unfortunately, all the people who had to go through that particular annoyance (and yes, its what it is - an annoyance at this point) are far to bitter to want newer players to have better time catching up.
Prof_Bawbag wrote: »starkerealm wrote: »Prof_Bawbag wrote: »Yeah not gonna happen or all of us who researched them the long way WILL revolt
Things change. Just because I had to do something doesn't mean I would expect others have to do the long wait.
After all, my grandfather used to get up at 4am to work down a mine shaft and not return home until around 8pm. Doesn't mean we all have to do the same *** to earn the same wage. I've no axe to grind as I'm approaching 8 traits on all my crafting other than the woodworking which will all be 9 trait in 7 days.
Well, if you get black lung from research, please be sure to let us know. Alternately, you can do your research on a character, and then, you know, do anything else you want on that character while the research ticks. You can research 9 items simultaneously, which, if you keep track of your research progress, means you can knock it out fairly quickly... okay, yeah, it takes about six or seven months. But, that doesn't mean you can't run content on that character, or you know, play the game. It just means you can't instantly make Twice Born Star sets. (And, really, if you're crafting, most of the good stuff is around 6 traits, so you can get there in under a month, if you know what you want.)
Erm, eh ... way to take it to the extreme. I never once insinuated anyone should be able to make TBS instantly. Nor has anyone within this thread for that matter. A small increase that requires extra skill points would be better. I suppose that's me now wanting TBS in 2 days now, though, huh?
That's the problem with most people who dislike change. They see everything as a case of either or. No in-between. Because waiting over a year is deemed too long, we must want it all INSTANTLY!!!!
Well, then what exactly do you want with this change? To get things done as fast as you can or in other words, instantly, am I right?
Kneighbors wrote: »This is very simple poll, you can tell results from the start:
90% of the people who already finished researching will vote No. They already did it so no reason to nerf it now for others.
90% of the people who still didn't finish it will vote Yes.
Taking into account that most people on forums are devoted ESO players with hundreds of hours in game, the polle result will be 65%-80% for No, and only around 25% wil vote Yes.
Now you're just proving again that either you can't read or you won't read. Because I've already told you exactly what the problem is with all of that.Once again, I strongly urge you to actually read the thread. The fact that you keep on failing to do so means that you keep saying things that are completely nonsensical. Like me "holding on to my virtual monopoly," when I've said flat-out that I would be the one to benefit the most from a significant reduction in research times (I'd be able to quickly go from 1 master crafter to 28 of them, drastically increasing my master writ drops), and that I don't make any gold at all from crafting because I choose not to ever sell my crafting services. It makes it literally impossible to take anything you say seriously.Is it really so difficult for people to actually read the whole thread? It's only 3 pages long. It's not a big investment in your time, and it can save you from looking foolish.After homestead the release of master writs people all of a sudden realize the value in master crafters? Sounds like your wanting to short cut the process that not many people have done....9 traits take a long time for a reason keep it the way it is.
case in point.No. It's more analogous to someone who spent years getting the certification they needed in order to get gainful employment in their chosen field (which doesn't have a lot of paying jobs to begin with), and they don't want the certification to become a quick rubber stamp that requires no time/effort to get because then there'll be too many people competing for too few jobs.unfortunately, all the people who had to go through that particular annoyance (and yes, its what it is - an annoyance at this point) are far to bitter to want newer players to have better time catching up.
its the whole "walked up hill, in a snow, both ways, barefoot" mentality. I have suffered, now you should suffer as well.
You need to recognize that allowing traits to be researched quickly would actively be taking away one of the ways dedicated master crafters have of making gold. It's not just a silly "I suffered so other people should suffer" mentality, it's something that is actively bad for the people who already put in the time.
Also, as I've already mentioned, the trait research time is the only thing stopping people like me from getting our armies of alts to do tons of writs and have great chances of getting tons of master writs. I mean I already have 8 characters doing max-level writs per day - if I could easily and quickly research traits to increase my chances of having master writs drop I'd increase that to 28 characters.
That would have 2 effects: first the master writ market would be saturated, and those people who put in a ton of time to get their 1 character to be a master crafter would lose their ability to make a decent amount of gold off the master writs they get. Second, the master writ drop rates would get reduced to make up for everyone with lots of alts getting master writ vouchers far quicker than intended. Do you want those things to happen?
oh bullcrap.
speeding up research doesn't equate it to instant master crafter. it equates to people actualy becoming master crafters in forseeable future, having it take OVER A YEAR? is insane.
