, and that is cool, but I would just prefer if it didn't contradict what was previously established.
i brought it up to be the "realist" person in the room; morrowind is not some holy relic that's being desecrated with inconsistent stone walls or whatever. it's an old video game that plays and looks like doodoo today. even for the time, it's hardly an important enough game that a travesty as awful as creative freedom can sully its apparent splendor
i also have a lot of pent up aggression due to this fanbase being awful and ignorant of these things, so i'll admit to being biased or having a bit of an emotional investment to disagreeing here
yeah, looks pretty bad man. look at how blurry those textures on the ground are; and don't get me started on those flaky paper trees
i'll give props for adding in godrays, but my main point wasn't even the fact that the game looks terrible to begin with. of course, you clearly didn't pay much attention to that; you just saw "someone doesn't like my game, i'll get them good just you wait and see GOTCHA"
I don't understand why you're so butthurt about Morrowind. Or why you assume that a game's value is based entirely on its graphics and gameplay mechanics. A games value is based on it being fun and people wanting to play it, both of which Morrowind accomplishes.
Also:i haven't insulted anyonethis fanbase being awful and ignorant of these things
Calling an entire group of people Ignorant because they like something you don't definitely qualifies as insulting.
I think at this point it is fairly obvious that its a troll, so I'd advise against feeding it. Goblins are much easier to force into servitude anyways...
ZOS, could you please give us at least a bit of info on why the towers are built upon stone and at least a partial explanation of the lack of cephalopod helms? Any information would help, no matter how minor. Thanks!
@TyrobagTX12001rwb17_ESO wrote: »Looks like doodoo does it?MythicEmperor wrote: »
If that is the case, then why bring it up in the first place?
Anyways, to get this thread back on topic, I'll grant ZOS this: It is a cool idea; it just lacks the backing of lore and gameplay. If ESO wasn't canon, then this would be neat, but it is (somehow).
I understand that ZOS wants to make new lore for the game, and that is cool, but I would just prefer if it didn't contradict what was previously established.
i brought it up to be the "realist" person in the room; morrowind is not some holy relic that's being desecrated with inconsistent stone walls or whatever. it's an old video game that plays and looks like doodoo today. even for the time, it's hardly an important enough game that a travesty as awful as creative freedom can sully its apparent splendor
i also have a lot of pent up aggression due to this fanbase being awful and ignorant of these things, so i'll admit to being biased or having a bit of an emotional investment to disagreeing here
yeah, looks pretty bad man. look at how blurry those textures on the ground are; and don't get me started on those flaky paper trees
i'll give props for adding in godrays, but my main point wasn't even the fact that the game looks terrible to begin with. of course, you clearly didn't pay much attention to that; you just saw "someone doesn't like my game, i'll get them good just you wait and see GOTCHA"
I don't understand why you're so butthurt about Morrowind. Or why you assume that a game's value is based entirely on its graphics and gameplay mechanics. A games value is based on it being fun and people wanting to play it, both of which Morrowind accomplishes.
Also:i haven't insulted anyonethis fanbase being awful and ignorant of these things
Calling an entire group of people Ignorant because they like something you don't definitely qualifies as insulting.
i'm not "butthurt" or whatever you might want to call it. i don't like the game because it's bad. not only that, you're the one that turned this into a discussion about graphics by defending the game solely with a screenshot showcasing modded graphics, so you know
EDIT: hold on a sec. i just properly read your post there. it's wrong to assume a game's value is based solely on its visuals and mechanics? mechanics and visuals are literally the entire game
oh, no, wait. that's right. people only like the game because of nostalgia value. i forgot that was a valid critical point in game design, as ESO'S morrowind expansion is proving to us
good hypocrisy there
also, ignorant isn't an insult. it's an adjective that can be used to describe a person's, you know.
ignorance.MythicEmperor wrote: »@TyrobagTX12001rwb17_ESO wrote: »Looks like doodoo does it?MythicEmperor wrote: »
If that is the case, then why bring it up in the first place?
Anyways, to get this thread back on topic, I'll grant ZOS this: It is a cool idea; it just lacks the backing of lore and gameplay. If ESO wasn't canon, then this would be neat, but it is (somehow).
I understand that ZOS wants to make new lore for the game, and that is cool, but I would just prefer if it didn't contradict what was previously established.
i brought it up to be the "realist" person in the room; morrowind is not some holy relic that's being desecrated with inconsistent stone walls or whatever. it's an old video game that plays and looks like doodoo today. even for the time, it's hardly an important enough game that a travesty as awful as creative freedom can sully its apparent splendor
i also have a lot of pent up aggression due to this fanbase being awful and ignorant of these things, so i'll admit to being biased or having a bit of an emotional investment to disagreeing here
yeah, looks pretty bad man. look at how blurry those textures on the ground are; and don't get me started on those flaky paper trees
i'll give props for adding in godrays, but my main point wasn't even the fact that the game looks terrible to begin with. of course, you clearly didn't pay much attention to that; you just saw "someone doesn't like my game, i'll get them good just you wait and see GOTCHA"
I don't understand why you're so butthurt about Morrowind. Or why you assume that a game's value is based entirely on its graphics and gameplay mechanics. A games value is based on it being fun and people wanting to play it, both of which Morrowind accomplishes.
