you use monster helm set for head and shoulder, so you dont have to research these two.
research dagger and ignore the other one handed weapons.
research maul and ignore the other two handed weapons.
there. 50% cut to your total research time.
Yeah not gonna happen or all of us who researched them the long way WILL revolt
Once again, I strongly urge you to actually read the thread. The fact that you keep on failing to do so means that you keep saying things that are completely nonsensical. Like me "holding on to my virtual monopoly," when I've said flat-out that I would be the one to benefit the most from a significant reduction in research times (I'd be able to quickly go from 1 master crafter to 28 of them, drastically increasing my master writ drops), and that I don't make any gold at all from crafting because I choose not to ever sell my crafting services. It makes it literally impossible to take anything you say seriously.Is it really so difficult for people to actually read the whole thread? It's only 3 pages long. It's not a big investment in your time, and it can save you from looking foolish.After homestead the release of master writs people all of a sudden realize the value in master crafters? Sounds like your wanting to short cut the process that not many people have done....9 traits take a long time for a reason keep it the way it is.
case in point.No. It's more analogous to someone who spent years getting the certification they needed in order to get gainful employment in their chosen field (which doesn't have a lot of paying jobs to begin with), and they don't want the certification to become a quick rubber stamp that requires no time/effort to get because then there'll be too many people competing for too few jobs.unfortunately, all the people who had to go through that particular annoyance (and yes, its what it is - an annoyance at this point) are far to bitter to want newer players to have better time catching up.
its the whole "walked up hill, in a snow, both ways, barefoot" mentality. I have suffered, now you should suffer as well.
You need to recognize that allowing traits to be researched quickly would actively be taking away one of the ways dedicated master crafters have of making gold. It's not just a silly "I suffered so other people should suffer" mentality, it's something that is actively bad for the people who already put in the time.
Also, as I've already mentioned, the trait research time is the only thing stopping people like me from getting our armies of alts to do tons of writs and have great chances of getting tons of master writs. I mean I already have 8 characters doing max-level writs per day - if I could easily and quickly research traits to increase my chances of having master writs drop I'd increase that to 28 characters.
That would have 2 effects: first the master writ market would be saturated, and those people who put in a ton of time to get their 1 character to be a master crafter would lose their ability to make a decent amount of gold off the master writs they get. Second, the master writ drop rates would get reduced to make up for everyone with lots of alts getting master writ vouchers far quicker than intended. Do you want those things to happen?
oh bullcrap.
speeding up research doesn't equate it to instant master crafter. it equates to people actualy becoming master crafters in forseeable future, having it take OVER A YEAR? is insane.
As I've said multiple times (which you could have found out if you had bothered to read the thread), a moderate decrease in research time wouldn't be a problem. What OP was originally asking for was a major decrease in research time, which would have the effects I noted above. In fact, you were also asking for the rates to be halved at a minimum, which would lead to exactly what I described.*facepalm*moreover. having more master writs out there would be beneficial, because then they would actualy be more accessible to more people. unlike real life training, you are not actualy master at anything other then "I have played this game longer then other people" thing.
Come back when you have some idea about MMO economies. Or when you realize that more master writs dropping than ZOS intended means they'd nerf the drop rate, and then everyone who didn't have an army of master crafter alts would be getting screwed over.
Like I've said, if ZOS did something as drastic and stupid as halving research times, I would be the one to benefit the most, along with anyone else with as many alts as me (12 characters at 50 in every craft skill, 16 more well on the way to it - if trait research didn't take so long they'd all be master crafters instead of just 1 having 9 traits in everything, and 2 others having 9 traits in just a single craft each). And it would screw over everyone else. Excuse me if I actually like to look at the big picture rather than just what would be the greatest benefit to me personally.
I understand in game economies just fine. i also understand that current ESO economy is oligarchy where the few keep the stranglehold on aforementioned economy vie combination of monopoly through guild traders and just sheer headstart they got on everything else, including crafting. leaving majority of the players unable to afford much through in game means and unable to earn it in any reasonable time because the catch up mechanics only extend as far as slightly faster rate of earning champion points... up to a point, but nowhere else.
this is not good for long term health of the game. even just halving the rate of time it takes to research - will STILL require at least half a year. which is a VERY long term commitment. but at least its more of a visible goal. but please, do keep holding on to your virtual monopoly.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
This game's history has plenty of evidence that 'revolts' never happen in any meaningful numbers as most players don't care about such things enough to actually stop playing.Yeah not gonna happen or all of us who researched them the long way WILL revolt
Slammer99uk wrote: »Damn "want it now" generation
Er, I think he's correct.It's because the maximum number of traits you can research at a time is 3, but the total number of items that you can research traits on is not divisible by 3 (well, not for blacksmithing or clothing anyway). So if you research all 9 traits on 3 items at a time, and then move on to researching all 9 traits on the next 3 items, and continue that way you'll end up wasting 1 of your 3 research slots when you get to the last 2 items that you haven't yet researched any traits on.MarkusLiberty wrote: »How exactly does research time change depending on the order in which you choose to do them? When you stack every trait, you still get the same overall research time, regardless of order. Or is my brain completely useless today?
