It's a classic case of "boring therefore wrong". One or two stone towers as an exception? Sure. But the majority of them should be proper mushroom towers. Morrowind wouldn't be Morrowind without its weirdness.
mesmerizedish wrote: »so they played around with the ideas a bit.
mesmerizedish wrote: »Tel Vos was grown around a stone tower. It was treated as a special case, sure, but there's precedent.
What Rich Lambert was saying on ESO Live is that there's really not much fleshed-out lore surrounding the towers to begin with, so they played around with the ideas a bit. There's been no indication before this that the towers weren't pure fungus, but no one's ever actually said they are either.
I'm willing to roll with it after seeing how amazing Sadrith Mora looked on the live stream.
mesmerizedish wrote: »It's a classic case of "boring therefore wrong". One or two stone towers as an exception? Sure. But the majority of them should be proper mushroom towers. Morrowind wouldn't be Morrowind without its weirdness.
I really don't think there's a substantive difference on the weirdness scale between a mushroom tower with a stone skeleton and one without.
It seems like a more natural evolution from Velothi architecture to me. Some ambitious Telvanni mage comes along after ESO, and rather than building a stone tower, skips to the fungus step entirely.
thebattlesaintb14_ESO wrote: »700 years between the two. Maybe the Telvanni scum are just starting to plant their infernal shrooms.
Seriously, enough with the "hurr durr makes it look like morrowind!! or I'll be triggered" ESO is not morrowind. ESO isn't even 3rd age.
Give it a rest.
It seems like a more natural evolution from Velothi architecture to me. Some ambitious Telvanni mage comes along after ESO, and rather than building a stone tower, skips to the fungus step entirely.
maybe its a fertilizing base structure to allow the mushroom to grow and consume, slowly replacing the "stone" with just mushroom? And by TES3 they had evolved enough to do away with the structure and just go hard core shroom?
MythicEmperor wrote: »Before I start, I would just like to acknowledge that yes, ESO: Morrowind has not come out yet, but based on what we've seen, House Telvanni is a bit messed up lore-wise.
My main gripe is their new design of the towers themselves. In the recent ESO live, they are simple stone towers that are overgrown with fungus. This is NOT how they were represented in Morrowind and the Dragonborn DLC for Skyrim. In TES: III, you can even grow your own tower. It involved soul gems, storm atronachs (if you used soul trap, you'll know what I mean) and a small mushroom spore that grows into a large tower (Tel Uvirith). Nowhere in any previous source do the Telvanni resort to generic stone towers like the commoners. They are built by and sustained purely by magic. Also, the spores themselves are a bit over the top (they do not resemble mushroom stems), but that is purely subjective and I can easily live with that.
This is no disrespect to the design team. It looks beautiful. It is the new lore that I take issue with, not your amazing craftsmanship.
My second and more minor issue is the Telvanni guards. Why are they wearing Redoran Watchmen helms? What happened to the amazingly cool and unique Telvanni cephalopod helms that are seen on Telvanni guards (and my Telvanni archmagister!) in Morrowind? It makes little sense for the Telvanni to adapt the design from House Redoran, or vice versa.
My final issue is the lack of the Telvanni council house. The council house in Morrowind was small for a reason! House Telvanni rarely involves itself in politics unless they are directly affected. This is why the council is small and is placed on the outskirts of Sadrith Mora, to symbolize Telvanni indifference. The same logic applied to Wolverine Hall. Furthermore, why place the council in Tel Naga, home of Master Neloth (if he's alive, of course, but I suspect he is). I doubt Neloth would like that very much, and the only theory I can explain this with is that maybe the Archmagister lives not in Tel Aruhn, but in Tel Naga, with Neloth being a Mouth or something similar. This is just a baseless theory, however.
Anyways, I am excited to see Morrowind in ESO (note I didn't say return, as I am mid-playthrough right now ), but there are a few things that I feel need to be changed. Also, I apologize for any typos, as I am writing this on my phone.
BlackSparrow wrote: »Yeah, if that's the direction they're going with it, I'm definitely disappointed.
Telvanni towers were easily among the most unique, interesting, and memorable things about Morrowind's setting. They helped me fall absolutely in love with Telvanni lore, so that they're easily my favorite of the Great Houses (which is not to say I think they're good people, not at all XD ). Watering down that uniqueness to give the game more stone brick boxes, just with a little sprinkle of flavor? All I can say to that is
MythicEmperor wrote: »I wonder how they will explain the lack of levitation as the Levitation Act of 421 has not been passed yet.
MythicEmperor wrote: »It seems like a more natural evolution from Velothi architecture to me. Some ambitious Telvanni mage comes along after ESO, and rather than building a stone tower, skips to the fungus step entirely.
maybe its a fertilizing base structure to allow the mushroom to grow and consume, slowly replacing the "stone" with just mushroom? And by TES3 they had evolved enough to do away with the structure and just go hard core shroom?
Maybe, but to me it just seems like a pointless change that makes little sense.