Also:i haven't insulted anyonethis fanbase being awful and ignorant of these things
Calling an entire group of people Ignorant because they like something you don't definitely qualifies as insulting.
I think at this point it is fairly obvious that its a troll, so I'd advise against feeding it. Goblins are much easier to force into servitude anyways...
ZOS, could you please give us at least a bit of info on why the towers are built upon stone and at least a partial explanation of the lack of cephalopod helms? Any information would help, no matter how minor. Thanks!
yes, i'm a troll because i don't like the same game as you
as i said, ignorance. thanks for proving my point
MythicEmperor wrote: »@TyrobagTX12001rwb17_ESO wrote: »Looks like doodoo does it?MythicEmperor wrote: »
If that is the case, then why bring it up in the first place?
Anyways, to get this thread back on topic, I'll grant ZOS this: It is a cool idea; it just lacks the backing of lore and gameplay. If ESO wasn't canon, then this would be neat, but it is (somehow).
I understand that ZOS wants to make new lore for the game, and that is cool, but I would just prefer if it didn't contradict what was previously established.
i brought it up to be the "realist" person in the room; morrowind is not some holy relic that's being desecrated with inconsistent stone walls or whatever. it's an old video game that plays and looks like doodoo today. even for the time, it's hardly an important enough game that a travesty as awful as creative freedom can sully its apparent splendor
i also have a lot of pent up aggression due to this fanbase being awful and ignorant of these things, so i'll admit to being biased or having a bit of an emotional investment to disagreeing here
yeah, looks pretty bad man. look at how blurry those textures on the ground are; and don't get me started on those flaky paper trees
i'll give props for adding in godrays, but my main point wasn't even the fact that the game looks terrible to begin with. of course, you clearly didn't pay much attention to that; you just saw "someone doesn't like my game, i'll get them good just you wait and see GOTCHA"
I don't understand why you're so butthurt about Morrowind. Or why you assume that a game's value is based entirely on its graphics and gameplay mechanics. A games value is based on it being fun and people wanting to play it, both of which Morrowind accomplishes.
Also:i haven't insulted anyonethis fanbase being awful and ignorant of these things
Calling an entire group of people Ignorant because they like something you don't definitely qualifies as insulting.
i'm not "butthurt" or whatever you might want to call it. i don't like the game because it's bad. not only that, you're the one that turned this into a discussion about graphics by defending the game solely with a screenshot showcasing modded graphics, so you know
EDIT: hold on a sec. i just properly read your post there. it's wrong to assume a game's value is based solely on its visuals and mechanics? mechanics and visuals are literally the entire game
oh, no, wait. that's right. people only like the game because of nostalgia value. i forgot that was a valid critical point in game design, as ESO'S morrowind expansion is proving to us
good hypocrisy there
also, ignorant isn't an insult. it's an adjective that can be used to describe a person's, you know.
ignorance.MythicEmperor wrote: »@TyrobagTX12001rwb17_ESO wrote: »Looks like doodoo does it?MythicEmperor wrote: »
If that is the case, then why bring it up in the first place?
Anyways, to get this thread back on topic, I'll grant ZOS this: It is a cool idea; it just lacks the backing of lore and gameplay. If ESO wasn't canon, then this would be neat, but it is (somehow).
I understand that ZOS wants to make new lore for the game, and that is cool, but I would just prefer if it didn't contradict what was previously established.
i brought it up to be the "realist" person in the room; morrowind is not some holy relic that's being desecrated with inconsistent stone walls or whatever. it's an old video game that plays and looks like doodoo today. even for the time, it's hardly an important enough game that a travesty as awful as creative freedom can sully its apparent splendor
i also have a lot of pent up aggression due to this fanbase being awful and ignorant of these things, so i'll admit to being biased or having a bit of an emotional investment to disagreeing here
yeah, looks pretty bad man. look at how blurry those textures on the ground are; and don't get me started on those flaky paper trees
i'll give props for adding in godrays, but my main point wasn't even the fact that the game looks terrible to begin with. of course, you clearly didn't pay much attention to that; you just saw "someone doesn't like my game, i'll get them good just you wait and see GOTCHA"
I don't understand why you're so butthurt about Morrowind. Or why you assume that a game's value is based entirely on its graphics and gameplay mechanics. A games value is based on it being fun and people wanting to play it, both of which Morrowind accomplishes.
Also:i haven't insulted anyonethis fanbase being awful and ignorant of these things
Calling an entire group of people Ignorant because they like something you don't definitely qualifies as insulting.