As I've said multiple times (which you could have found out if you had bothered to read the thread), a moderate decrease in research time wouldn't be a problem. What OP was originally asking for was a major decrease in research time, which would have the effects I noted above. In fact, you were also asking for the rates to be halved at a minimum, which would lead to exactly what I described.*facepalm*moreover. having more master writs out there would be beneficial, because then they would actualy be more accessible to more people. unlike real life training, you are not actualy master at anything other then "I have played this game longer then other people" thing.
Come back when you have some idea about MMO economies. Or when you realize that more master writs dropping than ZOS intended means they'd nerf the drop rate, and then everyone who didn't have an army of master crafter alts would be getting screwed over.
Like I've said, if ZOS did something as drastic and stupid as halving research times, I would be the one to benefit the most, along with anyone else with as many alts as me (12 characters at 50 in every craft skill, 16 more well on the way to it - if trait research didn't take so long they'd all be master crafters instead of just 1 having 9 traits in everything, and 2 others having 9 traits in just a single craft each). And it would screw over everyone else. Excuse me if I actually like to look at the big picture rather than just what would be the greatest benefit to me personally.
I understand in game economies just fine. i also understand that current ESO economy is oligarchy where the few keep the stranglehold on aforementioned economy vie combination of monopoly through guild traders and just sheer headstart they got on everything else, including crafting. leaving majority of the players unable to afford much through in game means and unable to earn it in any reasonable time because the catch up mechanics only extend as far as slightly faster rate of earning champion points... up to a point, but nowhere else.
this is not good for long term health of the game. even just halving the rate of time it takes to research - will STILL require at least half a year. which is a VERY long term commitment. but at least its more of a visible goal. but please, do keep holding on to your virtual monopoly.
you keep mentioning that 9 trait crafting is the only thing crafters have to keep making money. but you are so very much not interested in that being undermined. ok then
god forbid it doesn't take entire year for a newer player to get their crafting leveled up. god forbid high level writs don't go for a mil each. GOD FORBID more people can afford larger homes, or just to upgrade their damn gear. maybe market SHOULD be flooded with more writs so that competition brings down prices to something more people can afford to pay. the disparity between what typical quest reward earns you vs the costs of things in game is NUTS.
I don't know you are so upset about benefiting from being able to have more crafters. I.. don't get it. so you'll get more master writs? what is so WRONG about that? aside from the fact that you are lying and you ARE making money of those and don't want the market to drop down to something manageable by more players.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Wrong. If you work on the basis of "complete all traits on an item before moving onto the next item" basis then with maxed-out passives and 3 research slots it will take you 9,337.5 hours (without ESO+) to get to 9 traits on every item for blacksmithing.Er, I think he's correct.It's because the maximum number of traits you can research at a time is 3, but the total number of items that you can research traits on is not divisible by 3 (well, not for blacksmithing or clothing anyway). So if you research all 9 traits on 3 items at a time, and then move on to researching all 9 traits on the next 3 items, and continue that way you'll end up wasting 1 of your 3 research slots when you get to the last 2 items that you haven't yet researched any traits on.MarkusLiberty wrote: »How exactly does research time change depending on the order in which you choose to do them? When you stack every trait, you still get the same overall research time, regardless of order. Or is my brain completely useless today?
The fact that the last 'group' only has 2 traits makes no difference to the overall time to learn all 9 .. the time to research one 'group' doesn't depend on the number in that 'group'.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
The only reason I vote no is because I had to go through the grueling process to become 9 trained. The system ZOS has in place is counter intuitive. You'd think as a more skilled Crafter research would be faster as I'd know what corners to cut but no, not by ZOS logic. At this point (3 years after the fact) I feel everyone should go through what I did to get to 9 trait.
Prof_Bawbag wrote: »Slammer99uk wrote: »Damn "want it now" generation
Again, who has actually said they "want it now"? Yet another person that is responding to things that they hoped were posted rather than what was actually posted. I can't speak on behalf of everyone, but if you're gonna trash people's pov at least trash what was said rather than what you hoped was said just so you can appear all condescending and superior to those you disagree with. Most of us are big enough and ugly enough to accept our point isn't always correct, so feel free to disagree with the things we typed.
This is the problem with these types of discussions, many people who come into them from the opposite side of the argument have very little to offer so instead start inventing things so they can appear better than they actually are.
Judging by the results, the majority say "Nope".What is the community consensus on this?