They probably haven't developed the techniques for growing those towers yet. Remember this is about 800 years prior to Morrowind.MythicEmperor wrote: »Before I start, I would just like to acknowledge that yes, ESO: Morrowind has not come out yet, but based on what we've seen, House Telvanni is a bit messed up lore-wise.
My main gripe is their new design of the towers themselves. In the recent ESO live, they are simple stone towers that are overgrown with fungus. This is NOT how they were represented in Morrowind and the Dragonborn DLC for Skyrim. In TES: III, you can even grow your own tower. It involved soul gems, storm atronachs (if you used soul trap, you'll know what I mean) and a small mushroom spore that grows into a large tower (Tel Uvirith). Nowhere in any previous source do the Telvanni resort to generic stone towers like the commoners. They are built by and sustained purely by magic. Also, the spores themselves are a bit over the top (they do not resemble mushroom stems), but that is purely subjective and I can easily live with that.
Again, they probably haven't come up with that distinctive design yet. The Redoran helms are probably just more traditional dunmer helms that in this time period were used by many houses, and Telvanni later came up with a distinct design to use that would make them easily distinguishable.MythicEmperor wrote: »This is no disrespect to the design team. It looks beautiful. It is the new lore that I take issue with, not your amazing craftsmanship.
My second and more minor issue is the Telvanni guards. Why are they wearing Redoran Watchmen helms? What happened to the amazingly cool and unique Telvanni cephalopod helms that are seen on Telvanni guards (and my Telvanni archmagister!) in Morrowind? It makes little sense for the Telvanni to adapt the design from House Redoran, or vice versa.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
thebattlesaintb14_ESO wrote: »Telvanni and their flirtation with necromancy are affront to the Tribunal! Only House Redoran is true to the dunmer people!!!
Never liked the Telvanni, creepy, smelled like cabbage......
They probably haven't developed the techniques for growing those towers yet. Remember this is about 800 years prior to Morrowind.MythicEmperor wrote: »Before I start, I would just like to acknowledge that yes, ESO: Morrowind has not come out yet, but based on what we've seen, House Telvanni is a bit messed up lore-wise.
My main gripe is their new design of the towers themselves. In the recent ESO live, they are simple stone towers that are overgrown with fungus. This is NOT how they were represented in Morrowind and the Dragonborn DLC for Skyrim. In TES: III, you can even grow your own tower. It involved soul gems, storm atronachs (if you used soul trap, you'll know what I mean) and a small mushroom spore that grows into a large tower (Tel Uvirith). Nowhere in any previous source do the Telvanni resort to generic stone towers like the commoners. They are built by and sustained purely by magic. Also, the spores themselves are a bit over the top (they do not resemble mushroom stems), but that is purely subjective and I can easily live with that.Again, they probably haven't come up with that distinctive design yet. The Redoran helms are probably just more traditional dunmer helms that in this time period were used by many houses, and Telvanni later came up with a distinct design to use that would make them easily distinguishable.MythicEmperor wrote: »This is no disrespect to the design team. It looks beautiful. It is the new lore that I take issue with, not your amazing craftsmanship.
My second and more minor issue is the Telvanni guards. Why are they wearing Redoran Watchmen helms? What happened to the amazingly cool and unique Telvanni cephalopod helms that are seen on Telvanni guards (and my Telvanni archmagister!) in Morrowind? It makes little sense for the Telvanni to adapt the design from House Redoran, or vice versa.
They probably haven't developed the techniques for growing those towers yet. Remember this is about 800 years prior to Morrowind.MythicEmperor wrote: »Before I start, I would just like to acknowledge that yes, ESO: Morrowind has not come out yet, but based on what we've seen, House Telvanni is a bit messed up lore-wise.
My main gripe is their new design of the towers themselves. In the recent ESO live, they are simple stone towers that are overgrown with fungus. This is NOT how they were represented in Morrowind and the Dragonborn DLC for Skyrim. In TES: III, you can even grow your own tower. It involved soul gems, storm atronachs (if you used soul trap, you'll know what I mean) and a small mushroom spore that grows into a large tower (Tel Uvirith). Nowhere in any previous source do the Telvanni resort to generic stone towers like the commoners. They are built by and sustained purely by magic. Also, the spores themselves are a bit over the top (they do not resemble mushroom stems), but that is purely subjective and I can easily live with that.Again, they probably haven't come up with that distinctive design yet. The Redoran helms are probably just more traditional dunmer helms that in this time period were used by many houses, and Telvanni later came up with a distinct design to use that would make them easily distinguishable.MythicEmperor wrote: »This is no disrespect to the design team. It looks beautiful. It is the new lore that I take issue with, not your amazing craftsmanship.
My second and more minor issue is the Telvanni guards. Why are they wearing Redoran Watchmen helms? What happened to the amazingly cool and unique Telvanni cephalopod helms that are seen on Telvanni guards (and my Telvanni archmagister!) in Morrowind? It makes little sense for the Telvanni to adapt the design from House Redoran, or vice versa.
