ofc all this "No Lag" *** comes from players who just pursue their No-CP PvP agenda.
We had 1500 Ping today on TF EU.
Its ZOS, common, did you really think this change would improve anything?
You still can get 3500 reg builds on your springs/speed/deto-spammer chars, even without CPs. And those AoE Spambility BULL_*** is the only reason *** is lagging but they cant change anything because PVEers need those springs to get through their Raid content.
Whole healing system needs a *** overhaul to fix this mess...
No one I know has claimed that there is no server lag present. Many feel, as I do, that the game feels less laggy when compared to similar situations with CP enabled. Previously, I was not a fan of CP disabled PVP. This test has made one of me.
But as Stalker says, only ZOS has the data to reach an objective conclusion.
No one I know has claimed that there is no server lag present. Many feel, as I do, that the game feels less laggy when compared to similar situations with CP enabled. Previously, I was not a fan of CP disabled PVP. This test has made one of me.
But as Stalker says, only ZOS has the data to reach an objective conclusion.
I wouldnt call it objective when it was their idea in the first place. If they support the contention that its CP that is causing lag but then do not share the results with everyone else and then say that CP was the cause then everyone else here has the right to call ***.
No one I know has claimed that there is no server lag present. Many feel, as I do, that the game feels less laggy when compared to similar situations with CP enabled. Previously, I was not a fan of CP disabled PVP. This test has made one of me.
But as Stalker says, only ZOS has the data to reach an objective conclusion.
I wouldnt call it objective when it was their idea in the first place. If they support the contention that its CP that is causing lag but then do not share the results with everyone else and then say that CP was the cause then everyone else here has the right to call ***.
What I mean is that ZOS engineers should have enough data and knowledge about their systems to reach conclusions based on facts -- versus our casual observations about how the game feels based on conditions we are able to observe. For example, I can guestimate how many players are at a fight while ZOS can know for certain.
NightbladeMechanics wrote: »Haderus and Azura's have had queues each night so far with little to no lag.
The writing's on the wall.
thankyourat wrote: »So if half the playerbase is lagging and half isn't it's probably not the CP that's causing the lag.
I'm undecided on whether I'd prefer to play on no cp or not. In theory, I'd prefer there to be no cp. In practice, I enjoyed playing on the cp campaign more than the no cp.
I've been playing on Trueflame PCNA. I'm not going to say there's been no lag during this test. I am going to say that there has been way less lag than usual though.
SleepyTroll wrote: »Few spikes maybe. Seeing people cry lag when really its fps issues, now that is everywhere.