Nope. This game is an investment, which means everything I do pertains to the character, not the game. If I'm to "level up", I expect to do so by "learning", which includes researching.Do you think research times should be reduced?
Rhymes with "hero".By how much?
I get the system may be difficult for new players to the game, but let's face a reality here: the majority of people who have invested this time with their first character don't go through these issues.Should the trait research system even be totally overhauled?
Slammer99uk wrote: »Prof_Bawbag wrote: »Slammer99uk wrote: »Damn "want it now" generation
Again, who has actually said they "want it now"? Yet another person that is responding to things that they hoped were posted rather than what was actually posted. I can't speak on behalf of everyone, but if you're gonna trash people's pov at least trash what was said rather than what you hoped was said just so you can appear all condescending and superior to those you disagree with. Most of us are big enough and ugly enough to accept our point isn't always correct, so feel free to disagree with the things we typed.
This is the problem with these types of discussions, many people who come into them from the opposite side of the argument have very little to offer so instead start inventing things so they can appear better than they actually are.
From OP "Do you think research times should be reduced? By how much? Should the trait research system even be totally overhauled?"
I read the post, understood it, thought about it and gave my opinion. The fact that you didn't like my opinion means absolutely nothing to me.
If you have finished trolling here, I am sure there are posts that would actually welcome your input.
Perhaps a simple way to reduce times is to add more ranks to the Metallurgy, Stitching, and Carpentry passives beyond Rank 4 to continue reducing research times up to 50% max instead of just 25%. In this way you have to invest even more skill points into each crafting tree to benefit from this.
Do you think research times should be reduced? By how much? Should the trait research system even be totally overhauled?
Slammer99uk wrote: »Damn "want it now" generation
In the context of what the title of the thread originally was, your original post did pretty much translate to that (more or less anyway - it wasn't entirely clear if there was a disconnect between the title and the body of your thread-starter). Since you've edited the thread title to be more reflective of what you were actually trying to say, it doesn't translate to that anymore. I'm not clear on whether he posted that before the title change or after it - if he posted that prior to the title change I'm not surprised that's the conclusion he would draw. If he posted it after the title change then it's the wrong conclusion to come to.Slammer99uk wrote: »Prof_Bawbag wrote: »Slammer99uk wrote: »Damn "want it now" generation
Again, who has actually said they "want it now"? Yet another person that is responding to things that they hoped were posted rather than what was actually posted. I can't speak on behalf of everyone, but if you're gonna trash people's pov at least trash what was said rather than what you hoped was said just so you can appear all condescending and superior to those you disagree with. Most of us are big enough and ugly enough to accept our point isn't always correct, so feel free to disagree with the things we typed.
This is the problem with these types of discussions, many people who come into them from the opposite side of the argument have very little to offer so instead start inventing things so they can appear better than they actually are.
From OP "Do you think research times should be reduced? By how much? Should the trait research system even be totally overhauled?"
I read the post, understood it, thought about it and gave my opinion. The fact that you didn't like my opinion means absolutely nothing to me.
If you have finished trolling here, I am sure there are posts that would actually welcome your input.
If you read my OP and understood it, how does this:Perhaps a simple way to reduce times is to add more ranks to the Metallurgy, Stitching, and Carpentry passives beyond Rank 4 to continue reducing research times up to 50% max instead of just 25%. In this way you have to invest even more skill points into each crafting tree to benefit from this.
Do you think research times should be reduced? By how much? Should the trait research system even be totally overhauled?
translate to this:Slammer99uk wrote: »Damn "want it now" generation
Your "opinion" sure was helpful to this discussion. Please, enlighten us more.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
AdamBourke wrote: »I don't have a problem with the research times. Occasionally I don't even log in for that long anyway, and I forget to check research progress a lot.
I would like to get a notification in the notifications tab when research is finished though, rather than just a message in the corner.
Yeah not gonna happen or all of us who researched them the long way WILL revolt
SquareSausage wrote: »Lol at everyone saying its master crafter for a reason, so oh yea, your a master crafter cos you have been playing the longest and have put no other skill into after levelling it to 50 except pressing a button every time your timer is up. Wow, thats some skill you have there.
Also its not right in thinking, that because we done it, you should.
if something is excessively grindy or doesnt work or is just plain bad, it should be a consensus to change it rather than make everyone else play through or live with a crap design.
Chilly-McFreeze wrote: »
Don't foget the 100+ skill points you have to farm and spend on crafting lines and the thousands of gold to buy every motif but yeah, no effort beside pressing a button.