Hundreds of years? Like how ESO is set hundreds of years prior to Morrowind? Remember, "hundreds of years" could refer to a time frame as small as 200 years. ESO is set about 800 years prior to Morrowind. There's plenty of time.MythicEmperor wrote: »They probably haven't developed the techniques for growing those towers yet. Remember this is about 800 years prior to Morrowind.MythicEmperor wrote: »Before I start, I would just like to acknowledge that yes, ESO: Morrowind has not come out yet, but based on what we've seen, House Telvanni is a bit messed up lore-wise.
My main gripe is their new design of the towers themselves. In the recent ESO live, they are simple stone towers that are overgrown with fungus. This is NOT how they were represented in Morrowind and the Dragonborn DLC for Skyrim. In TES: III, you can even grow your own tower. It involved soul gems, storm atronachs (if you used soul trap, you'll know what I mean) and a small mushroom spore that grows into a large tower (Tel Uvirith). Nowhere in any previous source do the Telvanni resort to generic stone towers like the commoners. They are built by and sustained purely by magic. Also, the spores themselves are a bit over the top (they do not resemble mushroom stems), but that is purely subjective and I can easily live with that.Again, they probably haven't come up with that distinctive design yet. The Redoran helms are probably just more traditional dunmer helms that in this time period were used by many houses, and Telvanni later came up with a distinct design to use that would make them easily distinguishable.MythicEmperor wrote: »This is no disrespect to the design team. It looks beautiful. It is the new lore that I take issue with, not your amazing craftsmanship.
My second and more minor issue is the Telvanni guards. Why are they wearing Redoran Watchmen helms? What happened to the amazingly cool and unique Telvanni cephalopod helms that are seen on Telvanni guards (and my Telvanni archmagister!) in Morrowind? It makes little sense for the Telvanni to adapt the design from House Redoran, or vice versa.
1. The devs made it fairly clear that the towers take hundreds of years to develop. How then do they magically change in structure in that short time? (These are powerful wizards, remember; Divayth Fyr is rumored to be 4000 years old)
Styles change all the time in real life. Look at how different the Phrygian helmet was from the Boeotian helmet, yet the first was famously used by Macedonian cavalry under Philip, while the second was famously used by the same Macedonian cavalry under his son, Alexander. This just seems lazy to me. Why change it with no real reason?MythicEmperor wrote: »2. This just seems lazy to me. Why change it with no real reason?
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
R1ckyDaMan wrote: »mesmerizedish wrote: »so they played around with the ideas a bit.
That right there is what annoys me about game developers, they can never help themselves.
MythicEmperor wrote: »mesmerizedish wrote: »Tel Vos was grown around a stone tower. It was treated as a special case, sure, but there's precedent.
What Rich Lambert was saying on ESO Live is that there's really not much fleshed-out lore surrounding the towers to begin with, so they played around with the ideas a bit. There's been no indication before this that the towers weren't pure fungus, but no one's ever actually said they are either.
I'm willing to roll with it after seeing how amazing Sadrith Mora looked on the live stream.
Tel Vos was only the work of the one Telvanni master who was willing to put the needs of others before his. Hopefully this won't be the case for most, as the Telvanni are characteristically uncaring and eccentric. The proof of the towers being pure fungus is in Morrowind, where you grow one yourself. It starts out as a pod in the middle of nowhere with no prebuilt structures. It grows over the course of days, and never is stone visible or mentioned.
Here is some dialogue that lacks any mention of stone:
"The master wizards of House Telvanni traditionally grow their homes from fungal spores, using secret methods known only to themselves"
You can also observe how, except for in Tel Vos (and again, Master Aryon is the open-minded exception), no stone is visible in the construction of the towers or pods, which are grown from the roots of the main, central tower. Also, there are no stairs to these towers as well, and instead a root-like ramp leads up to the door.
I wonder how they will explain the lack of levitation as the Levitation Act of 421 has not been passed yet.
MythicEmperor wrote: »mesmerizedish wrote: »It's a classic case of "boring therefore wrong". One or two stone towers as an exception? Sure. But the majority of them should be proper mushroom towers. Morrowind wouldn't be Morrowind without its weirdness.
I really don't think there's a substantive difference on the weirdness scale between a mushroom tower with a stone skeleton and one without.
It is the fact that the Telvanni towers are no longer organic that bothers me. They are no longer giant mushrooms, but stone towers covered in spores. They are missing the point.
mesmerizedish wrote: »There is absolutely no connection between Tel Vos's stone underpinnings and Aryon's relative altruism. You're gonna have to actually articulate some basis if you want me to accept that
MythicEmperor wrote: »I wonder how they will explain the lack of levitation as the Levitation Act of 421 has not been passed yet.
The devs mentioned that limited levitation is available. There is what I assume to a levitation pad visible from the ESO Live stream in the base of the Telvanni towers.
R1ckyDaMan wrote: »mesmerizedish wrote: »so they played around with the ideas a bit.
That right there is what annoys me about game developers, they can never help themselves.
R1ckyDaMan wrote: »mesmerizedish wrote: »so they played around with the ideas a bit.
That right there is what annoys me about game developers, they can never help themselves.
@R1ckyDaMan yeah, developers just can't help being creative with a desire to make something interesting and different
i can't believe it either