I think at this point it is fairly obvious that its a troll, so I'd advise against feeding it. Goblins are much easier to force into servitude anyways...
ZOS, could you please give us at least a bit of info on why the towers are built upon stone and at least a partial explanation of the lack of cephalopod helms? Any information would help, no matter how minor. Thanks!
yes, i'm a troll because i don't like the same game as you
as i said, ignorance. thanks for proving my point
You are very welcome.
Calling someone ugly and calling someone ignorant are a wee bit different, because everyone in the world is ignorant, we're just all ignorant about different things. Unless someone is completely omniscient, that person is ignorant about something. People do often take being called ignorant as an insult (and often people intend it to be an insult), but really it shouldn't be an insult.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
@MAEK if your intention is to offend them, yes. this is usually are human communication works; there are words, and then there are the meanings behind the words; not just the base meaning of the term, but the reasoning and context for its use. for for example, i could call my friend a mean name, but depending on the circumstance or our current mood, it can easily be taken as a humourous remark. we usually call this "banter"
it's why i can say a derogatory slur with no context and not offend anyone (usually. some people are just looking for reasons to get offended, but i try not to surround myself in those circles) but if my intention is to use the meaning behind that slur to take advantage of a person's flaws or differences when compared to me, it's offensive
damn man, i'm just in a rambling mood today
I'll bet the Telvanni mages could do thatI think you are trying to make a mountain out of a pimple.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
yeah, this fanbase'll do that
I think you are trying to make a mountain out of a pimple.
Somewhere earlier in the thread someone posted a picture of how the stone crumbled and the fungus eventually took over. Wouldn't it be possible that the Telvanni simply refined the technique and removed the stone tower?
This way there would be stone in ESO, but only mushrooms in Morrowind.
thebattlesaintb14_ESO wrote: »Can we PLEASE get back to the main point here. The fact the the Telvanni are creepy, cabbage smelling necoromancer/philliacs with a penchant for head fornicating cephalopods and giant psychedelic mushrooms who have ZERO respect for the edicts of the Tribunal!
MythicEmperor wrote: »Somewhere earlier in the thread someone posted a picture of how the stone crumbled and the fungus eventually took over. Wouldn't it be possible that the Telvanni simply refined the technique and removed the stone tower?
This way there would be stone in ESO, but only mushrooms in Morrowind.
Well, the issue is that newer wizards would still have stone in the towers with this new construction method. Also, as previously stated, the construction of the player's tower in Morrowind involves no stone, and stone is never mentioned once to be part of a Telvanni's tower in Morrowind (except in Tel Vos, which again is the outlier) In Skyrim, Neloth comments on tower construction, and never mentions stone. Furthermore, Tel Mithryn is a relatively young tower, so it should still contain lots of stone.
Concerning the possibility that stone was removed altogether from the construction technique, I feel that it is pointless. Why add it arbitrarily? They might as well have said that decapitated pink unicorns grow from underneath the mushroom caps, but they all magically disappeared the day before the soon-to-be Nerevarine first stepped foot into Vvardenfell, without a mention. It defies logic. Why add something that no-one wanted (we have enough stone buildings) when it has no purpose in the lore other than to contradict it? Just my thoughts.
Growing towers from mushrooms is traditional Telvanni practice. They would have no rhyme or reason to start with a stone tower and override their traditions.You want ESO Morrowind to be 3rd era.... that would be like having 1776 be 2017. *** changes. Things develop over time. To think that Telvanni towers where originally stone with vegetation as a cover isn't far fetched when you think about all the stuff that the Dunmer go through from ESO time to Morrowinds time. During this time the Telvanni develop a hatred for for Imperial rule and things involving Imperial architecture. So what's not to say that in their hatred they learned new ways to build/grow their buildings to put themselves as far away as possible from the thing they despise.
Also, you are forgetting that magic needs time to develop. The first mage didn't just wave his hands and "poof" a summoned Daedra appeared. It takes years of study and practice and magical aptitude to even do mid level spells. Let alone grow a tower from a mushroom.
Growing towers from mushrooms is traditional Telvanni practice. They would have no rhyme or reason to start with a stone tower and override their traditions.You want ESO Morrowind to be 3rd era.... that would be like having 1776 be 2017. *** changes. Things develop over time. To think that Telvanni towers where originally stone with vegetation as a cover isn't far fetched when you think about all the stuff that the Dunmer go through from ESO time to Morrowinds time. During this time the Telvanni develop a hatred for for Imperial rule and things involving Imperial architecture. So what's not to say that in their hatred they learned new ways to build/grow their buildings to put themselves as far away as possible from the thing they despise.
Also, you are forgetting that magic needs time to develop. The first mage didn't just wave his hands and "poof" a summoned Daedra appeared. It takes years of study and practice and magical aptitude to even do mid level spells. Let alone grow a tower from a mushroom.