Artemiisia wrote: »tdannay_ESO wrote: »Artemiisia wrote: »Hell no, its called Master Crafter for something, its not meant to be easy, and never meant to be something you have on more hen one char.
Now with the master writs, this finally means that the people like me, that has spend that time researching everything, finally gets what we deserve, and small rng chance at getting something more.
I think the OP would be thrilled if it wasn't "easy" but the problem here is that it's extremely easy and nevertheless it takes an artificially long amount of time to complete. A "Master" crafter should actually have to do something to research the traits rather than just waiting. Otherwise completion is not a sign of mastery so much as it is a sign that you logged in several times over a period of many months. Given the original pay structure of the game, forcing a player to spend several months to complete a simple task would have seemed quite profitable. Now, however, there may be better ways that are worth exploring.
The thing is, being able to craft 9 trait sets as a select few, can and is very profitable, so for me, yes this should take long to get.
There is also more to being a master crafter then that
- Learn all traits
- Learn all motifs styles
- Learn all provisioner recipes
- Learn all housing recipes
and the only reason this is taken up now, is due to master writs
Guambodian wrote: »No way. Everybody wants things to be easier all the time. Some things are just worth the effort. For the longest time people who took the time and spent the gold to complete research on traits, motifs, etc, were undervalued. If everyone else wants what current master crafters have, everyone needs to put in the same time and work. ZOS, please no shortcuts for impatient newer players.
Not voting because yes/no is very black and white and I don't think the research times are the problem with crafting at all. The problem with crafting is the tiny reward you get for doing it (and by it I mean getting to 9 traits).
Just look at what you can do if you get to those 9 traits:
1. Charge money for crafting 9 trait sets for people - Well I guess.. But since 99% of the dropped sets are superior to any crafted set and many people are in guilds where guild mates only charge you the mats it is not the best way to make money.
2. Craft sets for yourself? Well again dropped sets are superior. For my stamDK I am just passing the time in NMG and hundings until I can get an opportunity to get VO. NMG and hundings are 6 trait sets which is not so time consuming to get at.
3. Get master writs: Yes sure. You have more chance of getting it when you have more traits, know more recipes etc. Still RNG, no sure thing. I only got one so far am at 7-8 traits for all mediums and heavy armor.
I cannot even think of more than 3 things it might get you and even these are meh. There has to happen something different to make crafting great again..
For instance: Make the 9 trait crafted sets on par with dropped sets or create new ones that are on par. Even if you think it should not be since farming trials requires a lot more effort, researching all these items does require you to have played forever, maybe you should get some type of reward.
Another possibility: If you have all 9 traits researched on all pieces of one sort: like all med armor you have all 9 traits; you get the possibility to change a trait on a piece. It will still cost you a lot of mats but you can do it. This would be huge and make use of crafting to improve farmed sets. I understand it may seem a bit too great of a reward to be able to do it. But just hink about it: to get 9 traits on all those items it does take a very long time and dedication to keep playing the game. So if you have spend all that effort doing that you only need one set drop and just change it (for a lot of mats still) and people who haven't done research spend that time farming.
Another possibility: 9 trait crafters can improve jewels. You don't have to throw away your blue drops anymore of you are a master crafter.
Maybe these rewards seem excessive, and maybe they are. But at the moment I feel like crafting is quite useless even though I like it very much. The current playstyle needs you to farm endlessly and pray to RNG gods. And since so many good sets come from trials.. It's not easy to find a farm group for a trial, for a dung is already a pain. Crafters need something. I don't know what would be the best thing but it's not reduced research.
Same thing goes for those who have been here since day one and grinded to get to Vet16. Then they brought champion points. Now you only have to get to level 50 and you're max, if you're other character is CP600Yeah not gonna happen or all of us who researched them the long way WILL revolt
Prof_Bawbag wrote: »starkerealm wrote: »Prof_Bawbag wrote: »Yeah not gonna happen or all of us who researched them the long way WILL revolt
Things change. Just because I had to do something doesn't mean I would expect others have to do the long wait.
After all, my grandfather used to get up at 4am to work down a mine shaft and not return home until around 8pm. Doesn't mean we all have to do the same *** to earn the same wage. I've no axe to grind as I'm approaching 8 traits on all my crafting other than the woodworking which will all be 9 trait in 7 days.
Well, if you get black lung from research, please be sure to let us know. Alternately, you can do your research on a character, and then, you know, do anything else you want on that character while the research ticks. You can research 9 items simultaneously, which, if you keep track of your research progress, means you can knock it out fairly quickly... okay, yeah, it takes about six or seven months. But, that doesn't mean you can't run content on that character, or you know, play the game. It just means you can't instantly make Twice Born Star sets. (And, really, if you're crafting, most of the good stuff is around 6 traits, so you can get there in under a month, if you know what you want.)
Erm, eh ... way to take it to the extreme. I never once insinuated anyone should be able to make TBS instantly. Nor has anyone within this thread for that matter. A small increase that requires extra skill points would be better. I suppose that's me now wanting TBS in 2 days now, though, huh?
That's the problem with most people who dislike change. They see everything as a case of either or. No in-between. Because waiting over a year is deemed too long, we must want it all INSTANTLY!!!!